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Author Topic: The Way Into Mordor - Wraiths (10/9: "Always creeping, creeping.")  (Read 34130 times)

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September 24, 2008, 06:47:36 AM
Reply #60

DáinIronfoot

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Re: The Way Into Mordor - Wraiths (9/24: "All dead, all rotten.")
« Reply #60 on: September 24, 2008, 06:47:36 AM »
Alright, I made a rather significant change to Change Is Coming. The text is unchanged, but the time you use it is. Let me know if that's any better.

There's also this to help get those discarded Wraiths back....

[2] All Dead, All Rotten [Wraith]
Condition • Support Area
Response: If fellowship moves to a marsh, discard this condition to play a twilight Wraith from your discard pile; that minion's twilight cost is -1 for each Ring-bound companion you can spot.
"‘They lie in all the pools, pale faces, deep deep under the dark water. I saw them: grim faces and evil....A fell light is in them.'"
« Last Edit: October 08, 2008, 10:29:19 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

September 24, 2008, 07:51:49 AM
Reply #61

Thranduil

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Re: The Way Into Mordor - Wraiths (9/24: "All dead, all rotten.")
« Reply #61 on: September 24, 2008, 07:51:49 AM »
Alright, I made a rather significant change to Change Is Coming. The text is unchanged, but the time you use it is. Let me know if that's any better.
I still think it should cost [1], maybe with a spotting requirement.

[2]All Dead, All Rotten [Wraith]
Condition • Support Area
Each time the fellowship moves to a marsh, you may play a twilight Wraith from your discard pile. That minion's twilight cost is -1 for each Ring-bound companion you can spot (limit -3).
"‘They lie in all the pools, pale faces, deep deep under the dark water. I saw them: grim faces and evil....A fell light is in them.'"
I don't much like this card in the [Wraith] culture - it's like an uber-Goblin Hordes! :o And for a culture that doesn't do recursion of minions very well except shuffling them into the deck. I would prefer something entirely different, though I love all the marsh stuff.

Also, have you noticed that almost every condition you make is unique? :-k I'd like to see more non-unique conditions. :whistle:

Thranduil

September 24, 2008, 08:31:54 AM
Reply #62

FM

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Re: The Way Into Mordor - Wraiths (9/24: "All dead, all rotten.")
« Reply #62 on: September 24, 2008, 08:31:54 AM »
THIS condition could be non-unique and get discarded to play the minion. It'd balance it, AND allow some culture bleeding as to let [Wraith] minions have recursion at a reasonable cost.

September 24, 2008, 11:00:05 AM
Reply #63

sickofpalantirs

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Re: The Way Into Mordor - Wraiths (9/24: "All dead, all rotten.")
« Reply #63 on: September 24, 2008, 11:00:05 AM »
listen to felipe, and I would like to see some non unique condition as well.
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September 24, 2008, 04:30:53 PM
Reply #64

Elf_Lvr

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Re: The Way Into Mordor - Wraiths (9/24: "All dead, all rotten.")
« Reply #64 on: September 24, 2008, 04:30:53 PM »
Felipe's idea is neat, but I think it's fine as-is, if you fancy it more.
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September 25, 2008, 02:36:02 AM
Reply #65

lem0nhead

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Re: The Way Into Mordor - Wraiths (9/24: "All dead, all rotten.")
« Reply #65 on: September 25, 2008, 02:36:02 AM »
[2]All Dead, All Rotten [Wraith]
Condition • Support Area
Each time the fellowship moves to a marsh, you may play a twilight Wraith from your discard pile. That minion's twilight cost is -1 for each Ring-bound companion you can spot (limit -3).
"‘They lie in all the pools, pale faces, deep deep under the dark water. I saw them: grim faces and evil....A fell light is in them.'"

Wow awesome, and quite unique not seen anything like it or this good before. Would remove the limit as its only really gonna punish ring bound rangers.
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October 02, 2008, 09:49:13 AM
Reply #66

DáinIronfoot

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Re: The Way Into Mordor - Wraiths (9/24: "All dead, all rotten.")
« Reply #66 on: October 02, 2008, 09:49:13 AM »
Changed All Dead, All Rotten as suggested. Good now?

This may be the end of the culture already. I didn't intend for it to be very large to begin with anyway. Perhaps another Wraith or two wouldn't hurt...I'll see what I can come up with.
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 03, 2008, 02:10:18 AM
Reply #67

lem0nhead

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Re: The Way Into Mordor - Wraiths (9/24: "All dead, all rotten.")
« Reply #67 on: October 03, 2008, 02:10:18 AM »
Still dont think you need a limit.  :pirate:
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October 03, 2008, 10:43:24 AM
Reply #68

sickofpalantirs

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Re: The Way Into Mordor - Wraiths (9/24: "All dead, all rotten.")
« Reply #68 on: October 03, 2008, 10:43:24 AM »
ditto my lemony colleague.
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
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October 05, 2008, 05:59:00 AM
Reply #69

Gate Troll

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Re: The Way Into Mordor - Wraiths (9/24: "All dead, all rotten.")
« Reply #69 on: October 05, 2008, 05:59:00 AM »
Alright, I made a rather significant change to Change Is Coming. The text is unchanged, but the time you use it is. Let me know if that's any better.

There's also this to help get those discarded Wraiths back....

[2] All Dead, All Rotten [Wraith]
Condition • Support Area
Response: If fellowship moves to a marsh, discard this condition to play a twilight Wraith from your discard pile; that minion's twilight cost is -1 for each Ring-bound companion you can spot (limit -3).
"‘They lie in all the pools, pale faces, deep deep under the dark water. I saw them: grim faces and evil....A fell light is in them.'"

I'd remove the limit or make it cost (0) and be unique. Neat idea. <:)


October 09, 2008, 12:13:26 PM
Reply #70

DáinIronfoot

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Re: The Way Into Mordor - Wraiths (10/9: "Always creeping, creeping.")
« Reply #70 on: October 09, 2008, 12:13:26 PM »
Removed the limit. Ring-bound companions are all the rage again in this set with the return of Ring-bound rangers, so it's awfully powerful without that limit, but I suppose there has to be SOMETHING to help keep all those R-B companions in check, eh?

FINALLY, a bevy of new cards. It's been hard getting back into DCs after my extended break, but I'm getting there. Enjoy! :)

[1] Flickering Candles [Wraith]
Minion • Wraith
Strength: 4
Vitality: 1
Site: 4
Twilight. To play, spot a twilight minion.
"‘They're all round us now. Are we trapped?'"

No-frills swarmer, period. Figured such a minion could be useful, and if nothing else, gives you an easy way to spot plenty of twilight/Wraith minions for all the things that trigger off of them.

Now, we transition from [Wraith] to [Sauron]. I didn't want to leave [Sauron] completely out of the fun, since the original Dead Marshes Wraiths were from that culture and all. I chose to focus on the corpse-like Wraiths with [Sauron] and leave the more whispy, ghostly Wraiths to the [Wraith] culture.

Anyway, onward and upward....

[2] Dead Things [Sauron]
Minion • Wraith
Strength: 6
Vitality: 2
Site: 4
Twilight.
This minion is strength +2 for each character in the dead pile.
"‘They lie in all the pools, pale faces, deep deep under the dark water.'"

You'll notice a theme here, with these [Sauron] Wraiths liking things in the dead pile. :twisted:

[2] Pale Shapes [Sauron]
Minion • Wraith
Strength: 7
Vitality: 1
Site: 4
Twilight. Fierce. To play, spot a twilight Wraith.
Each time a Free Peoples character is killed, add a burden.
"‘The Dead can't be really there! Is it some devilry hatched in the Dark Land?'"

See what I meant?

[6]The Fallen [Sauron]
Minion • Wraith
Strength: 14
Vitality: 2
Site: 4
Twilight.
While the fellowship is at a marsh, twilight minions cannot take wounds (except during skirmishes).
Regroup: Exert a twilight Wraith and remove a burden to make the Free Peoples player wound a Ring-bound companion (or wound an unbound companion twice).
"‘I know not who they are; but I thought I saw there Men and Elves, and Orcs beside them.'"

Shotgun Enquea on steroids! :twisted: Use this beast to kill off companions, then load up on burdens with your Pale Shapes and make your Dead Things big! Oh, and there's also this....

[2] Always Creeping [Sauron]
Event • Shadow or Regroup
Exert a twilight Wraith and remove a character in the dead pile from the game to add a burden (or 3 burdens if played during the regroup phase).
"‘Tall Men with long swords, and terrible Elves, and Orcses shrieking. They fought on the plain for days and months at the Black Gates. But the Marshes have grown since then, swallowed up the graves....'"

Too much? Or appropriately evil? :twisted:
« Last Edit: October 10, 2008, 07:47:50 AM by DáinIronfoot »
Best regards,
Dáin


Check out Lasting Alliances and The Road Ahead, my two completed DC sets, and also The Way Into Mordor (in progress), all part of my 5-set Wars of the Ring DC "block".

October 09, 2008, 12:22:07 PM
Reply #71

MR. Lurtzy

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Re: The Way Into Mordor - Wraiths (10/9: "Always creeping, creeping.")
« Reply #71 on: October 09, 2008, 12:22:07 PM »
For the last one, you should probably exert a minion instead of spotting one.

October 09, 2008, 03:15:08 PM
Reply #72

Thranduil

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Re: The Way Into Mordor - Wraiths (10/9: "Always creeping, creeping.")
« Reply #72 on: October 09, 2008, 03:15:08 PM »
[1] Flickering Candles [Wraith]
Minion • Wraith
Strength: 4
Vitality: 1
Site: 4
Twilight.
To play, spot a twilight minion.
"‘They're all round us now. Are we trapped?'"
Seems fine. Could have site 3 though.

[2] Dead Things [Sauron]
Minion • Wraith
Strength: 6
Vitality: 2
Site: 4
Twilight.
This minion is strength +2 for each character in the dead pile.
"‘They lie in all the pools, pale faces, deep deep under the dark water.'"
Seems alright. I'm missing enduring though...

[3] Pale Shapes [Sauron]
Minion • Wraith
Strength: 7
Vitality: 1
Site: 4
Twilight. Fierce. To play, spot a twilight Wraith.
Each time a Free Peoples character is killed, add a burden.
"‘The Dead can't be really there! Is it some devilry hatched in the Dark Land?'"
Doesn't seem all that great. I would perhaps swap fierce for enduring and give him a few more vitality (I would give him more vitality anyway).

[6]The Fallen [Sauron]
Minion • Wraith
Strength: 14
Vitality: 2
Site: 4
Twilight. To play, spot a Wraith.
While the fellowship is at a marsh, twilight minions cannot take wounds (except during skirmishes).
Regroup: Exert a twilight Wraith and remove a burden to make the Free Peoples player wound a Ring-bound companion (or wound an unbound companion twice).
"‘I know not who they are; but I thought I saw there Men and Elves, and Orcs beside them.'"
This one I think should definitely be fierce. Also, I don't feel the need for the spotting requirement.

[2] Always Creeping [Sauron]
Event • Shadow
Exert a twilight Wraith and remove a character in the dead pile from the game to add 3 burdens.
"‘Tall Men with long swords, and terrible Elves, and Orcses shrieking. They fought on the plain for days and months at the Black Gates. But the Marshes have grown since then, swallowed up the graves....'"
Very nice - nicely balanced evil thanks to enduring Wraiths! :twisted: In fact I would have more enduring Wraiths (as I was getting at before) so that this card was better.

Thranduil

October 09, 2008, 03:38:46 PM
Reply #73

menace64

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Re: The Way Into Mordor - Wraiths (10/9: "Always creeping, creeping.")
« Reply #73 on: October 09, 2008, 03:38:46 PM »
[1] Flickering Candles [Wraith]
Minion • Wraith
Strength: 4
Vitality: 1
Site: 4
Twilight.
To play, spot a twilight minion.
"‘They're all round us now. Are we trapped?'"

[Nitpick!]The 'to play' clause should be on the same line as your keyword.[/Nitpick!]

[2] Dead Things [Sauron]
Minion • Wraith
Strength: 6
Vitality: 2
Site: 4
Twilight.
This minion is strength +2 for each character in the dead pile.
"‘They lie in all the pools, pale faces, deep deep under the dark water.'"

Honestly, I think this guy could safely get +3 strength instead of +2.

[3] Pale Shapes [Sauron]
Minion • Wraith
Strength: 7
Vitality: 1
Site: 4
Twilight. Fierce. To play, spot a twilight Wraith.
Each time a Free Peoples character is killed, add a burden.
"‘The Dead can't be really there! Is it some devilry hatched in the Dark Land?'"

The problem is that he wouldn't last long enough. I haven't been following your set as closely as I should be... is there some kind of archery prevention I don't know about?

[6]The Fallen [Sauron]
Minion • Wraith
Strength: 14
Vitality: 2
Site: 4
Twilight. To play, spot a Wraith.
While the fellowship is at a marsh, twilight minions cannot take wounds (except during skirmishes).
Regroup: Exert a twilight Wraith and remove a burden to make the Free Peoples player wound a Ring-bound companion (or wound an unbound companion twice).
"‘I know not who they are; but I thought I saw there Men and Elves, and Orcs beside them.'"

I sure do like the name and lore tied together. But I don't think it needs the spotting requirement, unless you have a specific purpose for writing it in. It won't get splashed due to the low vitality, and is only ever good with lots of Wraiths.

[2] Always Creeping [Sauron]
Event • Shadow
Exert a twilight Wraith and remove a character in the dead pile from the game to add 3 burdens.
"‘Tall Men with long swords, and terrible Elves, and Orcses shrieking. They fought on the plain for days and months at the Black Gates. But the Marshes have grown since then, swallowed up the graves....'"

Hmm. I thought this was all right at first, but on second thought I think it would make a better/more balanced regroup event. It's got too much "haha you can't do anything about this" to it as is.

October 09, 2008, 06:52:06 PM
Reply #74

sickofpalantirs

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Re: The Way Into Mordor - Wraiths (10/9: "Always creeping, creeping.")
« Reply #74 on: October 09, 2008, 06:52:06 PM »
Removed the limit. Ring-bound companions are all the rage again in this set with the return of Ring-bound rangers, so it's awfully powerful without that limit, but I suppose there has to be SOMETHING to help keep all those R-B companions in check, eh?

FINALLY, a bevy of new cards. It's been hard getting back into DCs after my extended break, but I'm getting there. Enjoy! :)

[1] Flickering Candles [Wraith]
Minion • Wraith
Strength: 4
Vitality: 1
Site: 4
Twilight.
To play, spot a twilight minion.
"‘They're all round us now. Are we trapped?'"
fine.

[2] Dead Things [Sauron]
Minion • Wraith
Strength: 6
Vitality: 2
Site: 4
Twilight.
This minion is strength +2 for each character in the dead pile.
"‘They lie in all the pools, pale faces, deep deep under the dark water.'"

perhaps a limit?

[3] Pale Shapes [Sauron]
Minion • Wraith
Strength: 7
Vitality: 1
Site: 4
Twilight. Fierce. To play, spot a twilight Wraith.
Each time a Free Peoples character is killed, add a burden.
"‘The Dead can't be really there! Is it some devilry hatched in the Dark Land?'"
fine.

[6]The Fallen [Sauron]
Minion • Wraith
Strength: 14
Vitality: 2
Site: 4
Twilight. To play, spot a Wraith.
While the fellowship is at a marsh, twilight minions cannot take wounds (except during skirmishes).
Regroup: Exert a twilight Wraith and remove a burden to make the Free Peoples player wound a Ring-bound companion (or wound an unbound companion twice).
"‘I know not who they are; but I thought I saw there Men and Elves, and Orcs beside them.'"
fine

[2] Always Creeping [Sauron]
Event • Shadow
Exert a twilight Wraith and remove a character in the dead pile from the game to add 3 burdens.
"‘Tall Men with long swords, and terrible Elves, and Orcses shrieking. They fought on the plain for days and months at the Black Gates. But the Marshes have grown since then, swallowed up the graves....'"
give the freeps a way to rpevent IMSO
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!! :gp: ~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com