Wingfoot... Hobbits... how about running Hobbits?

Lots of room for variation, but here's one that's hopefully halfway decent.
30 cards.
Sam, Bearer of Great Need w/
The One Ring, The Great Ring1
Bilbo, Melancholy Hobbit (starting)
1
Fredegar Bolger, Fatty (starting)
1
Pippin, Wearer of Black and Silver (starting)
1
Aragorn, Wingfoot (pull with
The Prancing Pony)
1
Farmer Maggot, Hobbit of the Marish1
Frodo, Frenzied Fighter1
Merry, Swordthain1
Tolman Cotton, Farmer of Bywater3
Bounder2
Filibert Bolger, Wily Rascal1
Daddy Twofoot, Next-door Neighbor1
Radagast, Tender of Beasts1
Robin Smallburrow, Shirriff Cock-Robin1
The Gaffer, Master Gardener1
Uruviel, Woodland Maid2
Birthday Present4
Home and Hearth1
Prized Lagan1
There and Back Again4
No VisitorsAdditions/substitutions:
At its most basic: cancel/survive skirmishes, discard minions in regroup.
No Visitors cancels skirmishes by transferring the relevant follower (not necessarily a Hobbit) to the support area. It can be retrieved by Bilbo,
Daddy Twofoot, and
Birthday Present.
Filibert Bolger cancels fierce skirmishes by exerting the skirmishing Hobbit twice (easy for the bouncing Merry and Pippin).
Prized Lagan makes minions lose fierce by adding threats.
Bearer of Great Need discards minions in the regroup phase by transferring his followers to the support area. Once high-vitality or wound-resistant minions are knocked out,
Wingfoot cleans up the rest through direct wounding.
Burden removal is done with
Home and Hearth. Counting allies there's a total of 9 Hobbits who can contribute, including 2 who can be replayed as needed. Hobbits also boost Sam's resistance (up to 17, although companions are expected to die off), and the followers can be transferred to him as a last-ditch effort at the final site (up to net +4). Only two of the five followers add burdens, so that should help keep burdens down.
For Ring-bearer protection,
Frenzied Fighter can cancel his own skirmish, and then indirectly cancel the Ring-bearer's as well (or sacrifice himself).
The Great Ring (especially in combination with
Bounder) makes Sam more difficult to overwhelm. A timely use of
There and Back Again can keep Hobbits alive just a bit longer.
Weaknesses include
Bree Streets,
Cavern Entrance, and of course bad draws. For the most fun, double move even when you're not really supposed to.

Hope that helped a bit, and feel free to tear it apart!