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Author Topic: [Chameleon] 72 Hours (OOC)  (Read 13528 times)

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September 01, 2008, 10:15:23 PM
Reply #15

CarpeGuitarrem

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Re: [Chameleon] 72 Hours (OOC)
« Reply #15 on: September 01, 2008, 10:15:23 PM »
Quick update, I was away over the weekend, but I've got this down. It all looks good so far.

September 03, 2008, 10:55:25 AM
Reply #16

sickofpalantirs

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Re: [Chameleon] 72 Hours (OOC)
« Reply #16 on: September 03, 2008, 10:55:25 AM »
ok should we start it just to see how it works? and where is dain and FM?
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

September 03, 2008, 02:57:22 PM
Reply #17

FM

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Re: [Chameleon] 72 Hours (OOC)
« Reply #17 on: September 03, 2008, 02:57:22 PM »
What do you mean where am I?

September 03, 2008, 03:13:07 PM
Reply #18

Elf_Lvr

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Re: [Chameleon] 72 Hours (OOC)
« Reply #18 on: September 03, 2008, 03:13:07 PM »
He means THOU HATH BEEN CALLED!

Join the RPG, Felipe... join it.....
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

September 04, 2008, 09:06:52 AM
Reply #19

FM

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Re: [Chameleon] 72 Hours (OOC)
« Reply #19 on: September 04, 2008, 09:06:52 AM »
Sorry, no possible way. Haven't got the time to play it properly, and I'd rather not play than play poorly.

September 04, 2008, 10:18:21 AM
Reply #20

sickofpalantirs

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Re: [Chameleon] 72 Hours (OOC)
« Reply #20 on: September 04, 2008, 10:18:21 AM »
I'd rather your play poorly ;)
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com

September 05, 2008, 06:39:01 AM
Reply #21

FM

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Re: [Chameleon] 72 Hours (OOC)
« Reply #21 on: September 05, 2008, 06:39:01 AM »
I'm flattered, but I'll really have to pass. Perhaps I can join afterwards.

September 05, 2008, 09:40:28 AM
Reply #22

CarpeGuitarrem

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Re: [Chameleon] 72 Hours (OOC)
« Reply #22 on: September 05, 2008, 09:40:28 AM »
*gack*...okay, sorry, I'll be getting to this later tonight. Until then, think about one potential flaw and bonus your character might have, as well as a primary skill that they would have acquired during their training.

September 08, 2008, 01:48:16 PM
Reply #23

AgentDrake

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Re: [Chameleon] 72 Hours (OOC)
« Reply #23 on: September 08, 2008, 01:48:16 PM »
You want that we should post that, or PM you?
Forget it. I'm not arguing with the computer anymore to try to get the sig I want....

September 09, 2008, 10:06:20 PM
Reply #24

CarpeGuitarrem

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Re: [Chameleon] 72 Hours (OOC)
« Reply #24 on: September 09, 2008, 10:06:20 PM »
I want that you should post it, I'd say. Shiny?