LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Multiplayer  (Read 4740 times)

0 Members and 1 Guest are viewing this topic.

April 19, 2012, 02:37:23 PM
Read 4740 times

lmiller

  • Information Offline
  • Neekerbreeker
  • Posts: 3
Multiplayer
« on: April 19, 2012, 02:37:23 PM »
I guys. I'm a long time reader first time poster. Me and my friends play multiplayer expanded and i was wondering if you could give me some deck ideas.

Some shadows that don't work in multiplayer are burdens and threats.
I was also thinking abut using a deck that could abuse the higher move limit.
Thanks for the help bye.
« Last Edit: April 19, 2012, 02:45:29 PM by lmiller »

April 19, 2012, 04:28:17 PM
Reply #1

Shelobplayer

  • ****
  • Information Offline
  • Bowman
  • Posts: 479
Re: Multiplayer
« Reply #1 on: April 19, 2012, 04:28:17 PM »
I personally love every shadow with Ships of Great Draught in it, because you can get some value while still cycling well, when you are not the first shadow player (and corsairs are generally a very solid choice because with Black Sails of Umbar you can boost a fellow shadow player's turn into an easy kill). Also playing corsairs in expanded is not even nearly as disgusting as in movie block, so you probably won't pull that much hate.

I'm not a huge fan of the idea of playing a shadow with a bunch of support minions like Goblin Runner, because in that case, when you are the first shadow player, you can't really put up enough stopping power (Wormtongue is a notable exception).

April 20, 2012, 01:41:55 AM
Reply #2

hsiale

  • ****
  • Information Offline
  • Marksman
  • Posts: 506
Re: Multiplayer
« Reply #2 on: April 20, 2012, 01:41:55 AM »
I was also thinking abut using a deck that could abuse the higher move limit.
A deck abusing move limit should setup fast and be good at clearing the table to move again. I think Noble Leaders FP is good at this.

Start with:
Boromir, BoC bearing Ring of Rings
Denethor, LoMT
Aragorn, Strider
Faramir, CoG or Faramir, PoI (there is only one correct order of playing this starting fellowship, and it depends on which Faramir you use)

Use Elendil, The Tall as fifth main companion. Add a lot of [Gondor] artifacts (4x Sapling of the White Tree, one copy of more or less any other (of course you must choose one Anduril and one Narsil, Seeing Stone of Minas Anor is probably not worth playing, also I think either Shards of Narsil or Crown of Gondor can be left out).

Then fill the rest of the deck with useful [Gondor] cards. There are lots of them. What you need is ways to kill minions (so you look for extra strength and damage bonuses) and heal your companions so that you can run. There are many such cards and I'm not so familiar with sets 11-19, so I won't list any.

April 20, 2012, 01:02:46 PM
Reply #3

lmiller

  • Information Offline
  • Neekerbreeker
  • Posts: 3
Re: Multiplayer
« Reply #3 on: April 20, 2012, 01:02:46 PM »
I don't need anything to make the move limit higher as the move limit is equal to the amount of opponents. So the move limit is usually three or more. So elendil and artifacts aren't as important but starting ith all the noble leaders is cool.
As embarrecing as this is I don't really understand corsair decks, are they made to swarm. I was also thinking about a direct wounding shadow, something to kill key companions and let my friends finish them off.
« Last Edit: April 20, 2012, 07:25:44 PM by lmiller »