Yeah, the sniping thing is the only real drawback and helps (in my mind) offset the crazy
damage +2.
Think about it. If playing one of the
Halo games (especially
Combat Evolved), even with a Hunter or a couple Banshees around, if there was an Elite with a sword on the battlefield, where would you direct your fire first?
I, for one, am making sure to take that sword-toting guy down FIRST before he charges close enough to stick it up my rear. I bet 99% of players would say the same.
So that translates into the card version basically absorbing any sniping fire first, and THEN, if its bearer survives, that Elite closing the final distance to its target and slashing away. In a sniping-heavy deck (which likely wouldn't be nearly as common in Halo TCG as it is in LOTR TCG with all its Elven Bows and such), this sword is all but useless unless you have a way to prevent sniping fire on bearer (Isna ‘Nosolee, anyone?

). In most situations, the sniping penalty shouldn't be a big issue.
Isna brings up something I hadn't fully thought through, though...what if bearer CAN'T take sniping wounds? I don't want that to inadvertently turn into a negator of ALL sniping fire!

I added a little clause to the card that should fix that.

Anyway, how is Zuka, SoP?