But besides that, there are some points that must be said:
Dunlendings have low cost, high strength, and low vitality. But cards from WotR Block have same or higher strenth and higher vitality. And there's also cards like
Dunlending Renegade.
As for King Block... lots of Trolls,
Olog-Hai of Mordor,
Great Hill Troll,
Troll of Cirith Gorgor, and so on. It would be nice to also calculate the average vitality, and, to gain a number that reaches the "complete" strength-cost-ratio, so here's what I've got:
strength-cost-ratio:
FotR: 2.28
TTT: 2.29
RotK: 2.15
WotR: 2.30
TH: 2.42
Which shows how they made the cards, but still isn't prefect:
Example 1:
Goblin Runner:
Twilight Cost: 1
Strength: 5
The
Cave troll of Moria, SotBP:
Twilight Cost: 10
Strength: 15
So we have a strength-cost-ratio of 5 as for
Goblin Runner, and as for the Cave Troll, it's 1.5. This seems pretty weird (besides ignoring
Goblin Runner 's ability), but there's another point I mentioned before: Vitality. So let's make a strength-vitality-cost-ratio:
Example 2:
Goblin Runner:
Twilight Cost: 1
Strength: 5
Vitality: 1The
Cave troll of Moria, SotBP:
Twilight Cost: 10
Strength: 15
Vitality: 4But even now, the Goblin Runer seems to be a very much better card. And there are several points to prove that this isn't as correct as it should be, so here are some other points:
1) Site number:The lower the Site number, the earlier you can play that minion for less twilight, and it also becomes less unaffected by cards like
What are They?2) Synergy:Let's say, we invent a culture with just one, but really cheap and thus strong minion:
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
Minion without a name

Minion
Strength: 7
Vitality: 1
Site: 1
This would be a perfect cards for a Moria Swarm, wouldn't it?... if it was a Goblin. Like this, I don't think anyone would play this guy, except in a Shadowe mixed deck with like Sauron,
Dunlending Renegade etc. It has no
synergy. There's no way to pump this guy, to take him back to hand. Also, you can only include him in a Deck, where there already is a strategy, cus' you're only allowed to play 4 of those. Which makes him pretty useless.
3) Fierce:If a minion with Fierce is able to survive, it can attack once more. Like that, it ca be as strong as two minions.
4) damage +1:Whenever a minion with damage +1 wins a skirmish, it adds one extra wound/ burden. Like that, it can be as strong as 2 minions.
5) Assignement:If you would just use the strength-cost-ratio, you would say: "why should I play the cave troll? 3 Goblin Runners have same strength, and they even cost less!" Well, as most comps have 6+ strength, your opponent could just assign a
Goblin Runner to each of his comps and win all the Skirmishes. But when you drop a Cave troll, your opponent is in serious trouble if the situation is the same as described above. And, in addition to that, the Cave Troll is
fierce and
damage+1, which means he can dealsame damage as 2*2 =
4 "normal" minions!
6) Archery:Again, if we use the situation of the 3 Goblin Runners and the Cave troll, you could think:" Okay, well, as my opponent has 3 archers, I could either drop the Cave Troll or 4 Goblin Runners. Both possibilites percieve the same: I can soak up 3 archery wounds and still have a minion out!" I don't think I have to explain why you shouldn't do this.
7) Ability:Even if all the stats of a minion seems to be better than of another, there's still the final point, the ability of a minion.
Orkish Lackey is a perfect example. Weak, but if used well, cruel with his wounding ability. Some other highlits of that section:
The Balrog, Durin's Bane (strength-cost-ratio of 1.42),
Sauron, The Lord of the Rings,
Sauron, Dark lord of Mordor,
Ugluk, Ugly Fellow and many, many others. Those were just the first cards that came to my mind.
Finally, I'm not sure if I was able to show all arguments, but I hope I was able make everybody clear, that you cannot actually valuate the average strength or overpoweredness of a Block by just counting Strength and Twilight Cost. But besides that, I like statistics very much, and I hope I know why now.
