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Author Topic: Gemp-LotR Leagues - schedule, ideas, results, etc  (Read 56228 times)

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July 05, 2013, 12:14:58 PM
Reply #225

Eukalyptus

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #225 on: July 05, 2013, 12:14:58 PM »
You, of course, have four of them (foiled if I recall), because you had the cash to get them.
Yup, because I pulled several Elven Guardian, Ranger of the White Tree and one Orophin, Silvan Elf. The Orophin alone brought 3,500 gold.

July 05, 2013, 03:57:24 PM
Reply #226

sgtdraino

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #226 on: July 05, 2013, 03:57:24 PM »
You, of course, have four of them (foiled if I recall), because you had the cash to get them.
Yup, because I pulled several Elven Guardian, Ranger of the White Tree and one Orophin, Silvan Elf. The Orophin alone brought 3,500 gold.

Nice! So, how does that work? Does selling an expensive foil get you 4x the amount that selling a regular version would have?
"I would have followed you, my brother... my captain... my king." - Boromir

July 05, 2013, 04:37:56 PM
Reply #227

MR. Lurtzy

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #227 on: July 05, 2013, 04:37:56 PM »
Why are there even foil S cards to begin with? They don't exist in the real game. Maybe removing them could help solve the issue?

July 05, 2013, 08:02:33 PM
Reply #228

Eukalyptus

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #228 on: July 05, 2013, 08:02:33 PM »
You, of course, have four of them (foiled if I recall), because you had the cash to get them.
Yup, because I pulled several Elven Guardian, Ranger of the White Tree and one Orophin, Silvan Elf. The Orophin alone brought 3,500 gold.

Nice! So, how does that work? Does selling an expensive foil get you 4x the amount that selling a regular version would have?

Frankly I have no idea.

July 05, 2013, 10:05:03 PM
Reply #229

sgtdraino

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #229 on: July 05, 2013, 10:05:03 PM »
Why are there even foil S cards to begin with? They don't exist in the real game. Maybe removing them could help solve the issue?

Lock S-Foils in attack position!
"I would have followed you, my brother... my captain... my king." - Boromir

July 25, 2013, 07:11:38 AM
Reply #230

radry

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #230 on: July 25, 2013, 07:11:38 AM »
Multiple accounts on sealed leagues is obviously still a problem. I refuse to believe that 133 people register an not play a single game.(look at current TT sealed league).
Some don't even make an effort to hide their exploits: see attachement

Really? Do I need to cite the Leagues Rule here?
Quote
Cheating:
    Cheating will not be tolerated - period.
    Cheating includes, but is not limited to - entering League with more than one account, knowingly exploiting a system or a card bug, game fixing (deciding the outcome of a rated game in other way than playing it out) with other players.

July 25, 2013, 08:53:44 AM
Reply #231

CoS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #231 on: July 25, 2013, 08:53:44 AM »
The user who enters a sealed league with multiple accounts is in violation of both the League Rules and the Code of Conduct. I am banning the spam accounts and suspending the main accounts of users who do this. The_Master has well over 100 spam accounts and is responsible for many of the accounts you have circled in red.

August 11, 2013, 11:39:13 AM
Reply #232

CategoryOneGames.com

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #232 on: August 11, 2013, 11:39:13 AM »
CoS can we get the time reduced between rounds.  If we are playing 13 games in 10 days I get that a little more but 10 games in 10 days is just way too long.  I usually play my 10 in the first two days and then have to wait over a week for the next round which by that point I have sometimes lost interest and don't even play the a full round out. 

I would assume others have found this to be too long of a wait as well. 
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August 11, 2013, 06:56:21 PM
Reply #233

CoS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #233 on: August 11, 2013, 06:56:21 PM »
Yes, I can adjust the time to play all your seri league games down. However, remember that some people only are able to play on weekends. The current axe dual allows them two weekends to get their games in. If enough folks are interested in shorter seri duration I will cut them down for the next 4-seri league.

August 12, 2013, 12:03:00 AM
Reply #234

Eukalyptus

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #234 on: August 12, 2013, 12:03:00 AM »
I'm against a shorter time frame. There are days when I'm not able to play a single game due to IRL matters.

August 12, 2013, 12:41:21 AM
Reply #235

bibfortuna25

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #235 on: August 12, 2013, 12:41:21 AM »
I agree there, Euk. Not everyone has the time available to blast through all their league games in 1-2 days. Sure, it gives you a longer wait time in between, but it's necessary so that all players have a chance to play.
All cards do what they say, no more, no less.

August 21, 2013, 12:46:35 AM
Reply #236

bibfortuna25

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #236 on: August 21, 2013, 12:46:35 AM »
I'm curious about something. I was browsing over my results for the TTT sealed league, and I noticed something odd. On Serie 3, I had just one loss, to Tonyduva, and that was in the 10th game of that serie. But when I look at the results, that game against him is listed as my 7th.

Winner   Loser
bibfortuna   Raelag
bibfortuna   Dlantz
bibfortuna   Linkbreak
bibfortuna   RedViper
bibfortuna   harold3
bibfortuna   marshmelow
Tonyduva           bibfortuna
bibfortuna   Jolvan
bibfortuna   aoki
bibfortuna   Snapple

Is there any logic to the organization of these names? It's not alphabetically, nor is it in the order that the games were played.

And then in Serie 4, here were my results:


Winner   Loser
jigsaw   bibfortuna
Ilfirin   bibfortuna
TinkerT   bibfortuna
bibfortuna   categoryon
bibfortuna   chet_manly
bibfortuna   elwismw
bibfortuna   Miunich
bibfortuna   Danny
bibfortuna   areefj
bibfortuna   shanks008

I certainly didn't lose the first 3 games of that serie, and elwismw was the 10th game I played.
« Last Edit: August 21, 2013, 12:50:58 AM by bibfortuna25 »
All cards do what they say, no more, no less.

August 21, 2013, 06:27:11 AM
Reply #237

Raelag

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #237 on: August 21, 2013, 06:27:11 AM »
It must be sorted in some different rule.. Something like ladder standing or % winning.. But now when the server is not working I am worried about playing my last 5 or 4 games...

August 22, 2013, 06:16:30 PM
Reply #238

UnPapayaCoconut

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #238 on: August 22, 2013, 06:16:30 PM »
I have a proposal regarding the next sealed league, or just for a future one.
To try and have one with just boosters, to make it even more random than it already is, like 2 boosters from from every set (1-10 for example). Might be fun even though alot more luck based.
Thoughts?

August 23, 2013, 12:41:15 AM
Reply #239

Cthulhu

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #239 on: August 23, 2013, 12:41:15 AM »
I dont think it will work. Starters are part of LotR Sealed for a reason, they give the necessary basis you need in LotR (also thats why there are draft packs in LotR draft, unlike MtG Draft which is done only with boosters). What if you open 0-1-2 companions? What if you open fellowship cards totally scattered through different cultures (Gondor companions, Rohan possesions, Elven events)? What if you open 0 possessions and support cards for your fellowship, and only get some events that you cant use?  You wont be able to build a deck. End result will be too chaotic, and totally not fun for many people.
« Last Edit: August 23, 2013, 06:31:00 AM by Cthulhu »
My current Gemp Tengwar count: 133 + 4