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Author Topic: Gemp-LotR Leagues - schedule, ideas, results, etc  (Read 56326 times)

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May 24, 2012, 01:52:30 PM
Reply #30

bradeier

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #30 on: May 24, 2012, 01:52:30 PM »
i keep getting an error for my week 2 king sealed deck, what card could possibly be a problem?  i took the gondor starter both weeks (well pippin week 2 i mean)

May 24, 2012, 02:28:14 PM
Reply #31

hsiale

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #31 on: May 24, 2012, 02:28:14 PM »
Gondorian Captain probably - to make FotR Enquea playable, I asked MarcinS to change games format to Movie (from King block), but due to this Movie X-list is in effect for those games. I already reported the problem, but I guess solution is more complicated this time.

May 24, 2012, 03:43:42 PM
Reply #32

MarcinS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #32 on: May 24, 2012, 03:43:42 PM »
Gondorian Captain probably - to make FotR Enquea playable, I asked MarcinS to change games format to Movie (from King block), but due to this Movie X-list is in effect for those games. I already reported the problem, but I guess solution is more complicated this time.
Solution should be there tomorrow morning, as I need to restart the server for it, and usually there is less players in the morning.
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May 28, 2012, 11:28:29 PM
Reply #33

CoS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #33 on: May 28, 2012, 11:28:29 PM »
Any chance tournaments will be implemented soon???The leagues seem to drag out, tournaments could be over in a day :)

May 30, 2012, 04:05:48 AM
Reply #34

PSimon23

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #34 on: May 30, 2012, 04:05:48 AM »
I decided to give a hand and sent a post into social bookmarks. I hope the popularity will rise in.
I'm on Twitter and my essay

May 30, 2012, 07:24:42 AM
Reply #35

Gartax

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #35 on: May 30, 2012, 07:24:42 AM »
Any chance we will see long terme league?

Like movie block league for 2 months and a maximum of 70 games? (collector or others format)

or a league with series but all card are available for all league long?

May 30, 2012, 12:05:41 PM
Reply #36

hsiale

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #36 on: May 30, 2012, 12:05:41 PM »
With each league I see that series 3 and 4 have less people playing. I'm afraid a really long event could go to close to no players near its end. Still, it's a cool idea (for example a league of 17 series going with Standard format all the way from set 1 to set 19), but I think it should wait. Wait till we play some more leagues and I know more about player number dynamics, and probably also wait till we increase overall player number (I have some ideas on how to do this and plan to start working on this soon).

May 30, 2012, 12:56:12 PM
Reply #37

Gartax

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #37 on: May 30, 2012, 12:56:12 PM »
Maybe a league like that:

Serie 1  Set 1 to 10 available
Serie 2 Set 1 to 10
Serie 3 set 1 to 10

Maybe we will see more player since you do not have to change your deck in order to compete.

May 30, 2012, 01:47:45 PM
Reply #38

ket_the_jet

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #38 on: May 30, 2012, 01:47:45 PM »
Is it just me or has every single deck this week has Galadriel, Lady Redeemed?
-wtk

May 30, 2012, 02:25:56 PM
Reply #39

hsiale

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #39 on: May 30, 2012, 02:25:56 PM »
Quite a lot indeed, but IMO far from all. I played 7 games and I think only 2 or 3 opponents played Galadriel and events to use her to discard conditions (I've seen some people using her as a free starting companion to kill if Castamir or some other big bad minion comes out at site 2).

May 31, 2012, 02:01:08 PM
Reply #40

mikefrench

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #40 on: May 31, 2012, 02:01:08 PM »
yah i came up with the idea of adding 1 set per week, but not every league has to do that.  it would be nice to just have a towers standard league, 2-3 weeks of the same format.  or a movie block league, 2-3 weeks of the same format.  or a fotr block league, etc.

June 04, 2012, 03:09:23 PM
Reply #41

hsiale

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #41 on: June 04, 2012, 03:09:23 PM »
The Collector's Constructed League that will start once current (TS) is finished will be Towers Block. Series formats for first 3 weeks: set 4, sets 4-5, sets 4-6. For week 4, to give incentive to try new decks, the format idea is "Towers Standard with no FotR" - which means sets 2-6. There are a few things I'd like to know your opinion on:

1. X-listed TS cards - which should be Xed in this 2-6 format as well?
The cards in question are:
- Flaming Brand,
- Filibert Bolger, WR,
- O Elbereth! Gilthoniel!
- Aragorn, HttWC,
- Horn of Boromir,
- Saruman, KoI,
- Uruk Regular.

2. Should set 16 be allowed as well to add the twilight Nazgul/Wraiths deck into the mix (remember both Sam, SoH and Gandalf's Pipe will be out, so there won't be many ways to remove burdens)?

3. Current Collector's league is definitely the least popular. Do you think it's because of the collector's format? Should number of collector's leagues be decreased (to, let's say, one out of three constructed leagues instead of one out of two)?

June 05, 2012, 04:46:39 PM
Reply #42

Nitsuj

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #42 on: June 05, 2012, 04:46:39 PM »
I'm not sure why this collector's league is so unpopular, other than people just may not feel confident in their collections to pay the $50 to sign up.  Maybe entry fees could somehow be based on number of registrants?  I don't know, its a difficult problem to solve.

June 06, 2012, 02:03:25 PM
Reply #43

eomund

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #43 on: June 06, 2012, 02:03:25 PM »
I agree that a constructed league with the same card pool from week to week would be nice. It would probably need to be a shorter league (2-3 weeks instead of 5) so that people didn't get bored.

That said, an interesting league could be:
Series 1: Sets 1-3
Series 2: Sets 4-6
Series 3: Sets 7,8,10
Series 4: Sets 1-10 (or something ... I'm less confident on this one)

Also, I think each series should be 1 week long, not 9 days. It would be easy to remember something like Collectors change on Mondays, Sealed on Wednesdays, and Constructed on Fridays, unlike the current version where there's no easy way of remembering when each series is going to start.

June 07, 2012, 06:35:50 AM
Reply #44

MarcinS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #44 on: June 07, 2012, 06:35:50 AM »
I'm not sure why this collector's league is so unpopular, other than people just may not feel confident in their collections to pay the $50 to sign up.  Maybe entry fees could somehow be based on number of registrants?  I don't know, its a difficult problem to solve.
I don't think the problem is the currency. If someone does not participate in Collector's leagues, then the only expenses they have are other leagues - roughly 2/month (100G/month) and they are given 50G/week.

I think the problem is that people don't really want to play in an "uneven" - as they perceive the environment. They either want to have full access to all cards (non-collector's leagues), or equal access (sealed leagues). Thing is, this is exactly the opposite of what CCGs are.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished