More companions. We've gotta get through 'em eventually. I swear, this set is gonna end up being pretty massive.
Oh well.
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
•Aran, the Unbeliever

Companion • Beorc • Halberdier
Strength: 6
Vitality: 3
Weapon: Lance
Dawn Brigade.While you can spot Laura, Aran cannot take more than one wound in each skirmish.
Response: If another Dawn Brigade companion is about to take a wound, discard 3 cards from hand to prevent that wound.
"A true Daein? I'm not sure I still am one..." 0U19
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
•Aimee, Amorous Merchant

Follower
Resistance: +1
Aid - ![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
When you play Aimee, you may play a Staff or Spell from your draw deck.
Maneuver: Exert bearer to discard the top card of your draw deck. If it is a possession of bearer's culture, you may play it.
"You've certainly grown up to be easy on the eyes! I believe I'm a little smitten."0R20
Note that all Magic ranged weapons are spells. I'm sort of afraid of her being too good - but I think the second ability is obscure enough.
Oh, and she lacks cultural enforcement on purpose - Aimee, and the rest of the traveling merchants, support various groups throughout the game.
Hmm... if you're up to reviewing 3 or so more cards, we can get to some
really neat stuff today - still companions, though.
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
•Volug, Royal Guard

Companion • Laguz • Wolf
Strength: 8
Vitality: 3
Shifted.Volug may not use his mastery skill unless he bears Satori Sign.
Mastery - Savage 3. Volug is strength +5 and cannot take more than one wound in each skirmish.
"...this is Volug, my loyal servant. Our kingdom lies far east of here."0C21
Volug is a unique laguz in that he is transformed all the time, and can transform any time he likes. However, this comes at the cost of some of his better talents - in this case his mastery skill. You may have to remind me to make a card for Satori Sign.
![6 [6]](https://lotrtcgdb.com/forums/Smileys/classic/6.png)
•Nailah, the Wolf Queen

Companion • Laguz • Royal Wolf
Strength: 9 (15)
Vitality: 4
Resistance: 8
Formshift 6.At the start of the maneuver phase, you may exert Nailah to prevent a minion from being assigned to skirmish until the regroup phase. That minion's owner may remove
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
to prevent this.
While Nailah is shifted, she has
Mastery - Savage 4. Nailah is strength +5 and cannot take more than one wound in each skirmish.
"Until we met Rafiel, we didn't know there were countries on this side of the desert. After all, no one had ever crossed the Desert of Death and lived to tell of it."0R22
The Royal Laguz - kings and queens of their respective nations - are, obviously, the most powerful laguz. In the games, they are woefully overpowered - while having physically impossible and god-like stats, they ALSO possess the ability to remain transformed all the time. This is an ability I felt would be a
little OP on a card, especially one like this. I think I will make a card later, however, that allows Laguz Royals to remain shifted all the time, for a cost. We'll see how it works out.
And finally, perhaps the most interesting companion yet...

•Rafiel, Eldest Heron Prince

Companion • Laguz • Heron
Strength: 0
Vitality: 2
Resistance: 10
Formshift 2.To play, spot Nailah or Micaiah and add a burden.
At the start of each of your turns, heal a companion.
While Rafiel is Shifted, if he has resistance 6 or more, each other companion is strength +2.
"Oh, goddess! I'm...not alone. Not anymore..."0R23
This is probably a guy I'm gonna have to change A LOT to get and keep balanced. Let me give some game-wise explanation for Rafiel: In FE, the heron tribe of laguz have no means of fighting, nor do they have very many hit points. Thusly, if they are exposed to battle, they WILL die... unless you've maxed them out in levels. And then they might get by with only severe damage. In return, however, they have the ability to heal adjacent members of your team each turn, and the ability to allow a unit to move again. There are 3 Herons in the game - and Rafiel here is the first.
The movement part of the Heron's abilities will be explored on later versions - Rafiel isn't the best one for the job, by far.
I *almost* made this guy a follower, but I wanted to express the vulnerability of herons by making him this way.
Also, I'll make sure you can't have all 3 Herons in play at once, unless you want to deal with some freaky spotting requirements.