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Author Topic: The Way Into Mordor - Wraiths (10/9: "Always creeping, creeping.")  (Read 34133 times)

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September 19, 2008, 07:37:03 AM
Reply #45

DáinIronfoot

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Re: The Way Into Mordor - Wraiths (9/19: "Presently it grew altogether dark...")
« Reply #45 on: September 19, 2008, 07:37:03 AM »
A couple random but powerful support cards for our new Wraiths, including the return of [Wraith] weather cards for the first time since...well, the last set. :P Enjoy!

[1]Black Mere [Wraith]
Condition • Support Area
Weather.
Each time you play a twilight Wraith, you may add a [Wraith] token here.
Shadow: Play a twilight minion or [Wraith] search card and remove X [Wraith] tokens from here to add [X].
Each time the fellowship moves to a non-marsh site, remove 2 burdens or discard this condition.
"Presently it grew altogether dark: the air itself seemed black and heavy to breathe."

[2]Shapes In the Dark [Wraith]
Condition • Support Area
To play, spot a twilight Wraith.
Regroup: If the fellowship is at a marsh, discard this condition to make the fellowship move again this turn (if the move limit allows). The Free Peoples player may add a burden for each Wraith minion you can spot to prevent this.
"‘Very very weary, of course; so we are, my precious, all of us. But we must take master away from the wicked lights, yes, yes, we must.'"
« Last Edit: September 19, 2008, 10:04:50 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 19, 2008, 09:58:34 AM
Reply #46

Thranduil

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Re: The Way Into Mordor - Wraiths (9/18: "Cold be travelers far from home....")
« Reply #46 on: September 19, 2008, 09:58:34 AM »
[3] Ghostly Wisp [Wraith]
Minion • Wraith
Strength: 8
Vitality: 2
Site: 4
Twilight.
Regroup:
Spot a Nazgûl or another twilight minion and discard this minion to add a burden.
"‘Cold be heart and hand and bone / Cold be travelers far from home.'"
I think "another twilight minion or Nazgûl" scans better, but that's very pedantic.

[3] Misty Flame [Wraith]
Minion • Wraith
Strength: 7
Vitality: 2
Site: 4
Twilight.
Skirmish:
Exert this minion to make a Nazgûl or twilight minion strength +1 for each burden you can spot.
"When lights appeared Sam rubbed his eyes: he thought his head was going queer. He first saw one with the corner of his left eye, a wisp of pale sheen...."
Great! I would lower his strength a little and make him enduring. :twisted:

[2] Pale Lights [Wraith]
Minion • Wraith
Strength: 5
Vitality: 1
Site: 4
Twilight. To play, spot a Nazgûl or a twilight minion.
When you play this minion, you may choose one: spot 2 Nazgûl or 2 other twilight minions to add a burden; or remove a burden to make this minion fierce and damage +1 until the end of the turn.
"...others appeared soon after: some like dimly shining smoke, some like misty flames flickering slowly above unseen candles...."
[/quote]
Seems fine. Could cost [1] with its spotting requirement.

[1]Black Mere [Wraith]
Condition • Support Area
Weather.
Each time you play a [Wraith] Wraith at a marsh, you may add a [Wraith] token here.
Shadow: Play a twilight minion or [Wraith] search card and remove X [Wraith] tokens from here to add [X].
Each time the fellowship moves to a non-marsh site, remove 2 burdens or discard this condition.
"Presently it grew altogether dark: the air itself seemed black and heavy to breathe."
I think that you should add tokens when you play any Wraith so that this card supports the [Sauron] ones (however terrible they are!). And I think I'd prefer if the first line didn't specify marsh and it just had the drawback.

[2]Shapes In the Dark [Wraith]
Condition • Support Area
To play, spot a twilight [Wraith] minion.
Regroup: If the fellowship is at a marsh and the move limit allows the fellowship to move again this turn, discard this condition to make the Free Peoples player choose one: move to the next site; or add a burden for each [Wraith] Wraith you can spot.
"‘Very very weary, of course; so we are, my precious, all of us. But we must take master away from the wicked lights, yes, yes, we must.'"
I would again just say "twilight minion" but otherwise it's a fun evil card. I would also phrase the adding burdens as a prevention not a choice, so like: "If the fellowship is at a marsh, discard this condition to make the fellowship move again this turn (if the move limit allows). The Free Peoples player may add a burden for each [Wraith] Wraith to prevent this".

Thranduil

September 19, 2008, 10:09:28 AM
Reply #47

DáinIronfoot

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Re: The Way Into Mordor - Wraiths (9/19: "Presently it grew altogether dark....")
« Reply #47 on: September 19, 2008, 10:09:28 AM »
Made your recommended changes, Thran. Thanks! :gp:
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 22, 2008, 05:22:29 AM
Reply #48

lem0nhead

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Re: The Way Into Mordor - Wraiths (9/19: "Presently it grew altogether dark...")
« Reply #48 on: September 22, 2008, 05:22:29 AM »

[1]Black Mere [Wraith]
Condition • Support Area
Weather.
Each time you play a twilight Wraith, you may add a [Wraith] token here.
Shadow: Play a twilight minion or [Wraith] search card and remove X [Wraith] tokens from here to add [X].
Each time the fellowship moves to a non-marsh site, remove 2 burdens or discard this condition.
"Presently it grew altogether dark: the air itself seemed black and heavy to breathe."

Id cut it back to 1 burden and up its cost to 2 or 3.   :up:

[2]Shapes In the Dark [Wraith]
Condition • Support Area
To play, spot a twilight Wraith.
Regroup: If the fellowship is at a marsh, discard this condition to make the fellowship move again this turn (if the move limit allows). The Free Peoples player may add a burden for each Wraith minion you can spot to prevent this.
"‘Very very weary, of course; so we are, my precious, all of us. But we must take master away from the wicked lights, yes, yes, we must.'"

Niiiiice.

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September 22, 2008, 07:35:54 AM
Reply #49

DáinIronfoot

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Re: The Way Into Mordor - Wraiths (9/22: A faint hiss and a noisome smell....)
« Reply #49 on: September 22, 2008, 07:35:54 AM »
Hmmmm. :-k I'd rather leave Black Mere as it is, but there is certainly some merit to lem0n's argument. I'll repost it (unmodified except for a change in the Shadow ability...now another "each time" ability) so it doesn't get lost in the shuffle and let others weigh in. I'd prefer more than 2 reviews anyway. [-o<

[1]Black Mere [Wraith]
Condition • Support Area
Weather.
Each time you play a twilight Wraith, you may add a [Wraith] token here.
Each time you play a twilight minion or [Wraith] search card, you may remove X [Wraith] tokens from here to add [X].
Each time the fellowship moves to a non-marsh site, remove 2 burdens or discard this condition.
"Presently it grew altogether dark: the air itself seemed black and heavy to breathe."

And now, two new cards that pair rather nicely together...unless you happen to be the Free Peoples player. :twisted:

[2] Where's the Master? [Wraith]
Event • Assignment
Search.
Assign a twilight Wraith minion to a Ring-bound companion. The Free Peoples player may add a burden to prevent this.
"Suddenly he stumbled against Frodo, who was standing lost in thought, looking at the pale lights. His hands hung stiff at his sides; water and slime were dripping from them."

[2] Cursed Place [Wraith]
Event • Skirmish
Remove a burden to wound a companion skirmishing a twilight Wraith minion. Then, if the fellowship is at a marsh, the Free Peoples player must exert a Ring-bound companion.
"There was a faint hiss, a noisome smell went up, the lights flickered and danced and swirled."
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 22, 2008, 07:50:17 AM
Reply #50

FM

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Re: The Way Into Mordor - Wraiths (9/22: A faint hiss and a noisome smell....)
« Reply #50 on: September 22, 2008, 07:50:17 AM »
And here I am, back to reviewing stuff after the craziest pair of weeks of my whole life so far! :D


[1]Black Mere [Wraith]
Condition • Support Area
Weather.
Each time you play a twilight Wraith, you may add a [Wraith] token here.
Each time you play a twilight minion or [Wraith] search card, you may remove X [Wraith] tokens from here to add [X].
Each time the fellowship moves to a non-marsh site, remove 2 burdens or discard this condition.
"Presently it grew altogether dark: the air itself seemed black and heavy to breathe."

Does it have to be unique? It's not that spectacular from where I see it. Of course, for flavor reasons, weather conditions SHOULD be unique, but I think another way of adding tokens would be in good taste for the owner, like adding a token whenever the fellowship moves, as well?

[2] Where's the Master? [Wraith]
Event • Assignment
Search.
Assign a twilight Wraith minion to a Ring-bound companion. The Free Peoples player may add a burden to prevent this.
"Suddenly he stumbled against Frodo, who was standing lost in thought, looking at the pale lights. His hands hung stiff at his sides; water and slime were dripping from them."

Neat.

[2] Cursed Place [Wraith]
Event • Skirmish
Remove a burden to wound a companion skirmishing a twilight Wraith minion. Then, if the fellowship is at a marsh, the Free Peoples player must exert a Ring-bound companion.
"There was a faint hiss, a noisome smell went up, the lights flickered and danced and swirled."

I don't think you'd need the "minion" there. Also, not that great, I believe it could cost less twilight, or remove no burden and then you'd lose the last part, or even up the cost to 3, make it remove no burden, and then ADD a burden if at a marsh.

September 22, 2008, 12:19:08 PM
Reply #51

Thranduil

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Re: The Way Into Mordor - Wraiths (9/22: A faint hiss and a noisome smell....)
« Reply #51 on: September 22, 2008, 12:19:08 PM »
[2] Where's the Master? [Wraith]
Event • Assignment
Search.
Assign a twilight Wraith minion to a Ring-bound companion. The Free Peoples player may add a burden to prevent this.
"Suddenly he stumbled against Frodo, who was standing lost in thought, looking at the pale lights. His hands hung stiff at his sides; water and slime were dripping from them."
Looks good. I'd perhaps want it do something like: "Exert a Wraith (or spot a twilight Wraith) to assign that Wraith to a Ring-bound companion", though I suppose given that this is Ring-bound it could be that more specialisation is better.

[2] Cursed Place [Wraith]
Event • Skirmish
Remove a burden to wound a companion skirmishing a twilight Wraith minion. Then, if the fellowship is at a marsh, the Free Peoples player must exert a Ring-bound companion.
"There was a faint hiss, a noisome smell went up, the lights flickered and danced and swirled."
I'd rather go for "Remove a burden to wound a companion skirmishing a twilight Wraith, or wound that companion twice if the fellowship is at a marsh". Or else I'd go for perhaps an inversion to heal the companion and add lots of burdens, which seems to fit more tightly in the [Wraith] culture.

Thranduil

September 22, 2008, 05:32:58 PM
Reply #52

Elf_Lvr

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Re: The Way Into Mordor - Wraiths (9/22: A faint hiss and a noisome smell....)
« Reply #52 on: September 22, 2008, 05:32:58 PM »
[1]Black Mere [Wraith]
Condition • Support Area
Weather.
Each time you play a twilight Wraith, you may add a [Wraith] token here.
Each time you play a twilight minion or [Wraith] search card, you may remove X [Wraith] tokens from here to add [X].
Each time the fellowship moves to a non-marsh site, remove 2 burdens or discard this condition.
"Presently it grew altogether dark: the air itself seemed black and heavy to breathe."

Pretty cool. Upkeep balances it.

Quote
[2] Where's the Master? [Wraith]
Event • Assignment
Search.
Assign a twilight Wraith minion to a Ring-bound companion. The Free Peoples player may add a burden to prevent this.
"Suddenly he stumbled against Frodo, who was standing lost in thought, looking at the pale lights. His hands hung stiff at his sides; water and slime were dripping from them."

Fair enough, but seriously, [Wraith] culture doesn't need another super-easy burden-adder. They've already got Keening Wail and It Wants to Be Found. Now a deck would just have to run 4-ofs of those and this, and corruption would be a piece of cake.

Quote
[2] Cursed Place [Wraith]
Event • Skirmish
Remove a burden to wound a companion skirmishing a twilight Wraith minion. Then, if the fellowship is at a marsh, the Free Peoples player must exert a Ring-bound companion.
"There was a faint hiss, a noisome smell went up, the lights flickered and danced and swirled."

Okay, if you mean twilight [wraith culture], you need brackets. If not, just say "Twilight Wraith."
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

September 23, 2008, 02:12:36 AM
Reply #53

lem0nhead

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Re: The Way Into Mordor - Wraiths (9/22: A faint hiss and a noisome smell....)
« Reply #53 on: September 23, 2008, 02:12:36 AM »

[1]Black Mere [Wraith]
Condition • Support Area
Weather.
Each time you play a twilight Wraith, you may add a [Wraith] token here.
Each time you play a twilight minion or [Wraith] search card, you may remove X [Wraith] tokens from here to add [X].
Each time the fellowship moves to a non-marsh site, remove 2 burdens or discard this condition.
"Presently it grew altogether dark: the air itself seemed black and heavy to breathe."

Fine now.

[2] Where's the Master? [Wraith]
Event • Assignment
Search.
Assign a twilight Wraith minion to a Ring-bound companion. The Free Peoples player may add a burden to prevent this.
"Suddenly he stumbled against Frodo, who was standing lost in thought, looking at the pale lights. His hands hung stiff at his sides; water and slime were dripping from them."

Sound.

[2] Cursed Place [Wraith]
Event • Skirmish
Remove a burden to wound a companion skirmishing a twilight Wraith minion. Then, if the fellowship is at a marsh, the Free Peoples player must exert a Ring-bound companion.
"There was a faint hiss, a noisome smell went up, the lights flickered and danced and swirled."

Coolio.

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

September 23, 2008, 07:29:44 AM
Reply #54

DáinIronfoot

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Re: The Way Into Mordor - Wraiths (9/23: "The air's moving...change is coming.")
« Reply #54 on: September 23, 2008, 07:29:44 AM »
Alrighty, how about some spooky weather stuff?

[2]Slimed and Fouled [Wraith]
Condition • Support Area
Weather.
Each time the fellowship moves from a marsh, each companion with resistance 3 or less must exert. The Free Peoples player may exert each Ring-bound companion to prevent this.
"Often they floundered, stepping or falling hands-first into waters as noisome as a cesspool, till they were slimed and fouled almost up to their necks and stank in one another's nostrils."

Your very own portable Neekerbreeker's Bog. Just add water...and slime! :P

[2] Change Is Coming [Wraith]
Condition • Support Area
Search. Weather.
Assignment
or Regroup: Discard a twilight minion with twilight cost X to play a Nazgûl; its twilight cost is -X.
Skirmish: Discard this condition to make a Nazgûl strength +1 for each twilight Wraith you can spot.
"...the stirring of the air became perceptible to them; and it grew very cold. As they stood straining their ears, they heard a noise like a wind coming in the distance. The misty lights wavered, dimmed, and went out."

Been trying to find a way to really ties Nazzies and Wraiths together. Hopefully this one strikes gold in that department.
« Last Edit: September 24, 2008, 06:00:44 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 23, 2008, 02:18:44 PM
Reply #55

Elf_Lvr

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Re: The Way Into Mordor - Wraiths (9/23: "The air's moving...change is coming.")
« Reply #55 on: September 23, 2008, 02:18:44 PM »
[2]Slimed and Fouled [Wraith]
Condition • Support Area
Weather.
Each time the fellowship moves from a marsh, each companion with resistance 3 or less must exert. The Free Peoples player may exert each Ring-bound companion to prevent this.
"Often they floundered, stepping or falling hands-first into waters as noisome as a cesspool, till they were slimed and fouled almost up to their necks and stank in one another's nostrils."

Awesome.

Quote
[2] Change Is Coming [Wraith]
Condition • Support Area
Search. Weather.
Shadow:
Discard a twilight minion with twilight cost X to play a Nazgûl; its twilight cost is -X.
Skirmish: Discard this condition to make a Nazgûl strength +1 for each twilight Wraith you can spot.
"...the stirring of the air became perceptible to them; and it grew very cold. As they stood straining their ears, they heard a noise like a wind coming in the distance. The misty lights wavered, dimmed, and went out."

Sorry, but first ability is useless, unless your Wraiths like being discarded. Since discard defaults to "from play" and play defaults to "from hand" there is no reason not to just play the Nazgul without the help of the Wraith, since it is invariably going to cost the same or less. If it pulled minions from deck or discard, then it'd be nice.

Second ability's fair.
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

September 23, 2008, 03:05:04 PM
Reply #56

FM

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Re: The Way Into Mordor - Wraiths (9/23: "The air's moving...change is coming.")
« Reply #56 on: September 23, 2008, 03:05:04 PM »
Well, the name IS "change is coming". See, he plays a bunch of wimpy Wraiths, you double-move, he drops the condition and dumps 3-4 Nazgul at once. Things could get ugly. I like it, but I think the second ability is actually close-to-useless, since you'll usually clear the board of Wraiths to dump Nazguls anyway. You could probably discard the condition to return to your hand all Wraiths that were discarded this turn to your hand? And give it another grossly overcost (although hand-clog alone would punish, since it wouldn't give the option to return "some" of them, but instead return them all).

September 23, 2008, 04:28:30 PM
Reply #57

Thranduil

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Re: The Way Into Mordor - Wraiths (9/23: "The air's moving...change is coming.")
« Reply #57 on: September 23, 2008, 04:28:30 PM »
[2]Slimed and Fouled [Wraith]
Condition • Support Area
Weather.
Each time the fellowship moves from a marsh, each companion with resistance 3 or less must exert. The Free Peoples player may exert each Ring-bound companion to prevent this.
"Often they floundered, stepping or falling hands-first into waters as noisome as a cesspool, till they were slimed and fouled almost up to their necks and stank in one another's nostrils."
Seems fair enough.

[2] Change Is Coming [Wraith]
Condition • Support Area
Search. Weather.
Shadow:
Discard a twilight minion with twilight cost X to play a Nazgûl; its twilight cost is -X.
Skirmish: Discard this condition to make a Nazgûl strength +1 for each twilight Wraith you can spot.
"...the stirring of the air became perceptible to them; and it grew very cold. As they stood straining their ears, they heard a noise like a wind coming in the distance. The misty lights wavered, dimmed, and went out."
Contrary to both previous reviews, I think both abilities are useful but entirely separate for different circumstances, which makes the card over all very flexible and therefore I think good. The first ability you would use when you are inundated with Wraiths but need some more Nazgûl. Say, for example, that you drew a Nazgûl in your Shadow phase after playing a load of Wraiths and wanted to play him, or more likely on the double move. The second ability you would use if you just had 1 or 2 Nazgûl and everyone else was a Wraith just for a bit of fun. I would, however, change the cost to [1] ([2] is too hefty for the second ability) with a spotting requirement.

Thranduil

September 23, 2008, 04:56:49 PM
Reply #58

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Re: The Way Into Mordor - Wraiths (9/23: "The air's moving...change is coming.")
« Reply #58 on: September 23, 2008, 04:56:49 PM »
Alrighty, how about some spooky weather stuff?

[2]Slimed and Fouled [Wraith]
Condition • Support Area
Weather.
Each time the fellowship moves from a marsh, each companion with resistance 3 or less must exert. The Free Peoples player may exert each Ring-bound companion to prevent this.
"Often they floundered, stepping or falling hands-first into waters as noisome as a cesspool, till they were slimed and fouled almost up to their necks and stank in one another's nostrils."
fine

[2] Change Is Coming [Wraith]
Condition • Support Area
Search. Weather.
Shadow:
Discard a twilight minion with twilight cost X to play a Nazgûl; its twilight cost is -X.
Skirmish: Discard this condition to make a Nazgûl strength +1 for each twilight Wraith you can spot.
"...the stirring of the air became perceptible to them; and it grew very cold. As they stood straining their ears, they heard a noise like a wind coming in the distance. The misty lights wavered, dimmed, and went out."
maybe cut cost to 1
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September 24, 2008, 05:17:59 AM
Reply #59

lem0nhead

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Re: The Way Into Mordor - Wraiths (9/23: "The air's moving...change is coming.")
« Reply #59 on: September 24, 2008, 05:17:59 AM »

[2]Slimed and Fouled [Wraith]
Condition • Support Area
Weather.
Each time the fellowship moves from a marsh, each companion with resistance 3 or less must exert. The Free Peoples player may exert each Ring-bound companion to prevent this.
"Often they floundered, stepping or falling hands-first into waters as noisome as a cesspool, till they were slimed and fouled almost up to their necks and stank in one another's nostrils."

Nice.

[2] Change Is Coming [Wraith]
Condition • Support Area
Search. Weather.
Shadow:
Discard a twilight minion with twilight cost X to play a Nazgûl; its twilight cost is -X.
Skirmish: Discard this condition to make a Nazgûl strength +1 for each twilight Wraith you can spot.
"...the stirring of the air became perceptible to them; and it grew very cold. As they stood straining their ears, they heard a noise like a wind coming in the distance. The misty lights wavered, dimmed, and went out."

Dont understand why you would want to do the first bit. Do twilight minions do something when theyre played so you get their benefit but then play a nazgul to fight?

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.