•Watcher in the Water, Water-dwelling creature ![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
Minion • Creature
Strength: 11
Vitality: 4
Site: 4
While at a marsh, Watcher in the Water is abiding.
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions.
Each time the fellowship moves, shuffle a tentacle from your discard pile into your draw deck.
This is excellent. Part of the point of having abiding minions is so that they can continue to affect the game, so having game text that continues to be relevant is fantastic. I would say, chompers, that you would need something similar for your Balrog (exerting abiding minions isn't nearly as exciting because they keep their wounds).
Thranduil
Hmmm ... i tend to agree here. My concerns is that The Balrog with Abiding will be TOO powerful and this always worries me, so the exertions is an attempt to tone him down and tempt the shadow player into sacrificing him (in a way) to kill a companion.
Oh well ... back to the drawing board. A skill that continues to affect the game whilst Abiding minions hang around in the support area seems very interesting. I will see what I can come up with ....
[14] * The Balrog ... "Well actually, you shall not pass!" (In Balrog)
Minion * Balrog
Stength: 17
Vitality: 5
Site: 4
Fierce. Damage +1. While at an underground site, The Balrog gains
Abiding. Each time the fellowship plays a companion, you may make them discard a card at random from their hand.
](https://lotrtcgdb.com/forums/Smileys/classic/wall_bash.gif)
I have writers block! The goal here is to try and draw out their events, and whilst The Balrog is around reinforcement should be hard to come by.