One of the reasons that Decipher screwed everything up by merging cultures together in the Shadows set is because they wanted to see players have a more diverse combination of cultures in their shadow sides, rather than the frequently homogenized one-culture shadows that exist. This was a rather stupid thing to do because it required the banning of old blocks and the reprinting of popular cards under the new cultures-- effectively breaking the game and forcing a lot of players to trash their shadow sides, in my opinion-- however I understand what they were trying to do.
One-culture shadows are really the only ones around because they're the only ones that work reliably. There are only a handful of cards that operate well with other shadow cultures. With that in mind, I think Decipher could have done a better job preserving the longevity of the game (and kept longtime players interested) by creating more collaborative cards instead of making whole new cultures.
So I decided to start making a list of cards that would allow players to begin constructing shadow sides with two or more cultures that would work well together, or one add-on culture that helps boost the main culture, much like the fellowship side. I only have a few right now but I'll add periodically. Let me know what you guys think of this idea.
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
Endless Horde of Uruk-hai
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
Event • Skirmish
Spot an Uruk-hai to make each minion strength +4 and lose all game text until the regroup phase. If any of your minions are roaming, the twilight cost of this event is +
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
.
"All Isengard is emptied."(Adjusted. Reduced initial twilight cost and strength boost is now +4 for every minion, which in my opinion can be pretty dangerous to a fellowship if you've got 3-4 decent minions in play as it greatly increases the chance of a companion being overwhelmed, especially with Nazgul minions. Wouldn't it be cool to see an Uruk-hai Nazgul beatdown?)
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
Forced Into Conflict
![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
Event • Maneuver
Spot a
![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
orc (or 5 companions) to make the Free Peoples player play a companion from their discard pile. That companion comes into play exhausted. The Free Peoples player may exert another companion to return the exhausted companion to their hand.
(Adjusted. The idea behind it now is to make the Freeps player add twilight and a vulnerable companion during the maneuver phase. This could work with a threat deck, because if you have enough minions out it would basically force the Freeps player to exert a companion rather than risk their exhausted companion dying in a skirmish and having threats dumped on their fellowship. Doing this repeatedly would also clog their hand.)
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
Temptation
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
Event • Assignment
When you play this event, you may spot a
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
or
![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
minion to add
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
. Spot 3 burdens and a companion to make that companion unable to be assigned to a skirmish until the regroup phase. A wizard may exert to prevent this.
"You cannot offer me this ring!"(Adjusted. Might be overpowered now.)
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
Answering the Call
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
Condition • Support Area
Each time you play a
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
,
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
, or
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
minion, add a
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
token here.
Shadow: Remove X
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
tokens from here to play a minion at twilight cost -X (limit
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
). Discard this condition.
(Adjusted. No longer unique.)
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
Surprised From Behind
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
Event • Skirmish
Exert a minion to play a minion from hand. Its twilight cost is -3. If that minion is a
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
, it is ambush
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
.
(Adjusted. I still think this is a good card to discourage double-moving without being overpowering, since the new minion isn't automatically fierce and can't be assigned to skirmish unless it's already fierce. However, play this with a
fierce minion like a
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
or even
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
and the freeps player suddenly has a new, potentially large, minion to deal with immediately and without warning. Even if it's not fierce, something like a large Uruk-hai or Dunland minion would make double-moving less appealing if they know they'll have to face it in the next skirmish phase plus whatever else survives the current skirmish phase PLUS whatever you play during your next Shadow. The
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
ambush thing is really just to add twilight for your next Shadow phase in case they move again.)
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
•It Calls To Them
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
Condition • Support Area
When you play this condition, you may spot a
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
minion to add
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
.
Response: each time a burden is added, you may exert a minion to add
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
. If you cannot spot a minion at the start of the regroup phase, discard this condition.
"Shire? Baggins? But that would lead them here!"(Adjusted. This would work in a burdening deck, especially one that requires events since it adds twilight for those things and frees up other twilight for minions. The minion spotting requirement keeps the condition from hanging around too long.)
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
• Gollum, Eats
Foul Things ![Gollum [Gollum]](https://lotrtcgdb.com/forums/Smileys/classic/gollum.png)
Minion
Strength: 4
Vitality: 4
Site: 3
Gollum may not be assigned to a skirmish until the regroup phase.
Regroup: exert a minion to make the Free Peoples player assign Gollum to a skirmish. Once that skirmish is resolved, resume the current phase.
Skirmish: exert a minion to make Gollum strength +2.
(Adjusted. Could be really nasty if you have 2-3 minions with higher vitality, because you can force the Freeps player to battle Gollum repeatedly in Regroup, or exhaust all your minions and just pump him really hard for one skirmish.)
Thoughts?