I built a morgul orc archery deck that's pretty terrible, but I'd like to tweak it some and see if I can get it to be half decent. I realize it won't ever be as good as most other shadow sides in movie block, but I'd like to get it to be as good as possible.
There are 3 cost 3 morc psuedo-archers. One makes the archery total +2 when you have initiative, one makes the archery total +2 when you can spot 3 threats, and one makes the archery total +2 when you can spot 3 burdens. Gothmog (who is really too expensive at 7) makes each morc an archer when you have initiative.
Streaming to the field makes it so the freeps player must have an extra card in hand for each morc on table to keep initiative.
The main problem is that half the time you end up with worthless cards in your hand. You often have the burden orc but not 3 burdens, the threat orc but not 3 threats, or the initiative orc but no initiative.
Sam, SoH and condition removal make it really tough to reliably have 3 burdens or initiative.
Here's the current list:
Morgul Ambusher x4
Morgul Lurker x4
Morgul Creeper x4
Gothmog, Morgul Commander x4
Streaming To The Field x4
Easterling Lieutenant x4 (cost 3 exert to add burden)
Captured by the Ring x4
Gollum, DaDFat One Wants ItThe free peoples is Gandalf Hobbits starting smeagol so you can burn smeagol with
Saved From The Fire to get
Fat One Wants it and Captured x2 to set up your threats ASAP. Basically any free peoples starting Gandalf and Smeagol and playing
Saved From The Fire would work. Because I'm using the
Saved From The Fire engine to set up I'd like to keep the deck as close to 30/30 as possible.
Thoughts?