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Author Topic: V1: Goblin Archer  (Read 15866 times)

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March 29, 2011, 01:14:40 PM
Reply #30

FM

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Re: V1: Goblin Archer
« Reply #30 on: March 29, 2011, 01:14:40 PM »
as it stands FM, your card is going to be splashed into EVERY archery deck imaginable. just to make sure your opponent doesn't abuse those burdens. you at least need to make it spot ANOTHER moria archer. self spotting makes it too versatile.

thats my thoughts.

Yes, that was a mistake, it was supposed to read like that. I'm changing it.

March 30, 2011, 10:34:24 PM
Reply #31

Tbiesty

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Re: V1: Goblin Archer
« Reply #31 on: March 30, 2011, 10:34:24 PM »
Since it was requested to give a few reasonings behind a suggested card, here you go:

[5] Goblin Archer [Moria]
Minion • Orc
Strength: 4
Vitality: 3
Site: 4
Archer.
While you can spot another [Moria] archer,
no player may use archery special abilities.
Response: If a Hobbit takes a wound during the
archery phase, exert this minion twice to add a burden
(or 2 burdens if the fellowship is at an underground site).


I think this one is a perfect fit for Moria and well-balanced for its twilight cost of 5.

1)  It's a nod to the original Goblin Archer, but with a more useful means of protection from fellowship archery (i.e. protection from directed archery).
2)  It enables the wounds from Moria archery to be more effective, by forcing the Free People's player to risk enabling Moria corruption if wounds are just soaked up by the hobbits.
« Last Edit: March 31, 2011, 07:35:52 AM by Tbiesty »

March 31, 2011, 12:25:31 AM
Reply #32

Hobbiton Lad

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Re: V1: Goblin Archer
« Reply #32 on: March 31, 2011, 12:25:31 AM »
What about a card that punishes you for using Frodo to soak up all your archery wounds? And maybe has some sort of counter-attack toward directed archery?

[5] Goblin Archer [Moria]
Minion • Orc
Strength: 4
Vitality: 3
Site: 4
Archer.
While you can spot a [Moria] archer, this minion's twilight cost is -1 for each wound on the Ring-bearer.
Response: If the Free People's player uses an archery special ability, exert Goblin Archer twice and spot another [Moria] archer to wound a companion (except the Ring-bearer).

April 01, 2011, 01:54:09 AM
Reply #33

Elessar's Socks

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Re: V1: Goblin Archer
« Reply #33 on: April 01, 2011, 01:54:09 AM »
IMO some of these ideas make the Goblin Archer too powerful, given his non-uniqueness, the ease of recursion, and the twilight generation in the Moria culture. For example, if Brown Lands is a kill site, just imagine walking into four of those at once. Also, 6 twilight for 2 archery is the Moria Archer Troop level, and I don't think that should be overshadowed too easily.

A powerful effect that might not kick in until the late game also comes at minimal cost to Moria. Discard him with They Are Coming, and then forget about him until the moment he's needed. Not much dedication in comparison to something like Southron Archer, who might need the help of Dwarf of Erebor to pull it off.

I like the response ability on this one:

[5] Goblin Archer [Moria]
Minion • Orc
Strength: 4
Vitality: 3
Site: 4
Archer.
While you can spot another [Moria] archer,
no player may use archery special abilities.
Response: If a Hobbit takes a wound during the
archery phase, exert this minion twice to add a burden
(or 2 burdens if the fellowship is at an underground site).
My thinking is that it punishes the bouncing Hobbits without being a narrow counter to them, while also being fair to an almost-destroyed fellowship. If the Ring-bearer is forced to use the Ring to convert wounds to burdens, the ability here won't double dip on that, or simply end the game. It seems too good against a Hobbit deck, though.

Stopping archery special abilities might also be too good for Moria archery, given that it can produce a swarm as well.

April 01, 2011, 06:50:31 AM
Reply #34

Tbiesty

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Re: V1: Goblin Archer
« Reply #34 on: April 01, 2011, 06:50:31 AM »
I like the response ability on this one:

[5] Goblin Archer [Moria]
Minion • Orc
Strength: 4
Vitality: 3
Site: 4
Archer.
While you can spot another [Moria] archer,
no player may use archery special abilities.
Response: If a Hobbit takes a wound during the
archery phase, exert this minion twice to add a burden
(or 2 burdens if the fellowship is at an underground site).
My thinking is that it punishes the bouncing Hobbits without being a narrow counter to them, while also being fair to an almost-destroyed fellowship. If the Ring-bearer is forced to use the Ring to convert wounds to burdens, the ability here won't double dip on that, or simply end the game. It seems too good against a Hobbit deck, though.

Stopping archery special abilities might also be too good for Moria archery, given that it can produce a swarm as well.

If there is worry about aiding swarm too much, how about this for a tweak:

[5] Goblin Archer [Moria]
Minion • Orc
Strength: 4
Vitality: 3
Site: 4
Archer.
To play, spot a [Moria] archer.
While you cannot spot more minions than companions,
no player may use archery special abilities.
Response: If a Hobbit takes a wound during the
archery phase, exert this minion twice to add a burden
(or 2 burdens if the fellowship is at an underground site).

April 05, 2011, 01:59:40 PM
Reply #35

Tbiesty

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Re: V1: Goblin Archer
« Reply #35 on: April 05, 2011, 01:59:40 PM »
I'm pretty satisfied with what we have here.  What do you say we open up a discussion for the next card?

April 05, 2011, 05:38:32 PM
Reply #36

Hobbiton Lad

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Re: V1: Goblin Archer
« Reply #36 on: April 05, 2011, 05:38:32 PM »
I'm pretty satisfied with what we have here.  What do you say we open up a discussion for the next card?

Sounds great to me.

April 08, 2011, 09:26:54 AM
Reply #37

Thranduil

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Re: V1: Goblin Archer
« Reply #37 on: April 08, 2011, 09:26:54 AM »
Topic split!