Ring-bearer
9R+14 •
Galadriel, Bearer of WisdomThe One Ring
4R1 •
The One Ring, Answer To All RiddlesAdventure Deck
1
7U332 Rohirrim Road2
7U337 West Road3
7U339 Hall of the Kings4
7U341 Anduin Banks5
7U345 Pelennor Flat6
7U350 Minas Tirith Seventh Circle7
8U120 Osgiliath Channel8
7U359 Northern Ithilien9
7U363 Slag MoundsFree Peoples Draw Deck
1x
1R50 •
Legolas, Greenleaf (start)
1x
10R6 •
Arwen, Queen of Elves and Men (start)
3x
10R8 • Círdan,
The Shipwright4x
6R50 •
Aragorn, Defender of Free Peoples1x
9R+12 •
Aiglos1x
9R+34 •
Narsil, Blade of the Faithful1x
3R23 •
Nenya1x
6R55 •
Ring of Barahir1x
3U24 •
Phial of Galadriel1x
1R47 •
Gwemegil2x
4C64 Elven Sword1x
7R17 •
Asfaloth, Elven Steed2x
4U62 Elven Bow1x
1R90 •
Aragorn's Bow3x
4U82 •
Strength of Arms1x
7R28 •
Shadow Between2x
1C37 Defiance3x
1C39 Elf-song2x
4R61 Company of Archers2x
4U66 FeatheredFree Peoples Total 34
Shadow Draw Deck
1x
9R+28 •
Gollum, Dark as Darkness4x
7C53 Captured by the Ring4x
2U78 It Wants to be Found4x
2U79 Resistance Becomes Unbearable3x
2R86 Wraith-world2x
7R188 Morgul Brute2x
1U231 • Úlairë Enquëa, Lieutenant of Morgul
2x
2U83 • Úlairë Enquëa, Ringwraith
in Twilight4x
3U86 • Úlairë Otsëa, Ringwraith
in Twilight4x
2R84 • Úlairë
Nelya, Ringwraith in Twilight4x
2R85 • The Witch-king, Lord of the Nazgûl
Shadow Total 34
ok, so after playing some games with the
shoulder to shoulder wounding deck and i realized that, while fun, it just isn't ever going to command the playing field. however, it let me explore some things and come up with THIS deck. on the freeps side it employs
greenleaf for wounds off the bat, and arwen to make use of those wounds. a handful of elven events to take care of burdens, conditions, and give a boost to the elves during skirmishes, and in turn made use of by
cirdan. each skirmish won translates into tokens and from their aragorn takes over using them to overwhelm minions, and with his ring heal some comps. an assortment of bows and swords keep the wounds flying and the skirmishes won. for cycling their are a lot of tricks.
shadow between turns unneeded cards into healing. galadriel's ring lets you cycle through even when you are doubling. and the elven swords let you shell out cards for during the skirmish. there is no special cycling on the shadow side, so take advantage of all these tricks whenever you can.
on the shadow side, its all about wounding the ring-bearer, and adding burdens. the deck comes in at 15 events 19 minions. but at least there are no conditions to be discarded by pesky freeps. there is a 5 card gollum package in here that consists of 1x
gollum, dad and 4x
captured by the ring. so 4 of those events are purely for playing and replaying gollum. a pair of morgul brutes to make your opponent stop and think. a pair of
enquea, lom for crowd control, and a whole heap of twilight minions to use those events.
bid zero and go second. there is no reason to bog down galadriel before you've seen what you are up against. its probably best to make their freeps walk, and use the sites to your advantage. but if you are feeling lucky, im sure you shouldn't have any problems running with this deck. make sure you are dropping the events in the discard, winning the skirmishes with the elves and you should be fine.
if everything is running smoothly, wounds should be easy to dish out, and once they get past that, they should face a formidable fellowship, and both gorn and
cirdan should be able to take on the tanks. against swarmish decks those tokens can really add up.
anyways, thoughts, as always appreciated.