I'll be introducing foils. I'm not really sure migration from GCCG will be an option, as that would require to treat the GCCG as "obsolete" and will require me to have an access to GCCG collection, which probably will prove difficult.
Yes, I noticed that the deck you played yesterday was 100% foiled

Nice idea
I think the final aim of your software should be exactly making GCCG obsolete, inferior to Gemp-LotR with respect to anything, so that everyone playing on GCCG now switches to Gemp. I feel there's no use in dividing already small player base between a new and an old platform, new platform is worth developing only when it's so much better that everyone leaves the old. And being able to take your collection with you will make switch decision much easier for many people. I don't know how hard this will be from coding point of view, I guess you need to talk to people that prepared LotR GCCG platform.
I'm not really sure why you'd like to have a text list view, so please explain. If the explanation will be reasonable, I will for sure add it.
I don't think I can give you clear reasons. It's a matter of taste. I prefer text and tables to images. Reading is quick, sorting is possible. Back in the days when I played with physical cards I always built decks with pen and paper, only taking cards into hand when first version was ready and deck needed finetuning and playtesting. I guess other people may prefer images. Making a poll could be a good idea, to find out how big share of people prefer text-&-table based deckbuilders over image based ones, so that you know if there are enough of them to justify making a version for them.
Well, when it comes to browser, I can't do anything I want. I'm limited with what is provided to me, so I'm afraid due to how focus works in a browser, a click in one form or another is required to initiate any action.
I think if a click is required, it should not be combined with holding a key. Key+Click shortcuts are rarely used and this has a reason. They are unnatural, they require using both hands at the same time (but in different places and in different ways) which means it's easier to make a mistake (especially if you are not a good typist and finding keys perfectly without looking on them isn't easy). Choosing some part of the card to trigger bigger view with a simple click would be much more usable. I think the upper left corner (part containing card's twilight cost) would be good, it's big enough to avoid misclicks and it never is hidden.
Also, I see no reason for bigger view not to open in a big enough window so that scrolling is unnecessary (unless on some really small screen). You won't play the game anyway while viewing a card, so even if it
hides the whole table it's not a problem, and scrolling makes you lose additional time. Probably the bigger view should close after click anywhere on the window, not only X sign in upper right corner.
Still, the problem with events remain. To solve it, maybe 2-3 latest events your opponent played should stay somewhere at the end of support area, so that you can read them freely. During our game yesterday I had to look up the event you used in database here on TLHH, which I luckily had open in another tab. With only 11
![Moria [Moria]](https://lotrtcgdb.com/forums/Smileys/classic/moria.png)
events in FotR and me knowing half of them well I could do it not losing a lot of time, but when the card pool gets bigger, one needs to be able to read all cards his opponent plays internally.
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Three more suggestions:
1. There should be (I can't find it) a possibility of saving a few decks. So that you can change them freely and once you built a deck, it stays even if you want to use another one for some time.
2. (low priority) When you introduce tournament playing, autopass should be more customizable. Yesterday I could tell if you have a pump in hand already after the first skirmish. Depending on the deck, you may want to autopass in some phases and not in others (and I definitely wouldn't like to autopass in shadow phase no matter what deck I play - this tells too much to opponent). Also a random delay option would be good, so that you choose a time interval and when you autopass, it doesn't happen instantly but after a random time from this interval.
3. Player markers should somehow indicate who at the moment is FP player and who Shadow player.