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Author Topic: Halo TCG - Halo - The Covenant (9/22: Not your everyday pack of Jackals)  (Read 45024 times)

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September 18, 2008, 07:47:23 AM
Reply #75

DáinIronfoot

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Re: Halo TCG - Halo - The Covenant (9/18: A Prophet-Blessed Assassin)
« Reply #75 on: September 18, 2008, 07:47:23 AM »
...just kidding! I don't feel like making poor lem0n's head explode. Today, at least. :roll:

Here's the sword. :twisted: Hope it proves to be worth the wait.

[2] Plasma Sword [Covenant]
Possession • Hand Weapon
Strength +3
To play, remove a threat. Bearer must be an Elite minion.
Bearer is damage +2.
Bearer must take all sniping wounds (if able to take sniping wounds).
« Last Edit: September 18, 2008, 11:04:37 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 18, 2008, 10:44:36 AM
Reply #76

sickofpalantirs

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Re: Halo TCG - Halo - The Covenant (9/18: A Prophet-Blessed Assassin)
« Reply #76 on: September 18, 2008, 10:44:36 AM »
maybe +2 while skirmishing a spartan 2...wow dain, when I saw that first thing I was like...the dwarfen b*stard  :evil:
than I was like coolio! \:D/


anyway the swords should be ok, maybe only add damage +1...sooo hypothetically if I tossed it on a 2 vitality minion, and there wqas 4 archery, would just the minion die?

I don't quite get the rules implications of that.
« Last Edit: September 18, 2008, 10:57:59 AM by DáinIronfoot »
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September 18, 2008, 11:04:05 AM
Reply #77

DáinIronfoot

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Re: Halo TCG - Halo - The Covenant (9/18: A Prophet-Blessed Assassin)
« Reply #77 on: September 18, 2008, 11:04:05 AM »
Yeah, the sniping thing is the only real drawback and helps (in my mind) offset the crazy damage +2.

Think about it. If playing one of the Halo games (especially Combat Evolved), even with a Hunter or a couple Banshees around, if there was an Elite with a sword on the battlefield, where would you direct your fire first? I, for one, am making sure to take that sword-toting guy down FIRST before he charges close enough to stick it up my rear. I bet 99% of players would say the same.

So that translates into the card version basically absorbing any sniping fire first, and THEN, if its bearer survives, that Elite closing the final distance to its target and slashing away. In a sniping-heavy deck (which likely wouldn't be nearly as common in Halo TCG as it is in LOTR TCG with all its Elven Bows and such), this sword is all but useless unless you have a way to prevent sniping fire on bearer (Isna ‘Nosolee, anyone? :twisted:). In most situations, the sniping penalty shouldn't be a big issue.

Isna brings up something I hadn't fully thought through, though...what if bearer CAN'T take sniping wounds? I don't want that to inadvertently turn into a negator of ALL sniping fire! #-o I added a little clause to the card that should fix that. :up:

Anyway, how is Zuka, SoP?
« Last Edit: September 18, 2008, 11:06:51 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 18, 2008, 01:31:46 PM
Reply #78

Elf_Lvr

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Re: Halo TCG - Halo - The Covenant (9/18: A Prophet-Blessed Assassin)
« Reply #78 on: September 18, 2008, 01:31:46 PM »
Looks pretty awesome, Dain! :up:

EDIT: Wait, what would happen if you had two guys out both bearing these? Since they each have to take all wounds... um...
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

September 19, 2008, 02:12:37 AM
Reply #79

lem0nhead

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Re: Halo TCG - Halo - The Covenant (9/18: A Prophet-Blessed Assassin)
« Reply #79 on: September 19, 2008, 02:12:37 AM »

[5]Zuka ‘Zamamee, Prophet-Blessed Assassin [Covenant]
Minion • Elite
Strength: 9
Vitality: 3
Site: 4
Star: Gold
SpecOps. Ambush [1]. Damage +1. Fierce. Hunter 1.
Yayap is strength +1.
While skirmishing a Spartan II, Zuka ‘Zamamee is strength +1.
While at a battleground, Zuka ‘Zamamee is strength +1.
"‘Once I receive authorization, you and I will find this human. Then, we will kill him.'"

Think he would be ok at four, hes very similar to ugluk uf in balance and he cost 4. Dont think he needs ambush though. Hes cool.

Changed my mind about the hand weapon. Check back in for that tomorrow.

...just kidding! I don't feel like making poor lem0n's head explode. Today, at least. :roll:

I love the "today" bit, dont you even think about it! Youve done it often enough before between you and Thran. Its like Humpty Dumpty; pieces everywhere! And it hurts so much.

Here's the sword. :twisted: Hope it proves to be worth the wait.

[2] Plasma Sword [Covenant]
Possession • Hand Weapon
Strength +3
To play, remove a threat. Bearer must be an Elite minion.
Bearer is damage +2.
Bearer must take all sniping wounds (if able to take sniping wounds).

Sounds about right. I understand your point, the maniac guy with the lethal melee is gonna be your first target but this seems heck harsh. Really wish i could see these in play as only then could i truly judge balance.


EL makes a good point, i suppose you would assign them between the two, but you would need like a CRD clarification for it.

« Last Edit: September 19, 2008, 02:14:12 AM by lem0nhead »
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September 19, 2008, 06:38:21 AM
Reply #80

DáinIronfoot

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Re: Halo TCG - Halo - The Covenant (9/18: A Prophet-Blessed Assassin)
« Reply #80 on: September 19, 2008, 06:38:21 AM »
Quote from: Elf_Lvr
Quote from: DáinIronfoot
[2] Plasma Sword [Covenant]
Possession • Hand Weapon
Strength +3
To play, remove a threat. Bearer must be an Elite minion.
Bearer is damage +2.
Bearer must take all sniping wounds (if able to take sniping wounds).

EDIT: Wait, what would happen if you had two guys out both bearing these? Since they each have to take all wounds... um...

Quote from: lem0nhead
EL makes a good point, i suppose you would assign them between the two, but you would need like a CRD clarification for it.

Yes, that's what I think that would default to, so I guess getting two out really helps your chances of at least one surviving (or both if you can spread the wounds around enough). But yes, I suppose in real life, a CRD clarification would be in order. ;)

Thanks for the reviews, guys. :gp:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 19, 2008, 10:02:20 AM
Reply #81

Thranduil

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Re: Halo TCG - Halo - The Covenant (9/18: A Prophet-Blessed Assassin)
« Reply #81 on: September 19, 2008, 10:02:20 AM »
But having 1 person taking all the wounds is also a massive advantage. Against an archery-heavy deck, you just put it on someone you don't care about and therefore all your other minions must survive. It should be that the bearer has to to take any sniping wounds before others can, otherwise it's actually very OP.

Thranduil

September 19, 2008, 10:10:53 AM
Reply #82

DáinIronfoot

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Re: Halo TCG - Halo - The Covenant (9/18: A Prophet-Blessed Assassin)
« Reply #82 on: September 19, 2008, 10:10:53 AM »
Quote from: Thranduil
But having 1 person taking all the wounds is also a massive advantage. Against an archery-heavy deck, you just put it on someone you don't care about and therefore all your other minions must survive. It should be that the bearer has to to take any sniping wounds before others can, otherwise it's actually very OP.

It would seem to me that the "(if able to take sniping wounds)" would cover that. :-k

If not, what wording change(S) would you recommend?
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 19, 2008, 10:17:48 AM
Reply #83

Thranduil

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Re: Halo TCG - Halo - The Covenant (9/18: A Prophet-Blessed Assassin)
« Reply #83 on: September 19, 2008, 10:17:48 AM »
Quote from: Thranduil
But having 1 person taking all the wounds is also a massive advantage. Against an archery-heavy deck, you just put it on someone you don't care about and therefore all your other minions must survive. It should be that the bearer has to to take any sniping wounds before others can, otherwise it's actually very OP.

It would seem to me that the "(if able to take sniping wounds)" would cover that. :-k
Wa
What do you mean? It could be that I've completely missed something... :whistle:

Thranduil

September 19, 2008, 10:31:38 AM
Reply #84

DáinIronfoot

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Re: Halo TCG - Halo - The Covenant (9/18: A Blessed Assassin...and yes, a Sword)
« Reply #84 on: September 19, 2008, 10:31:38 AM »
The card once again, with the phrase in question in italics:

[2] Plasma Sword [Covenant]
Possession • Hand Weapon
Strength +3
To play, remove a threat. Bearer must be an Elite minion.
Bearer is damage +2.
Bearer must take all sniping wounds (if able to take sniping wounds).

I mainly added that to prevent minions that CAN'T take wounds during the sniping phase from becoming sniping-negators, but I would think it would also form a protective blanket from players saying that their now-dead minion with 2 vitality just absorbed 5 sniping wounds when he died. Nuh-uh. He can't take any more wounds once killed, so the remaining 3 have to go elsewhere.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 19, 2008, 04:57:54 PM
Reply #85

MR. Lurtzy

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Re: Halo TCG - Halo - The Covenant (9/18: A Blessed Assassin...and yes, a Sword)
« Reply #85 on: September 19, 2008, 04:57:54 PM »
You also could make the sword unique... but I guess it's fine either way. The drawback isn't that bad with the enduring guys. I really like Zuka, he really feels like the character from the book. :gp:

September 19, 2008, 06:26:59 PM
Reply #86

Elf_Lvr

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Re: Halo TCG - Halo - The Covenant (9/18: A Blessed Assassin...and yes, a Sword)
« Reply #86 on: September 19, 2008, 06:26:59 PM »
I mainly added that to prevent minions that CAN'T take wounds during the sniping phase from becoming sniping-negators, but I would think it would also form a protective blanket from players saying that their now-dead minion with 2 vitality just absorbed 5 sniping wounds when he died. Nuh-uh. He can't take any more wounds once killed, so the remaining 3 have to go elsewhere.

Makes sense, since archery wounds are taken one at a time, right?
Happy Hunting!
Remember Cobracards.com.
Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

September 19, 2008, 06:40:27 PM
Reply #87

Frodo58

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Re: Halo TCG - Halo - The Covenant (9/18: A Blessed Assassin...and yes, a Sword)
« Reply #87 on: September 19, 2008, 06:40:27 PM »
Hey Dain, nice to see our old Halo cards back into action!

September 20, 2008, 07:37:35 AM
Reply #88

AgentDrake

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Re: Halo TCG - Halo - The Covenant (9/18: A Blessed Assassin...and yes, a Sword)
« Reply #88 on: September 20, 2008, 07:37:35 AM »
He-HEY! Look who's here! Have a :gp: . Not that they're useful anymore! :P

Nice cards, BTW. I think the "if able to" clause should solve any balance problems with the sword being OP, though it's one of those things where theoretical balance could end up substantially different from actual practical balance. Not sure.
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September 20, 2008, 08:05:22 AM
Reply #89

DáinIronfoot

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Re: Halo TCG - Halo - The Covenant (9/18: A Blessed Assassin...and yes, a Sword)
« Reply #89 on: September 20, 2008, 08:05:22 AM »
Quote from: Frodo58
Hey Dain, nice to see our old Halo cards back into action!

Hey, you're back! Good to see you again, my friend! ;D How'd you find TLHH?
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".