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Author Topic: Gemp-LotR Leagues - schedule, ideas, results, etc  (Read 56286 times)

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July 25, 2012, 05:34:17 AM
Reply #60

hsiale

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #60 on: July 25, 2012, 05:34:17 AM »
http://www.ankietka.pl/ankieta/92998/gemp-lotr-leagues-poll.html

I started a poll, please answer, once I know what you think about leagues, I can make the system better :)
 
@Nitsuj: nothing will change from previous league. Do you have any idea of what could be done (I want to avouid simply giving out Secret Sentinels to everyone)?

July 25, 2012, 06:56:23 AM
Reply #61

Nitsuj

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #61 on: July 25, 2012, 06:56:23 AM »
I think you just hope to pull Snows, and if you do that's probably 6 to 10 wins.

I don't know what can be done.  Boromir's cloak send the fairest way to counter it, without crushing all shadow conditions.  Maybe ban it?

July 28, 2012, 04:46:17 PM
Reply #62

MarcinS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #62 on: July 28, 2012, 04:46:17 PM »
I've attached Gemp-LotR activity statistics from the beginning of the year. Games played are per day, players active within week of the day it is plotted for. Active players is the number of unique players that played at least one game within the period (week).
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July 29, 2012, 09:31:09 AM
Reply #63

Nitsuj

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #63 on: July 29, 2012, 09:31:09 AM »
So, does anyone else think that 129 registered players with with maybe 69 or so having 0 games played is a little fishy?   I think some players are signing up with multiple accounts to get best chances for good sealed pulls.

Its kinda weird, because I don't see why you would do that.  If it is to win better prizes, then great, your prizes went to a shell account.  If it is to feel good about yourself, you cheated, so how good can you feel?

People are strange.

July 29, 2012, 02:37:57 PM
Reply #64

MarcinS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #64 on: July 29, 2012, 02:37:57 PM »
So, does anyone else think that 129 registered players with with maybe 69 or so having 0 games played is a little fishy?   I think some players are signing up with multiple accounts to get best chances for good sealed pulls.

Its kinda weird, because I don't see why you would do that.  If it is to win better prizes, then great, your prizes went to a shell account.  If it is to feel good about yourself, you cheated, so how good can you feel?

People are strange.
Yeah, thanks for the heads up. I've banned (again) some people joining the same league multiple times.

I think people do that also to increase the league prizes (based on number of players). This will have to probably be changed...
« Last Edit: July 29, 2012, 02:43:33 PM by MarcinS »
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
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July 30, 2012, 01:48:45 AM
Reply #65

hsiale

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #65 on: July 30, 2012, 01:48:45 AM »
I think people do that also to increase the league prizes (based on number of players). This will have to probably be changed...
Number of games played in a league could be a better "league size" measure to use when deciding prize support level.

July 30, 2012, 02:20:51 AM
Reply #66

MarcinS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #66 on: July 30, 2012, 02:20:51 AM »
I think people do that also to increase the league prizes (based on number of players). This will have to probably be changed...
Number of games played in a league could be a better "league size" measure to use when deciding prize support level.
Then people will also falsify the number of games. I think the only solution is to have lower number of leagues (as you already plan) and fixed support, that can increase periodically, as the service usage increases.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

July 30, 2012, 09:08:29 AM
Reply #67

Nitsuj

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #67 on: July 30, 2012, 09:08:29 AM »
My two cents....

Maybe a player only counts as being in the league for purposes of quantifying total players if they have a game played.

Two - maybe for sealed leagues, a players account needs to be active for longer than 3 minutes before they can sign up, and any player accounts that have 0 games played and are older than 2 weeks, get purged from the system, so players cannot just create a bunch of shell accounts for an upcoming sealed league.


July 30, 2012, 09:28:49 AM
Reply #68

MarcinS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #68 on: July 30, 2012, 09:28:49 AM »
My two cents....

Maybe a player only counts as being in the league for purposes of quantifying total players if they have a game played.

Two - maybe for sealed leagues, a players account needs to be active for longer than 3 minutes before they can sign up, and any player accounts that have 0 games played and are older than 2 weeks, get purged from the system, so players cannot just create a bunch of shell accounts for an upcoming sealed league.
This will not solve the problem, as people will just play one game with the fake account. It's better to make it pointless to do that, rather than make it more difficult.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

August 26, 2012, 11:03:14 PM
Reply #69

bibfortuna25

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #69 on: August 26, 2012, 11:03:14 PM »
So what's next on the league schedule once FOTR sealed and constructed are done?
All cards do what they say, no more, no less.

August 27, 2012, 09:35:00 AM
Reply #70

Nitsuj

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #70 on: August 27, 2012, 09:35:00 AM »
So what's next on the league schedule once FOTR sealed and constructed are done?

Rumor has it King Sealed (which is now open for signups) and Movie Block Collector's.

August 27, 2012, 05:14:54 PM
Reply #71

bibfortuna25

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #71 on: August 27, 2012, 05:14:54 PM »
Well, I learned my lesson from the last King Sealed...don't pick the Rohan starter!
All cards do what they say, no more, no less.

August 29, 2012, 06:54:43 AM
Reply #72

Nitsuj

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #72 on: August 29, 2012, 06:54:43 AM »
For everyone's information:

Gemp-LotR League Prize Support

1. Individual win prizes

Each game won earns you a small prize. The prize depends on how many wins did you already have in a given serie. Prizes are as following:

1st win - a booster choice,
2nd win - a foil common,
3rd win - a booster choice,
4th win - a non-foil promo,
5th win - a booster choice,
6th win - a foil promo,
7th win - a foil uncommon,
8th win - a booster choice,
9th win - a foil common and a non-foil promo,
10th win - a booster choice.

2. Overall ranking prizes.

Here's the formula:

Code: [Select]
        int count = (int) Math.floor((2 * playersCount + 24) / (position + 9) - 2.4);
        if (count > 0)
            count = 1 + (int) Math.floor((count - 1) * multiplier);

Where the multipliers are:
0.35 - for constructed leagues (excluding the current one)
1 - for sealed league
2 - for collector's constructed leagues

For those not used to such code: ;)

Take number of players in the league, multiply by 2, add 24. Also take your final position, add 9. Divide first number by the second, subtract 2.4, round down. Then subtract 1, multiply what you get by the multiplier (depending on league type), round down once more, add 1 (note that this sentence actually is doing anything only when multiplier is not 1).

For those not used to things I wrote above, I will add examples. But probably next week :) Now only two examples, which I calculated out of curiosity. Most probably I will finish Towers Sealed league 2nd out of 74 players and FotR Collectors league 8th out of 41 players. My overall classification prize will be 13 boosters for the first one and 6 boosters for the second.

Is the above still the prize support formula?  Also, when determining player count, is it counting only players who have played in the league or registered for the league?

August 29, 2012, 10:11:25 PM
Reply #73

hsiale

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #73 on: August 29, 2012, 10:11:25 PM »
Next constructed league:

1. Will start next week (more or less Friday)
2. Will use "My Cards" collection
3. Will have more series, but shorter ones (I want to see how this works out)
4. Will use Movie formats:
- serie 1: sets 1-7
- serie 2: sets 1-8
- serie 3: sets 1-9
- serie 4: sets 1-10 (full Movie format)
- serie 5: "Burn the Witch ;)" format - Movie with additional banning of 10R11 - let's see if she really makes that much of a difference :)

Series will be probably 6 days long with 7 games available per series.

August 30, 2012, 07:44:08 AM
Reply #74

Nitsuj

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #74 on: August 30, 2012, 07:44:08 AM »
Next constructed league:

1. Will start next week (more or less Friday)

You mean, Friday, September 7th?