I never play
shotgun enquea to hope for a big fellowship, I play it when I have a deck that can get me 5 burdens fast so reguarless of the companion count I can get me some death. Enquea in my opinion is alot easier to counter either keep the fellowship 5 or fewer (if you go more then have protection and there is quite a bit of that reguardless of the culture you play) and/or introduce burden removal which isn't all that difficult either.
Namarie on the other hand kills any thing with a condition and its more difficult to counter cause they get first maneuver action hence trtashing a shadow condition that could take it out and its more difficult to play an event during shadow phase because you have to wait for what can possibly come and that can clog a hand. You have to either get setup or get lucky from your opponent to effectively use Enquea but
Namarie is a 1 card (next to no setup involved) deck killer.
What I don't understand is they let
Namarie hang around to keep people worried but they get rid of
Orkish Smith which is/was probably the best counter for it. Sure lets get rid of 1 of the only cards that can keep
Namarie at bay so it can be an even worse card to see played against you.
Complaining about this card or that card won't change crap anyway it's here it's not going to get errata now or ever or ever be x-listed or not, only thing we can do is hope our opponent plays the game for fun and tried to avoid the NPE crap. Again we always have the choice to say if you run this card or that card find another opponent cause I'm not looking forward to playing that cause its no fun.
Take my gold call me a noob for giving my 2 cents, its all good. SEARCH FEATURE FTW!!!!!!
NK