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Author Topic: LotRO TCG - like server/client, what do you think?  (Read 1733 times)

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August 22, 2011, 05:45:13 AM
Reply #15

Sabrien Reed

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Re: LotRO TCG - like server/client, what do you think?
« Reply #15 on: August 22, 2011, 05:45:13 AM »
That's fantastic progress!

August 22, 2011, 08:53:36 AM
Reply #16

FM

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Re: LotRO TCG - like server/client, what do you think?
« Reply #16 on: August 22, 2011, 08:53:36 AM »
That's... awesome. Really, it is. If you can actually pull it off, I wouldn't be against contributing even a symbolic value for your efforts (like a registration fee, and maybe a small fee for each new set added, so players could actually choose to only play with certain blocks), specially if you can get a booster/collection system going with fake money, like GCCG, and actually code in:
a) A better shuffler for packs;
b) A way to play Draft/Sealed, like a sign-in group where players would create an -ingame identity with only the opened/selected cards as their collection for building decks, the rest wouldn't show up not even as proxies.