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Author Topic: Gemp-LotR Leagues - schedule, ideas, results, etc  (Read 56229 times)

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August 23, 2013, 07:32:27 AM
Reply #240

UnPapayaCoconut

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #240 on: August 23, 2013, 07:32:27 AM »
I dont think it will work. Starters are part of LotR Sealed for a reason, they give the necessary basis you need in LotR (also thats why there are draft packs in LotR draft, unlike MtG Draft which is done only with boosters). What if you open 0-1-2 companions? What if you open fellowship cards totally scattered through different cultures (Gondor companions, Rohan possesions, Elven events)? What if you open 0 possessions and support cards for your fellowship, and only get some events that you cant use?  You wont be able to build a deck. End result will be too chaotic, and totally not fun for many people.
Hehe well it being chaotic was the thought of it all. Obviously you should get a frodo and a ring so that u are able to play atleast. With enough amount of boosters I think its safe to say that u'll get atleast a few companions.
I thought it could be a 1 series league just for fun. Maybe more boosters than what i said even :)

August 26, 2013, 05:30:51 PM
Reply #241

bibfortuna25

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #241 on: August 26, 2013, 05:30:51 PM »
If you're automatically given a Frodo, a Ring and 9 sites, your idea MIGHT work. But we'd probably need at least 15 boosters per person.
All cards do what they say, no more, no less.

August 29, 2013, 07:42:25 PM
Reply #242

bign19

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #242 on: August 29, 2013, 07:42:25 PM »
I like the idea. Sounds entertaining.

August 30, 2013, 01:05:51 PM
Reply #243

Legion

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #243 on: August 30, 2013, 01:05:51 PM »
I remember once reading an article about something similar, but with draft packs and boosters on top.  You were allowed to bring your choice of Frodo and 9 sites before you opened the packs.  It sounded like fun, but I feel without Draft packs (with promos), FotR would be impossible given that the only common companions are Sam, merry and Pippin.  Even with 15 boosters, you are not likely to pull more than 1 Boromir, Legolas or Gimli and Gandalf and Aragorn are nigh on impossible.

August 31, 2013, 05:10:51 AM
Reply #244

CoS

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #244 on: August 31, 2013, 05:10:51 AM »
MarcinS - has been provided the card lists for both FotR & TT draft packs, he just has not had time to implement draft.

September 03, 2013, 06:05:23 PM
Reply #245

UnPapayaCoconut

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #245 on: September 03, 2013, 06:05:23 PM »
If you're automatically given a Frodo, a Ring and 9 sites, your idea MIGHT work. But we'd probably need at least 15 boosters per person.
Yes, these have to be included. Forgot to write that :)

September 18, 2013, 11:09:44 AM
Reply #246

eomund

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #246 on: September 18, 2013, 11:09:44 AM »
I have a proposal regarding the next sealed league, or just for a future one.
To try and have one with just boosters, to make it even more random than it already is, like 2 boosters from from every set (1-10 for example). Might be fun even though alot more luck based.
Thoughts?
I'm a big fan of this idea; I don't play the current version of sealed much because the inclusion of the starter decks makes the variance between games fairly low.

Obviously having not enough companions/sites is an issue; if I were organizing it, I'd give everyone a companion/site pack containing the common Frodo and One Ring, one (random) site of each number, and some companions. Figuring out how many companions of each rarity should be in the pack would take some thought, but I don't think it's insurmountable.

In MTG, you generally get 6 packs (84 cards) and usually use around 23, so to make a 60-card LotR deck, you'd probably want to open somewhere around 220 cards, or 20 packs. In a league, it would probably work to start with around 15, and then open another 5 packs or so each round.

September 18, 2013, 11:16:30 AM
Reply #247

Eukalyptus

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #247 on: September 18, 2013, 11:16:30 AM »
Bring it up to MarcinS, maybe he'll program it. Don't forget, that in a draft for instance, the deck count is lower and the discard pile can be shuffled back into the draw deck once.

September 18, 2013, 11:25:18 AM
Reply #248

eomund

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #248 on: September 18, 2013, 11:25:18 AM »
Bring it up to MarcinS, maybe he'll program it. Don't forget, that in a draft for instance, the deck count is lower and the discard pile can be shuffled back into the draw deck once.
Is email the best way to get in touch with him? I assume based on your comment that he doesn't read this forum.

September 19, 2013, 07:18:08 AM
Reply #249

Eukalyptus

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #249 on: September 19, 2013, 07:18:08 AM »
That is correct.

September 19, 2013, 12:28:01 PM
Reply #250

daisukeman

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #250 on: September 19, 2013, 12:28:01 PM »
For what it's worth, I'm in favor of reducing league round time span...
I would say 8 days is fine, as long as all new leagues are synchronized to start on Fridays, so that weekends are guaranteed.
At least you could consider that for leagues having 4 rounds...
My opinions may have changed, but not the fact that i'm right...

September 19, 2013, 12:30:44 PM
Reply #251

Eukalyptus

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #251 on: September 19, 2013, 12:30:44 PM »
As said before, including from me, not all players have the time to get their games in 2 days. If there is a higher demand for this though, we'll discuss it.

February 06, 2014, 11:33:25 AM
Reply #252

sgtdraino

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #252 on: February 06, 2014, 11:33:25 AM »
Expanded All Cards League just ended.

Looking through this thread, it's looking like it's been something like seven months since the last Expanded All Cards League. Any idea when we might get another one?
« Last Edit: February 06, 2014, 11:36:50 AM by sgtdraino »
"I would have followed you, my brother... my captain... my king." - Boromir

February 06, 2014, 11:14:30 PM
Reply #253

Eukalyptus

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #253 on: February 06, 2014, 11:14:30 PM »
The next All Cards League will feature Expanded.

February 07, 2014, 06:06:24 AM
Reply #254

sgtdraino

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Re: Gemp-LotR Leagues - schedule, ideas, results, etc
« Reply #254 on: February 07, 2014, 06:06:24 AM »
Yay!

But hmmm... that's not quite the same as saying it will be Expanded, is it? Is this another one of those deals where Expanded is relegated to 1 of something like 4 series, where the other three I don't have as much interest in?

How about something along the same lines as what Movie is getting until March? 4 series with an additional set added each time?
« Last Edit: February 07, 2014, 11:16:33 AM by sgtdraino »
"I would have followed you, my brother... my captain... my king." - Boromir