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Author Topic: The Road Ahead: New Set from Thranduil!  (Read 64786 times)

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July 17, 2013, 09:49:54 AM
Reply #120

menace64

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Re: The Road Ahead: New Set from Thranduil!
« Reply #120 on: July 17, 2013, 09:49:54 AM »
I know you're for less cultural enforcement, but the current incarnation of the Taskmaster is crazy-overpowered. I'd suggest limiting it to revealing, at most, like 3 sites.

Also, Taskmaster is misspelled in the gametext ;-)

July 23, 2013, 04:11:44 AM
Reply #121

Thranduil

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Re: The Road Ahead: New Set from Thranduil!
« Reply #121 on: July 23, 2013, 04:11:44 AM »
I know you're for less cultural enforcement, but the current incarnation of the Taskmaster is crazy-overpowered. I'd suggest limiting it to revealing, at most, like 3 sites.

Also, Taskmaster is misspelled in the gametext ;-)
Agreed! I am indeed for less cultural reinforcement as I think the game had a ludicrous amount. I'm okay especially with a card like the Taskmaster being completely unenforced as it is a very marginal ability, awesome in some decks (running cards like The Irresistible Shadow) and it should be pretty useless in others. To this end, I have changed the card as you suggested—I was similarly worried about how powerful it might be. Also, the thought occurs to me about using it with Movie sites...

Half of the [Uruk] culture today. The other half probably next week.

(0) Battle-lust [Uruk]
Event • Skirmish
Exert your [Uruk] minion to make that minion strength +2 (or +4 if the fellowship is at a battleground site).
A C 178

[2] Cirith Ungol Footman [Uruk]
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 6
Traitor. Damage +1.
When you play this minion, if the fellowship is at a mountain site, you may heal a minion (or 2 minions if the fellowship is ahead on the adventure path).
A U 179

[3] Cirith Ungol Lookout [Uruk]
Minion • Uruk-hai
Strength: 9
Vitality: 2
Site: 6
Traitor. Damage +1. Lookout – Skirmish. (You may play this minion any time you could play a skirmish event; if you do, discard it from play).
When you play this minion, you may exert your [Uruk] minion to make a companion it is skirmishing strength -3.
A C 180

[4] Cirith Ungol Mountaineer [Uruk]
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site: 6
Traitor. Damage +1. Tracker.
To play, spot your [Uruk] card.
Regroup: If the fellowship is at a mountain site, discard this minion and 2 of your other minions to make the move limit for this turn -1.
A U 181

[4] Cirith Ungol Outlander [Uruk]
Minion • Uruk-hai
Strength: 10
Vitality: 3
Site: 6
Traitor. Damage +1.
While the fellowship is at a mountain site, this minion's site number is -2.
While you can spot 6 companions, each of your other [Uruk] minions are site number -2.
A C 182

[2] Close Pursuit [Uruk]
Condition • Companion
Search. Lookout – Assignment. (You may play this condition any time you could play an assignment event; if you do, discard it from play).
To play, spot your [Uruk] or tracker minion.
Limit 1 per bearer.
In order for the Free Peoples player to assign bearer to a skirmish, bearer must exert.
When this condition is discarded from play, exert bearer.
A U 183

[1] Hunted [Uruk]
Condition • Unbound companion
Resistance: -1
Search.
To play, exert your [Uruk] or tracker minion.
Limit 1 per bearer.
While the fellowship is ahead on the adventure path, bearer is strength -2.
A C 184

[4] Isengard Advance Troop [Uruk]
Minion • Uruk-hai
Strength: 9
Vitaltiy: 3
Site: 5
Besieger.
While the fellowship is at a battleground site, this minion is damage +1.
While the fellowship is ahead on the adventure path, this minion is an archer.
A C 185

[4] Isengard Archer [Uruk]
Minion • Uruk-hai
Strength: 10
Vitality: 2
Site: 5
Archer. Tracker. Lookout – Archery. (You may play this minion any time you could play an archery event; if you do, discard it from play).
When you play this minion during the archery phase, you may make the fellowship archery total -6.
A U 186

[6] Isengard Commander [Uruk]
Minion • Uruk-hai
Strength: 13
Vitality: 3
Site: 5
Besieger. Damage +1. Fierce.
Assignment: If the fellowship is ahead of you on the adventure path, exert this minion twice to assign it to an unbound companion. The Free Peoples player kill this minion and a companion to prevent this.
A R 187

[5] Isengard Harrier [Uruk]
Minion • Uruk-hai
Strength: 11
Vitality: 3
Site: 5
Damage +1. Tracker.
When you play this minion, if the fellowship is ahead on the adventure path, you may discard a condition from play.
A C 188

[3] Isengard Sentry [Uruk]
Minion • Uruk-hai
Strength: 9
Vitality: 3
Site: 5
Tracker. Damage +1.
Each time the Free Peoples player plays a site from his or her adventure deck, you may draw a card.
A U 189

[1] Isengard Siege Bow [Uruk] (reprint)
Possession • Ranged Weapon
Vitality: +1
Bearer must be an [Uruk] minion.
While the fellowship is at a battleground site, it is an archer.
A U 190

[2] Isengard Watchman [Uruk]
Minion • Uruk-hai
Strength: 7
Vitality: 2
Site: 5
Damage +1. Tracker. Lookout – Shadow. (You may play this card any time you could play a Shadow event; if you do, discard it from play).
When this minion is killed or discarded from play (except during the regroup phase), you may draw 2 cards.
A C 191
« Last Edit: July 23, 2013, 04:13:28 AM by Thranduil »

October 05, 2014, 08:52:47 AM
Reply #122

Thranduil

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Re: The Road Ahead: New Set from Thranduil!
« Reply #122 on: October 05, 2014, 08:52:47 AM »
Full set for reference:

RINGS:
The One Ring, Borne with Great Haste [Ring]
Resistance: +2
Response: If the Ring-bearer is about to take a wound in a skirmish, make him or her wear The One Ring until the regroup phase.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead (or 2 burdens if the fellowship has not moved more than once this turn).
‘"We must send the Ring into the Fire."'
A S 1

The One Ring, The Ruling Ring [Ring]
Strength: +1
Response: If the Ring-bearer is about to take a wound in a skirmish, make him or her wear The One Ring until the regroup phase.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
"One Ring to rule them all..."
A C 2

The One Ring, Weapon of the Enemy [Ring]
Strength: +2
Vitality: +1
Each site's Shadow number is +1.
Maneuver: Add [2] to make the Ring-bearer wear The One Ring until the regroup phase.
While your Ring-bearer is bearing The One Ring, each time he or she is about to take a wound, add a burden instead.
‘He only had to put on the Ring and claim it for his own...'
A R+ 3


DWARVEN – 12 (5/4/3)

[1] Attrition [Dwarven]
Condition • [Dwarven] Companion
Lookout — Maneuver. (You may play this card any time you could play a maneuver event; if you do, discard it from play).
Limit 1 per bearer.
When bearer wins a skirmish involving a minion, that minion's owner discards the top 3 cards of his or her draw deck.
When this condition is discarded from play, each opponent discards the top 3 cards of his or her draw deck.
A U 4

[1] Axe of Khazad-Dûm [Dwarven] (reprint)
Possession • Hand Weapon
Strength: +2
Bearer must be your Dwarf character.
While the fellowship is at a mountain site, bearer is damage +1.
‘... the halls of Khazad-Dûm were too deep and strong and filled with a people too numerous and valiant for Sauron to conquer from without.'
A C 5

[3]Dáin Ironfoot, Steadfast King [Dwarven]
Follower • Dwarf
Resistance: +2
Aid – discard the top 3 cards of your draw deck.
Bearer is valiant.
If bearer is a [Dwarven] companion, he or she is strength +1 for each mountain site on the adventure path.
‘"... in his great age he could still wield his axe as mightily as they say that he did, standing over the body of King Brand before the Gate of Erebor until the darkness fell."'
A R 6

[4]Durin's Legacy [Dwarven]
Condition • Support Area
Monument. Tale. (This card's game text is always active while it's in play).
To play, exert 2 of your [Dwarven] characters.
Each time your card is about to go to the discard pile, put it on the bottom of your draw deck instead.
‘[In Moria] he lived so long that he was known far and wide as Durin the Deathless... '
A R 7

(0) Dwarf Halls [Dwarven]
Condition • Support Area
Skirmish: Discard this condition to make your [Dwarven] character strength +2 (or +3 and damage +1 if the fellowship is at an underground site).
‘After the end of the First Age the power and wealth of Khazad-Dûm was much increased; for it was enriched by many people and much lore and craft...'
A C 8

[2]Farin, Dwarf of the Mountain Race [Dwarven]
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Valiant.
Fellowship or Regroup: Exert Farin and discard the top 3 cards of your draw deck to play the fellowship's next site if it's an underground site.
‘"Some spoke of Moria: the mighty works of our fathers that are called in our own tongue Khazad-Dûm, and they declared that now at last we had the power and numbers to return."'
A U 9

[2]Frór, Dwarf of the Mountain Race [Dwarven]
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 6
Valiant.
While you have at least 3 sites on the adventure path, each underground site is Shadow number -1.
‘"For a while we had news and it seemed good: messages reported that Moria had been entered and a great work begun there."'
A U 10

[2]Gimli, Cousin of Balin [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1.
Fellowship: If the fellowship is at an underground site, exert Gimli to search your draw deck for a Free Peoples tale card; reveal it, and put it into your hand. Shuffle your draw deck. (Limit once per turn).
‘"I need no map."'
A R 11

[2]Gimli, Of the Three Hunters [Dwarven]
Companion • Dwarf
Strength: 6
Vitality: 3
Resistance: 6
Damage +1. Valiant.
At the start of your fellowship phase, if an opponent is ahead of you on the adventure path, you may take a Free Peoples condition into your hand from your discard pile.
‘"Dwarves too can go swiftly, and they do not tire sooner than Orcs."'
A C 12

[2]Glóin, Ambassador of Erebor [Dwarven]
Follower • Dwarf
Strength: +1
Resistance: +1
Aid — discard the top card of your draw deck.
Each time bearer wins a skirmish, you may spot another [Dwarven] card to draw a card (or 2 cards if the fellowship is at a mountain site).
‘"There is much to tell," said Glóin; "yet it is mostly good: we have so far been fortunate, though we do not escape the shadow of these times."'
A C 13

(0) Lost Treasures [Dwarven]
Event • Maneuver
Tale.
Pursuit – Exert your [Dwarven] companion to play a Free Peoples condition or Free Peoples possession from your discard pile for each time the fellowship has moved this turn.
‘He was a little crazed perhaps with age and misfortune and long brooding on the splendour of Moria in his forefathers' days... he went north with Nár, and they crossed the Redhorn Pass and came down into Azanulbizar.'
A U 14

[2] Warrior of Erebor [Dwarven]
Companion • Dwarf
Strength: 5
Vitality: 3
Resistance: 5
Lookout — Skirmish. (You may play this card any time you could play a skirmish event; if you do, discard it from play).
When you play this companion, you may make an unbound companion strength +3 until the regroup phase.
‘"When you think of the great Battle of the Pelennor, do not forget the battles in Dale and the valour of Durin's folk."'
A C 15


ELVEN – 20 (7/7/5/1)

[2]Arwen, Enemy of Shadow [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Each minion skirmishing Arwen is strength -X, where X is the Shadow number of the current site.
While the fellowship is at a river site, each minion skirmishing Arwen loses fierce and cannot gain fierce until the regroup phase.
‘"I do not fear them."'
A R 16

[2]Arwen, Ranger of Rivendell [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Ranger.
Response: If the fellowship is at a sanctuary and another companion is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound.
‘"Frodo... Im Arwen. Telin le thaed. Lasto beth nîn. Tolo dan na ngalad.'"
A C 17

[1]Borders of Elvenhome [Elven]
Condition • Site
Monument. (This card's game text is always active while it's in play).
To play, exert 2 of your [Elven] companions.
This site is a sanctuary.
‘"There lie the woods of Lothlórien!" said Legolas. "That is the fairest of all the dwellings of my people."'
A R 18

[1] Bow of Lórien [Elven]
Possession • Ranged Weapon
Bearer must be an [Elven] companion.
While the fellowship is at a forest site, bearer is an archer.
While the fellowship is at a river site, each minion skirmishing bearer is strength -1.
‘... longer and stouter than the bows of Mirkwood, and strung with a string of elf-hair.'
A C 19

[4]Elrond, Lord of the Last Homely House [Elven]
Follower • Elf
Vitality: +1
Resistance: +2
Aid – spot your [Elven] card and discard 2 cards from hand.
Maneuver: Exert bearer twice to return a Shadow condition to its owner's hand.
Regroup: If the fellowship is at a sanctuary, transfer Elrond from bearer to your support area to heal bearer and remove a burden.
‘... all the house was filled with light and song for joy at Elrond's homecoming.'
A R+ 20

[1] Enchanted Borders [Elven]
Event • Maneuver
Spell.
Pursuit – Spot your [Elven] companion to return a minion or follower with twilight cost X or less to its owner's hand, where X is the number of times the fellowship has moved this turn.
‘"None of the Orcs will ever return out of Lórien."'
A R 21

[2]Golradir, Elven Ambassador [Elven]
Follower • Elf
Resistance: +1
Aid – discard 1 card from your hand.
To play, spot your [Elven] card.
When you transfer Golradir from your support area to a companion, you may reveal a Shadow player's adventure deck. If you reveal a dwelling site in this way, that player must discard 2 cards from hand.
A U 22

[2]Hadhafang, Arwen's Blade [Elven]
Possession • Hand Weapon
Strength: +2
Bearer must be Arwen. She is damage +1.
Fellowship or Regroup: Spot your [Elven] follower and discard 2 cards from hand to play the fellowship's next site if it's a sanctuary.?‘"Ae athradon i hir, tur gwaith nin beriatha hon."'
A R 23

[2]Haldir, Guardian of Lórien [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Ranger.
While the fellowship is at a forest site, minions skirmishing Haldir lose strength bonuses from possessions and followers.
‘"The three of us could not challenge a hundred, so we went ahead and spoke with feigned voices, leading them on into the wood."'
A U 24

[1] Hidden Realms [Elven]
Condition • Support Area
Tale.
Maneuver: Spot your [Elven] companion or follower and discard this condition to replace the current site with a forest or dwelling site from your adventure deck.
"‘There are no trees like the trees of that land. For in the autumn their leaves fall not, but turn to gold.'"
A C 25

[1] The Lady's Blessing [Elven] (reprint)
Event • Skirmish
Make an Elf character strength +2 (or 3 if the fellowship is at a river site).
‘Three small grey boats had been made ready for the travellers, and in these the Elves stowed their goods.'
A C 26

[2]Legolas, Of the Three Hunters [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer. Valiant.
Archery: If an opponent is ahead of you on the adventure path, exert Legolas to wound a minion.
‘"Come! Let us go on! The thought of those merry young folk driven like cattle burns my heart."'
A R 27

[2]Legolas, Swift-footed [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer.
If the fellowship has moved more than once this turn, each minion skirmishing Legolas is strength -2.
‘"We have already overtaken some of those that we are hunting."'
A C 28

[2] Lindon Reinforcements [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 5
Knight. Lookout — Archery. (You may play this companion any time you could play an archery event; if you do, discard it from play).
When you play this companion, if the fellowship is at a battleground or forest site, you may heal a companion.
‘... the hosts of Gil-galad and Elendil were mustered in Arnor.'
A C 29

[2] Lórien Ranger [Elven]
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 5
Ranger. Lookout — Maneuver. (You may play this companion any time you could play a maneuver event; if you do, discard it from play).
When you play this companion, you may spot another [Elven] card to discard a Shadow condition from play.
A U 30

[1] Revealed Plans [Elven]
Condition • Support Area
Maneuver: Spot your [Elven] or ranger companion to transfer this condition to a minion.
When bearer is killed or discarded from play, you may reveal its owner's hand. If you do, you may discard a revealed Shadow card.
‘"I say to you, Frodo, that even as I speak to you, I perceive the Dark Lord and know his mind..."'
A U 31

[2]Silinde, Elven Ambassador [Elven]
Follower • Elf
Resistance: +1
Aid – discard 1 card from hand.
When you transfer this follower from your support area to a companion, if the fellowship is at a sanctuary or a dwelling site, you may look at the top card of your draw deck; replace it or discard it.
A C 32

[2] Solitude [Elven]
Event • Maneuver
Spell.
Spot your [Elven] companion to make each opponent discard a card from his or her hand. You draw cards equal to the number of cards discarded in this way.
"‘To bear a Ring of Power is to be alone."'
A U 33

[2]Thónnas, Warrior of Lórien [Elven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 5
Knight.
At the start of each skirmish phase involving Thónnas and a Shadow player's minion, you may reveal that player's adventure deck. If you reveal a battleground site in this way, make that minion strength -3.
A U 34

[2] Woodland Ambush [Elven]
Event • Archery
Stealth.
Pursuit – Exert your [Elven] archer character to make the fellowship archery total +1 for each time the fellowship has moved this turn.
‘"... there will be many Elves hidden on the northern border before another night falls."'
A U 35


GANDALF – 16 (6/6/3/1)

[2] Ancient Staff [Gandalf]
Possession • Staff
Strength: +1
Bearer must be a [Gandalf] Wizard.
Response: If the fellowship is at a battleground site and you play a spell event, exert bearer twice and discard this possession to return that event to your hand after it resolves.
‘"The staff in the hand of a wizard may be more than a prop for age."'
A U 36

(0)Barliman Butterbur, Friend to Gandalf [Gandalf]
Follower • Man
Resistance: +1
Villager. Aid – [2].
Regroup: If the fellowship is at a dwelling site, exert him or her to take a [Gandalf] event into hand from your discard pile.
‘"Oh yes, I remember. Elderly chap, big grey beard, pointy hat."'
A C 37

[2] Courage In the Face of Darkness [Gandalf]
Event • Skirmish
Spell.
Spot your [Gandalf] Wizard to make a companion strength +2 (or +4 if the current site has Shadow number 1 or less).
‘At that moment, he caught a flash of white and silver coming from the North, like a small star on the dusky fields... a pale light was spread about it and the heavy shadows gave way before it...'
A C 38

[2]Erland, Friend to Gandalf [Gandalf]
Follower • Man
Villager. Aid – spot your [Gandalf] companion and add a burden.
While there is a mountain site on the adventure path, bearer is strength +2.
When Erland is transferred from your support area to a companion, you may discard up to 3 cards from your hand to draw that many cards.
A R 39

[2] Friendly Breelander [Gandalf]
Companion • Man
Strength: 5
Vitality: 3
Resistance: 6
Lookout – Maneuver. (You may play this card any time you could play a maneuver event; if you do, discard it from play).
To play, spot a [Gandalf] card.
When you play this companion, if the fellowship is at a dwelling site, you may remove a burden.
A C 40

[4]Gandalf, Excellent Guide [Gandalf]
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
When you play Gandalf, you may play the fellowship's next site.
"We must hold this course west of the Misty Mountains for forty days. If our luck holds, the Gap of Rohan will still be open to us. From there our road turns east to Mordor."
A C 41

[4]Gandalf, Master Strategist [Gandalf]
Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
Valiant.
Each time you play a companion, you may add a burden to wound a minion (or wound that minion twice if the fellowship is at a battleground site).
‘"... for he has been the mover of all that has been accomplished, and this is his victory."'
A R 42

[4] Great Eagle [Gandalf]
Follower • Eagle
Strength: +2
Vitality: +1
Aid – add a burden.
To play, spot a [Gandalf] card.
‘As if to his eyes some sudden vision had been given, Gandalf stirred; and he turned, looking back north where the skies were pale and clear. Then he lifted up his hands and cried in a loud voice ringing above the din: The Eagles are coming!'
A C 43

[1]Járnsmid, Friend to Gandalf [Gandalf]
Follower • Man
Strength: +1
Villager. Aid – [3].
While you can spot a mountain site on the adventure path and another [Gandalf] card, bearer may not take more than 1 wound during each skirmish.
‘"Nowhere are there any men so friendly to us as the Men of Dale."'
A U 44

[2] Long-Term Plans [Gandalf]
Event • Regroup
Search.
Pursuit – Spot your [Gandalf] Wizard to look at the top 5 cards of your draw deck; replace those cards in any order. Then draw a card for each time the fellowship has moved this turn.
‘"Some here will remember that many years ago I myself dared to pass the doors of the Necromancer in Dol Guldur..."'
A U 45

(0)Seeing-Stone of Orthanc, Lost Palantír [Gandalf]
Artifact • Palantír
Resistance: -2
Bearer must be Gandalf.
At the start of the maneuver phase, you may add a threat to reveal 3 cards at random from a Shadow player's adventure deck. For each site with Shadow number 2 or more revealed, you may add or remove [2].
"‘Seven stars and seven stones and one White Tree."'
A R 46

[2] Radagast's Friend [Gandalf]
Companion • Beast
Strength: 5
Vitality: 3
Resistance: 4
Valiant.
For each time the fellowship has moved more than once this turn, this companion is strength +2 and resistance +2.
‘"Radagast is, of course, a worthy Wizard... and he has much lore of herbs and beasts, and birds are especially his friends."'
A U 47

[1] Speak "Friend" and Enter [Gandalf] (reprint)
Event • Fellowship or Regroup
Spot Gandalf to play the fellowship's next site; if that site is an underground site, draw a card.
‘No sign of gate or entrance, not a fissure or crack could Frodo see in the frowning stone.'
A C 48

[3] Thick Fog [Gandalf]
Event • Regroup
Spell. Weather.
Exert your [Gandalf] Wizard twice to shuffle all the sites on the adventure path and deal them again in a random order. (Fellowship markers should remain on the same site number).
A R+ 49

[2] Unlikely Allies [Gandalf]
Condition • Companion
Resistance: +1
Spell.
To play, spot your [Gandalf] Wizard. Limit 1 per bearer.
Skirmish: If the fellowship is at a battleground site, discard this condition to transfer a follower from your support area or another companion to bearer (without paying its aid costs).
A U 50

[2] Watcher of Dale [Gandalf]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
Lookout – Maneuver. (You may play this card any time you could play a maneuver event; if you do, discard it from play).
When this companion is discarded from play or killed, discard a Shadow follower from play.
‘"We discover that messages have come also to King Brand in Dale..."'
A U 51


GOLLUM – 20 (8/6/6)

[1] Close Behind [Gollum] (S)
Event • Maneuver
Search.
Exert Gollum or Sméagol to add a burden (or 2 burdens if the fellowship is ahead on the adventure path).
‘Yet Frodo began to hear, or to imagine that he heard, something else: like the faint fall of soft bare feet.'
A C 52

(0) Day Is Near [Gollum] (F)
Event • Maneuver
Stealth.
Pursuit – Spot Sméagol or Gollum to reveal X cards at random from a Shadow player's hand, where X is the number of times the fellowship has moved this turn.
‘"You are not wise to be glad of the Yellow Face," said Gollum. "It shows you up."'
A U 53

(0)Déagol, Friend to Sméagol [Gollum] (F)
Follower
Resistance: +1
Aid — spot Sméagol and add a burden.
Response: If the fellowship is at a river site and bearer is about to take a wound in a skirmish, add a burden to prevent that wound.
‘"... sharper-eyed but not so quick and strong."'
A U 54

(0) Easy Victim [Gollum] (S)
Event • Skirmish
Search.
Make Gollum strength +1 for each site on the adventure path with Shadow number 1 or less.
‘He ate any living thing, even orc, if he could catch it and strangle it without a struggle.'
A C 55

(0) Evil Agenda (S)
Event • Regroup
Spot Gollum to make the move limit for this turn +1 and make the Free Peoples player move again. The Free Peoples player may add 2 burdens to prevent this.
‘... after ages alone in the dark, Gollum's heart was black, and treachery was in it.'
A R 56

[2]Gollum, Dark Stalker [Gollum] (S)
Minion
Strength: 5
Vitality: 4
Site: 3
Tracker. Lookout — Skirmish. (You may play Gollum any time you could play a skirmish event; if you do, discard it from play).
When Gollum is killed or discarded from play (except during the regroup phase), you may exert a companion.
‘"... he put his knowledge to crooked and malicious uses. He became sharp-eyed and keen-eared for all that was hurtful."'
A C 57

[2]Gollum, Old and Wretched [Gollum] (S)
Minion
Strength: 5
Vitality: 4
Site: 3
Traitor.
Skirmish: Exert Gollum twice to kill a companion he is skirmishing (except the Ring-bearer). Unless the fellowship is in region 3, the Free Peoples player may discard 3 Free Peoples cards from play to prevent this.
A R 58

[1] Helpful Guide [Gollum] (F)
Condition • Companion
Resistance: +1
Stealth. Lookout — Regroup. (You may play this card any time you could play a regroup event; if you do, discard it from play).
To play, spot Sméagol or Gollum.
Limit 1 per bearer.
When this condition is discarded from play, you may remove a burden.
‘... if they fell behind, he would turn and wait for them.'
A C 59

[2] Long-Awaited Betrayal [Gollum] (S)
Event • Regroup
Spot Gollum or Sméagol to wound a companion (except the Ring-bearer) with strength less than the number of sites on the adventure path.
Kill him! Kill him! Kill them both. And then we take the Precious and we be the Master."
A U 60

(0) Longing for the Ring [Gollum] (S)
Event • Shadow
Search.
Spot Gollum or Sméagol to reveal the Free Peoples player's adventure deck. Add [1] for each dwelling site revealed.
‘"He was not daunted by the distance, I am sure. No, something else drew him away."'
A U 61

[2] Master Tracker [Gollum] (S)
Condition • Support Area
Search.
Skirmish: If the fellowship is at a marsh site, exert Gollum to make a minion fierce until the regroup phase.
Skirmish: If the fellowship is ahead on the adventure path, exert Gollum to make a minion strength +2.
‘"Gollum's sharp ears would soon learn what he wanted."'
A U 62

(0)Memory of Déagol [Gollum] (S)
Follower
Aid — remove a burden.
To play, spot Gollum or Sméagol.
Each companion skirmishing bearer is strength -1 for each card in the Free Peoples player's dead pile.
‘"It was his birthday. Déagol ought to have given the ring to him."'
A R 63

[1] Misled [Gollum] (S)
Condition • Marsh or mountain site
Lookout — Maneuver. (You may play this condition any time you could play a maneuver event; if you do, discard it from play).
To play, spot Gollum or Sméagol.
When the fellowship moves from this site, discard this condition.
When this condition is discarded from play, add 2 threats.
"Long ways to go yet. Sméagol will show you the way. Follow me."
A C 64

[2] Out of the Way [Gollum] (F)
Event • Maneuver
Stealth.
Spot Sméagol to remove X threats or X burdens, where X is the Shadow number of the current site.
‘"But Sméagol had been watching him from behind a tree..."'
A R 65

[4]Pressing Ahead [Gollum] (F)
Condition • Support Area
To play, exert Sméagol.
The move limit is +1.
‘"The Wood-elves tracked him first, an easy task for them, for his trail was still fresh then. Through Mirkwood and back again it led, though they never caught him."'
A R 66

[1] Slip Away [Gollum] (F)
Condition • Support Area
Strength: -2
Skirmish: Transfer this condition to a minion skirmishing Sméagol.
When this condition is discarded from play, bearer's owner must return one of his or her sites from the adventure path to his or her adventure deck; if he or she does, replace that site with a site from your adventure deck.
A U 67

(0)Sméagol, Absent Guide [Gollum] (F)
Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-bound. Tracker. Lookout — Regroup. (You may play Sméagol any time you could play a regroup event; if you do, discard it from play).
To play, add a burden.
When you play Sméagol, you may replace the fellowship's current site with a site from your adventure deck.
A C 68

(0)Sméagol, Inquisitive Creature [Gollum] (F)?Companion
Strength: 3
Vitality: 4
Resistance: 5
Ring-bound. Traitor.
While the fellowship has moved more than once this turn, Sméagol cannot be overwhelmed.
At the start of the regroup phase, you may draw a card.
‘"He was interested in roots and beginnings; he dived into deep pools; he burrowed under trees and growing plants..."'
A R 69

[2] Stream and Pool [Gollum] (F)
Condition • Support Area
Stealth.
While the fellowship is at a marsh site, each [Gollum] event you play is twilight cost is -1.
While an opponent is ahead of you on the adventure path, Sméagol is strength +1.
‘The cold hard lands // they bites our hands, // they gnaws our feet.'
A C 70

(0) Wander Far and Wide [Gollum] (F)
Event • Skirmish
Stealth.
Make Sméagol strength +1 for each site on the adventure path with Shadow number 2 or more.
‘"He grew stronger and bolder with new food and new air."'
A C 71


GONDOR – 20 (7/6/5/1/1)

[3]Alcarin, Knight of Osgiliath [Gondor]
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight. Lookout — Regroup. (You may play this companion any time you could play a regroup event; if you do, discard it from play).
When Alcarin is killed or discarded from play, you may reveal an opponent's adventure deck. If you do, heal a companion for each site with Shadow number 2 or more revealed.
A U 72

[4]Aragorn, Hope of Gondor [Gondor]
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Knight.
Companions in your hand get Lookout — Skirmish.
Each time you you play a companion, you may choose one: make a companion strength +2; or make a minion site number +2.
‘"A great doom awaits you, either to rise above the height of all your fathers since the days of Elendil, or to fall into darkness with all that is left of your kin."'
A R 73

[4]Aragorn, Of the Three Hunters [Gondor]
Companion • Man
Strength: 8
Vitality: 4
Resistance: 8
Ranger.
At the start of the regroup phase, if an opponent is ahead of you on the adventure path, you may discard a minion from play.
"We will not abandon Merry and Pippin to torment and death. Not while we have strength left."
A C 74

[1] Barricade [Gondor]
Condition • Support Area
Fortification.
Maneuver: Spot your knight or ranger card to transfer this condition from your support area to the fellowship's current site.
This site is a battleground.
‘... there stood up from the rear of the wide court behind the Gate a towering bastion of stone, its edge sharp as a ship-keel facing east.'
A C 75

[3]Boromir, Marked by Destiny [Gondor]
Companion • Man
Strength: 7
Vitality: 3
Resistance: 5
Defender +1. Valiant.
When Boromir is killed during a skirmish, discard each minion he was skirmishing.
"They will look for his coming from the White Tower. But he will not return."
A R 76

[2]Brego, Aragorn's Steed [Gondor]
Possession • Mount
Bearer must be a valiant Man or Aragorn.
Each time the fellowship moves from a battleground site, you may heal bearer.
Response: If a Shadow card is about to make you discard 1 or more cards from your hand or from the top of your draw deck, exert bearer to prevent that.
A R 77

[2]Defensive Fire [Gondor]
Condition • Support Area
To play, spot 2 of your [Gondor] companions.
While the fellowship is at a battleground site, the fellowship archery total is +1.
While the fellowship is at a forest site, the minion archery total is -1.
‘Shot and dart fell thick; siege-towers crashed or blazed suddenly like torches.'
A U 78

[1] Deliberate Retreat [Gondor]
Event • Maneuver
Stealth.
Pursuit – Spot your [Gondor] companion to make each minion site number +1 until the regroup phase for each time the fellowship has moved this turn. Then, you may return a roaming minion to its owner's hand.
"Pull back! Pull back to Minas Tirith!"
A U 79

[3]Faramir, Knight of Osgiliath [Gondor]
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight.
At the start of each skirmish involving Faramir, if the fellowship has moved more than once this turn, each minion skirmishing him must exert.
"Sauron will strike us soon. And he will strike hard."
A C 80

[3]Faramir, Ranger of Ithilien [Gondor]
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Ranger.
While you can spot a ranger card, Faramir's twilight cost is -1.
While the fellowship is at a forest site, each Shadow event played in a skirmish involving Faramir is twilight cost +1.
"War will make corpses of us all."
A S 81

[3]Gondor Craftsmanship [Gondor]
Condition • Support Area
To play, spot 2 [Gondor] cards.
While the fellowship is in region 1, each Free Peoples condition you play is twilight cost -2.
While the fellowship is in region 2, each Free Peoples condition you play is twilight cost -1.
Regroup: If the fellowship is in region 3, discard 2 Free peoples conditions from play to wound a minion.
A R 82

[1] Gondorian Blade [Gondor] (reprint)
Possession • Hand Weapon
Strength: +2
Bearer must be a [Gondor] Man.
While the fellowship is at a forest site or bearer is a ranger, bearer is damage +1.
‘And about each hill a ring was made facing all ways, bristling with spear and sword.'
A C 83

[2]Madril, Ranger of Ithilien [Gondor] (reprint)
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Ranger.
Fellowship: If the fellowship is at a forest site, exert Madril to play the fellowship's next site.
"... we must look to our own borders, Faramir. Orcs are on the move. Sauron is marshalling an army."
A C 84

[2] Ranger of Eriador [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Ranger. Lookout – Regroup. (You may play this companion any time you could play a regroup event; if you do, discard it from play).
When you play this companion (except in your starting fellowship), you may play the fellowship's next site.
‘"Lonely men we are, Rangers of the wild, hunters – but hunters ever of the servants of the enemy."
A C 85

[1] Throwing Knife [Gondor]
Possession • Hand Weapon
Strength: +1
Lookout – Archery. (You may play this possession any time you could play an archery event; if you do, discard it from play).
Bearer must be a [Gondor] companion.
When this possession is discarded from play, you may wound a minion.
A U 86

(0) Tracking the Enemy [Gondor]
Event • Skirmish
Stealth.
Make a ranger character strength +2 (or +4 if an opponent is ahead of you on the adventure path).
‘"At last!" said Aragorn. "Here are the tracks that we seek! Up this water-channel: this is the way that the Orcs went after their debate."'
A C 87

[2]Turgon, Knight of Gondor [Gondor]
Follower • Man
Strength: +1
Knight. Aid – [1].
While the fellowship is at a battleground site, each minion skirmishing bearer is site number +2.
‘"By our valour the wild folk of the East are still restrained, and the terror of Morgul kept at bay..."'
A C 88

[2] Guardian of the Citadel [Gondor]
Companion • Man
Strength: 5
Vitality: 3
Resistance: 5
Knight.
When you play this companion, if the fellowship's current site is a sanctuary, you may play a [Gondor] condition from your discard pile.
‘The Guards of the gate were robed in black, and their helms were of strange shape, high-crowned... and above the cheek-guards were set the white wings of sea-birds...
A U 89

[2]Vorondil, Defender of Minas Tirith [Gondor]
Follower • Man
Knight. Aid – [2].
To play, spot a [Gondor] companion.
Skirmish: Exert bearer twice to make him or her strength +1 for each dwelling site on the adventure path. If bearer wins that skirmish, you may replace the fellowship's current site with a dwelling site from your adventure deck.
A R 90

[3]White Tree of Minas Tirith [Gondor]
Artifact • Support Area
Monument. (This card's game text is always active while it's in play).
To play, exert 2 of your [Gondor] companions.
If you have no cards in your adventure deck, you win the game.
‘... in the midst, drooping over the pool, stood a dead tree...'
A R+ 91


ISENGARD – 2 (1/0/0/1)

[2]Library of Orthanc, Ancient Repository [Isengard]
Artifact • Support Area
Monument. (This card's game text is always active while it's in play).
To play, spot Saruman (or exert 2 of your minions).
You may hold a maximum of 10 cards in your hand when you reconcile.
‘"... Saruman has long studied the arts of the Enemy himself..."'
A R+ 92

[4]Saruman, Master of Orthanc [Isengard]
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Traitor.
Saruman may not take archery wounds or be assigned to skirmishes.
Shadow: Replace the fellowship's current site with a site from your adventure deck with Shadow number 1 or less; that site cannot be replaced until the regroup phase. (Limit once per phase).
"Cut them all down!"
A C 93


MEN – 24 (9/8/7)

[1] Breeland Informer [Men]
Follower • Man
Traitor. Aid — [2].
To play, spot your [Men] card.
Each time bearer is assigned to a skirmish at a dwelling site, you may look at 2 cards at random from the Free Peoples player's hand.
‘"Well, I saw what I saw, and I saw what I didn't."'
A C 94

[3] Breeland Slanderer [Men]
Minion • Man
Str: 6
Vit: 3
Sit: 2
Traitor. Lookout — Maneuver. (You may play this minion any time you could play a maneuver event; if you do, discard it from play).
To play, spot your [Men] card.
When this minion is killed or discarded from play (except during the regroup phase), you may discard a follower from play.
A U 95

[3] Corsair Blademaster [Men]
Minion • Man
Strength: 8
Vitality: 2
Site: 6
Lookout — Skirmish. (You may play this minion any time you could play a skirmish event; if you do, discard it from play),
When you play this minion, if you can spot a river site on the adventure path, you may add 2 threats.
‘"... they laughed when they looked on us, for they were a great army still."'
A U 96

[6]Corsair Captain [Men]
Minion • Man
Strength: 11
Vitality: 3
Site: 6
Fierce.
Each time you play another [Men] minion, you may remove [2] to exert a companion.
Each time your other [Men] minion is killed or discarded from play (except during the regroup phase), you may add [2].
A R 97

[2] Corsair Crossbowman [Men]
Minion • Man
Strength: 6
Vitality: 1
Site: 6
Besieger.
While the fellowship is at a river site and you can spot your [Men] possession, this minion is an archer.
‘"There at Pelargir lay the main fleet of Umbar, fifty great ships and smaller vessels beyond count."'
A C 98

[1] Curved Blade [Men]
Possession • Hand Weapon
Strength: +2
Bearer must be your [Men] minion.
While you can spot a card in the Free Peoples player's dead pile, bearer is damage +1.
‘... the drawing of the scimitars of the Southrons was like a glitter of stars.'
A C 99

[3] Cut Supplies [Men]
Event • Maneuver
Pursuit – Exert your [Men] minion to return a Free Peoples possession to the Free Peoples player's hand for each time the fellowship has moved this turn.
‘Umbar remained at war with Gondor for many lives of men, a threat to its coastlands and to all traffic on the sea.'
A U 100

[5]Easterling Commander [Men]
Minion • Man
Strength: 11
Vitality: 3
Site: 6
Besieger. Fierce.
Skirmish: Spot 2 battleground sites on the adventure path and remove [2] to make your [Men] or besieger minion strength +2.
Skirmish: Spot 4 battleground sites on the adventure path and remove [2] to make your [Men] or besieger minion strength +4.
A R 101

[3] Easterling Sentinel [Men]
Minion • Man
Strength: 7
Vitality: 2
Site: 6
To play, spot your [Men] card.
Each time the Free Peoples player plays a site, you may add a threat.
A U 102

[1] Easterling Tactician [Men]
Minion • Man
Strength: 4
Vitality: 2
Site: 6
Tracker. Lookout — Maneuver. (You may play this minion any time you could play a maneuver event).
When this minion is discarded from play (except during the regroup phase), you may spot your other [Men] card to add [X], where X is the Shadow number of the current site.
A C 103

[4] Easterling Vanguard [Men]
Minion • Man
Strength: 10
Vitality: 2
Site: 6
Besieger.
While the fellowship is at a battleground site, this minion is fierce.
While you can spot 6 companions, each of your [Men] minions is fierce.
‘... out of the East Men were moving endlessly: swordsmen, spearmen, bowmen upon horses...'[/i]
A C 104

[1] Far Lands [Men]
Condition • Support Area
When you play this condition, you may spot your [Men] card to replace the fellowship's current site with a plains site from your adventure deck.
Response: If your [Men] or besieger minion is about to take a wound in a skirmish, spot 3 plains sites on the adventure path and discard this condition to prevent that wound.
A U 105

[2] Longing for Home [Men]
Condition • Unbound Companion
Resistance: -2
Limit 1 per bearer.
To play, spot your [Men] or tracker minion.
When bearer is a assigned to a skirmish, add [1] (or [2] if there is a dwelling site on the adventure path).
‘"... I tried to remember the Brandywine, and Woody End, and The Water running through the mill at Hobbiton."'
A C 106

[2] Mighty Longbow [Men]
Possession • Ranged Weapon
Bearer must be a [Men] minion.
Bearer is an archer.
While the fellowship is at a plains site, bearer is strength +1.
A U 107

[1] Overrun (reprint)
Event • Skirmish
Make a [Men] minion strength +2 (or +4 if the fellowship is at a battleground or plains site).
‘... Gothmog the lieutenant of Morgul had flung them into the fray; Easterlings with axes, and Variags of Khand, Southrons in scarlet, and out of Far Harad black men like half-trolls with white eyes and red tongues.'
A C 108

[2] Rohirrim Turncoat [Men]
Follower • Man
Strength: +1
Traitor. Aid — [2].
When this follower is transferred from your support area to a [Men] minion, you may look at a player's adventure deck.
‘"How long has it been since Saruman bought you?"'
A U 109

[4] Run No More [Men]
Event • Skirmish
Pursuit – Place a companion skirmishing your [Men] minion in the dead pile, as long as that companion's twilight cost is equal to or less than the number of times the fellowship has moved this turn.
‘"I can't manage it, Sam," he said. "It is such a weight to carry, such a weight."'
A R 110

(0) Sleight of Hand [Men]
Event • Maneuver
Stealth.
Exert your [Men] or traitor minion to transfer a possession or condition borne by a companion to another eligible bearer.
A R 111

[3] Southron Hunter [Men]
Minion • Man
Strength: 6
Vitality: 2
Site: 4
Tracker.
While the fellowship is at a plains site, this minion is strength +2.
While the fellowship is ahead on the adventure path, this minion is an archer.
A C 112

[2] Southron Nomad [Men]
Minion • Man?Strength: 6
Vitality: 1
Site: 4
Tracker. Lookout — Regroup. (You may play this card any time you could play a regroup event; if you do, discard it from play).
When you play this minion, you may play the fellowship's next site if it's a plains site.
"You wonder what his name is, where he came from. And if he was really evil at heart."
A U 113

[3] Southron Stalker [Men]
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Tracker. Lookout — Skirmish. (You may play this card any time you could play a skirmish event; if you do, discard it from play).
When you play this minion, you may wound a companion skirmishing your [Men] minion.
‘For a moment he caught a glimpse of swarthy men in red running down the slope...'
A C 114

[2] Southron Strategist [Men]
Minion • Man
Strength: 7
Vitality: 2
Site: 4
Tracker. Lookout — Shadow.
When this minion is killed or discarded from play (except during the regroup phase), you may search your draw deck for a [Men] possession or a [Men] condition; reveal that card, and put it into your hand. If you do, shuffle your draw deck.
‘Three great fleets, long prepared, came up from Umbar and the Harad...'
A R 115

[2]Thick in the Air [Men]
Condition • Plains site
While the fellowship is at this site and you can spot a [Men] minion, the minion archery total is +3.
‘There was a great battle in Lebennin at the Crossings of Erui, in which much of the best blood in Gondor was shed.'
A R 116

[2]Unferth, Traitor to Rohan [Men]
Follower • Man
Traitor. Aid — (0).
To play, spot your [Men] or [Isengard] card.
When Unferth is transferred from your support area to your minion, you may reveal the Free Peoples player's adventure deck; add [1] for each site revealed with Shadow number 2 or more.
A R 117


MORIA – 2 (0/1/0/1)

(0)Endless Stairs of Moria [Moria]
Condition • Support Area
Monument. (This card's game text is always active while it's in play).
To play, spot an underground site on the adventure path.
After all fierce skirmishes have resolved, you may choose a minion. If you do, there is an additional assignment and skirmish phase this turn during which other minions may not participate.
‘"We fought far under the living earth, where time is not counted."'
A R+ 118

[1] Trapped in the Dark [Moria]
Event • Shadow or Regroup
Spot your [Orc] or [Moria] card to replace the current site with an underground site from your adventure deck. If the fellowship is ahead on the adventure path, you may replace each site in the fellowship's current region with an underground site from your adventure deck instead.
A U 119


ORC – 24 (9/8/7)
[4]Archer Commander, Denizen of Moria [Orc]
Minion • Orc
Strength: 8
Vitality: 2
Site: 4
Archer. Tracker.
While the fellowship is at an underground site, the minion archery total is +2.
Archery: Exert Archer Commander to add a threat for each [Orc] minion you can spot.
A R 120

[3] Black Gate Troll [Orc]
Follower • Troll
Strength: +3
Vitality: +1
Aid – discard your minion from play.
While the fellowship is at a battleground site, bearer is fierce.
Each time bearer wins a skirmish, the Free Peoples player must reveal a Free Peoples event from his or her hand or add a burden.
A U 121

(0) Corrupted Halls [Orc]
Event • Skirmish
Make an [Orc] minion strength +2 (or +4 if the fellowship is at an underground site).
A C 122

[1] Disunity [Orc]
Condition • Companion
Search.
To play, exert your [Orc] or tracker minion.
Each time bearer is assigned to a skirmish by the Free Peoples player, he or she must choose either to discard 3 cards from his or her hand or add a burden.
A U 124

[2]Evil Swarms [Orc]
Condition • Support Area
Each time you play an [Orc] minion, you may remove [2] to discard a Free Peoples condition or possession from play.
A R 125

[2] Excavate [Orc]
Event • Regroup
Search.
Pursuit – This event's twilight cost is -1 for each time the fellowship has moved this turn.
Spot your [Orc] minion to play the fellowship's next site if it's an underground site.
‘"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things."'
A U 126

[4] Frenzied Orc [Orc] (reprint)
Minion • Orc
Strength: 8
Vitality: 3
Site: 4
While the fellowship is at an underground site, each character skirmishing this minion is strength -2.
While you can spot 6 companions, each character skirmishing an [Orc] minion is strength -2.
A C 127

(0) Gathering Forces [Orc]
Event • Shadow
Search.
Pursuit – Spot your [Orc] minion to play a minion from your discard pile for each time the fellowship has moved this turn.
A R 123

[1]Great Beasts of Mordor [Orc]
Possession • Support Area
Engine.
To play, exert your [Orc] or besieger minion.
Each time the fellowship moves to a battleground site, you may remove [3] to take an engine card into hand from your discard pile.
A R 128

[4]Grishnákh, Mordor Captain [Orc]
Minion • Orc
Strength: 11
Vitality: 3
Site: 6
Tracker.
The site number of each of your [Orc] or tracker minions is -3.
Shadow: Exert Grishnákh twice and spot another [Orc] or tracker minion to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this.
A R 129

[7] Grishnákh's Trappers [Orc]
Minion • Orc
Strength: 15
Vitality: 3
Site: 6
Fierce. Tracker. Lookout – Maneuver. (You may play this minion any time you could play a maneuver event; if you do, discard it from play).
To play, spot your [Orc] card.
When this minion is killed or discarded from play (except during the regroup phase), you may play a tracker minion from your discard pile; its twilight cost is -7.
A R 130

[1] Hard Cover [Orc]
Condition • Support Area
Engine.
While the fellowship is at an underground site and you can spot your [Orc] minion, the fellowship archery total is -1.
A C 131

[4] Mordor Disruptor [Orc]
Minion • Orc
Strength: 11
Vitality: 3
Site: 6
Besieger. Lookout – Maneuver. (You may play this minion any time you could play a maneuver event; if you do, discard it from play).
When this minion is killed or discarded from play (except during the regroup phase), the Free Peoples player must discard 2 cards from his or her hand.
A C 132

[5] Mordor Sentry [Orc]
Minion • Orc
Strength: 11
Vitality: 3
Site: 6
Archer. Besieger.
Each time the Free Peoples player plays a site from his or her adventure deck, he or she must discard 1 card from his or her hand.
A U 133

[5] Mordor Thug [Orc]
Minion • Orc
Strength: 13
Vitality: 2
Site: 6
Besieger.
While the fellowship is at a battleground site, this minion is fierce.
While the fellowship is ahead on the adventure path, this minion is strength +2.
A C 134

[2] Mordor Watchman [Orc]
Minion • Orc
Strength: 7
Vitality: 2
Site: 6
Tracker.
While the fellowship is at a river site, this minion's site number is -3.
While the fellowship is ahead on the adventure path, this minion is strength +2.
A U 135

[3] Moria Ambusher [Orc]
Minion • Orc
Strength: 8
Vitality: 1
Site: 4
Tracker. Lookout – Skirmish. (You may play this minion any time you could play a skirmish event; if you do, discard it from play).
When you play this minion during the skirmish phase, you may spot another [Orc] minion to add [1] for each companion assigned to a skirmish.
A U 136

[3] Moria Archer [Orc]
Minion • Orc
Strength: 8
Vitality: 1
Site: 4
While the fellowship is at an underground site, this minion is an archer.
A C 137

[2] Moria Pursuer [Orc]
Minion • Orc
Strength: 6
Vitality: 2
Site: 4
Tracker. Lookout – Regroup. (You may play this minion any time you could play a regroup event; if you do, discard it from play).
When you play this minion, you may heal a tracker minion twice.
A C 138

[1]No Course But Despair [Orc]
Condition • Support Area
Spell.
Each time your [Orc] minion wins a skirmish, you may make the Free Peoples player discard 1 card from his or her hand.
While the Free Peoples player has no cards in his or her hand, each of your [Orc] minions is fierce.
A R 139

(0) Orkish Scimitar [Orc]
Possession • Hand Weapon
Strength: +2
Bearer must be an [Orc] minion.
When you play this possession on a tracker minion, you may add [1].
A C 140

[1] Scurrying Goblin [Orc] (reprint)
Minion • Orc
Strength: 5
Vitality: 1
Site: 4
When you play this minion at an underground site, you may spot another [Orc] minion to add [2].
A U 141

[2] Standard of Mordor [Orc]
Possession • Hand Weapon
Strength: +1
Bearer must be an [Orc] minion. May be borne in addition to 1 other hand weapon.
Each time bearer wins a skirmish, you may reveal the Free Peoples player's adventure deck. If you reveal a battleground site in this way, you may discard Free Peoples condition or Free Peoples follower from play.
A U 142

(0) Watchers of Mordor [Orc]
Condition • Unbound Companion
Resistance: -2
To play, exert your [Orc] or tracker minion.
Limit 1 per bearer.
Each time the fellowship moves to a site in region 3, the Free Peoples player must reveal a Free Peoples event from his or her hand or add a burden.
A C 143


ROHAN – 20 (7/6/5/1/1)
[1]Aldor, Brave Defender [Rohan]
Companion • Man
Strength: 3
Vitality: 3
Resistance: 6
Villager.
While the fellowship is at a dwelling site and you can spot of your 2 knight cards, Aldor is an archer.
A U 144

[2]Ceorl, Rohirrim Vanguard [Rohan]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 6
Ranger.
Response: If the fellowship is at a site with Shadow number 2 or more and a Shadow player plays a minion, exert Ceorl and add [1] to exert that minion.
A U 145

[2] Courageous Charge [Rohan]
Event • Skirmish
Tale.
Make your knight companion strength +3 (or +5 if the fellowship's current site is a plains site).
A C 146

[1] Déor, Courageous Villager [Rohan]
Follower • Man
Villager. Aid – exert your companion.
To play, spot your [Rohan] card.
Each time the fellowship moves and Déor is borne by a companion, you may exert a minion (or wound a minion if the fellowship is moving from a battleground site).
A C 147

[3]Éomer, Knight of the Riddermark [Rohan]
Companion • Man
Strength: 7
Vitality: 3
Resistance: 6
Knight.
While you can spot a knight card, Éomer's twilight cost is -1.
While the fellowship is at a plains site, Éomer is strength +1 and an archer.
A S 148

[3]Éomer, Rohirrim Outcast [Rohan]
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Ranger.
If the fellowship has moved more than once this turn, Éomer is defender +1.
A C 149

[2]Éowyn, Guardian of Edoras [Rohan]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Valiant.
While Éowyn bears a follower, each other companion is strength +1.
While the fellowship is at a dwelling site, each other companion is resistance +1.
A R 150

[2]Éowyn, Eager Warrior [Rohan]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 7
Knight. Lookout – Maneuver. (You may play this companion any time you could play a maneuver event; if you do, discard it from play).
When you play Éowyn, you may replace the fellowship's current site with a plains site from your adventure deck.
A C 151

[2]Firefoot, Great Steed [Rohan]
Possession • Mount
Bearer must be a [Rohan] Man.
If bearer is Éomer, the move limit is +1.
At the start of each skirmish involving bearer you may reveal a site at random from each player's adventure deck; for each plains or battleground site revealed, you may wound a minion skirmishing bearer.
A R+ 152

[3] Glory of Rohan [Rohan]
Event • Maneuver
To play, exert your [Rohan] or valiant companion.
Pursuit – Make your companion strength +3 and damage +1 for each time the fellowship has moved this turn.
A R 153

[1] Hard Pressed [Rohan]
Event • Regroup
Exert 2 of your [Rohan] companions to make the move limit for this turn +1. You may not play events until the end of the turn.
A U 154

[1]Hlafwine, Citizen of Edoras [Rohan]
Follower • Man
Resistance: +1
Villager. Aid – [2].
To play, spot a dwelling site on the adventure path.
Pursuit – When Hlafwine is transferred to a [Rohan] companion, heal that companion for each time the fellowship has moved that turn.
A U 155

(0)Indomitable Courage [Rohan]
Condition • Support Area
To play, exert your [Rohan] companion.
Each time your valiant companion is about to take a wound, prevent that wound.
At the start of the regroup phase, place a companion in the dead pile and discard this condition.
A R 156

[2] Ride To Ruin! [Rohan]
Condition • Site
Tale. Lookout – Regroup: (You may play this condition any time you could play a regroup event; if you do, discard it from play).
To play, spot your [Rohan] companion.
When the fellowship moves from this site, discard this condition.
When this condition is discarded from play, each player must place 2 cards from his or her hand beneath his or her draw deck.
A U 157

[1] Rohirrim Spear [Rohan]
Possession • Hand Weapon
Strength: +2
Bearer must be a [Rohan] Man.
While the fellowship is at a battleground site or bearer is a knight, bearer is damage +1.
A C 158

[2] Swift Steed [Rohan] (reprint)
Possession • Mount
Bearer must be a [Rohan] Man.
While the fellowship is at a plains site, bearer takes no more than 1 wound during each skirmish.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
A C 159

[3]Théoden, Feared King [Rohan]
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight. Valiant.
To play, spot a [Rohan] card.
Each time Théoden wins a skirmish, you may choose a Shadow player who must place 1 card at random from his or her hand beneath his or her draw deck.
While a Shadow player has no cards in hand, that player may not assign his or her minions to skirmishes.
‘"A king will have his way in his own hall..."'
A R 160

[1]Weland, Master Smith [Rohan]
Follower • Man
Villager. Aid – exert your companion.
Each time Weland is transferred to a valiant companion, you may play a possession (that companion could bear) from your draw deck on that companion. If you do, shuffle your draw deck.
A R 161

[2] Young Conscript [Rohan]
Companion • Man
Strength: 5
Vitality: 3
Resistance: 5
Villager.
While the fellowship is at a battleground site, this companion is strength +1 and a knight.
A C 162

[3] Young Rider [Rohan]
Companion • Man
Strength: 6
Vitality: 3
Resistance: 5
Knight.
While the fellowship is at a plains site, this companion's twilight cost is -1.
When you play this companion, you may choose a Shadow player who must place 2 cards at random from his or her hand beneath his or her draw deck.
A U 163


SAURON – 2 (0/0/1/1)
[3]Sauron's Taskmaster [Sauron]
Follower • Man
Strength: +3
Aid — discard 2 cards from your hand.
When Sauron's Tasktmaster is transferred from your support area to a minion, reveal 3 sites at random from a player's adventure deck; discard the top X cards of that player's draw deck, where X is the total Shadow numbers of the revealed sites.
A R 164

[3]The Teeth of Mordor [Sauron]
Artifact • Support Area
Monument. (This card's game text is always active while its in play).
To play, spot your unique minion.
Each time a fellowship moves, you may stack a card from your discard pile here.
Each time you are about to draw a card, instead take a card stacked here into hand.
A R+ 165


SHIRE – 12 (5/4/3)
[2]Bilbo, Old Adventurer [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
Resistance: 8
Ring-bound. Valiant.
While there is a mountain site on the adventure path, Bilbo cannot take wounds (except during the archery phase).
Regroup: Add [X] and exert Bilbo X times to play the fellowship's next site, where X is the fellowship's current region number.
A R 166

[2]Bilbo's Party Tree [Shire]
Condition • Any site 1
Monument. (This card's game text is always active while it's in play).
To play, spot 2 [Shire] companions (or Bilbo).
This condition has the game text of this site.
A R 167

[1] Familiar Paths [Shire]
Event • Skirmish
Stealth.
Choose one: make a [Shire] companion strength +2; or, if the fellowship is at a dwelling site, cancel a skirmish involving a [Shire] companion.
A C 168

[2]Frodo, Hobbit of the Shire [Shire]
Companion • Hobbit
Strength: 3
Vitality: 4
(Resistance): 10
Ring-bound.
Each time the fellowship moves to a dwelling site, you may add a burden to remove [1].
A U 169

[1]The Gaffer, Wise Hobbit [Shire]
Follower • Hobbit
Villager. Aid — Add a burden.
Each time the fellowship moves, if bearer is a [Shire] companion, you may reveal a player's adventure deck; heal a companion for each dwelling site revealed.
A R 170

(0) Hobbit Ingenuity [Shire]
Condition • Support Area
Stealth.
Response: If a Shadow card is about to make you discard 1 or more cards from your hand or from the top of your draw deck, exert your [Shire] companion to prevent that and discard that Shadow card. Discard this condition
A U 171

(0) Improvised Weapon [Shire]
Possession • Hand Weapon
Strength: +1
Bearer must be a [Shire] companion.
While the fellowship is at a battleground site, at the start of each skirmish involving bearer, y