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Author Topic: Fire Emblem: Radiant Dawn - DC's Are Exhausting at 4 A.M. (12/23)  (Read 38852 times)

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July 31, 2008, 02:34:04 PM
Reply #15

CarpeGuitarrem

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Re: Fire Emblem: Radiant Dawn - One Heck of an Intro (6/31)
« Reply #15 on: July 31, 2008, 02:34:04 PM »
Class changes are easy. Use conditions, modified. The Mastery Skills, I say have them depend on revealing a card from the top of the deck, and having it be a higher twilight cost than a certain value. That adds an interesting twist to gameplay. The higher your twilight cost on cards, the less you can play, but the more often your Mastery Skills activate.

The weapon triangle can just depend on keywords, I'd say. Have Keyword X have a bonus over Keyword Y, which has a bonus over Keyword Z, which has a bonus over Keyword X. (I don't know what the actual weapons are, but I know the concept) Also maybe make the bonuses different.

July 31, 2008, 11:55:39 PM
Reply #16

Elf_Lvr

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Re: Fire Emblem: Radiant Dawn - I have a bad feeling... (7/01)
« Reply #16 on: July 31, 2008, 11:55:39 PM »
 I like Carpe's ideas on Class Change and Mastery Skills. Although the triggering of a mastery skill would require the card to be placed on the bottom of the deck; we couldn't have 5 companions activate their skills all in a row.

I'm still not convinced about how to do the weapon triangle, it might be too complex to include in a card game. Same goes for critical hits.

I like Dain's idea on laguz.

As for what weapons a character can wield, I think I have a solution, inspired by Dain's Halo TCG set. Instead of the normal LotR style shield beneath a character's strength value, there will be a symbol corresponding to what weapon they can wield. That symbol will translate as: This character may not bear weapons of a type other than this type.

Anyways, now for some sample cards...

(0) •Ike, Selfless Hero [Gondor]
Companion • Beorc • Hero
Strength: 7
Vitality: 3
Signet: Elincia
Weapon: Sword
Lord (resistance 8).
At the start of the maneuver phase, you may exert Ike. Until the regroup phase, each time Ike is about to take a wound, add a burden instead.
Response: If another [Gondor] companion is about to take a wound, exert Ike to prevent that wound.
"I value your lives more than even my own."
0P1

Here's your basic Ike. Notice that "Lord" replaces "Ring-bearer" here. He's got a built in ring-text, since there aren't going to be any one ring substitutes here. I changed his culture to [Mercenary], since I felt like [Crimea], despite being his homeland, didn't quite fit. Also, notice that next to his race is his class. Ike's class is Hero. This'll effect which Class Change conditions he can bear.

That seemed like a pretty normal card. Now lets mess things up a bit.

[3] •Ranulf, Warrior of Gallia [Moria]
Companion • Laguz • Cat
Strength: 5 (9)
Vitality: 4
Signet: Ike
Formshift 5. (At the start of each fellowship phase and at the start of each skirmish involving this character, add a Formshift token here. When the number of tokens here reaches 5, this character is considered Shifted. While shifted, at the start of each fellowship phase and at the start of each skirmish involving this character, remove a Formshift token from here. When the number of Formshift tokens here reaches 0, this character is no longer considered Shifted).
While Ranulf is Shifted, he has Mastery- Rend 4. (At the start of each skirmish involving this character, reveal the top card of your draw deck. If its twilight cost is 4 or greater, you may use this special ability. Place the revealed card beneath your draw deck). Ranulf is strength +5 and all minions he is skirmishing lose fierce and cannot gain fierce.
"I have a bad feeling about this..."
0P2

Yes, I know that is a lot of text. This Ranulf would be a starter-deck type character... to explain what the keyword does. And although it has to be explained in a lot of words, it really is quite simple, eh? Note that when shifted, his strength becomes the second listed value, instead of the first.

If anyone has any other suggestions about how to do Formshift/Mastery, please go ahead and discuss it. I'm open to new ideas.
« Last Edit: August 11, 2008, 01:23:25 PM by Elf_Lvr »
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

August 01, 2008, 07:01:55 AM
Reply #17

Thranduil

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Re: Fire Emblem: Radiant Dawn - I have a bad feeling... (7/01)
« Reply #17 on: August 01, 2008, 07:01:55 AM »
[3] •Ranulf, Warrior of Gallia [Laguz Alliance]
Companion • Laguz • Cat
Strength: 5 (9)
Vitality: 4
Signet: Ike
Formshift 5. (At the start of each fellowship phase and at the start of each skirmish involving this character, add a Formshift token here. When the number of tokens here reaches 5, this character is considered Shifted. While shifted, at the start of each fellowship phase and at the start of each skirmish involving this character, remove a Formshift token from here. When the number of Formshift tokens here reaches 0, this character is no longer considered Shifted).
While Ranulf is Shifted, he has Mastery - Rend 4. At the start of each skirmish involving Ranulf, reveal the top card of your draw deck. If its twilight cost is 4 or higher, he is strength +5 and the minion he is skirmishing loses fierce and cannot gain fierce. Place the revealed card beneath your draw deck.
"I have a bad feeling about this..."
0P2
If you want a card to sample a keyword like Formshift, I suggest that you get rid of all of his text except for that keyword - in this case, the keyword is more than enough text for anyone! I had enough trouble working out what the first part did let alone the second! ;)

Thranduil

August 01, 2008, 07:09:16 AM
Reply #18

lem0nhead

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Re: Fire Emblem: Radiant Dawn - I have a bad feeling... (7/01)
« Reply #18 on: August 01, 2008, 07:09:16 AM »
Well its a little early to say whether the gametexts are balanced or whatnot as i have no idea whats going on really as i care for the game not one bit but i said ill review and so i shall!

I really like the formshift thing and its a greatly balanced tactic. How often will the twilight cost be more than 4?
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August 01, 2008, 07:13:22 AM
Reply #19

DáinIronfoot

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Re: Fire Emblem: Radiant Dawn - I have a bad feeling... (7/01)
« Reply #19 on: August 01, 2008, 07:13:22 AM »
Glad my crazy Halo TCG has been a little inspirational. Let's hope others get in on the act and start DCing as well! :D

Quote from: Elf_Lvr
[3] •Ike, Selfless Hero [Mercenary]
Companion • Beorc • Hero
Strength: 7
Vitality: 3
Signet: Elincia
Weapon: Sword
Lord (resistance 8).
At the start of the maneuver phase, you may exert Ike. Until the regroup phase, each time Ike is about to take a wound, add a burden instead.
Response: If another [Mercenary] companion is about to take a wound, exert Ike to prevent that wound.
"I value your lives more than even my own."
0P1

Here's your basic Ike. Notice that "Lord" replaces "Ring-bearer" here. He's got a built in ring-text, since there aren't going to be any one ring substitutes here. I changed his culture to [Mercenary], since I felt like [Crimea], despite being his homeland, didn't quite fit. Also, notice that next to his race is his class. Ike's class is Hero. This'll effect which Class Change conditions he can bear.

Awwww...and here I thought this medallion. THAT would have been cool, and I think it would work....

Anyway, the card seems good to me. As the "Lord", wouldn't he be free, though?

One other thought: perhaps do simply [Merc] instead of [Mercenary] sounds cooler that way. :P

I bet you could work out the LOTR and/or MtG symbols to work for your cultures, too. Always better to have symbols than text, if you can work it out. :up: Maybe like this?

[Crimea] -  (S)
[Laguz Alliance] - [Moria] (looks like an odd beastie, no? Maybe [Dunland] instead?)
[Daein] -  (R)
[Begnion] - (W)
[Mercenary] - [Gondor] ('twould remind me of rangers, which is a good match)
[Goldoa] - [Orc] (Kingdom of Dragons, right? [Orc] looks like a Dragon head....)
[Begnion] - [Elven] (seems regal)

Anyway, just a thought. Back to the cards....

Quote from: Elf_Lvr
[3] •Ranulf, Warrior of Gallia [Laguz Alliance]
Companion • Laguz • Cat
Strength: 5 (9)
Vitality: 4
Signet: Ike
Formshift 5. (At the start of each fellowship phase and at the start of each skirmish involving this character, add a Formshift token here. When the number of tokens here reaches 5, this character is considered Shifted. While shifted, at the start of each fellowship phase and at the start of each skirmish involving this character, remove a Formshift token from here. When the number of Formshift tokens here reaches 0, this character is no longer considered Shifted).
While Ranulf is Shifted, he has Mastery - Rend 4. At the start of each skirmish involving Ranulf, reveal the top card of your draw deck. If its twilight cost is 4 or higher, he is strength +5 and the minion he is skirmishing loses fierce and cannot gain fierce. Place the revealed card beneath your draw deck.
"I have a bad feeling about this..."
0P2

Yes, I know that is a lot of text. This Ranulf would be a starter-deck type character... to explain what the keyword does. And although it has to be explained in a lot of words, it really is quite simple, eh? Note that when shifted, his strength becomes the second listed value, instead of the first.

I assume everything from "At the start of each skirmish..." through "...beneath your draw deck" should be in ()s and italics? It's a description of what Rend 4 means, right?
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 01, 2008, 09:49:46 AM
Reply #20

Elf_Lvr

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Re: Fire Emblem: Radiant Dawn - I have a bad feeling... (7/01)
« Reply #20 on: August 01, 2008, 09:49:46 AM »
Awwww...and here I thought this medallion. THAT would have been cool, and I think it would work....

Well, in the game, there are a number of characters you have to keep alive, or you lose. Ike is one of these. The problem is, most of these characters never lay so much as a hand on the medallion. It's handled by one or two characters for the entire game, so I opted to use these characters as our lords instead.

Quote
Anyway, the card seems good to me. As the "Lord", wouldn't he be free, though?
Yeah. When I made it I thought of alternate R-B's, but I think it would work better with him just being free.

Quote
I bet you could work out the LOTR and/or MtG symbols to work for your cultures, too. Always better to have symbols than text, if you can work it out. :up: Maybe like this?

[Crimea] -  (S)
[Laguz Alliance] - [Moria] (looks like an odd beastie, no? Maybe [Dunland] instead?)
[Daein] -  (R)
[Begnion] - (W)
[Mercenary] - [Gondor] ('twould remind me of rangers, which is a good match)
[Goldoa] - [Orc] (Kingdom of Dragons, right? [Orc] looks like a Dragon head....)
[Begnion] - [Elven] (seems regal)

Awesome idea. I'll do that.

Quote
I assume everything from "At the start of each skirmish..." through "...beneath your draw deck" should be in ()s and italics? It's a description of what Rend 4 means, right?

Yes and no. The "at the start..." and "beneath your draw deck" parts are universal through mastery skills. But the effects of said skill (for example, Rend including the strength bonus and loss of fierce) will change depending on which mastery skill a character has. I wouldn't want a player to have to memorize what each individual skill did. How about this....

Mastery- Rend 4. (At the start of each skirmish involving this character, reveal the top card of your draw deck. If its twilight cost is 4 or greater, you may use this special ability. Place the revealed card beneath your draw deck). Ranulf is strength +5 and all minions he is skirmishing lose fierce and cannot gain fierce.

This way, for each character after this, all I'd have to do is explain what the individual skill did, because the keyword, Mastery- Skill X would be fixed.
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

August 01, 2008, 11:31:54 AM
Reply #21

CarpeGuitarrem

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Re: Fire Emblem: Radiant Dawn - I have a bad feeling... (7/01)
« Reply #21 on: August 01, 2008, 11:31:54 AM »
I like Carpe's ideas on Class Change and Mastery Skills. Although the triggering of a mastery skill would require the card to be placed on the bottom of the deck; we couldn't have 5 companions activate their skills all in a row.
Right, I was assuming as much.
Quote
[3] •Ike, Selfless Hero [Mercenary]
Companion • Beorc • Hero
Strength: 7
Vitality: 3
Signet: Elincia
Weapon: Sword
Lord (resistance 8).
At the start of the maneuver phase, you may exert Ike. Until the regroup phase, each time Ike is about to take a wound, add a burden instead.
Response: If another [Mercenary] companion is about to take a wound, exert Ike to prevent that wound.
"I value your lives more than even my own."
0P1

Here's your basic Ike. Notice that "Lord" replaces "Ring-bearer" here. He's got a built in ring-text, since there aren't going to be any one ring substitutes here. I changed his culture to [Mercenary], since I felt like [Crimea], despite being his homeland, didn't quite fit. Also, notice that next to his race is his class. Ike's class is Hero. This'll effect which Class Change conditions he can bear.
Oh, very cool. I like this, nice solid card.
Quote
[3] •Ranulf, Warrior of Gallia [Laguz Alliance]
Companion • Laguz • Cat
Strength: 5 (9)
Vitality: 4
Signet: Ike
Formshift 5. (At the start of each fellowship phase and at the start of each skirmish involving this character, add a Formshift token here. When the number of tokens here reaches 5, this character is considered Shifted. While shifted, at the start of each fellowship phase and at the start of each skirmish involving this character, remove a Formshift token from here. When the number of Formshift tokens here reaches 0, this character is no longer considered Shifted).
While Ranulf is Shifted, he has Mastery - Rend 4. At the start of each skirmish involving Ranulf, reveal the top card of your draw deck. If its twilight cost is 4 or higher, he is strength +5 and the minion he is skirmishing loses fierce and cannot gain fierce. Place the revealed card beneath your draw deck.
"I have a bad feeling about this..."
0P2
Oh, wow. Nice idea, but I think "Formshift" can just be in the rulebook, lol, if this were to ever be real. (which it won't be) That's at least one card's worth of text.

I like how it works, though...but should Formshift be that involuntary? I haven't played the game, so I wouldn't know.

August 01, 2008, 10:12:08 PM
Reply #22

Elf_Lvr

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Re: Fire Emblem: Radiant Dawn - I have a bad feeling... (7/01)
« Reply #22 on: August 01, 2008, 10:12:08 PM »
Good point, Carpe. In the game, you can choose when you transform, once your meter is filled, but for the TCG I think I'll just make the adding token action a "you may" deal.

Anyways, I think we'll start where the story starts: in Daein. Let's see those (R) Free Peoples!

(0) •Micaiah, The Silver-Haired Maiden (R)
Companion • Beorc • Sage
Strength: 3
Vitality: 4
Signet: Micaiah
Weapon: Light
Lord (resistance 10). Dawn Brigade.
At the start of the fellowship phase, you may exert Micaiah to heal another (R) companion.
Response: If Micaiah is about to take a wound in a skirmish, you may add a burden instead. Until the regroup phase, each time Micaiah is about to take a wound, add a burden instead.
"They're said to have a witch among them, a girl called the Silver-Haired Maiden. They say she can heal wounds instantly by laying her hands on any injury."
0C1

The basic Micaiah. Notice that she has a "Dawn Brigade" keyword. At the beginning of the story, Micaiah is at the center of a group dedicated to opposing Begnion's reign; the Dawn Brigade. Also, the ability to heal companions will show up on probably all the versions of Micaiah. She has the unique ability to heal a companion without using an item, but by using some of her Hit Points. That sort of ability, at least, is easy to translate onto a card.

[1] Sacrifice (R)
Event • Fellowship
Exert Miciah and add a burden to heal another (R) companion twice.
"Healing without any tomes or staves is a rare gift--almost unheard of."
0C2

[3] •Sothe, Adventurous Rogue (R)
Companion • Beorc • Rogue
Strength: 7
Vitality: 3
Signet: Micaiah
Weapon: Knife
Dawn Brigade.
While you can spot Micaiah, Sothe is twilight cost -1.
Skirmish: Exert Sothe to return a Shadow possession to its owner's hand.
"Danger is part of our work. Leave everything to us!"
0U3

Sothe is another one of the characters you must keep alive and use in the game, and so a Lord version of him will probably appear later. His class is Rogue. While often they do not have much combat ability, they have the unique talent of stealing opponents' items. Thus the skirmish ability. The reason he has higher stats is because he is the strongest character you begin the game with - the only one that has already promoted.

I think with the introduction of these characters, we ought to add some possessions, eh?

[1] •Thani, Treasured Tome (R)
Possession • Ranged Weapon
Strength: +2
Weapon: Light
Spell.
Bearer must be Miciah.
Skirmish: If Micaiah is skirmishing a character of the General or Marshall class, exert her to wound that minion.
A powerful tome of light magic, it appears to be especially damaging to armored foes.
0U4

That's it for now. I also found a partial game script, so hopefully I'll be finding you guys some nice lores. Unfortunately, weapons' lores will probably all be quite bland.
« Last Edit: August 04, 2008, 07:08:35 PM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

August 04, 2008, 07:09:57 AM
Reply #23

DáinIronfoot

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Re: Fire Emblem: Radiant Dawn - I have a bad feeling... (7/01)
« Reply #23 on: August 04, 2008, 07:09:57 AM »
Quote from: Elf_Lvr
(0) •Micaiah, The Silver-Haired Maiden [R]
Companion • Beorc • Sage
Strength: 3
Vitality: 4
Signet: Micaiah
Weapon: Light
Lord (resistance 10). Dawn Brigade.
At the start of the fellowship phase, you may exert Micaiah to heal another (R) companion.
Response: If Micaiah is about to take a wound in a skirmish, you may add a burden instead. Until the regroup phase, each time Micaiah is about to take a wound, add a burden instead.
"They're said to have a witch among them, a girl called the Silver-Haired Maiden. They say she can heal wounds instantly by laying her hands on any injury."
0C1

The basic Micaiah. Notice that she has a "Dawn Brigade" keyword. At the beginning of the story, Micaiah is at the center of a group dedicated to opposing Begnion's reign; the Dawn Brigade. Also, the ability to heal companions will show up on probably all the versions of Micaiah. She has the unique ability to heal a companion without using an item, but by using some of her Hit Points. That sort of ability, at least, is easy to translate onto a card.

Nice and simple. No complaints.

Quote from: Elf_Lvr
[1] Sacrifice [R]
Event • Fellowship
Exert Miciah and add a burden to heal another (R) companion twice.
"Healing without any tomes or staves is a rare gift--almost unheard of."
0C2

Cool.

Quote from: Elf_Lvr
[3] •Sothe, Adventurous Rogue (R)
Companion • Beorc • Rogue
Strength: 7
Vitality: 3
Signet: Micaiah
Weapon: Knife
Dawn Brigade.
While you can spot Micaiah, Sothe is twilight cost -1.
Skirmish: Exert Sothe to return a Shadow possession to its owner's hand.
"Danger is part of our work. Leave everything to us!"
0U3

Sothe is another one of the characters you must keep alive and use in the game, and so a Lord version of him will probably appear later. His class is Rogue. While often they do not have much combat ability, they have the unique talent of stealing opponents' items. Thus the skirmish ability. The reason he has higher stats is because he is the strongest character you begin the game with - the only one that has already promoted.

Depending on the emphasis Shadow has on weapons, this seems fine.

Quote from: Elf_Lvr
[1] •Thani, Treasured Tome (R)
Possession • Ranged Weapon
Strength: +2
Weapon: Light
Spell.
Bearer must be Miciah.
Skirmish: If Micaiah is skirmishing a character of the General or Marshall class, exert her to wound that minion.
A powerful tome of light magic, it appears to be especially damaging to armored foes.
0U4

Again, depends a bit on seeing these Generals and Marshalls, but seems alright since it's limited to one relatively weak companion.

Quote from: Elf_Lvr
I also found a partial game script, so hopefully I'll be finding you guys some nice lores. Unfortunately, weapons' lores will probably all be quite bland.

Yeah, I've run into that same problem with trying to pull LOTR TCG DCs out of the game The Third Age. I feel your pain.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

August 04, 2008, 01:47:38 PM
Reply #24

CarpeGuitarrem

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Re: Fire Emblem: Radiant Dawn - I have a bad feeling... (7/01)
« Reply #24 on: August 04, 2008, 01:47:38 PM »
(0) •Micaiah, The Silver-Haired Maiden [R]
Companion • Beorc • Sage
Strength: 3
Vitality: 4
Signet: Micaiah
Weapon: Light
Lord (resistance 10). Dawn Brigade.
At the start of the fellowship phase, you may exert Micaiah to heal another (R) companion.
Response: If Micaiah is about to take a wound in a skirmish, you may add a burden instead. Until the regroup phase, each time Micaiah is about to take a wound, add a burden instead.
"They're said to have a witch among them, a girl called the Silver-Haired Maiden. They say she can heal wounds instantly by laying her hands on any injury."
0C1
Nice and standard. But could be fun.
Quote
[1] Sacrifice [R]
Event • Fellowship
Exert Miciah and add a burden to heal another (R) companion twice.
"Healing without any tomes or staves is a rare gift--almost unheard of."
0C2
Huh, nice...although I dunno if it's worth the cost.
Quote
[3] •Sothe, Adventurous Rogue (R)
Companion • Beorc • Rogue
Strength: 7
Vitality: 3
Signet: Micaiah
Weapon: Knife
Dawn Brigade.
While you can spot Micaiah, Sothe is twilight cost -1.
Skirmish: Exert Sothe to return a Shadow possession to its owner's hand.
"Danger is part of our work. Leave everything to us!"
0U3
Ah, that could be very fun. I like the weapon-bouncing. Keeps things unpredictable. However...there should be  a "prevent" text, I think, if there's gonna be any major weapons for the bad guys. Like, ones with special abilities.
Quote
[1] •Thani, Treasured Tome (R)
Possession • Ranged Weapon
Strength: +2
Weapon: Light
Spell.
Bearer must be Miciah.
Skirmish: If Micaiah is skirmishing a character of the General or Marshall class, exert her to wound that minion.
A powerful tome of light magic, it appears to be especially damaging to armored foes.
0U4
Ouch! But nifty.

August 11, 2008, 01:53:06 PM
Reply #25

Elf_Lvr

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Re: Fire Emblem: Radiant Dawn - I have a bad feeling... (7/01)
« Reply #25 on: August 11, 2008, 01:53:06 PM »
[2] •Leonardo, Archer of Dawn (R)
Companion • Beorc • Sniper
Strength: 6
Vitality: 3
Signet: Micaiah
Weapon: Bow
Dawn Brigade. Archer.
Minions skirmishing Leonardo cannot take wounds.
Each time Leonardo wins a skirmish, wound a minion.
"Let's do our best. Yes... Both of us, safe and sound... That's how I want this war to end."
0R5

This guy is based on the idea that Archers in FE can't damage characters that attack them directly - but they can pick off enemies from afar. The other archers probably won't have this ability, but as Leonardo tends to be a "vanilla" character in the game, I figured I'd make him more interesting. Speaking of which...

[2] •Lughnasadh, Royal Gift (R)
Possession • Ranged Weapon
Strength: +2
Weapon: Bow
Bearer must be Leonardo. The first sentence of his gametext does not apply.
Archery: Exert Leonardo to choose a shadow player who must exert one of their minions.
"This bow was a gift from King Pelleas. Use it well."
0R6

And... might as well get Leo over with as soon as I can.

[2] •Leonardo, Cautious Bowman (R)
Companion • Beorc • Sniper
Strength: 6
Vitality: 3
Signet: Micaiah
Weapon: Bow
Dawn Brigade. Archer.
Minions skirmishing Leonardo cannot take wounds.
Each time Leonardo wins a skirmish, you may draw a card.
"What were you two thinking, taking on these bandits alone? That's beyond reckless."
0C7

Only 3 DC's. Enjoy.
« Last Edit: August 11, 2008, 05:05:56 PM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

August 11, 2008, 04:19:07 PM
Reply #26

sickofpalantirs

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Re: Fire Emblem: Radiant Dawn - That was reckless! (8/11)
« Reply #26 on: August 11, 2008, 04:19:07 PM »
[2] •Leonardo, Archer of Dawn (R)
Companion • Beorc • Sniper
Strength: 6
Vitality: 3
Signet: Micaiah
Weapon: Bow
Dawn Brigade. Archer.
Minions skirmishing Leonardo cannot take wounds.
Each time Leonardo wins a skirmish, wound a minion.
"Let's do our best. Yes... Both of us, safe and sound... That's how I want this war to end."
0R5
OK....works I guess. 
[1] •Lughnasadh, Royal Gift (R)
Possession • Ranged Weapon
Strength: +2
Weapon: Bow
Bearer must be Leonardo. The first sentence of his gametext does not apply.
Archery: Exert Leonardo to choose a shadow player who must exert one of their minions.
"This bow was a gift from King Pelleas. Use it well."
0R6
I would cut the strength bonus to 1...he could bear a sword as well right?

[2] •Leonardo, Cautious Bowman (R)
Companion • Beorc • Sniper
Strength: 6
Vitality: 3
Signet: Micaiah
Weapon: Bow
Dawn Brigade. Archer.
Minions skirmishing Leonardo cannot take wounds.
Each time Leonardo wins a skirmish, you may draw a card.
"What were you two thinking, taking on these bandits alone? That's beyond reckless."
0C7

Only 3 DC's. Enjoy.
I will...for the record since I am fairly busy if I see a post with more than 5 I don't bother reviewing...dain will probably surpass me in post with that but hey...thats life.
ANYWAY you probably have explained dawn brigade...but I didn't see an explanation...so what does ish do?
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August 11, 2008, 04:37:15 PM
Reply #27

Elf_Lvr

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Re: Fire Emblem: Radiant Dawn - That was reckless! (8/11)
« Reply #27 on: August 11, 2008, 04:37:15 PM »
I would cut the strength bonus to 1...he could bear a sword as well right?

Actually, he couldn't. The "Weapon: Bow" bit on the companion prevents him bearing weapons that don't have "Weapon: Bow" themselves.

Quote
I will...for the record since I am fairly busy if I see a post with more than 5 I don't bother reviewing...dain will probably surpass me in post with that but hey...thats life.

I probably won't post as many DC's in this thread at once as in my other one, but I understand if I end up posting a lot and you don't have the time to review.

Quote
ANYWAY you probably have explained dawn brigade...but I didn't see an explanation...so what does ish do?

It's unloaded. It's gonna work like the Fellowship keyword. Only... in a useful way.
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

August 11, 2008, 04:39:41 PM
Reply #28

DáinIronfoot

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Re: Fire Emblem: Radiant Dawn - I have a bad feeling... (7/01)
« Reply #28 on: August 11, 2008, 04:39:41 PM »
Quote from: Elf_Lvr
[2] •Leonardo, Archer of Dawn (R)
Companion • Beorc • Sniper
Strength: 6
Vitality: 3
Signet: Micaiah
Weapon: Bow
Dawn Brigade. Archer.
Minions skirmishing Leonardo cannot take wounds.
Each time Leonardo wins a skirmish, wound a minion.
"Let's do our best. Yes... Both of us, safe and sound... That's how I want this war to end."
0R5

Very, very interesting.

Quote from: Elf_Lvr
[1] •Lughnasadh, Royal Gift (R)
Possession • Ranged Weapon
Strength: +2
Weapon: Bow
Bearer must be Leonardo. The first sentence of his gametext does not apply.
Archery: Exert Leonardo to choose a shadow player who must exert one of their minions.
"This bow was a gift from King Pelleas. Use it well."
0R6

NOW we're talking! Maybe cost [2] would be better, though.

Quote from: Elf_Lvr
[2] •Leonardo, Cautious Bowman (R)
Companion • Beorc • Sniper
Strength: 6
Vitality: 3
Signet: Micaiah
Weapon: Bow
Dawn Brigade. Archer.
Minions skirmishing Leonardo cannot take wounds.
Each time Leonardo wins a skirmish, you may draw a card.
"What were you two thinking, taking on these bandits alone? That's beyond reckless."
0C7

Good stuff. It might make sense storywise, but I MIGHT prefer one of these (probably this version) have an ability that triggers at a different time than simply winning a skirmish. Not strictly necessary, but it would really help set one version apart from the other. :up:
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August 11, 2008, 08:14:01 PM
Reply #29

Elf_Lvr

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Re: Fire Emblem: Radiant Dawn - Worse Than Useless (8/11)
« Reply #29 on: August 11, 2008, 08:14:01 PM »
NOW we're talking! Maybe cost [2] would be better, though.

Done.

Quote
Good stuff. It might make sense storywise, but I MIGHT prefer one of these (probably this version) have an ability that triggers at a different time than simply winning a skirmish. Not strictly necessary, but it would really help set one version apart from the other. :up:

Well, I sorta like the feel of them being in a cycle like that. I can't really think of another ability that fits him, anyway....

Well, sorry to say it, guys, you're gonna be seeing companions and more companions for a while now. There's a whopping 18 unique companions in the (R) culture - plus maybe some more non-unique ones, if I can figure out a theme for them.  :roll: Plus multiple copies of some of those unique guys. So bear with me. We can get in two more - plus their toys - right now.

[2] •Edward, Blade of Dawn (R)
Companion • Beorc • Swordmaster
Strength: 6
Vitality: 3
Signet: Micaiah
Weapon: Sword
Dawn Brigade.
While Edward is exhausted, he is damage +1.
Regroup: Exert Edward twice to reveal a shadow player's hand. That shadow player must wound a minion for each shadow card revealed.
"They're worse than useless! We'll be glad to help you."
0R8

Alright. Edward is a Swordmaster - obviously a guy who specializes in swords. But Swordmasters in general also have a high critical hit chance. When a character scores a critical hit in FE, it triples the amount of damage they do. I don't know how I'd represent criticals in the game... and if anyone has an idea, put it forward. But right now, I think they're best represented by giving these characters wounding abilities.

Now, this'll probably seem wrong to us LotR players, but these guys AREN'T dwarves - not even remotely dwarf-like - yet their class is going to get high damage bonuses. Well, Eddie at any rate. Axe users, on the other hand, are going to get some damage as well - but mostly will be charged with high strength and vitality.

Also, you may have noticed that the Dawn Brigade doesn't have much of a unifying theme... and it's true, they don't. They're a hodgepodge of classes... much like Ike's mercenaries. But the way things are (with Leo, Thani, and now Ed) it looks like they're going to be sorta wounding-focused (I'll add a new Sothe to this theme eventually).

Ed's first ability is based on his fixed in-game ability: Wrath. Wrath increases crit chance when he has low health.

Ed's second ability here is mostly to bring Sothe (the original's) possession-returning ability around on the opponents. Like it?

Now that that's done, let's get our second Ed -

[2] •Edward, Hasty Rebel (R)
Companion • Beorc • Swordmaster
Strength: 6
Vitality: 3
Signet: Micaiah
Weapon: Sword
Dawn Brigade.
Each time Edward wins a skirmish, you may exert him to discard a minion involved in that skirmish.
"Well, well, well. Look who decided to show up... Begnion soldiers. They certainly took their time, didn't they?"
0U9

And now HIS unique sword...

[2] •Caladbolg, Royal Gift (R)
Possession • Hand Weapon
Strength: +2
Weapon: Sword
Bearer must be Edward. He is damage +1.
Skirmish: Exert Edward to make him strength + X, where X is his damage bonus.
Given by King Pelleas as a reward for serving Daein...
0U10

[3] •Nolan, Wise Axeman (R)
Companion • Beorc • Fighter
Strength: 7
Vitality: 3
Signet: Micaiah
Weapon: Axe
Dawn Brigade.
To play, spot a Dawn Brigade companion.
Each time Nolan wins a skirmish, you may heal a minion to heal another Dawn Brigade companion.
Response: If a minion uses a special ability in a skirmish involving Nolan, you may exert him to cancel that ability.
"I've never seen so much Begnion activity in this area before. Is there...something we should know?"
0U11

[2] •Tarvos, Royal Gift (R)
Possession • Hand Weapon
Strength: +2
Weapon: Axe
Bearer must be Nolan. He can take no more than 1 wound in each skirmish.
While at a battleground site, Nolan has muster.
"Crafted by the finest smiths in the king's company..."
0C12
« Last Edit: August 12, 2008, 01:20:31 PM by Elf_Lvr »
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.