Well, ok, time to start this, then. So, this is gonna be a DC set based on another fantasy trylogy, this being Philip Pullman's "His Dark Materials", so it'll follow basically the same path as LotR did, with a 3-set block for each book.
The first block will be based on The Golden Compass (which can be seen on DVD if you guys are too lazy to read the book, althogh it'll certainly be lacking some stuff I might use

), and as such, we will have the following cultures (the set might be a little culture-heavy, but you'll understand why in a few moments):
Witch
Panserbjorne (the Armored Bears)
Tartars
Skraelings
Muscovites
Gyptians
Daemons
Now, most ot these cultures WILL persist as new ones get added, so that's why it might get a little culture-heavy. However, I'm gonna take a different approach for the set.
For instance, Daemons is the culture of human beings in Lyra Belacqua's world (I'll add a small background later), which have their soul out of their body, in the shape of an animal. However, they are still human beings, so stuff that can be used by a human could most definitely be used by others, so expect a lot of stuff (specially possessions) to not be culture-enforced, as to get more realistic. Also, "rainbow" decks will be fairly common and easy to pull off, so as to not cripple a culture or force it to have a very small number of cards but having to make them too powerful to hold a strategy together.
Another different thing about the set is going to be "Ring-bearers". I won't have such thing as a The One Ring, what we will have is an unloaded keyword that will identify the "Ring-bearer" (more on this later). Each "ring-bearer", on a given game, will be symbolized to be going on a personal quest, and that's what it's gonna drive them to site 9, not destroying a Ring, but geting to the end of their quest. Resistance will be used instead of signets, and it'll NOT have a collective use, resistance will be tied to that character only, and will depict their willpower to go on and finish the quest (each character will be on their own quest, with the "bearer" being identified for game purposes only), and as such, burdens will be used, although they might be used on ALL characters (not settled yet).
Yet another innovative thing is going to be a new type of card, the Daemons. I'm not gonna get to them just yet, suffice to say they will be present in the set for now, as a entirely new card type.
The last innovative design issue will be this: in Pullman's book "good" and "evil" are not SET like in Tolkien's book, so we have good people and bad people all over. Due to this every culture will have the potential to spawn both companions AND minions and, yes, you guessed it, possessions, conditions, events and other stuff without enforcement by type (meaning: bearer must be a Daemon COMPANION) WILL be able to be played both ways, making for a far more interactive way of deck-designing.
Sites will follow Shadow-block rules.
I'll get back later to post the culture tokens that will be used, as well as a small background and a few other basic rules.