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Author Topic: The Road Ahead: New Set from Thranduil!  (Read 64895 times)

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May 02, 2012, 03:01:37 PM
Reply #105

Thranduil

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Re: The Road Ahead: New Set from Thranduil!
« Reply #105 on: May 02, 2012, 03:01:37 PM »
Short post this time. This monument is what I'm really talking about when I say this set is in part about the shared resources of Shadow and Free Peoples. The Saruman is part of my quest to get cool characters at lower rarities (because playing Saruman is unimaginably cooler than playing "random Uruk", especially in a draft). Traitor as a keyword was introduced in Light & Shadow. It's unloaded, but useful for people like Saruman, Breelanders, Gollum etc.


[2]Library of Orthanc, Ancient Repository [Isengard]
Artifact • Support Area
Monument. (This card's game text is always active while it's in play).
To play, spot Saruman (or exert 2 of your minions).
You may hold a maximum of 10 cards in your hand when you reconcile.
At the end of each turn, remove an [Isengard] card in your discard pile from the game or discard this artifact.
‘"... Saruman has long studied the arts of the Enemy himself..."'
A R+ 92

[4]Saruman, Master of Orthanc [Isengard]
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Traitor.
Saruman may not take archery wounds or be assigned to skirmishes.
Shadow: Replace the fellowship's current site with a site from your adventure deck with Shadow number 1 or less; that site cannot be replaced until the regroup phase. (Limit once per phase).
"Cut them all down!"
A C 93
« Last Edit: May 03, 2012, 08:48:42 AM by Thranduil »

May 02, 2012, 09:21:43 PM
Reply #106

menace64

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Re: The Road Ahead: New Set from Thranduil!
« Reply #106 on: May 02, 2012, 09:21:43 PM »
[2]Library of Orthanc, Ancient Repository [Isengard]
Artifact • Support Area
Monument. (This card's game text is always active while it's in play).
To play, spot Saruman (or exert 2 of your minions).
You may hold a maximum of 10 cards in your hand when you reconcile.
‘"... Saruman has long studied the arts of the Enemy himself..."'
A R+ 92

I would say that strong cultural enforcement is essential on a card like this. 2 extra cards per turn into your hand vastly alters the flow of your drawing - I'd even go so far as you drop it to 9 and/or put some kind of ongoing cost onto it, with some kind of optional discard text. I dunno though.

[4]Saruman, Master of Orthanc [Isengard]
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Traitor.
Saruman may not take archery wounds or be assigned to skirmishes.
Shadow: Replace the fellowship's current site with a site from your adventure deck with Shadow number 1 or less; that site cannot be replaced until the regroup phase. (Limit once per phase).
"Cut them all down!"
A C 93

I get a kick out of imagining what shorthand names cards would adopt. This would either be Sarumoo or just Moo (referring to the subtitle, of course).
I recall earlier that there's an alt-win card if you deck your site path. I'd say that since Sarumoo costs [4] and then can do absolutely nothing besides replace a single site that this is pretty balanced. A solid common card. Also, I dig the traitor keyword. How much inter-culture play goes on in a traitor deck?

May 03, 2012, 08:46:22 AM
Reply #107

Thranduil

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Re: The Road Ahead: New Set from Thranduil!
« Reply #107 on: May 03, 2012, 08:46:22 AM »
I would say that strong cultural enforcement is essential on a card like this. 2 extra cards per turn into your hand vastly alters the flow of your drawing - I'd even go so far as you drop it to 9 and/or put some kind of ongoing cost onto it, with some kind of optional discard text. I dunno though.
One of my missions is to reduce the amount of cultural enforcement in the game—certainly since War of the Ring block, I think there has been too much cultural enforcement and it has been reducing deckbuilding originality. So I tend to avoid cultural enforcement when I can.

I do take your point about some kind of upkeep cost for this. Though it's certainly not clear to me how powerful this card is, because I have broken the main rule for designing cards: playtest them!

Also, I dig the traitor keyword. How much inter-culture play goes on in a traitor deck?
Another thing I've been trying to change is how these unloaded keywords only sit within one culture, thereby, in my mind, ruining the point of them in the first place! For example, ranger is, up until my sets, an entirely [Gondor] keyword—except for 1 or 2 [Elven] cards. It just seems like a waste of design resources. So yes, there have been some cards that just talk about traitors (and trackers and knights etc.) some of which will be in this set. But I haven't gone through and actually checked what a traitor deck would look like! So I can't quite answer your question, sorry. About as good an answer as I can give: "Some"! ;)

Thran

May 08, 2012, 07:09:18 AM
Reply #108

Thranduil

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Re: The Road Ahead: New Set from Thranduil!
« Reply #108 on: May 08, 2012, 07:09:18 AM »
Some traitors and some Shadow followers this time. More [Men] cards will follow.


[1] Breeland Informer [Men]
Follower • Man
Traitor. Aid — [2].
To play, spot your [Men] card.
Each time bearer is assigned to a skirmish at a dwelling site, you may look at 2 cards at random from the Free Peoples player's hand.
‘"Well, I saw what I saw, and I saw what I didn't."'
A C 94

[3] Breeland Slanderer [Men]
Minion • Man
Strength: 6
Vitality: 3
Site: 2
Traitor. Lookout — Maneuver. (You may play this minion any time you could play a maneuver event; if you do, discard it from play).
To play, spot your [Men] card.
When this minion is killed or discarded from play (except during the regroup phase), you may discard a follower from play.
A U 95

[2] Rohirrim Turncoat [Men]
Follower • Man
Strength: +1
Traitor. Aid — [2].
When this follower is transferred from your support area to a [Men] minion, you may look at 2 random cards from a player's adventure deck.
‘"How long has it been since Saruman bought you?"'
A U 109

(0) Sleight of Hand [Men]
Event • Maneuver
Stealth.
Exert your [Men] or traitor minion to transfer a possession or condition borne by a companion to another eligible bearer.
A R 111

[2]Unferth, Traitor to Rohan [Men]
Follower • Man
Traitor. Aid — (0).
To play, spot your [Men] or [Isengard] card.
When Unferth is transferred from your support area to your minion, you may reveal the Free Peoples player's adventure deck; add [1] for each site revealed with Shadow number 2 or more.
A R 117

May 15, 2012, 09:17:04 AM
Reply #109

Thranduil

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Re: The Road Ahead: New Set from Thranduil!
« Reply #109 on: May 15, 2012, 09:17:04 AM »
[3] Corsair Blademaster [Men]
Minion • Man
Strength: 8
Vitality: 2
Site: 6
Lookout — Skirmish. (You may play this minion any time you could play a skirmish event; if you do, discard it from play),
When you play this minion, if you can spot a river site on the adventure path, you may add 2 threats.
‘"... they laughed when they looked on us, for they were a great army still."'
A U 96

[6]Corsair Captain [Men]
Minion • Man
Strength: 11
Vitality: 3
Site: 6
Fierce.
Each time you play another [Men] minion, you may remove [2] to exert a companion.
Each time your other [Men] minion is killed or discarded from play (except during the regroup phase), you may add [2].
A R 97

[2] Corsair Crossbowman [Men]
Minion • Man
Strength: 6
Vitality: 1
Site: 6
While the fellowship is at a river site and you can spot your [Men] possession, this minion is an archer.
‘"There at Pelargir lay the main fleet of Umbar, fifty great ships and smaller vessels beyond count."'
A C 98

[1] Curved Blade [Men]
Possession • Hand Weapon
Strength: +2
Bearer must be your [Men] minion.
While you can spot a card in the Free Peoples player's dead pile, bearer is damage +1.
‘... the drawing of the scimitars of the Southrons was like a glitter of stars.'
A C 99

[3] Cut Supplies [Men]
Event • Maneuver
Pursuit – Exert your [Men] minion to return a Free Peoples possession to the Free Peoples player's hand for each time the fellowship has moved this turn.
‘Umbar remained at war with Gondor for many lives of men, a threat to its coastlands and to all traffic on the sea.'
A U 100


May 19, 2012, 03:59:46 PM
Reply #110

Thranduil

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Re: The Road Ahead: New Set from Thranduil!
« Reply #110 on: May 19, 2012, 03:59:46 PM »

[3] Southron Hunter [Men]
Minion • Man
Strength: 6
Vitality: 2
Site: 4
Tracker.
While the fellowship is at a plains site, this minion is strength +2.
While the fellowship is ahead on the adventure path, this minion is an archer.
A C 112

[2] Southron Nomad [Men]
Minion • Man
?Strength: 6
Vitality: 1
Site: 4
Tracker. Lookout — Regroup. (You may play this card any time you could play a regroup event; if you do, discard it from play).
When you play this minion, you may play the fellowship's next site if it's a plains site.
"You wonder what his name is, where he came from. And if he was really evil at heart."
A U 113

[3] Southron Stalker [Men]
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Tracker. Lookout — Skirmish. (You may play this card any time you could play a skirmish event; if you do, discard it from play).
When you play this minion, you may wound a companion skirmishing your [Men] minion.
‘For a moment he caught a glimpse of swarthy men in red running down the slope...'
A C 114

[2] Southron Strategist [Men]
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Tracker. Lookout — Shadow.
When this minion is killed or discarded from play (except during the regroup phase), you may search your draw deck for a [Men] possession or a [Men] condition; reveal that card, and put it into your hand. If you do, shuffle your draw deck.
‘Three great fleets, long prepared, came up from Umbar and the Harad...'
A R 115

[2] Mighty Longbow [Men]
Possession • Ranged Weapon
Bearer must be a [Men] minion.
Bearer is an archer.
While the fellowship is at a plains site, bearer is strength +1.
A U 107

[2]Thick in the Air [Men]
Condition • Plains site
While the fellowship is at this site and you can spot a [Men] minion, the minion archery total is +3.
‘There was a great battle in Lebennin at the Crossings of Erui, in which much of the best blood in Gondor was shed.'
A R 116

May 22, 2012, 01:59:40 PM
Reply #111

Thranduil

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Re: The Road Ahead: New Set from Thranduil!
« Reply #111 on: May 22, 2012, 01:59:40 PM »
Last [Men] before I move onto something more interesting. But you know, they do their job. This time is focussed on Easterlings (we've already had Breelanders, Corsairs and Southrons).

Also note the sneaky cards that feel like they're extending a previous cycle of Shadow cards. I'm not going to tell you which they are, but I'll let you work them out (there are 2-3, I think, depending on your definition)! 8-)

Any specific comments on these cards or overall comments on the [Men] culture would be greatly appreciated.


[5]Easterling Commander [Men]
Minion • Man
Strength: 11
Vitality: 3
Site: 6
Besieger. Fierce.
Skirmish: Spot 2 battleground sites on the adventure path and remove [2] to make your [Men] or besieger minion strength +2.
Skirmish: Spot 4 battleground sites on the adventure path and remove [2] to make your [Men] or besieger minion strength +4.
A R 101

[3] Easterling Sentinel [Men]
Minion • Man
Strength: 7
Vitality: 2
Site: 6
To play, spot your [Men] card.
Each time the Free Peoples player plays a site, you may add a threat.
A U 102

[1] Easterling Tactician [Men]
Minion • Man
Strength: 4
Vitality: 2
Site: 6
Tracker. Lookout — Maneuver. (You may play this minion any time you could play a maneuver event).
When this minion is discarded from play (except during the regroup phase), you may spot your other [Men] card to add [X], where X is the Shadow number of the current site.
A C 103

[4] Easterling Vanguard [Men]
Minion • Man
Strength: 10
Vitality: 2
Site: 6
Besieger.
While the fellowship is at a battleground site, this minion is fierce.
While you can spot 6 companions, each of your [Men] minions is fierce.
‘... out of the East Men were moving endlessly: swordsmen, spearmen, bowmen upon horses...'
A C 104

[1] Far Lands [Men]
Condition • Support Area
When you play this condition, you may spot your [Men] card to replace the fellowship's current site with a plains site from your adventure deck.
Response: If your [Men] or besieger minion is about to take a wound in a skirmish, spot 3 plains sites on the adventure path and discard this condition to prevent that wound.
A U 105

[2] Longing for Home [Men]
Condition • Unbound Companion
Resistance: -2
Limit 1 per bearer.
To play, spot your [Men] or tracker minion.
When bearer is a assigned to a skirmish, add [1] (or [2] if there is a dwelling site on the adventure path).
‘"... I tried to remember the Brandywine, and Woody End, and The Water running through the mill at Hobbiton."'
A C 106

[1] Overrun (reprint)
Event • Skirmish
Make a [Men] minion strength +2 (or +4 if the fellowship is at a battleground or plains site).
‘... Gothmog the lieutenant of Morgul had flung them into the fray; Easterlings with axes, and Variags of Khand, Southrons in scarlet, and out of Far Harad black men like half-trolls with white eyes and red tongues.'
A C 108

[4] Run No More [Men]
Event • Skirmish
Pursuit – Place a companion (except the Ring-bearer) skirmishing your [Men] minion in the dead pile, as long as that companion's twilight cost is equal to or less than the number of times the fellowship has moved this turn.
‘"I can't manage it, Sam," he said. "It is such a weight to carry, such a weight."'
A R 110
« Last Edit: May 22, 2012, 02:01:44 PM by Thranduil »

May 30, 2012, 10:50:22 AM
Reply #112

Thranduil

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Re: The Road Ahead: New Set from Thranduil!
« Reply #112 on: May 30, 2012, 10:50:22 AM »
Time for Sméagol!

(0) Day Is Near [Gollum] (F)
Event • Maneuver
Stealth.
Pursuit – Spot Sméagol or Gollum to reveal X cards at random from a Shadow player's hand, where X is the number of times the fellowship has moved this turn.
‘"You are not wise to be glad of the Yellow Face," said Gollum. "It shows you up."'
A U 53

(0)Déagol, Friend to Sméagol [Gollum] (F)
Follower
Resistance: +1
Aid — spot Sméagol and add a burden.
Response: If the fellowship is at a river site and bearer is about to take a wound in a skirmish, add a burden to prevent that wound.
‘"... sharper-eyed but not so quick and strong."'
A U 54

[1] Helpful Guide [Gollum] (F)
Condition • Companion
Resistance: +1
Stealth. Lookout — Regroup. (You may play this card any time you could play a regroup event; if you do, discard it from play).
To play, spot Sméagol or Gollum.
Limit 1 per bearer.
When this condition is discarded from play, you may remove a burden.
‘... if they fell behind, he would turn and wait for them.'
A C 59

[2] Out of the Way [Gollum] (F)
Event • Maneuver
Stealth.
Spot Sméagol to remove X threats or X burdens, where X is the Shadow number of the current site.
‘"But Sméagol had been watching him from behind a tree..."'
A R 65

[4]Pressing Ahead [Gollum] (F)
Condition • Support Area
To play, exert Sméagol.
The move limit is +1.
‘"The Wood-elves tracked him first, an easy task for them, for his trail was still fresh then. Through Mirkwood and back again it led, though they never caught him."'
A R 66

[1] Slip Away [Gollum] (F)
Condition • Support Area
Strength: -2
Skirmish: Transfer this condition to a minion skirmishing Sméagol.
When this condition is discarded from play, bearer's owner must return one of his or her sites from the adventure path to his or her adventure deck; if he or she does, replace that site with a site from your adventure deck.
A U 67

(0)Sméagol, Absent Guide [Gollum] (F)
Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-bound. Tracker. Lookout — Regroup. (You may play Sméagol any time you could play a regroup event; if you do, discard it from play).
To play, add a burden.
When you play Sméagol, you may replace the fellowship's current site with a site from your adventure deck.
A C 68

(0)Sméagol, Inquisitive Creature [Gollum] (F)?
Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-bound. Traitor.
While the fellowship has moved more than once this turn, Sméagol cannot be overwhelmed.
At the start of the regroup phase, you may draw a card.
‘"He was interested in roots and beginnings; he dived into deep pools; he burrowed under trees and growing plants..."'
A R 69

[2] Stream and Pool [Gollum] (F)
Condition • Support Area
Stealth.
While the fellowship is at a marsh site, each [Gollum] event you play is twilight cost is -1.
While an opponent is ahead of you on the adventure path, Sméagol is strength +1.
‘The cold hard lands // they bites our hands, // they gnaws our feet.'
A C 70

(0) Wander Far and Wide [Gollum] (F)
Event • Skirmish
Stealth.
Make Sméagol strength +1 for each site on the adventure path with Shadow number 2 or more.
‘"He grew stronger and bolder with new food and new air."'
A C 71

June 05, 2012, 03:04:20 AM
Reply #113

Thranduil

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Re: The Road Ahead: New Set from Thranduil!
« Reply #113 on: June 05, 2012, 03:04:20 AM »
The rest of the [Gollum] culture for now. Please do let me know what you think.

[1] Close Behind [Gollum] (SH)
Event • Maneuver
Search.
Exert Gollum or Sméagol to add a burden (or 2 burdens if the fellowship is ahead on the adventure path).
‘Yet Frodo began to hear, or to imagine that he heard, something else: like the faint fall of soft bare feet.'
A C 52

(0) Easy Victim [Gollum] (SH)
Event • Skirmish
Search.
Make Gollum strength +1 for each site on the adventure path with Shadow number 1 or less.
‘He ate any living thing, even orc, if he could catch it and strangle it without a struggle.'
A C 55

(0) Evil Agenda (SH)
Event • Regroup
Spot Gollum to make the move limit for this turn +1 and make the Free Peoples player move again. The Free Peoples player may add 2 burdens to prevent this.
‘... after ages alone in the dark, Gollum's heart was black, and treachery was in it.'
A R 56

[2]Gollum, Dark Stalker [Gollum] (SH)
Minion
Strength: 5
Vitality: 4
Site: 3
Tracker. Lookout — Skirmish. (You may play Gollum any time you could play a skirmish event; if you do, discard it from play).
When Gollum is killed or discarded from play (except during the regroup phase), you may exert a companion.
‘"... he put his knowledge to crooked and malicious uses. He became sharp-eyed and keen-eared for all that was hurtful."'
A C 57

[2]Gollum, Old and Wretched [Gollum] (SH)
Minion
Strength: 5
Vitality: 4
Site: 3
Traitor.
Skirmish: Exert Gollum twice to kill a companion he is skirmishing (except the Ring-bearer). Unless the fellowship is in region 3, the Free Peoples player may discard 3 Free Peoples cards from play to prevent this.
A R 58

[2] Long-Awaited Betrayal [Gollum] (SH)
Event • Regroup
Spot Gollum or Sméagol to wound a companion (except the Ring-bearer) with strength less than the number of sites on the adventure path.
"Kill him! Kill him! Kill them both. And then we take the Precious and we be the Master."
A U 60

(0) Longing for the Ring [Gollum] (SH)
Event • Shadow
Search.
Spot Gollum or Sméagol to reveal the Free Peoples player's adventure deck. Add [1] for each dwelling site revealed.
‘"He was not daunted by the distance, I am sure. No, something else drew him away."'
A U 61

[2] Master Tracker [Gollum] (SH)
Condition • Support Area
Search.
Skirmish: If the fellowship is at a marsh site, exert Gollum to make a minion fierce until the regroup phase.
Skirmish: If the fellowship is ahead on the adventure path, exert Gollum to make a minion strength +2.
‘"Gollum's sharp ears would soon learn what he wanted."'
A U 62

(0)Memory of Déagol [Gollum] (SH)
Follower
Aid — remove a burden.
To play, spot Gollum or Sméagol.
Each companion skirmishing bearer is strength -1 for each card in the Free Peoples player's dead pile.
‘"It was his birthday. Déagol ought to have given the ring to him."'
A R 63

[1] Misled [Gollum] (SH)
Condition • Marsh or mountain site
Lookout — Maneuver. (You may play this condition any time you could play a maneuver event; if you do, discard it from play).
To play, spot Gollum or Sméagol.
When the fellowship moves from this site, discard this condition.
When this condition is discarded from play, add 2 threats.
"Long ways to go yet. Sméagol will show you the way. Follow me."
A C 64

June 09, 2012, 05:29:25 AM
Reply #114

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Re: The Road Ahead: New Set from Thranduil!
« Reply #114 on: June 09, 2012, 05:29:25 AM »
Close behind is a little bit too strong I think because its too easy to add 2 burdens. I would put it in a deck like this http://lotrtcgwiki.com/forums/index.php/topic,1201.0.html and win easily. I would rather say "add a burden and a threat if..." but not 2 burdens. Or maybe you could increase the card's twilight cost or make it a regroup event.

The other cards from your last post are all fine.



 

July 02, 2013, 03:31:08 AM
Reply #115

Thranduil

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Re: The Road Ahead: New Set from Thranduil!
« Reply #115 on: July 02, 2013, 03:31:08 AM »
It occurred to me recently that I never finished posting this. This might become the most drawn out dream set of all time, but I still have all the cards on my computer so I guess I could continue posting these for years!...

A quick reminder: this was the second in my post-Treachery & Deceit dream blocks. The first, Light & Shadow, was all about resistance and the One Ring. This second (of which this set is the 1st and large set) was all about sites. My goals in these sets was several-fold:

• To make clean, simple and flavourful designs.
• To make a set that would work in a limited environment (like MTG)—this particularly has an impact on things like the number of characters at common and the simplicity of common designs.
• To utilise under-used design space. Light & Shadow played with resistance and cultures in new ways. The goal of the Road Ahead block is to use sites in new and innovative ways, as well as the classic ways.
• Continue Decipher's sets, with the new cultures and new rules updates (followers, resistance, Shadows sites etc.) and with rotation, but to build much more balanced standard environments.
• To bring lessons from the hugely successful designs of MTG into LotR.

With that said and done, I appear to be onto the [Moria] culture. Do let me know what you think, I always love getting feedback!

(0)Endless Stairs of Moria [Moria]
Condition • Support Area
Monument. (This card's game text is always active while it's in play).
To play, spot an underground site on the adventure path.
After all fierce skirmishes have resolved, you may choose a minion. If you do, there is an additional assignment and skirmish phase this turn during which other minions may not participate.
‘"We fought far under the living earth, where time is not counted."'
A R+ 118

[1] Trapped in the Dark [Moria]
Event • Shadow or Regroup
Spot your [Orc] or [Moria] card to replace the current site with an underground site from your adventure deck. If the fellowship is ahead on the adventure path, you may replace each site in the fellowship's current region with an underground site from your adventure deck instead.
A U 119

July 02, 2013, 07:08:05 AM
Reply #116

eomund

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Re: The Road Ahead: New Set from Thranduil!
« Reply #116 on: July 02, 2013, 07:08:05 AM »
I like both designs, but the cards leave me with a couple of questions. Does one player playing an Endless Stairs prevent everyone else from playing their own? When does this extra skirmish phase happen? And for Trapped in the Dark, what if I have two underground sites in my adventure deck, or the current region of the adventure path only has two sites in it currently? Can I still play two, or is the card meant to be only one or three?

July 03, 2013, 02:46:58 AM
Reply #117

Thranduil

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Re: The Road Ahead: New Set from Thranduil!
« Reply #117 on: July 03, 2013, 02:46:58 AM »
Does one player playing an Endless Stairs prevent everyone else from playing their own?
I do believe that this is how it would work, yes. The purpose of the monument mechanic is to make non-site cards that act like sites. The way it is currently worded this would be true even during your Free Peoples turn when your Shadow cards are normally inactive.

When does this extra skirmish phase happen?
I don't remember if I realised this when I designed this card, but the extra skirmish phase happens after all fierce skirmish phases have been resolved, which would currently mean that if there were no fierce skirmishes, then this ability wouldn't trigger and you wouldn't get the third skirmish phase. Thinking about it, I don't think this is a problem per sé, but it might be a little unintuitive.

And for Trapped in the Dark, what if I have two underground sites in my adventure deck, or the current region of the adventure path only has two sites in it currently? Can I still play two, or is the card meant to be only one or three?
It should work with 1, 2 or 3 sites. In both of your examples, 2 sites would be played, not 3.

Thanks for the comments!

Thran

July 05, 2013, 06:37:53 AM
Reply #118

Thranduil

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Re: The Road Ahead: New Set from Thranduil!
« Reply #118 on: July 05, 2013, 06:37:53 AM »
Some [Orc] cards now, I should think. Note there are a few reprints and functional reprints from old [Sauron] cards that I thought would fit in the [Orc] culture.

[4]Archer Commander, Denizen of Moria [Orc]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Archer. Tracker.
While the fellowship is at an underground site, the minion archery total is +2.
Archery: Exert Archer Commander to add a threat for each [Orc] minion you can spot.
A R 120

[3] Black Gate Troll [Orc]
Follower • Troll
Strength: +3
Vitality: +1
Aid – discard your minion from play.
While the fellowship is at a battleground site, bearer is fierce.
Each time bearer wins a skirmish, the Free Peoples player must reveal a Free Peoples event from his or her hand or add a burden.
A U 121

(0) Corrupted Halls [Orc]
Event • Skirmish
Make an [Orc] minion strength +2 (or +4 if the fellowship is at an underground site).
A C 122

[1] Disunity [Orc]
Condition • Companion
Search.
To play, exert your [Orc] or tracker minion.
Each time bearer is assigned to a skirmish by the Free Peoples player, he or she must choose either to discard 3 cards from his or her hand or add a burden.
A U 124

[2]Evil Swarms [Orc]
Condition • Support Area
Each time you play an [Orc] minion, you may remove [3] to discard a Free Peoples condition or possession from play.
A R 125

[2] Excavate [Orc]
Event • Regroup
Search.
Pursuit – This event's twilight cost is -1 for each time the fellowship has moved this turn.
Spot your [Orc] minion to play the fellowship's next site if it's an underground site.
‘"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things."'
A U 126

[4] Frenzied Orc [Orc] (reprint)
Minion • Orc
Strength: 8
Vitality: 3
Site: 4
While the fellowship is at an underground site, each character skirmishing this minion is strength -2.
While you can spot 6 companions, each character skirmishing an [Orc] minion is strength -2.
A C 127

(0) Gathering Forces [Orc]
Event • Shadow
Search.
Pursuit – Spot your [Orc] minion to play a minion from your discard pile for each time the fellowship has moved this turn.
A R 123

[1]Great Beasts of Mordor [Orc]
Possession • Support Area
Engine.
To play, exert your [Orc] or besieger minion.
Each time the fellowship moves to a battleground site, you may remove [3] to take an engine card into hand from your discard pile.
A R 128

[4]Grishnákh, Mordor Captain [Orc]
Minion • Orc
Strength: 11
Vitality: 3
Site: 6
Tracker.
The site number of each of your [Orc] or tracker minions is -3.
Shadow: Exert Grishnákh twice and spot another [Orc] or tracker minion to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this.
A R 129

[7] Grishnákh's Trappers [Orc]
Minion • Orc
Strength: 15
Vitality: 3
Site: 6
Fierce. Tracker. Lookout – Maneuver. (You may play this minion any time you could play a maneuver event; if you do, discard it from play).
To play, spot your [Orc] card.
When this minion is killed or discarded from play (except during the regroup phase), you may play a tracker minion from your discard pile; its twilight cost is -7.
A R 130

[1] Hard Cover [Orc]
Condition • Support Area
Engine.
While the fellowship is at an underground site and you can spot your [Orc] minion, the fellowship archery total is -1.
A C 131

[4] Mordor Disruptor [Orc]
Minion • Orc
Strength: 11
Vitality: 3
Site: 6
Besieger. Lookout – Maneuver. (You may play this minion any time you could play a maneuver event; if you do, discard it from play).
When this minion is killed or discarded from play (except during the regroup phase), the Free Peoples player must discard 2 cards from his or her hand.
A C 132

[5] Mordor Sentry [Orc]
Minion • Orc
Strength: 11
Vitality: 3
Site: 6
Archer. Besieger.
Each time the Free Peoples player plays a site from his or her adventure deck, he or she must discard 1 card from his or her hand.
A U 133

[5] Mordor Thug [Orc]
Minion • Orc
Strength: 13
Vitality: 2
Site: 6
Besieger.
While the fellowship is at a battleground site, this minion is fierce.
While the fellowship is ahead on the adventure path, this minion is strength +2.
A C 134

[2] Mordor Watchman [Orc]
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Tracker.
While the fellowship is at a river site, this minion's site number is -3.
While the fellowship is ahead on the adventure path, this minion is strength +2.
A U 135

[3] Moria Ambusher [Orc]
Minion • Orc
Strength: 8
Vitality: 1
Site: 4
Tracker. Lookout – Skirmish. (You may play this minion any time you could play a skirmish event; if you do, discard it from play).
When you play this minion during the skirmish phase, you may spot another [Orc] minion to add [1] for each companion assigned to a skirmish.
A U 136

[3] Moria Archer [Orc]
Minion • Orc
Strength: 8
Vitality: 1
Site: 4
While the fellowship is at an underground site, this minion is an archer.
A C 137

[2] Moria Pursuer [Orc]
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Tracker. Lookout – Regroup. (You may play this minion any time you could play a regroup event; if you do, discard it from play).
When you play this minion, you may heal a tracker minion twice.
A C 138

[1]No Course But Despair [Orc]
Condition • Support Area
Spell.
Each time your [Orc] minion wins a skirmish, you may make the Free Peoples player discard 1 card from his or her hand.
While the Free Peoples player has no cards in his or her hand, each of your [Orc] minions is fierce.
A R 139

(0) Orkish Scimitar [Orc]
Possession • Hand Weapon
Strength: +2
Bearer must be an [Orc] minion.
When you play this possession on a tracker minion, you may add [1].
A C 140

[1] Scurrying Goblin [Orc] (reprint)
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
When you play this minion at an underground site, you may spot another [Orc] minion to add [2].
A U 141

[2] Standard of Mordor [Orc]
Possession • Hand Weapon
Strength: +1
Bearer must be an [Orc] minion. May be borne in addition to 1 other hand weapon.
Each time bearer wins a skirmish, you may reveal the Free Peoples player's adventure deck. If you reveal a battleground site in this way, you may discard Free Peoples condition or Free Peoples follower from play.
A U 142

(0) Watchers of Mordor [Orc]
Condition • Unbound Companion
Resistance: -2
To play, exert your [Orc] or tracker minion.
Limit 1 per bearer.
Each time the fellowship moves to a site in region 3, the Free Peoples player must reveal a Free Peoples event from his or her hand or add a burden.
A C 143

July 16, 2013, 05:30:49 AM
Reply #119

Thranduil

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Re: The Road Ahead: New Set from Thranduil!
« Reply #119 on: July 16, 2013, 05:30:49 AM »
Some [Sauron] cards for today. Any comments will be greatly appreciated.

I tend to use the old cultures like [Sauron], [Isengard] and [Moria] for some interesting off-beat cards that don't fit into a Shadow culture's strategies particularly. These are 2. In this set, I have been bringing back followers having not touched on them on the previous block, Light & Shadow. There are a string of both Free Peoples and Shadow followers throughout the set.

[3]Sauron's Taskmaster [Sauron]
Follower • Man
Strength: +3
Aid — discard 2 cards from your hand.
When Sauron's Taskmaster is transferred from your support area to a minion, reveal 3 sites at random from a player's adventure deck; discard the top X cards of that player's draw deck, where X is the total Shadow numbers of the revealed sites.
A R 164

[3]The Teeth of Mordor [Sauron]
Artifact • Support Area
Monument. (This card is always active while its in play).
To play, spot your unique minion.
Each time a fellowship moves, you may stack a card from your discard pile here.
Each time you are about to draw a card, instead take a card stacked here into hand.
A R+ 165
« Last Edit: July 23, 2013, 04:07:06 AM by Thranduil »