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Author Topic: 4th Wall Cards  (Read 18356 times)

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July 16, 2011, 10:26:39 PM
Reply #15

Stormcrow

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Re: 4th Wall Cards
« Reply #15 on: July 16, 2011, 10:26:39 PM »
Very nice! How many are you going to make?   =D>
« Last Edit: July 27, 2011, 01:25:18 PM by Stormcrow »

July 16, 2011, 10:57:22 PM
Reply #16

Not a Zombie

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Re: 4th Wall Cards
« Reply #16 on: July 16, 2011, 10:57:22 PM »
Those are great :D
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

July 16, 2011, 11:02:23 PM
Reply #17

Doom

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Re: 4th Wall Cards
« Reply #17 on: July 16, 2011, 11:02:23 PM »
It isn't a matter of "making" them, I already have them. I'm just fixing them up a bit and posting them, a bit at a time. Makes it more fun that way. :uh-huh:

July 20, 2011, 01:16:13 PM
Reply #18

Doom

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Re: 4th Wall Cards
« Reply #18 on: July 20, 2011, 01:16:13 PM »
Batch 4: I made these for pure fun, as well as to counter the brokeness of IB decks. They also tie in with some of the earlier cards I made.

[2] Griefer [all shadow cultures]
Minion • Noob
Strength: 4
Vitality: 2
Site Number: 4
Persistant (This minion may not take wounds or be discarded during the maneuver phase).
Fierce
When you play this minion, the fellowship must exert a companion.
Maneuver: Exert this minion to make the free people's player exert a companion.
Assignment: If the fellowship assigns this minion to a skirmish, exert a companion.
"l0l n00b!"

[3] Spammer [all shadow cultures]
Minion • Noob
Strength: 5
Vitality: 2
Site Number: 4
Persistant (This minion may not take wounds or be discarded during the maneuver phase).
Fierce
When you play Spammer, you may play another Spammer of a different culture from your draw deck.
Assignment: Exert this minion to assign him to an unbound companion. That companion may exert to prevent this.
"hjklfslkdjafaaslfdkj;asldkkkkkkkkk"

[4]Haxor [all shadow cultures]
Minion • Noob
Strength: 1
Vitality: 1
Site Number: 5
To play, spot two Noobs.
At the start of the maneuver phase, the free people's player must wound a companion.
At the start of the assignment phase, the free people's player must exert a companion.
At the start of the skirmish phase, the free people's player must add two threats or discard two cards from hand.
"01001101010110"

[5] •Cheater [all shadow cultures]
Minion • Noob
Strength: 6
Vitality: 3
Site Number: 4
To play, spot a Noob.
Persistant (This minion may not take wounds or be discarded during the maneuver phase).
When you play this minion, you may remove a burden to take any card from your draw deck into hand.
Maneuver: Exert Cheater twice to add a threat for each burden.
"Pwnt!"

[6] •Disturber of the Peace [all shadow cultures]
Minion • Noob
Strength (if any): 8
Vitality (if any): 3
Site Number: 4
Persistant (This minion may not take wounds or be discarded during the maneuver phase).
When you play this minion, exert a companion.
Maneuver: Exert this minion twice to add a threat for each companion over 4.
Response: If a companion loses a skirmish involving this minion, you may remove a threat to add a burden.
"Second only to NB."

[1] Trolled[all shadow cultures]
Event • Response
If a Noob wins a skirmish, heal a minion.

[1] Spammed [all shadow cultures]
Event • Response
If a Noob loses a skirmish, remove a threat to heal a minion.

[3] Empty Threats [all shadow cultures]
Condition
Shadow: Remove X burdens to add [X].
Maneuver: Remove X threats to add [X].
Skirmish: Exert a Noob twice to make him strength +X, where X is the amount of twilight in the twilight pool.
If a Noob loses a skirmish, discard this condition.

[8]NBarden, King of Spammers [Men]
Minion • Evil Genius Noob
Strength: 10
Vitality: 3
Site Number: 5
Persistant (This minion may not take wounds or be discarded during the maneuver phase).
Fierce
To play, spot two Noobs.
Maneuver: Exert NBarden to make the free peoples player exert a companion.
Assignment: Exert NBarden twice to assign him to an unbound companion.
Response: Each time NBarden wins a skirmish, you may remove a threat to add a burden.
"I'm in ur house eating ur food."

[3]SomeRandomDude, Reformed [Gondor]
Companion • Law-Abiding Citizen (for now)
Strength: 6
Vitality: 3
Resistance: 6
While you can spot a Noob, SomeRandomDude is strength +4 and Damage +1.
NBarden is strength +5.
Maneuver: Exert SomeRandomDude twice and spot a minion. That minion may not use special abilites till the regroup phase.
Skirmish: Exert SomeRandomDude to wound a minion.
"I will get you all...some day"

July 20, 2011, 08:40:18 PM
Reply #19

Stormcrow

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Re: 4th Wall Cards
« Reply #19 on: July 20, 2011, 08:40:18 PM »
Hahaha!  :lol:  :gp: for you.

« Last Edit: July 28, 2011, 01:46:56 PM by Stormcrow »

July 21, 2011, 12:09:59 AM
Reply #20

Yanko Markovic

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Re: 4th Wall Cards
« Reply #20 on: July 21, 2011, 12:09:59 AM »
I think I'm in love with the Minion-Noob type...
"To ask if Orcs "are" Communists is to me as sensible as asking if Communists are Orcs." - JRR Tolkien, regarding his "allegory".

July 27, 2011, 06:49:39 AM
Reply #21

Doom

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Re: 4th Wall Cards
« Reply #21 on: July 27, 2011, 06:49:39 AM »
Sites:

[1] The Matrix
Site
At the start of the shadow phase, the first shadow player may play a minion from his draw deck.
At this site, all players play with their hands revealed.
"Follow the white rabbit..."

[5] Jail
Site
During this turn, Minions may not be played.
The move limit is -1 for this turn.
"Do not pass go, do not collect $200."

[4] Chocolate Factory
Site
Each Hobbit is strength +2.
At the start of the Maneuver phase, the first shadow player may spot 2 hobbits and remove [3] to make the move limit -1.
"*Snore*"

[3] Traffic
Site
Pause the game for 30 minutes. If any opponent uses the restroom, the Free People's player wins the game.
"Are we there yet???"

[5] McDonalds
Site
If a player wins the game at this site, he may choose an opponent. That opponent must buy him a Big Mac.
"I'm Lovin' It!"

[2] Garbage Dump
Site
If the fellowship moves to this site in region 3, each player must discard his draw deck.

[4]Kralik, The Sixth Istar [Gandalf]
Companion • Wizard Mod
Strength: 7
Vitality: 4
Resistance: 7
Each time you play a spell, you may draw a card.
Each time the fellowship moves, exert a [Gandalf] companion or add a threat.
Skirmish: Discard a spell, spot Gandalf and add a threat to make Kralik strength +2 and damage +1.
"What hath God wrought?"
--> This isn't my best card. Thoughts on improving it?
« Last Edit: July 27, 2011, 12:51:27 PM by Doom »

July 27, 2011, 06:54:29 AM
Reply #22

leokula

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Re: 4th Wall Cards
« Reply #22 on: July 27, 2011, 06:54:29 AM »
Hey I have another site:

[1] TLHH's Chamber of Marzabul
Site
Shadow or Fellowship: Play a DC you made that won a contest. That card is twilight cost -2.

July 27, 2011, 07:23:44 AM
Reply #23

Stormcrow

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Re: 4th Wall Cards
« Reply #23 on: July 27, 2011, 07:23:44 AM »
 McDonalds is the best.  :P
« Last Edit: July 28, 2011, 01:47:31 PM by Stormcrow »

July 27, 2011, 08:14:06 AM
Reply #24

macheteman

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Re: 4th Wall Cards
« Reply #24 on: July 27, 2011, 08:14:06 AM »
i believe the lore for mcdonald's should read: "I'm Lovin' It"

July 27, 2011, 10:55:15 AM
Reply #25

SomeRandomDude

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Re: 4th Wall Cards
« Reply #25 on: July 27, 2011, 10:55:15 AM »
I love me. ;)
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan

July 27, 2011, 12:50:14 PM
Reply #26

Doom

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Re: 4th Wall Cards
« Reply #26 on: July 27, 2011, 12:50:14 PM »
Ah. Thanks MM.

July 27, 2011, 01:09:27 PM
Reply #27

Doom

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Re: 4th Wall Cards
« Reply #27 on: July 27, 2011, 01:09:27 PM »
Per your inadvertent request, Take 2.

[6]WTK, Search Noob [Sauron]
Minion • Noob
Strength: 8
Vitality: 3
Site Number: 5
Persistent. Hunter 1. Search.
Each character without the search keyword is strength -2.
Each character bearing the search keyword is strength +2.
Regroup: Discard WTK to exert a companion without the search keyword twice.
"I'm surprised I didn't end up being Sauron..."

July 27, 2011, 01:59:48 PM
Reply #28

Stormcrow

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Re: 4th Wall Cards
« Reply #28 on: July 27, 2011, 01:59:48 PM »
WTK's great!  :up:
Here's a few I made:

[370] • Dain's Gold [Dwarven]
Possession  • Gold
Gold +370 Bearer must be an Administrator. Each time bearer wins a skirmish he gets Gold +1.
"...Dain dealt his treasure well."

[197] •Ket's Gold [Shire]
Possession • Gold
Gold +197 Bearer must be a character with the Search keyword. Each time a character without the Search keyward exerts, bearer gets Gold +1.
"I think I win."

[117] •TheJord's Gold [Gondor]
Possession  • Gold
Gold +117 Bearer must be an Administrator. Each time bearer answers a question, he gets Gold +1.
"High King of Rules."

[67] • Doom's Gold [Gandalf]
Possession  • Gold
Gold +67 Bearer must be a 4th Wall companion. Each time someone laughs, bearer gets Gold +1
"LOL!"

Hope you don't mind me posting these.
« Last Edit: July 27, 2011, 03:23:29 PM by Stormcrow »

July 27, 2011, 08:14:35 PM
Reply #29

Gerontius

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Re: 4th Wall Cards
« Reply #29 on: July 27, 2011, 08:14:35 PM »
cant forget this:

[5] Bork Bork Bork [Gandalf]
Event-Fellowship
To play, spot Kralik. Until the end of the day, all characters except for Kralik are strength -10 and may not use special abilities.
"Changee eet backk! Plyeez!"