Banner of Westernesse - I favor this in knight decks over strength-boosting hand weapons. Usually minions are killed by vitality reducers and wounding, or
Fifth Level does the job. That leaves the Banner to heal and prepare the knights for the next batch of minions.
Mithril Shaft (+
Ring of Guile) - There's a joke that pulling this card in a pack means you've been shafted... but it's something of a pet card. If you can accept your deck disappearing before your eyes (not as bad as
Ever My Heart Rises though), the Shaft can get whatever's needed to set up combos and the like. Link it to
Ring of Guile for extra mileage.
Southron Archer Legion - At first he seemed like an overpriced minion, but now I like to splash him in my Moria archery decks. When cards in hand are spent as resources (
They Are Coming), it's pretty good when just one card can net 5 points of archery--and with
the twilight isn't as big a deal. Not to mention he's a 4-vitality sink, and if he reaches a skirmish, 13 strength might squeeze in another wound.
Incidentally, I've heard that knight decks shouldn't use
City Wall... anyone know the reason for this? (Personally I can never find room for it, and I like
Fifth Level more, but maybe there's something else.)