Just started playing with family/friends. Usually in multi-player games of (3) min.
We are using only the Fellowship Block.
1. Archery. In the multi-player format, there are often minions from more then one shadow player in play. Our debate is with the following (from the rules)
"..... (FREEP) then chooses one Shadow player who must assign a number of wounds equal to the fellowship archery total to
his minions, in any way he wishes.
What is the definition of "his"?. Does the selected shadow player assign wounds to only the minions he owns or may he assign them to ANY minion in play, regardless of who played it out/"owns" it?
2. Multiple Conditions. Is there a limit to how many of a specific condition one player may have in play?
Example: (
1U198) "
Through the Misty Mountains"
http://lotrtcgwiki.com/pages/LOTR01198.htmlRequires the FREEP to discard (2) cards at random from hand when moving to sites 4, 5 and 6 if an Elf or Dwarf is in the fellowship.
However, according to the rules, one could have (4) of these cards in their deck and, potentially have all (4) of them in play? Thereby forcing the FREEP to discard his entire hand every time he moves through sites 4, 5 and 6? That would be devastating and make game playing kind of pointless.
](https://lotrtcgdb.com/forums/Smileys/classic/wall_bash.gif)
The debate continues: How many "Blade Tips" and "Black Breaths" may one have in play awaiting assignment? (4) of each?
3. Playing Conditions. The rule states that all conditions must be played in the fellowship phase, however…..(
2U107) "
Not Feared In Sunlight"
http://lotrtcgwiki.com/pages/LOTR02107.htmlIf it can only be played in the Fellowship Phase, it's fairly useless since it must be discarded at the end of the regroup phase. As a shadow player, I'd just wait until next turn to play out my Nazgul.
My argument is that this condition should be played as a Maneuver Action. I think I know how you folks are going to answer this one….but I gotta have some fun.

4. Site Text. (
1C326) "
Westfarthing"
http://lotrtcgwiki.com/pages/LOTR01326.html"….to play a companion or ally…….etc"
Does that companion or ally come from hand, or may it come from the draw deck? It doesn't specifically say.
Again, it seems to me that there is little value in exerting to save one lousy twilight to play someone you can play anyway. Plus, there is the reasonable chance that you will not have ANY companion in hand at the beginning. Makes ‘
Westfarthing' mostly useless. UNLESS, one can pull the companion/ally from the draw deck.
(And yes, I do understand the strategy tree of the exerting/healing loop that COULD be set up at game start, but again, a lot of hoop jumping for one twilight)
Thanks for your time assisting us newbies.
Tharkun