•Aggression
Condition • Support Area
While you have initiative, each Dwarf is
damage +1.
Fellowship: Spot a Dwarf and
discard this condition to draw a card.
Know that this is still incredibly powerful. Not completely broken as it was, but nonetheless powerful. Also, if you are printing errata slips for these cards, will they be able to give cards uniqueness? If not, my suggestion would be that it loses the fellowship ability altogether.
•Filibert Bolger, Wily Rascal
Ally • Home 1 • Hobbit
Strength: 1
Vitality: 2
Skirmish: Exert Filibert Bolger and
exert a Hobbit companion twice to
cancel a fierce skirmish involving that
Hobbit companion.
Exerting Filbert Bolger has solved the problem: it no longer needs to exert the Hobbit companion twice. Once would be more than enough to make it a decent and not overpowered card.
•Flaming Brand
Possession • Hand Weapon
Strength: +1
Bearer must be a Man.
This weapon may be borne in addition
to 1 other hand weapon.
Bearer is strength +2 and damage +1
while skirmishing a Nazgul.
I don't see how this has been made much worse. Was it really just too good for
companions? That seems unlikely to me. My fix would be lose either the strength and damage bonus for fighting Nazgûl or the fact it can be borne as a second weapon.
Forces of Mordor
Event
Shadow: Spot X roaming minions
to add (limit ).
The limit has solved this card—it doesn't need the roaming restriction as well. In fact, the same card with the roaming restriction and no limit is really intriguing and might also not be overpowered.
•Frying Pan
Possession • Hand Weapon
Strength: +1
Bearer must be a Hobbit.
Skirmish: Exert bearer to wound a
Orc he or she is skirmishing.
Don't see how this has solved the problem. Admittedly, it now makes the card much more narrowly good, but still against
this is just a blowout (how many
Orcs have 1 vitality, for instance?). I think it should exert twice or, perhaps, lose the skirmish ability altogether.
•Memories of Darkness
Condition • Support Area
To play, spot a Dwarf.
Each time you lose initiative (except
during the fellowship phase), you may
play a condition from hand.
I feel that, in order to keep the spirit of the original, it should return
conditions from your discard pile to your hand.
•Ottar, Man of Laketown
Ally • Home 3 • Man
Strength: 2
Vitality: 2
To play, spot Gandalf.
Fellowship: Exert Ottar and discard up
to 3 cards from hand to draw a card.
I understand what you've done here, but now the card just feels completely wrong—all the symmetry has been broken. I would suggest "
Fellowship: Exert
Ottar and discard a card from hand to draw a card."
•Saruman, Keeper of Isengard
Minion • Wizard
Strength: 8
Vitality: 4
Site: 4
Saruman may not take wounds during
the archery phase and may not be
assigned to a skirmish.
While you can spot 5 companions,
Uruk-hai are fierce.
Response: If an Uruk-hai is about to
take a wound, exert Saruman to prevent
that wound.
Is 5 companions enough to keep this card in check? I might go with 6: if they're on 6 companions, they deserve to have to face something as obscenely powerful.
Overall, pretty nice. Some elegant solutions to some of the problems.
Thran