ring:
tRoRbearer:
Gandalf, BoOErland, DC (starting)
Jarnsmid, BE (starting)
Radagast, tBGrimbeorn, BC x2
Treebeard, KotW x2
Shadowfax, USGlamdring, Foe-hammer x2
Gandalf's Staff, Ash-StaffNaryaSaved from the Fire x2
Servant of the Secret Fire x4
Look to My Coming x2
Terrible and Evil x2
Out of the High Airs x2
Roll of Thunder x2
Borne Far AwayWatch and Wait x2
Brooding on TomorrowBarliman Butterbur, PPP Pallando, Far-travelling OneGwaihir, tWSHADOW (Uruks)
Strange Device x4*
Weapons of Control x4
FortitudeFearless Approach x3
Savagery to Match Their NumbersBroken in DefeatBroad-bladed Sword x2
Uruk-hai RampageSaruman, AotDL x3
Invincible Uruk x4
Lurtz, MotWW x2
Ugluk, UFUruk Zealot x2
Uruk-hai Troop x2
Uruk RogueForce of Uruk-hai x2
This is a RL deck if you're wondering about the #s. It's over 60 cards but cycles wonderfully and runs
Saved from the Fire (
SftF.)
Strange Device can often leave you with an 8-card Freeps hand (be mindful to hold a minion for
Grimbeorn as needed.) Actually using
SftF is a bit tricky here as you'll be sac'ing one of the starting 'cornerstones' of the deck to pull out the fellowship; will you need burden removal or be reusing boosts this turn? Later, one of these can be brought back with
Borne Far Away and one of the duplicate companions. Ironically,
Jarnsmid, BE is the least useful of the two usually. Winning skirmishes alone keeps the burdens down enough. Generally you will be moving twice each turn discarding for one move and adding burdens for the other.
Out of the High Airs is nice for this as it itself can be discarded to
BoO if opponent is declining to play minions on the first move. Cards may also be discarded while moving that can be replayed via Treebeard, Erland,
PPP and
Look to my Coming. As this fellowship is not killing minions outright,
Out of the High Airs and
Terrible and Evil keep minions off the board for doubling/survival. Of course Gandy decks can give a lot of twilight. Hopefully it's earlier than later. Ideally at site 6 you have setup the triple move ftw.
Radagast is out and Gandy has both
Shadowfax, US and
tRoR.
SftF could actually extend your hand at this point if events are fetched and
PPP is best saved for the final turn. With a possible triple in the bag, moving twice each turn is not a requirement and the shadow stops fellowships. Some opponents will try the ol' minionless strat attempting to corrupt.
Narya and being mindful of the possibility beforehand 'ensure' your sanity. There could be a separate thread on the topic of not playing minions strategically and the impact on each players' hands for the next 2 turns and such.
Since my playgroup avoids broken combos and loops this deck is having success in expanded. It could be converted into standard but I just can't roll without
Roll of Thunder! And no
Narya? Maybe
Radagast's Herb Bag instead but there better be some minions to kill...