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Author Topic: Fire Emblem: Radiant Dawn - DC's Are Exhausting at 4 A.M. (12/23)  (Read 38863 times)

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November 16, 2008, 07:44:48 AM
Reply #75

Thranduil

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Re: Fire Emblem: Radiant Dawn - A Super-Original Event (11/13)
« Reply #75 on: November 16, 2008, 07:44:48 AM »
[3] •Kieran, Hot-Blooded Knight (S)
Companion • Beorc • Paladin
Strength: 7
Vitality: 3
Signet: Elincia
Weapon: Axe
Royal Knight.
While you can spot a Royal Knight, Kieran is twilight cost -1.
At the start of each skirmish involving Kieran, you may make him strength -1 to make him damage +1 until the end of the skirmish.
"And the rest are a bunch of amateurs! You should see them flop around on their horses like rag dolls. They won't last long against the finely tuned skills of our Crimean Royal Knights."
You don't need "until the end of that skirmish" as this is already implied by no timing specifications at all. Otherwise, he seems alright.

[2] •Astrid, Dame Damiell (S)
Companion • Beorc • Paladin
Strength: 5
Vitality: 3
Signet: Elincia
Weapon: Bow
Royal Knight. Archer.
If Astrid is about to lose a skirmish, you may exert a Royal Knight not assigned to skirmish to have that companion replace Astrid in this skirmish.
Interesting, and I think good.

[2] Royal Steed (S)
Possession • Mount
Strength: +1
Bearer must be a Royal Knight. While at a battleground, bearer has muster.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
"But how?! Quickly! Rally the troops! We must return to Melior at once!"
Depending on how common Royal Knights are, the muster could be a bit much.

[1] Sweeping Stroke (S)
Event • Skirmish
Make a (S) companion strength +2 (or strength +5 if the fellowship has moved more than once this turn).
"Listen up! We're to sweep aside the rebels and punch through the fortress gate!"
Yeah, it's a good template so why change it?

Thranduil

November 17, 2008, 12:00:03 PM
Reply #76

DáinIronfoot

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Re: Fire Emblem: Radiant Dawn - A Super-Original Event (11/13)
« Reply #76 on: November 17, 2008, 12:00:03 PM »
Quote from: Elf_Lvr
[3] •Kieran, Hot-Blooded Knight (S)
Companion • Beorc • Paladin
Strength: 7
Vitality: 3
Signet: Elincia
Weapon: Axe
Royal Knight.
While you can spot a Royal Knight, Kieran is twilight cost -1.
At the start of each skirmish involving Kieran, you may make him strength -1 to make him damage +1 until the end of the skirmish.
"And the rest are a bunch of amateurs! You should see them flop around on their horses like rag dolls. They won't last long against the finely tuned skills of our Crimean Royal Knights."

In addition to dropping the "until the end of the skirmish", I think you can also drop the second "to make him". I understand why it's in there, but it's really superfluous.

Quote from: Elf_Lvr
[2] •Astrid, Dame Damiell (S)
Companion • Beorc • Paladin
Strength: 5
Vitality: 3
Signet: Elincia
Weapon: Bow
Royal Knight. Archer.
If Astrid is about to lose a skirmish, you may exert a Royal Knight not assigned to skirmish to have that companion replace Astrid in this skirmish.

Nifty. I think I'd like it a little better if Astrid replaced others instead, but either way is okay as long as you don't have super-powered royal knights I haven't noticed yet.

Quote from: Elf_Lvr
[2] Royal Steed (S)
Possession • Mount
Strength: +1
Bearer must be a Royal Knight. While at a battleground, bearer has muster.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
"But how?! Quickly! Rally the troops! We must return to Melior at once!"

I must be the only one that thinks this is fine.

Quote from: Elf_Lvr
[1] Sweeping Stroke (S)
Event • Skirmish
Make a (S) companion strength +2 (or strength +5 if the fellowship has moved more than once this turn).
"Listen up! We're to sweep aside the rebels and punch through the fortress gate!"

Oldie but a goodie. :up:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

November 19, 2008, 02:40:51 PM
Reply #77

Elf_Lvr

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Re: Fire Emblem: Radiant Dawn - A Super-Original Event (11/13)
« Reply #77 on: November 19, 2008, 02:40:51 PM »
I kinda spaced this a stupid way, because there's only one royal knight left to do and I'd really rather have done 'em in pairs. Oh well.

Anyways...

[2] •Makalov, Transient Cavalier (S)
Companion • Beorc • Paladin
Strength: 6
Vitality: 3
Signet: Elincia
Weapon: Sword
Royal Knight.
Each time Makalov wins a skirmish, you may exert him to discard a fierce minion involved in that skirmish.
Makalov remained as a Royal Knight because the empire was "too strict." Miraculously, he was never fired.

[1] At Any Cost (S)
Event • Skirmish
Make a (S) companion strength +2 (or make a Royal Knight +1 for each mounted companion you can spot).
"I am hesitant to resort to the sword without at least attempting diplomacy. At all costs, I must stop the people of Crimea from fighting one another."

[2] •Resolved to Battle (S)
Condition • Support Area
You may play this condition any time you could play a skirmish event.
When you play this condition, you may add a (S) token here for each wound on each minion you can spot.
Skirmish: Remove an (S) token from here to make an (S) companion strength +1.
"I refuse to run from this problem any longer."
« Last Edit: December 01, 2008, 04:16:08 PM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

November 19, 2008, 02:50:50 PM
Reply #78

Thranduil

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Re: Fire Emblem: Radiant Dawn - A Super-Original Event (11/13)
« Reply #78 on: November 19, 2008, 02:50:50 PM »
They all look good to me. I like Resolved to Battle.

Thranduil

November 20, 2008, 08:56:04 AM
Reply #79

DáinIronfoot

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Re: Fire Emblem: Radiant Dawn - A Super-Original Event (11/13)
« Reply #79 on: November 20, 2008, 08:56:04 AM »
Quote from: Elf_Lvr
[2] •Makalov, Transient Cavalier (S)
Companion • Beorc • Paladin
Strength: 6
Vitality: 3
Signet: Elincia
Weapon: Sword
Royal Knight.
Each time Makalov wins a skirmish, you may exert him to discard a fierce minion he was skirmishing.
Makalov remained as a Royal Knight because the empire was "too strict." Miraculously, he was never fired.

Go with wording similiar to Horn of the Mark, so therefore: "...you may exert him to discard a fierce minion involved in that skirmish."

Quote from: Elf_Lvr
[1] At Any Cost (S)
Event • Skirmish
Make a (S) companion strength +2 (or you may make a Royal Knight +1 for each mounted companion you can spot).
"I am hesitant to resort to the sword without at least attempting diplomacy. At all costs, I must stop the people of Crimea from fighting one another."

"(or make a Royal Knight strength +1 for each...)". Couple things that needed a little cleaning in there. But I like the card. :up:

Quote from: Elf_Lvr
[2] •Resolved to Battle (S)
Condition • Support Area
You may play this condition any time you could play a skirmish event.
When you play this condition, you may add a (S) token here for each wound on each minion you can spot.
Skirmish: Remove an (S) token from here to make an (S) companion strength +1.
"I refuse to run from this problem any longer."

Awesome! Perhaps discard it at the end of the turn, unless you don't really have any token reinforcement.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

November 21, 2008, 10:47:34 AM
Reply #80

sickofpalantirs

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Re: Fire Emblem: Radiant Dawn - Last Knights (11/19)
« Reply #80 on: November 21, 2008, 10:47:34 AM »
listen to the dwarf.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
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December 01, 2008, 04:44:05 PM
Reply #81

Elf_Lvr

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Re: Fire Emblem: Radiant Dawn - Last Knights (11/19)
« Reply #81 on: December 01, 2008, 04:44:05 PM »
Time for another addition to this thread. Gosh, I really wish I had more time for consistent DC-posting.

Anywho...

[1] •Amiti, Queen's Blade (S)
Possession • Hand Weapon
Strength: +1
Vitality: +1
Weapon: Sword
Bearer must be Elincia.
Skirmish: Discard 2 cards from hand to exert a minion skirmishing Elincia.
The Queen's sword was small and light, made to be wielded alongside staves.

We haven't seen a non-unique companion yet. So let's throw in a couple.

[2] Crimean Cavalier (S)
Companion • Beorc • Paladin
Strength: 5
Vitality: 3
Weapon: Lance
Royal Knight.
This companion is considered to be mounted.
While skirmishing a wounded minion, this companion is strength +2 and damage +1.
"Sir, the rebels have been routed! Some managed to escape, but most have surrendered their weapons."

[3] Geoffrey's Vanguard (S)
Companion • Beorc • Paladin
Strength: 7
Vitality: 3
Weapon: Bow
Royal Knight.
This companion is considered to be mounted.
Each time this companion wins a skirmish, you may exert an unmounted minion.
"Send some men out to investigate the old highway."

(0) Dire Warning (S)
Event • Regroup
Exert 2 (S) companions (or a Royal Knight) and add 2 threats to remove all twilight from the twilight pool.
"Light the flares to notify the capital. Move, man!"

[5] Routed (S)
Event • Regroup
Toil 1.
Spot a Royal Knight to discard each wounded minion.
"Sir, the rebels have been routed!"
« Last Edit: December 07, 2008, 08:05:05 AM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

December 02, 2008, 03:46:12 AM
Reply #82

DáinIronfoot

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Re: Fire Emblem: Radiant Dawn - Last Knights (11/19)
« Reply #82 on: December 02, 2008, 03:46:12 AM »
Quote from: Elf_Lvr
Time for another addition to this thread. Gosh, I really wish I had more time for consistent DC-posting.

Don't we all. ;)

Quote from: Elf_Lvr
[1] •Amiti, Queen's Blade (S)
Possession • Hand Weapon
Strength: +1
Vitality: +1
Weapon: Sword
Bearer must be Elincia. She may take no more than 1 wound in each skirmish.
Skirmish: Discard 2 cards from hand to exert a minion skirmishing Elincia.
The Queen's sword was small and light, made to be wielded alongside staves.

Never been a big fan of weapons that add vitality and prevent wounds (which I think are better left to armor and shields and such). That all being said, I think this is okay, but not at [1]. Seems like it should be at least [2] to me.

Quote from: Elf_Lvr
[2] Crimean Cavalier (S)
Companion • Beorc • Paladin
Strength: 5
Vitality: 3
Weapon: Lance
Royal Knight.
This companion is considered to be mounted.
While skirmishing a wounded minion, this companion is strength +2 and damage +1.
"Sir, the rebels have been routed! Some managed to escape, but most have surrendered their weapons."

Awfully nice non-unique, but probably okay as long as there isn't a huge bevy of cards that greatly benefit being mounted.

Quote from: Elf_Lvr
[3] Geoffrey's Vanguard (S)
Companion • Beorc • Paladin
Strength: 7
Vitality: 3
Weapon: Bow
Royal Knight.
This companion is considered to be mounted.
Each time this companion wins a skirmish, you may exert an unmounted minion.
"Send some men out to investigate the old highway."

Ditto here.

Quote from: Elf_Lvr
(0) Dire Warning (S)
Event • Regroup
Exert 2 (S) companions (or a Royal Knight) and add 2 threats to remove all twilight from the twilight pool.
"Light the flares to notify the capital. Move, man!"

Seems fair enough.

Quote from: Elf_Lvr
[3] Routed (S)
Event • Regroup
Exert 2 (S) companions to discard each wounded minion.
"Sir, the rebels have been routed!"

Same lore as used up above, but I understand it can be hard to come by with games, so I can overlook it. ;) Might be better to make this cost a little more, have some toil, and spot a Royal Knight. So something like:

[5] Routed (S)
Event • Regroup
Toil 1.
Spot a Royal Knight to discard each wounded minion.
"Sir, the rebels have been routed!"

Perhaps then an "end your regroup phase" or something to prevent combos with Dire Warning. Or perhaps have Routed trigger when actually moving, which I think might give it more flavor anyway.... :-k
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

December 02, 2008, 04:08:59 AM
Reply #83

Thranduil

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Re: Fire Emblem: Radiant Dawn - Last Knights (11/19)
« Reply #83 on: December 02, 2008, 04:08:59 AM »
[1] •Amiti, Queen's Blade (S)
Possession • Hand Weapon
Strength: +1
Vitality: +1
Weapon: Sword
Bearer must be Elincia. She may take no more than 1 wound in each skirmish.
Skirmish: Discard 2 cards from hand to exert a minion skirmishing Elincia.
The Queen's sword was small and light, made to be wielded alongside staves.
Yeah, I think it should cost [2] without the wound prevention text (though I understand in a set revolving around different sorts of weapons you should make cards to represent those weapons and swords are good defensive weapons). Or, [2] with the prevention text and without the vitality bonus.

[2] Crimean Cavalier (S)
Companion • Beorc • Paladin
Strength: 5
Vitality: 3
Weapon: Lance
Royal Knight.
This companion is considered to be mounted.
While skirmishing a wounded minion, this companion is strength +2 and damage +1.
"Sir, the rebels have been routed! Some managed to escape, but most have surrendered their weapons."

[3] Geoffrey's Vanguard (S)
Companion • Beorc • Paladin
Strength: 7
Vitality: 3
Weapon: Bow
Royal Knight.
This companion is considered to be mounted.
Each time this companion wins a skirmish, you may exert an unmounted minion.
"Send some men out to investigate the old highway."
Seem fine. Could have a cost reduction on the Vanguard (for example, spotting Geoffrey).

(0) Dire Warning (S)
Event • Regroup
Exert 2 (S) companions (or a Royal Knight) and add 2 threats to remove all twilight from the twilight pool.
"Light the flares to notify the capital. Move, man!"
Fun.

[3] Routed (S)
Event • Regroup
Exert 2 (S) companions to discard each wounded minion.
"Sir, the rebels have been routed!"
I don't think the combo is too good, as long as there's no event recursion (especially in the regroup phase) it seems fine to me.

Thranduil

December 02, 2008, 11:43:53 AM
Reply #84

sickofpalantirs

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Re: Fire Emblem: Radiant Dawn - Last Last Knights (12/01)
« Reply #84 on: December 02, 2008, 11:43:53 AM »
Time for another addition to this thread. Gosh, I really wish I had more time for consistent DC-posting.

Anywho...

[1] •Amiti, Queen's Blade (S)
Possession • Hand Weapon
Strength: +1
Vitality: +1
Weapon: Sword
Bearer must be Elincia. She may take no more than 1 wound in each skirmish.
Skirmish: Discard 2 cards from hand to exert a minion skirmishing Elincia.
The Queen's sword was small and light, made to be wielded alongside staves.
fine. make it if you have initiative IMSO though.

[2] Crimean Cavalier (S)
Companion • Beorc • Paladin
Strength: 5
Vitality: 3
Weapon: Lance
Royal Knight.
This companion is considered to be mounted.
While skirmishing a wounded minion, this companion is strength +2 and damage +1.
"Sir, the rebels have been routed! Some managed to escape, but most have surrendered their weapons."
you have the rebels have been routed two cards down as well...fine though.

[3] Geoffrey's Vanguard (S)
Companion • Beorc • Paladin
Strength: 7
Vitality: 3
Weapon: Bow
Royal Knight.
This companion is considered to be mounted.
Each time this companion wins a skirmish, you may exert an unmounted minion.
"Send some men out to investigate the old highway."
mounted knights using bows...okkaaayyy

(0) Dire Warning (S)
Event • Regroup
Exert 2 (S) companions (or a Royal Knight) and add 2 threats to remove all twilight from the twilight pool.
"Light the flares to notify the capital. Move, man!"
fine.

[3] Routed (S)
Event • Regroup
Exert 2 (S) companions to discard each wounded minion.
"Sir, the rebels have been routed!"
fine
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

December 07, 2008, 08:17:59 AM
Reply #85

Elf_Lvr

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Re: Fire Emblem: Radiant Dawn - Back to the Backwater (12/07)
« Reply #85 on: December 07, 2008, 08:17:59 AM »
Well, I might add more to Royal Knights later, after I finish posting some other stuff, but I think their culture is pretty well rounded off. Well, except for possessions, but I'm saving those for later...

Anyways, there's more to (S) than just Royal Knights. Here's a few other (S) companions for ya...

[4] •Brom, Battle-Hardened Veteran (S)
Companion • Beorc • General
Strength: 7
Vitality: 4
Signet: Elincia
Weapon: Axe
While you can spot another companion with the Elincia signet, Brom is damage +1.
Fellowship: If you have initiative, discard 2 cards from hand to heal Brom.
"We been to war. When y'all were hidin' in cellars and attics, we were toe-to-toe with Daein. And look at us now..."

[2] •Nephenee, Reluctant Soldier (S)
Companion • Beorc • Halberdier
Strength: 6
Vitality: 3
Signet: Elincia
Weapon: Lance
While you can spot another companion with the Elincia signet, Nephenee is strength +1.
Response: If Nephenee is about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
"'Let me at 'em! and Bring 'em on!' Hmph! You know spit about war!"

[2] •Heather, Deviant Rogue (S)
Companion • Beorc • Rogue
Strength: 5
Vitality: 3
Weapon: Knife
Each time Heather wins a skirmish, you may draw a card.
Skirmish: Exert Heather to discard a possession borne by a minion.
"More men fussing over nothing, I'm sure. Bigger fools were never made."
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

December 07, 2008, 08:35:44 AM
Reply #86

Thranduil

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Re: Fire Emblem: Radiant Dawn - Back to the Backwater (12/07)
« Reply #86 on: December 07, 2008, 08:35:44 AM »
[4] •Brom, Battle-Hardened Veteran (S)
Companion • Beorc • General
Strength: 7
Vitality: 4
Signet: Elincia
Weapon: Axe
While you can spot another companion with the Elincia signet, Brom is damage +1.
Fellowship: If you have initiative, discard 2 cards from hand to heal Brom.
"We been to war. When y'all were hidin' in cellars and attics, we were toe-to-toe with Daein. And look at us now..."
I don't think his healing would be too good in the maneuver phase.

[2] •Nephenee, Reluctant Soldier (S)
Companion • Beorc • Halberdier
Strength: 6
Vitality: 3
Signet: Elincia
Weapon: Lance
While you can spot another companion with the Elincia signet, Nephenee is strength +1.
Response: If Nephenee is about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
"'Let me at 'em! and Bring 'em on!' Hmph! You know spit about war!"
Yep, fair enough.

[2] •Heather, Deviant Rogue (S)
Companion • Beorc • Rogue
Strength: 5
Vitality: 3
Weapon: Knife
Each time Heather wins a skirmish, you may draw a card.
Skirmish: Exert Heather to discard a possession borne by a minion.
"More men fussing over nothing, I'm sure. Bigger fools were never made."
I think it should discard possessions borne by minions skirmishing her and then she could have strength 6.

Thranduil

December 09, 2008, 07:35:40 AM
Reply #87

DáinIronfoot

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Re: Fire Emblem: Radiant Dawn - Back to the Backwater (12/07)
« Reply #87 on: December 09, 2008, 07:35:40 AM »
Quote from: Elf_Lvr
[4] •Brom, Battle-Hardened Veteran (S)
Companion • Beorc • General
Strength: 7
Vitality: 4
Signet: Elincia
Weapon: Axe
While you can spot another companion with the Elincia signet, Brom is damage +1.
Fellowship: If you have initiative, discard 2 cards from hand to heal Brom.
"We been to war. When y'all were hidin' in cellars and attics, we were toe-to-toe with Daein. And look at us now..."

Thran's got a point. I think maneuver healing would give him a little more oomph.

Fun idea: have him cost only [3], but enter play with a wound or two to represent his battle-hardened nature.

Quote from: Elf_Lvr
[2] •Nephenee, Reluctant Soldier (S)
Companion • Beorc • Halberdier
Strength: 6
Vitality: 3
Signet: Elincia
Weapon: Lance
While you can spot another companion with the Elincia signet, Nephenee is strength +1.
Response: If Nephenee is about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
"'Let me at 'em! and Bring 'em on!' Hmph! You know spit about war!"

Neato.

Quote from: Elf_Lvr
[2] •Heather, Deviant Rogue (S)
Companion • Beorc • Rogue
Strength: 5
Vitality: 3
Weapon: Knife
Each time Heather wins a skirmish, you may draw a card.
Skirmish: Exert Heather to discard a possession borne by a minion.
"More men fussing over nothing, I'm sure. Bigger fools were never made."

Thran's idea is good, but she's okay as is.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

December 09, 2008, 10:35:44 AM
Reply #88

sickofpalantirs

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Re: Fire Emblem: Radiant Dawn - Back to the Backwater (12/07)
« Reply #88 on: December 09, 2008, 10:35:44 AM »
Well, I might add more to Royal Knights later, after I finish posting some other stuff, but I think their culture is pretty well rounded off. Well, except for possessions, but I'm saving those for later...

Anyways, there's more to (S) than just Royal Knights. Here's a few other (S) companions for ya...

[4] •Brom, Battle-Hardened Veteran (S)
Companion • Beorc • General
Strength: 7
Vitality: 4
Signet: Elincia
Weapon: Axe
While you can spot another companion with the Elincia signet, Brom is damage +1.
Fellowship: If you have initiative, discard 2 cards from hand to heal Brom.
"We been to war. When y'all were hidin' in cellars and attics, we were toe-to-toe with Daein. And look at us now..."
funny...brom...

[2] •Nephenee, Reluctant Soldier (S)
Companion • Beorc • Halberdier
Strength: 6
Vitality: 3
Signet: Elincia
Weapon: Lance
While you can spot another companion with the Elincia signet, Nephenee is strength +1.
Response: If Nephenee is about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
"'Let me at 'em! and Bring 'em on!' Hmph! You know spit about war!"
the lore doesn't seem to be reluctant...fine.

[2] •Heather, Deviant Rogue (S)
Companion • Beorc • Rogue
Strength: 5
Vitality: 3
Weapon: Knife
Each time Heather wins a skirmish, you may draw a card.
Skirmish: Exert Heather to discard a possession borne by a minion.
"More men fussing over nothing, I'm sure. Bigger fools were never made."
fine
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
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December 23, 2008, 01:35:53 AM
Reply #89

Elf_Lvr

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Re: Fire Emblem: Radiant Dawn - Back to the Backwater (12/07)
« Reply #89 on: December 23, 2008, 01:35:53 AM »
[2] •Nephenee, Reluctant Soldier (S)
Companion • Beorc • Halberdier
Strength: 6
Vitality: 3
Signet: Elincia
Weapon: Lance
While you can spot another companion with the Elincia signet, Nephenee is strength +1.
Response: If Nephenee is about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
"'Let me at 'em! and Bring 'em on!' Hmph! You know spit about war!"
the lore doesn't seem to be reluctant...fine.

Hah... I know. But she's ACTUALLY mocking people who are too excited about fighting. It just doesn't sound that way out of context.

Anyways... a few more guys, tonight (this morning...)

[3] •Lucia, Geoffrey's Sister (S)
Companion • Beorc • Swordmaster
Strength: 7
Vitality: 3
Signet: Elincia
Weapon: Sword
While you can spot Elincia or Geoffrey, Lucia is twilight cost -1.
Skirmish: Discard 3 cards from hand to exert a minion skirmishing a companion with the Elincia signet.
"I guess that means we do this the hard way."

Eh, I got tired. We'll stop there.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.