I consider
Radagast broken because he fundamentally alters the dynamics of the game in a way all cultures have access to. Other triple move options can be easily anticipated:
Durin's Secret, Elendil/Narsil,
Last Throw,
News from the Mark,
Gift of Boats.
The entire game's strategy is based on move limit. Do I double through six to set up the double move next turn? Do I pitch my shadow to double to eight with my opponent at six? Game changing decisions, and I look at whether my opponent has one of the above triple move strategies available. Then, suddenly, he drops
Radagast at site 6 in a Dwarf/Elf/Knight deck that he doesn't belong in, and my opponent kills him at 7 and triples to 9. NPE.
Gimli's Helm has been in and out of the deck. I've used more EOF Orcs, but find the FOTR Orcs to be so much better, especially with Trees. Trees takes out RBs in a way that EOF Orcs can't. I've also used 2 or 3 Saruman's Powers, and alter that decision with the meta. I find so much FP light condition removal that a single condition in the deck is not reliable...
The Tender combo doesn't work in all games, but is game ending when it does work, just like Grima. When they don't work, they just fuel the Library and/or emergency swarm. I've won several games now with Grima overwhelming the RB using the Library. Hilarious.
How do I deal with 8 minions? Wouldn't know, haven't really seen it. I added
Gimli's Battle Axe just in case.. any better suggestions?
Library is an artifact, nearly impossible to remove.
BRC is the most consistent threat, but generally Dwarves can't spare the vitality to kill it. I've tried Palantir, but cut it for deck space...