Well, I was trying to build a new kind of Rohan Deck. It's real life Deck, so I'll add some comments regarding missing cards:
Ring-bearer and Ring:Isildur, Bearer of HeirloomsThe One Ring, Such a Weight to carryCompanions:1x
Eowyn, Lady of Ithilien (starting)
1x
Eomer, Horsemaster (starting, foil)
2x
Theoden, Ednew2x
Gamling, The Old
Allies:1x
Leowyn
Artifacts:
1x
Narsil, Blade of the Faithful1x
Scroll of Isildur1x
Seeing Stone of OrthancPossessions:3x
Rider's Spear1x
Eowyn's Sword, Dernhelm's Blade2x
Rohirrim Mount2x
Swift Steed2x
Coif1x
Armor of the White City1x
Ranger's CloakFollowers:1x
Elendil's Army1x
Faramir's Company
Conditions:2x
For Death and Glory3x
Cast from the HallEvents:2x
Our Inspiration3x
Ride With Me1x
For the MarkStrategy and other explanations:
Ok, let's get started with the comps:
Isildur is in my opinion one of the best Ring-bearers, especially cus' of his skirmish ability that just has to exert 3 comps and of his pump ability, which I'll explain later. I know that
The One Ring, the Ring of Doom would also have been a good choice (also see later why that) but unfortunately, I don't have one.
Eomer, Horsemaster is an obvious choice. once you can get your hands on that guy, he's the number one Choice as Eomer being a Hunter and having a very nice Skirmish Pump ability that can help cycling.
Eowyn, Lady of Ithilien really is the most used Eowyn in both Standard and Movie cus' her wounding ability is just too good.
Theoden, Ednew can get a base strength of 9 as soon as you have 3 mounts in play and he's also damage +1 while being able to spot Eomer. His resistance ability is nice but not too important, that's why I didn't include Gandalf in this Deck. I'm happy to have 2 copies, but maybe having 3 of them would be a bit better, I dunno, it also saves a slot for another good card. The reason why I chose
Gamling, The Old will be explained better once you see the Events and Conditions. With a base strength of 7, he's a nice fighter.
As for Allies, I chose
Leowyn for Healing. I don't think I'd need any other allies as I have other cards that do the job better that those Villagers.
Now for Artifacts: I have a not-decked copy of Narsil,
Narsil, Forged by Telchar, but first I wanna get the Vitality Bonus for Isildur, which I'm gonna explain later, and second I also wanted to include
scroll of Isildur, which works better with more artifacts. And the
Blade of the Faithful costs one less, but maybe I'll replace it. Will see what playtesting shows me.
Scroll of Isildur is Obvious cus' of Isildur's relatively low resistance.
Seeing Stone of Orthanc is just there to fill up the third Artifact slot needed for
Scroll of Isildur, it can draw cards in regroup which can be pretty helpful.
You might have been very surprised in the Possesions section. First, I don't have any
Eomer's Bow or
Trusted Weapon etc. so I just use Rider's Spears for Eomer, Theoden and Gamling and
Eowyn's Sword, Dernhelm's Blade for Eowyn. But anyway, those spears aren't that bad at all, providing damage +1 when the companion is mounted. As for horses, I have noce of the Return of the King horses like
Snowmane, but those other ones do their job really well, maybe even better than those rares from Return of the King.
Rohirrim Mount is for Eomer, who can easily fight two minions at once, and Eowyn, who's wounding ability is much better when fighting two minions. Those Swift Stweeds are very good against damage +1 minions and that's very important for Theoden, as you will see later. Now
Coif is a ver good card for
Eowyn, Lady of Ithilien so that she can exert once more to use her wounding ability and I usually put the other one on
Theoden, Ednew so that he can exert more often, which I will explain later. mabe a bit surprising might be
Armor of the White City, but I actually figured out a little Combo with that one: As Isildur's ability says, that each knight is strength +1, giving him
Armor of the White city makes him profite from his own ability and brings him to a new base strength of 11, when bearing narsil even 14!
Ranger's Cloak is cool cus' of the Resistance bonus Isildur gets and also the Vitality can help. Obviously, this might be a reason to replace
Narsil, Blade of the Faithful with
Narsil, Forged by Telchar, but I wanna hear some opinions first before making any changes.
I included two Followers in this Deck:
Elendil's Army and
Faramir's Company.
Elendil's Army is just an awesome card for providing strength, and here I can make use of the Vitality Bonuses Isildur gets: I need to exert him to transfer
Elendil's Army. And the opposite of that is Farmir's Company, which provides a bit of healing. I need to spot a possesion to use
Faramir's Company, so that's another point why I included
Ranger's Cloak and
Armor of the White City.
And now for another very important point: Conditions. I recently
discovered the condition
For Death and Glory, which was actually made for the Northman's strategy, but I use it elsewise. First, I wanna neutralize Hunters Uruks a bit as they are very powerful opponents. And the Skiirmish ability is a very important point if the Shadow players doens't play any Hunters at all: It helps
Gamling, The Old quite a lot. Exerting Theoden and making him Hunter 1 (
Swift Steed and
Coif to make that exertion less dangerous) gives Gamling his strength bonus +3 (!), which is in my eyes very strong, giving him a base strength of 10 (!). The other Condition is
Cast from the Hall, which I'm not really sure if I shoud keep it. It's nice with many possessions (which I have) and it can also help finishing off high-vitality minions like Trolls, Shelob etc. But another important point for that card is an event.
And the event is...
Our Inspiration! I first wanted to include four copies of that card , but then I saw
For Death and Glory is a Skirmish abiltiy, so that's why I cut it down to two copies. This card can be used in many combinations, e.g. discarding not-yet-needed conditions for Eomers ability giving him strength +2 or a nice counter to possesion discard from any source.it has some bonuses against
Sword Rack, mainly that it's less vulnerable to condition discard an that it can also bring back possesions of any culture and this during Maneuver Phase, where the Shadow player can't take such a big advantage of some extra twlight as during Shadow Phase. The other very nice event is
Ride with me, a card that exerts Theoden (
Coif!) to make a Rohan companio strength +5 (!) and damage +1. I don't think cutting down that card to one or two copies is good cus' it can a) be recycled by Eomer or
Leowyn and b) be a very important card and is just to strong to abuse. The last event s
for the Mark, pretty basic possesion discard, can be recycled by Eomer or
Leowyn when not needed. By swithing the two Narsils, I could eventually drop that card for another
Our Inspiration,
Ride with me or, if I get it,
Theoden, Ednew.
Well, this was mroe an article than just a review, I hope you enjoyed reading this and please comment and rate!