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Author Topic: Conquering - A New Mechanic.  (Read 3513 times)

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September 08, 2008, 05:36:14 PM
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menace64

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Conquering - A New Mechanic.
« on: September 08, 2008, 05:36:14 PM »
Conquering.
When a card with culture X has more Y culture tokens on it than any other culture token, it is conquered.

So, as an example:
When Noble Leaders has more [Sauron] tokens on it than [Gondor] tokens, it is considered conquered.

What does conquering do? Well, it's rather heinous... A conquered card cannot use it's game text, and can be spotted as a conquered card. However, you can only conquer cards that have tokens on them already.

[3] •Grond, Weapon of the Dark Lord [Sauron]
Artifact • Support Area
To play, spot 3 [Sauron] minions (or 5 Orcs).
Shadow: Exert 2 Orcs (or a Troll) to conquer a Free Peoples condition with a [Sauron] token.
Regroup: If you can spot 3 conquered Free Peoples cards, discard 2 minions (or Grond) to discard 4 cards at random from the Free Peoples player's hand.

Like it?

September 08, 2008, 07:43:57 PM
Reply #1

sickofpalantirs

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Re: Conquering - A New Mechanic.
« Reply #1 on: September 08, 2008, 07:43:57 PM »
it certainly opens up interesting possibilities...
like possibly M64 is spending too much time thinking up new card mechanics

;)
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September 08, 2008, 07:45:31 PM
Reply #2

MR. Lurtzy

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Re: Conquering - A New Mechanic.
« Reply #2 on: September 08, 2008, 07:45:31 PM »
So, how do you plan on gettting the tokens on the cards, eh?

September 09, 2008, 01:33:57 AM
Reply #3

lem0nhead

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Re: Conquering - A New Mechanic.
« Reply #3 on: September 09, 2008, 01:33:57 AM »
Nice mechanic, grond needs a bit of work, i reckon the taking advantage of conquered cards bit could be better but generally cool idea. Shame you never actually use any of your new mechanics or card ideas in a DC set. Theyre just hit and run thoughts....
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September 09, 2008, 02:43:02 AM
Reply #4

Thranduil

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Re: Conquering - A New Mechanic.
« Reply #4 on: September 09, 2008, 02:43:02 AM »
It's fun, but what if you're opponent doesn't have any token cards? I would suggest you can conquer any condition and as part of defence against it in the context of a DC set you could have Free Peoples cards which add tokens to cards that aren't supposed to have them.

Thranduil

September 09, 2008, 07:17:05 AM
Reply #5

DáinIronfoot

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Re: Conquering - A New Mechanic.
« Reply #5 on: September 09, 2008, 07:17:05 AM »
Yeah, I'd be curious to see how you get Shadow tokens on those conditions as well. But it seems a fun idea, especially if you could come up with a way (as Thran suggested) of conquering token-less cards as well.
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