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Author Topic: Wounding in the Shire Countryside/ Unfair Corsairs  (Read 4035 times)

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March 12, 2011, 08:06:06 PM
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Gerontius

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Wounding in the Shire Countryside/ Unfair Corsairs
« on: March 12, 2011, 08:06:06 PM »


RB- Frodo, Courteous Halfling w/ ATAR

Freeps:
Merry, Noble Warrior (Starting)
Eowyn, Lady of Ithilien (Starting)
Rohirrim Guard x3
Theoden, Leader of Spears x2
Eomer, Third Marshal of the Riddermark x2
Merry's Sword x2
Escape x2
Rider's Mount x2
Brego
Firefoot, Eomer's Steed
Eowyn's Sword, Dernhelm's Blade
Leowyn x2
Unheeded x4
A Light in His Mind x2
Birthday Present x2
The Shire Countryside x4

Shadow:
Castamir of Umbar x4
Corsair Marauder x4
Corsair Brute x2
Corsair Plunderer x4
Corsair Ruffian x3
Wind That Sped Ships x3
Ships of Great Draught x2
Black Sails of Umbar x4
Corsair War Galley x3
Under Foot x2
Orc Inquisitor x3


The idea with the freeps is to kill with Unheeded, then heal with A Light in his Mind + Shire Countryside. You can even make use of several loops. For example if you have five cards in hand, two of which are Unheeded, you can discard them both with Leowyn, losing initiative removing a burden and healing up to five times, then take both Unheeded back into hand with Birthday Present, regaining initiative. So... one burden for five heals. Also fairly unique to this deck is that Merry is potentially your best fighter, not someone like Swordthain who can die to a well timed Gorgoroth Assassin. The shadow is designed to be able to be discarded by the free peoples side and yet still recover. Just play the ships, take your opponents weapons away and try to keep them from moving on too often. Save all four Black Sails for site nine at which point you can swarm, using Under Foot to draw cards. Orc Inquisitor is in there just to make things a bit less predictable; he lets you interfere with your opponent's plans and possibly delay Derufin.

March 13, 2011, 04:03:38 AM
Reply #1

legolas3333

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Re: Wounding in the Shire Countryside/ Unfair Corsairs
« Reply #1 on: March 13, 2011, 04:03:38 AM »
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