First of all, this is my first post here, so let me say - Hello everyone!
Now to the point, I've recently rekindled my interest in LotR and I wanted to play it online using the old Decipher game they had, but to my disappointment it was discontinued. I know there is Apprentice, as well as GCCG, but I decided to start writing my own server/client to play LotR, which will take care of all the rules, triggers, etc. So it will play a bit like the old Decipher (Worlds Apart) LotRO client.
I'm a seasoned programmer (over 10 years of experience) and I've written the first client for playing L5R card game online (Gempukku), so I should be capable to write the server and client side alone. The only help I would probably need is the User Interface design and usability, as I'm terrible when it comes to these two things, and I know that these are crucial to make any "product" successful.
I've tried to find a screenshot of the gameplay from the Worlds Apart LotRO client, to see how I can plan out the game zones (free people characters/support cards, shadow, adventure path, etc) but I was not able to find any on the internet.
To make the game most widely accessible, I've decided to make it playable via browser with (D)HTML only. It should be playable on all modern browsers (AJAX support required), even including some phones, tablets - no downloads or installing required (cool right?).
For now I'll be using the images from the lotrtcgwiki.com, I hope the owner will not be mad and will allow me to use the links to images in the final game as well.
The server part for playing will be open source, all the rest, like collectible aspect, tournaments and leagues, due to security issues, probably closed source code). It will be totally free to play, though I might be accepting donations if anyone is willing to make any to help me with hosting.
Plans:
- start off with just allowing to play a game of LotRO (rules checking, all triggers, etc) one-on-one with a deck build from any cards you wish,
- implement all the expansions cards available, one set at a time (expansions will probably take around a week each to implement and test),
- introduce leagues and/or collectible aspect (like GCCG) and maybe tournaments if there will be enough interest.
Ok, now for the things I'd like to hear about from you:
1. Do you think there will be enough interest, to invest time in implementing it (it's not so great effort and I need a pet project anyway)?
2. What order should I implement the expansions in? I assume going from FotR onward is not a good idea, since probably most people play Standard, so starting with whatever first expansion in Standard is, makes more sense to me.
3. I'll need like 1-2 people who might help me out with alpha-testing it, so if someone is willing to help me out, just send a PM or post here. The requirements are: having some time in the evenings (Europe time zone, I'm in Ireland - GMT), having a stable internet connection and Chrome internet browser, since that's the browser I will be testing with in alpha, but all browsers should be supported later, having MSN account - so we could communicate, until I get a chat into the game (not priority).
4. If you have a screenshot of the gameplay from the Worlds Apart or even better - a movie with gameplay, please kindly share it with me.
5. If you have some experience with user interface and/or some graphic design - you can try to send me a user interface design (image or whatever suits you).
Thanks, and hope to see people getting some feedback.