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June 03, 2012, 09:51:05 AM
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Cw0rk

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The Hunt for Gollum - Full DC Set With Images
« on: June 03, 2012, 09:51:05 AM »
A fan set inspired from a fan film...

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The Hunt for Gollum is a fan film about Gandalf sending Aragorn on a quest to find Gollum. It takes place between Bilbo's birthday party and the departure of Frodo from the Shire. The movie can be seen at www.thehuntforgollum.com.

Following that short movie, I've decided to create a DC set which could be played alongside the current Fellowship Block cards. I've first thought about doing a 122 cards set, but because of the length of the movie and the absence of several cultures inside it, I've decided to make a 61 cards mini set instead.

The key elements of that set are the introduction of the fifth Shadow culture [gollum] and the use of the search and stealth keywords which are also the key elements of the film. These two keywords are now present in both Free Peoples and Shadow cards.

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All cards with images can be found there:
http://s769.beta.photobucket.com/user/c10ckw0rk/library/HFG

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½U1
½C2
½R3
½C4
½U5
½U6
½R7
½C8
½R9
½C10
½R11
½C12
½U13
½C14
½R15
½U16
½R17
½U18
½C19
½U20
½U21
½C22
½C23
½R24
½R25
½C26
½U27
½U28
½R29
½U30
½C31
½R32
½U33
½R34
½C35
½R36
½R37
½C38
½C39
½R40
½U41
½U42
½U43
½R44
½U45
½R46
½U47
½R48
½C49
½C50
½R51
½U52
½U53
½C54
½R55
½R56
½C57
½U58
½U59
½C60
½P61
•Dug Far and Deep
Lords of the Mountains
Mine Exploration
Battle is Coming
•Celehedras, Elf Of The Great Wood
Elanor
•Elven Lights
Lords of the Forests
•You Have My Heart
•Gandalf, The Grey Wanderer
Interrogate
Knowledge Is His Strength
Silent Reflections
Wizard Hat
Wizardly Instructions
•Baggins Has It
•Gollum, Former Owner of the Ring
•His Lurking Shadow
Locked Doors
Roof Climbing
Snatching
Tree Climbing
We Should Have Squeezed It
We'll Put Out It's Eyes
We'll Wring It's Neckses
•Aragorn, Dunadan
•Aragorn's Cloak
•Arithir, Ranger of Arnor
Camouflage
Campfire Folklore
Double-Kill
Luring Techniques
A Ranger's Foresight
Snare-Trap
Bree Thugs
Saruman's Fog
•Danger of the Unexplored
Goblin Raiders
Invisible In The Dark
Seeking The Ring
The Road Will Not Be Easy
•Úlairë Cantëa, Rider in Black
•Úlairë Toldëa, Rider in Black
Bring Him to Me
•Dabgash, Morgul Scout
•Goblok, Orc Chief
Gorgoroth Cudgel
•Mordor Detachment
Orc Aggressor
Orc Deserter
Orc Investigator
•Snaga, Mordor Scout
Hobbit-Like Tracks
Hobbit Taverner
•Lily Mugwort, Bree-hobbit
Send the Hobbits to Bree
Bree Inn Entrance
Gladden Fields
Rivendell Promenade
The Misty Mountains
•Gollum, Spy of Sorts
Condition
Condition
Event
Event
Companion
Possession
Condition
Condition
Condition
Companion
Event
Event
Event
Possession
Event
Condition
Minion
Condition
Condition
Event
Event
Event
Event
Event
Event
Companion
Possession
Companion
Condition
Event
Event
Event
Event
Event
Minion
Condition
Condition
Minion
Event
Condition
Condition
Minion
Minion
Event
Minion
Minion
Possession
Minion
Minion
Minion
Minion
Minion
Condition
Ally
Ally
Event
Site
Site
Site
Site
Minion
Dwarven
Dwarven
Dwarven
Elven
Elven
Elven
Elven
Elven
Elven
Gandalf
Gandalf
Gandalf
Gandalf
Gandalf
Gandalf
Gollum
Gollum
Gollum
Gollum
Gollum
Gollum
Gollum
Gollum
Gollum
Gollum
Gondor
Gondor
Gondor
Gondor
Gondor
Gondor
Gondor
Gondor
Gondor
Isengard
Isengard
Moria
Moria
Wraith
Wraith
Wraith
Wraith
Wraith
Sauron
Sauron
Sauron
Sauron
Sauron
Sauron
Sauron
Sauron
Sauron
Shire
Shire
Shire
Shire
Site
Site
Site
Site
Gollum

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[Dwarven] Culture

[1] •Dug Far and Deep [Dwarven]
Condition
Plays to your support area.
Site 6 is an underground site.
Skirmish: Discard this condition to make a Dwarf strength +2.
"'You fear to go into those mines, don't you? The Dwarves delved too greedily and too deep.'"
½U1

(0) Lords of the Mountains [Dwarven]
Condition
Tale. Plays to your support area.
The Balrog's twilight cost is +2 for each Dwarf you can spot.
Discard this condition if you move to a site that is not a mountain or an underground site.
"'Seven to the Dwarf Lords, great miners, and craftsmen of the mountain halls.'"
½C2

[1] Mine Exploration [Dwarven]
Event
Search.
Fellowship: Exert a Dwarf to discard the top card of a Shadow player's draw deck for each underground site on the adventure path.
"'While I am searching, will you each make ready to enter the Mines?'"
½R3


[Elven] Culture

[1] Battle is Coming [Elven]
Event
Skirmish: Make an Elf strength +2 (or +4 if skirmishing a tracker).
"'My friend, battle is coming.'"
½C4

[2] •Celehedras, Elf Of The Great Wood [Elven]
Companion • Elf
Strength: 5
Vitality: 3
To play, spot an Elf.
Celehedras is strength +1 for each forest site on the adventure path.
"'...this Gollum? ...I for one am glad that he is safely kept by the watchful Elves of Mirkwood.'"
½U5

[1] Elanor [Elven]
Possession
To play, spot an Elf. Bearer must be a companion.
Response: If any number of burdens are about to be added, place this possession beneath your draw deck instead.
"Before them lay a long lawn of shining grass, studded with golden elanor that glinted in the sun."
½U6

[1] •Elven Lights [Elven]
Condition
Search.
To play, spot 3 Elf companions. Plays on an [Elven] ally.
Each time the fellowship moves, add [1].
Bearer participates in archery fire and skirmishes.
"They bore no lights, yet as they walked a shimmer... seemed to fall about their feet."
½R7

(0) Lords of the Forests [Elven]
Condition
Tale. Plays to your support area.
Each Elf archer is strength +2.
Discard this condition if you move to a site that is not a forest or a river.
"'Three were given to the Elves, immortal, wisest... fairest of all beings.'"
½C8

[1] •You Have My Heart [Elven]
Condition
Strength: +1
Vitality: +1
To play, exert Arwen. Bearer must be Aragorn.
While Aragorn is the only other companion you can spot (except the Ring-bearer), Arwen cannot take more than 1 wound during each skirmish phase.
"'You are the heir of Elendil... you have the strength of your forefathers and... you have my heart.'"
½R9


[Gandalf] Culture

[4] •Gandalf, The Grey Wanderer [Gandalf]
Companion  • Wizard
Strenght: 7
Vitality: 4
Signet: Gandalf
While you have more cards in your hand than an opponent, Gandalf is strength +2.
"'It has seldom been heard of that Gandalf... sought for aid, one so cunning and so wise, wandering about the lands, and concerning himself in every business...'"
½C10

[2] Interrogate [Gandalf]
Event
Search.
Assignment: Assign a minion to Gandalf to exhaust that minion.
"'What did you learn, Gandalf?'"
½R11

[1] Knowledge Is His Strength [Gandalf]
Event
Skirmish: Make Gandalf strength +1 for each Free Peoples search card in your discard pile.
"'Nevertheless, by Gollum's capture, we know the enemy's next move.'"
½C12

[2] Silent Reflections [Gandalf]
Event
Search. Spell.
Response: If one of your condition or possession is about to be discarded, spot Gandalf to prevent that.
"'The matter is more complicated... I overlooked something important... something dangerous.'"
½U13

(0) Wizard Hat [Gandalf]
Possession • Helm
Bearer must be a Wizard.
Bearer may not be exerted or wounded by Shadow cards during the maneuver phase.
"He had a long white beard and bushy eyebrows that stuck out beyond the brim of his hat."
½C14

[3] Wizardly Instructions [Gandalf]
Event
Spell.
Fellowship: Spot 2 companions with the Gandalf signet to discard a shadow condition.
"'We guarded this creature day and night, at Gandalf's bidding, much though we wearied of the task. But Gandalf bade us hope still for his cure...'"
½R15


[Gollum] Culture

[2] •Baggins Has It [Gollum]
Condition
To play, exert Gollum. Plays to your support area.
Each time a Free Peoples card makes you discard a card from the top of your draw deck, add a burden.
"'The foolish Hobbit revealed his name...'"
½U16

[2] •Gollum, Former Owner of the Ring [Gollum]
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time the fellowship moves, you may add 2 burdens.
"'Its heart was tortured with longing for what he had lost, and hatred for the thief who took it.'"
½R17

[2] •His Lurking Shadow [Gollum]
Condition
Stealth. To play, exert Gollum. Plays to your support area.
At the start of your shadow phase, add [1].
Shadow: Discard this condition to play Gollum from your discard pile.
"'Lurking by a stagnant mere, peering in the water as the dark eve fell... Gollum. He was covered with green slime.'"
½U18

(0) Locked Doors [Gollum]
Condition
Stealth. To play, spot Gollum. Plays on a site.
While the fellowship is at this site, allies cannot be assigned to skirmishes.
Discard this condition at the end of the turn.
"'The villagers lock their doors tight against the dark.'"
½C19

[1] Roof Climbing [Gollum]
Event
Stealth.
Maneuver: Exert Gollum to prevent him from taking any wounds until the end of the archery phase.
"'Come down Gollum!'"
½U20

[1] Snatching [Gollum]
Event
Stealth.
Shadow: At sites 1 to 4, spot Gollum to discard a possession that has a twilight cost of 0. At any other sites, spot Gollum to discard a pipe.
"'...snatching a sleeping child from a cot, a fresh fish from an open window.'"
½U21

[1] Tree Climbing [Gollum]
Event
Stealth.
Assignment: Exert Gollum to prevent him from being assigned to skirmishes until the regroup phase.
"'In the outlying villages they speak of a ghost that drinks blood, a horror that lurks in the trees...'"
½C22

(0) We Should Have Squeezed It [Gollum]
Event
Response: If a stealth card is played, spot Gollum to exert the Ring-bearer.
"'And we will precious... We will.'"
½C23

[2] We'll Put Out It's Eyes [Gollum]
Event
Response: If the Free Peoples player chooses to move during the regroup phase, spot Gollum to wound a companion twice (except the Ring-bearer).
"'We wouldn't hurt a fly...'"
½R24

[3] We'll Wring It's Neckses [Gollum]
Event
Response: If the Free Peoples player chooses to move during the regroup phase, spot Gollum to exhaust a companion.
"'We promises we'll be very nice...'"
½R25


[Gondor] Culture

[4] •Aragorn, Dunadan
Companion • Man
Strength: 8
Vitality: 4
Signet: Aragorn
Ranger.
While you are behind an opponent on the adventure path, Aragorn is strength +2.
"'The Dunadan,' said Bilbo. 'He is often called that here. But I thought you knew enough Elvish at least to know dun-udan: Man of the West, Numenorean.'"
½C26

(0) •Aragorn's Cloak [Gondor]
Possession • Cloak
Bearer must be Aragorn.
Maneuver: Exert Aragorn to discard a search condition.
"A travel-stained cloak of heavy dark-green cloth was drawn close about him... he wore a hood that overshadowed his face..."
½U27

[2] •Arithir, Ranger of Arnor [Gondor]
Companion • Man
Strength: 5
Vitality: 3
Ranger.
While you are behind an opponent on the adventure path, the roaming penalty of each minion is +1.
"'I'm a Ranger of Arnor. I swear allegiance to the Seven Stars and Seven Stones.'"
½U28

[2] Camouflage [Gondor]
Condition
Stealth. Plays to your support area.
Response: If a minion uses a special ability, discard this condition or your cloak from play to cancel that ability.
"'I can usually avoid being seen if I wish, but to disappear entirely... that is a rare gift.'"
½R29

[1] Campfire Folklore [Gondor]
Event
Tale.
Fellowship or Regroup: Spot 2 companions with the Aragorn signet to play the fellowship's next site (replacing opponent's site if necessary). Heal a companion if you play a sanctuary.
"'I went first to meet him and hear his tale.'"
½U30

(0) Double-Kill [Gondor]
Event
Response: If a [Gondor] or [Dwarven] companion kills a minion in a skirmish, wound another minion.
"'This land does not belong to you.'"
½C31

[2] Luring Techniques [Gondor]
Event
Search.
Skirmish: Exert an unassigned ranger to have him or her replace another companion (except the Ring-bearer) in a skirmish.
"'You're coming with me... to the North.'"
½R32

[4] A Ranger's Foresight [Gondor]
Event
Search.
Fellowship: Discard a ranger to make the move limit +1 for this turn.
"'You have the foresight of your people. If you can't find him... no one can.'"
½U33

[1] Snare-Trap [Gondor]
Event
Search.
Assignment: Exert a ranger to prevent a minion from being assigned to skirmishes until the regroup phase. Unless that minion is strength 5 or less, it may exert to prevent this.
"'Be still. You will not escape.'"
½R34


[Isengard] Culture

[4] Bree Thugs [Isengard]
Minion • Man
Strength: 9
Vitality: 2
Site Number: 2
Each time an [Isengard] search event is played, you may exert this minion to add a burden. Discard this minion if underground.
"But there were several questions asked that made Frodo a little uneasy. One of the Bree-landers... wanted to know where the Underhills lived..."
½C35

[3] Saruman's Fog [Isengard]
Condition
Spell. Stealth. Weather.
To play, exert an [Isengard] minion. Plays on a site.
While the fellowship is at this site, skip the assignment and skirmish phases.
Discard this condition at the end of the turn.
"...beyond the wall the fog was thick, cold and white. The air was silent, heavy and chill."
½R36


[Moria] Culture

[2] •Danger of the Unexplored [Moria]
Condition
Search. Stealth.
To play, exert a [Moria] minion. Plays to your support area.
At the end of each of your shadow phases, if the Free Peoples player cannot spot more companions than minions, add a burden.
"...save to walk blindly with him into the darkness?"
½R37

[5] Goblin Raiders [Moria]
Minion • Orc
Strength: 11
Vitality: 2
Site Number: 4
Shadow: Exert this minion to add [1] for each [Moria] search card you can spot.
"'...raiding Orcs prowl the shores of Anduin, plundering the villages by night.'"
½C38


[Wraith] Culture

[1] Invisible In The Dark [Wraith]
Event
Stealth.
Response: If your [Wraith] minion is about to be killed or discarded, return it to your hand instead.
"'I fear the Nine have returned.'"
½C39

(0) Seeking The Ring [Wraith]
Condition
To play, exert a Nazgul. Plays to your support area.
If you can spot 9 [Wraith] search cards, the Ring-bearer is corrupted.
"'I think,' answered Frodo slowly... 'There is a connexion with Bilbo's old adventures, and the Riders are... searching, for him or for me.'"
½R40
 
(0) The Road Will Not Be Easy [Wraith]
Condition
To play, exert a [Wraith] tracker (or exert a tracker and remove [2]). Plays to your support area.
The shadow number of each site is +1.
"'Yes, I think we will move on now,' said Frodo; 'but not on the road -in case that rider comes back, or another follows him.'"
½U41

[5] •Úlairë Cantëa, Rider in Black [Wraith]
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 2
Tracker.
The shadow number of each site is +1 for each weapon you can spot.
"'We have all been scared,' said Pippin... 'You would have been, too, if you had been chased for two days by Black Riders.'"
½U42

[6] •Úlairë Toldëa, Rider in Black [Wraith]
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 2
Tracker.
The twilight cost of each [Wraith] search card is -1.
"'What are these black men after, and where do they come from, I'd like to know?'"
½U43


[Sauron] Culture

(0) Bring Him to Me [Sauron]
Event
Search.
Assignment: Assign a [Sauron] Orc to a companion (except the Ring-bearer). Unless that Orc is Goblok, the Free Peoples player may discard 3 cards from hand to prevent that.
"'Find him! Bring him to me!'"
½R44

[3] •Dabgash, Morgul Scout [Sauron]
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 6
Tracker.
The roaming penalty for each [Sauron] minion you play is -1.
Shadow: Exert Dabgash to take a [Sauron] search event into hand from your discard pile.
"'We'll get ourselves a nice juicy villager.'"
½U45

[5] •Goblok, Orc Chief [Sauron]
Minion • Orc
Strength: 10
Vitality: 4
Site Number: 6
Shadow: Play a [Sauron] condition on a companion or a [Sauron] possession on a [Sauron] Orc to make Goblok strength +3 until the regroup phase.
"'Look out for Goblok, he ain't just meat.'"
½R46

[1] Gorgoroth Cudgel [Sauron]
Possession • Hand Weapon
Strength: +3
Bearer must be a [Sauron] Orc. If bearer is Goblok, he is damage +1 while skirmishing a Man or Elf.
"'Goblok says there's trouble so look out or you'll get what's coming to ya.'"
½U47

[4] •Mordor Detachment [Sauron]
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 6
While you can spot your site 4, this minion has the gametext of that site.
"'These lands will not be safe much longer... soon they will even be this side of the mountains.'"
½R48

[2] Orc Aggressor [Sauron]
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 6
Each time a minion loses a skirmish, Orc Aggressor is strength -2 until the regroup phase.
"'We should be preparing for the war.'"
½C49

[1] Orc Deserter [Sauron]
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 6
Stealth.
At the start of each skirmish involving this minion and a Man or an Elf, discard this minion.
"'Forget this stinking raid!'"
½C50

[4] Orc Investigator [Sauron]
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 6
While the Free Peoples player has no cards in his or her hand, the move limit for this turn is -1 (to a minimum of 1).
"'I don't know how long they tortured him... but amidst the endless screams and inane babble, they discerned two words.'"
½R51

[2] •Snaga, Mordor Scout [Sauron]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 6
Tracker.
The roaming penalty for each [Sauron] minion you play is -1.
Shadow: Exert Snaga to take a [Sauron] search condition into hand from your discard pile.
"'You big dumb knuckle-heads are all the same...'"
½U52


[Shire] Culture

[2] Hobbit-Like Tracks [Shire]
Condition
Search. Plays to your support area.
Skirmish: Discard a Free Peoples search card from hand to exert a minion skirmishing a companion with the Frodo signet.
"'And then, by fortune, I came suddenly on what I sought: the marks of soft feet beside a muddy pool.'"
½U53

[1] Hobbit Taverner [Shire]
Ally • Home 1 • Hobbit
Strength: 2
Vitality: 2
Skirmish: Exert this ally to make Merry or Pippin strength +1.
"The Bree-hobbits were, in fact, friendly and inquisitive..."
½C54

[1] •Lily Mugwort, Bree-Hobbit [Shire]
Ally • Home 1 • Hobbit
Strength: 1
Vitality: 3
At the start of each of your turns, heal Lily Mugwort.
Fellowship: Exert this ally twice to heal a Man ally.
"The landlord introduced the newcomers to the Bree-folk... Some of the hobbits had similar names. The Mugworts, for instance, seemed numerous."
½R55

[1] Send the Hobbits to Bree [Shire]
Event
Search.
Skirmish: Exert a Hobbit or Man ally to add that ally's strength to a Hobbit companion.
"'As soon as the Shire-hobbits entered, there was a chorus of welcome from the Bree-landers.'"
½R56


(S) Culture

1 Bree Inn Entrance
Fellowship: Add a burden to play a [Gandalf] Man from your draw deck.
½C57

7 Gladden Fields [6]
Marsh. River.
Maneuver: Spot a [Gondor] Man to make the Ring-bearer puts on The One Ring until the end of this phase.
½U58

3 Rivendell Promenade [1]
Sanctuary.
When the fellowship moves from this site, you may play Elrond from your draw deck. Discard Aragorn.
½U59

4 The Misty Mountains [2]
Mountain.
Orcs are fierce and not roaming.
½C60


Premium Card

[2] •Gollum, Spy of Sorts [Gollum] (Shadow)
Minion
Strength: 5
Vitality: 4
Site Number: 3
When you play Gollum, you may take a Shadow stealth card into hand from your discard pile.
"'...small in size, yet cunning.'"
½P61



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Starter Card List

1C290
1C2

1U319
1U336
1U338
1C346
1C349
2U120
½U58
1C356
1U360

2C114
1C303
1C306
1C299
3C108
½C54
1C297
1U301
1U309
1C315
1U293
1C296
1C298
3C114

½P61
2U232
1U235
½U42
½C50
½U18
1C283
2U79
½C23
½C39
2C91

Frodo, Son of Drogo
The One Ring, The Ruling Ring

Bag End
Weathertop
Ford of Bruinen
Moria Lake
The Bridge of Khazad-dum
Valley of the Silverlode
Gladden Fields
Anduin Banks
Emyn Muil

Sam, Proper Poet
Merry, From O'er the Brandywine
Pippin, Friend to Frodo
Hobbit Sword
Frying Pan
Hobbit Taverner
Hobbit Party Guest
Master Proudfoot, Distant Relative of Bilbo
Rosie Cotton, Hobbiton Lass
Stout And Sturdy
Halfling Deftness
Hobbit Intuition
Hobbit Stealth
Three Monstrous Trolls

•Gollum, Spy of Sorts
Ulaire Enquea, Ringwraith In Twilight
Ulaire Ostea, Lieutenant of Morgul
Ulaire Cantea, Rider in Black
Orc Deserter
•His Lurking Shadow
You Bring Great Evil
Resistance Becomes Unbearable
We Should Have Squeezed It
Invisible In The Dark
Southern Spies
1
1

1
1
1
1
1
1
1
1
1

1
1
1
2
2
3
2
1
1
2
2
2
2
2

2
3
2
2
3
2
2
2
3
2
2

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NOTE: This set is not endorsed by Decipher, the Tolkien Estate, New Line Cinema or the makers of The Hunt for Gollum short film. I made this set because I am a fan their work and I do not intend to make any profit out of this.
« Last Edit: April 10, 2015, 02:57:38 PM by Cw0rk »

June 03, 2012, 11:35:18 AM
Reply #1

Not a Zombie

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Re: The Hunt for Gollum - DC Set
« Reply #1 on: June 03, 2012, 11:35:18 AM »
I'd like to see gandalf.
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

June 04, 2012, 03:49:49 AM
Reply #2

Cw0rk

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Re: The Hunt for Gollum - DC Set
« Reply #2 on: June 04, 2012, 03:49:49 AM »
I'd like to see gandalf.

The [Gandalf] culture is mainly based on search cards as Gandalf is the character who sends Aragorn on the quest to find Gollum.


[Gandalf] Culture

[4] •Gandalf, The Grey Wanderer [Gandalf]
Companion  • Wizard
Strenght: 7
Vitality: 4
Signet: Gandalf
You can mulligan more than once. Each time you decide to mulligan, draw one less card.
½C11

Note: Mulligan allows you to search for the cards you really want to start the game with. I choose the Gandalf signet because Gandalf, The Grey Wizard is the worst Gandalf of Fellowship block. This would be the only non-rare non-premium Gandalf of the block.


[1] His Knowledge Is His Strength [Gandalf]
Event • Skirmish
Make Gandalf strength +1 for each Free Peoples search card in your discard pile.
½C12

Note: There are 8 different Free Peoples search cards in this set. The maximum potential bonus would be +32. However, these FP search cards don't have much synergy with each other so I don't think that stuffing a deck with all of them would be very good.


[1] Interrogate [Gandalf]
Event • Maneuver
Search. Spell.
Exert Gandalf to exhaust a minion. That minion cannot take wounds until the start of the skirmish phase unless its owner decides to reveal his or her hand.
½R13

Note: Not killing the minion too early allows you to get the information you want. If the Shadow player want to reveal his hand, its because he thinks its beneficial for him that the minion to receive the archery wounds.


[2] Silent Reflections [Gandalf]
Event • Response
Search. Spell.
If one of your condition or possession is about to be discarded, spot Gandalf to prevent that.
½C14

Note: Can also work with Staff Asunder and can stop one of your condition from being discarded by Sleep, Caradhras.


(0) Wizard Hat [Gandalf]
Possession • Helm
Strength: +1
Plays to your support area.
Each time a spell is played, you may transfer this possession from your support area to a Wizard.
At the end of the regroup phase, return this possession to your support area.
½R15

Note: The picture of the card would show the hat on a table next to Gandalf, so he doesn't wear it yet. I thought it would be legit to allow the hat to be transferred by Shadow spell too. Why would Gandalf not wear his hat when Saruman's Snows is around?


[3] Wizardly Instructions [Gandalf]
Event • Fellowship
Spell.
Spot 2 companions with the Gandalf signet to discard a shadow condition.
½U16

Note: In this set, each signet strategy will be helped by one new card. That one allows cultures in which discarding shadow condition is not possible to have a costly backup option.
« Last Edit: June 05, 2012, 02:45:37 AM by Cw0rk »

June 05, 2012, 02:49:15 AM
Reply #3

Cw0rk

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Re: The Hunt for Gollum - DC Set
« Reply #3 on: June 05, 2012, 02:49:15 AM »
Here is something new I wanted to try, an uncommon ring. Its sort of a mix between the common and the rare rings. I think its better than the rare ring at preventing wounds but the risk of being overwhelmed is higher.


[Ring] Culture

•The One Ring, The Last Ring of Power [Ring]
Vitality: +1
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.
½U1

Note: The subtitle comes from a quote from the film.

June 05, 2012, 02:59:12 AM
Reply #4

Thranduil

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Re: The Hunt for Gollum - DC Set
« Reply #4 on: June 05, 2012, 02:59:12 AM »
[4] •Gandalf, The Grey Wanderer [Gandalf]
Companion  • Wizard
Strenght: 7
Vitality: 4
Signet: Gandalf
You can mulligan more than once. Each time you decide to mulligan, draw one less card.
½C11
This is a cool, interesting ability. There is a problem that it only does anything for people interested in tournament or tournament-style play.

[1] His Knowledge Is His Strength [Gandalf]
Event • Skirmish
Make Gandalf strength +1 for each Free Peoples search card in your discard pile.
½C12
Nice flavour-ability connection, and a good strength pump. I think it's fine particularly because it only works on Gandalf.

[1] Interrogate [Gandalf]
Event • Maneuver
Search. Spell.
Exert Gandalf to exhaust a minion. That minion cannot take wounds until the start of the skirmish phase unless its owner decides to reveal his or her hand.
½R13
Interesting. So this represents capturing the minion. I like it a lot. But I don't see why it's a spell.

[2] Silent Reflections [Gandalf]
Event • Response
Search. Spell.
If one of your condition or possession is about to be discarded, spot Gandalf to prevent that.
½C14
This is a fine place for a spell.

(0) Wizard Hat [Gandalf]
Possession • Helm
Strength: +1
Plays to your support area.
Each time a spell is played, you may transfer this possession from your support area to a Wizard.
At the end of the regroup phase, return this possession to your support area.
½R15
That's really weird. How can a hat not be borne by someone? And how does a hat grant a strength bonus? No, not a fan here.

[3] Wizardly Instructions [Gandalf]
Event • Fellowship
Spell.
Spot 2 companions with the Gandalf signet to discard a shadow condition.
½U16
Love it.

•The One Ring, The Last Ring of Power [Ring]
Vitality: +1
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase.
½U1
This is supposed to be in Fellowship block, yes? I wonder if having a ring that's so similar to Isildur's Bane is more of a bane for your set than a boon. Try something quite different, I would.

Thran

June 06, 2012, 05:18:14 AM
Reply #5

Cw0rk

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Re: The Hunt for Gollum - DC Set : Uncommon ring??? WTF!!!
« Reply #5 on: June 06, 2012, 05:18:14 AM »
I agree with you for Interrogate. At first I made it a spell, just like Intimidate was one but it makes more sense to keep it as a search card only.

Here are a new ring and hat....

•The One Ring, The Last Ring of Power [Ring]
Vitality: +1
Skirmish: Add a burden to wear The One Ring and prevent all wounds to the Ring-bearer until the regroup phase.
½U1

Note: Here I tried something like Gimli's Helm. I don't want the ring to be too fancy since its an uncommon card.


(0) Wizard Hat [Gandalf]
Possession • Helm
Bearer must be a Wizard.
While you can spot [1] twilight token, bearer cannot take wounds during the maneuver phase.
½R15

Note: For me, the maneuver phase is a pretty wizardly phase. Archers got archery and warriors got the skirmish phase. Perhaps, I won't make it rare.

June 07, 2012, 10:12:16 PM
Reply #6

Cw0rk

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Re: The Hunt for Gollum - DC Set : New Ring and Wizard Hat!
« Reply #6 on: June 07, 2012, 10:12:16 PM »
Here is the Isengard culture. It is not present in the movie so only two cards were made. Please tell me which culture you want to see next and feel free to comment all previous cards.


[Isengard] Culture


[4] Bree Thugs [Isengard]
Minion • Man
Strength: 9
Vitality: 2
Site Number: 2
Each time an [Isengard] search event is played, add a burden.
½U35

Uruk corruption has always been a waste. Here I try to make it work. Saruman's Reach, Wariness and Brought Back Alive (TT) are the only [Isengard] search event which were ever made. They are difficult to play as they require exertion of Uruks but I still think this card needs playtesting in order to be sure that corruption cannot happen too easily. I might make it a Rare card.


[2] Saruman's Fog [Isengard]
Condition
Spell. Stealth. Weather.
To play, exert a [Isengard] minion. Plays on a site.
While the fellowship is at this site, skip the assignment and skirmish phases.
Discard this condition at the end of the turn.
½C36

That one is to help [Isengard] orcs a little bit. It can also help some [Sauron] strategies such as discard or Orc Slayer / Morgul Slayer. It will also be helpful to the [gollum] culture which I will post later.
« Last Edit: June 07, 2012, 11:45:15 PM by Cw0rk »

June 08, 2012, 07:27:54 AM
Reply #7

Zielak

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Re: The Hunt for Gollum - DC Set : Good Isengard Corruption!?!
« Reply #7 on: June 08, 2012, 07:27:54 AM »
I think Bree Thugs should be unique. If you can drop e.g. Ugluk and 4 thugs, it could add lots of burdens. In early sets there are not many efficent ways to remove burdens (like Sting WoH or Glamdring FH) except Sam, who can be easily killed by Toldea.

June 09, 2012, 02:09:44 AM
Reply #8

Cw0rk

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Re: The Hunt for Gollum - DC Set : Good Isengard Corruption!?!
« Reply #8 on: June 09, 2012, 02:09:44 AM »
I think Bree Thugs should be unique. If you can drop e.g. Ugluk and 4 thugs, it could add lots of burdens. In early sets there are not many efficent ways to remove burdens (like Sting WoH or Glamdring FH) except Sam, who can be easily killed by Toldea.
I think that making it unique would indeed reduce the possibility of an overpowered bomb. However, I would rather try to keep it non-unique and just reword it a little bit.

[4] Bree Thugs [Isengard]
Minion • Man
Strength: 9
Vitality: 2
Site Number: 2
Discard this minion if underground.
At the end of each phase during which an [Isengard] search event was played, add a burden.
½U35

What about that one?
« Last Edit: June 22, 2012, 10:50:21 PM by Cw0rk »

June 11, 2012, 12:49:42 AM
Reply #9

Cw0rk

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Re: The Hunt for Gollum - DC Set : Good Isengard Corruption!?!
« Reply #9 on: June 11, 2012, 12:49:42 AM »
Here is another suggestion for Wizard Hat:

(0) Wizard Hat [Gandalf]
Possession • Helm
Bearer must be a Wizard.
Maneuver: Reveal X [Gandalf] spell from your hand to add or remove (X) (limit once per turn).
½R15


The [Dwarven] culture is also underrepresented in the movie so there are few cards. The card pictures would be pictures of mountains and underground places, which is also what the cards are about.


[Dwarven] Culture


[1] •Dug Far and Deep [Dwarven]
Condition
Plays to your support area.
Site 6 is an underground site.
Response: If a [Dwarven] card is discarded from the top of your draw deck, discard this condition to take that card into hand instead.
½U2

Note: This card is sort of a double-edged sword as the Balrog would not be discarded. However, it has a lot of potential, such as allowing the Fellowship to skip the site 6 sanctuary if it has a bunch of Till Durin Wakes Again.


(0) Lords of the Mountains [Dwarven]
Condition
Tale. Plays to your support area.
The Balrog's twilight cost is +2 for each Dwarf you can spot.
Discard this condition if you move to a site that is not a mountain or an underground site.
½C3

Note: That common card can be quite useful to avoid meeting the Balrog. Quite useful if you use the previous one. The tale keyword can be useful with cards like Mines of Khazad-Dum and Bilbo Baggins at other sites.


[1] Mine Exploration [Dwarven]
Event • Fellowship
Search.
Exert a Dwarf to discard the top card of a Shadow player's draw deck for each underground site on the adventure path.
½R4

Note: I know some people hate discard, but I would argue that it isn't such a strong strategy in FOTR block anyway, so that card can give it a little boost.
« Last Edit: June 11, 2012, 04:16:45 AM by Cw0rk »

June 18, 2012, 12:56:36 PM
Reply #10

Zielak

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Re: The Hunt for Gollum - DC Set : Underground site 6?
« Reply #10 on: June 18, 2012, 12:56:36 PM »
Idea of Wizard Hat is interesting, mixed with cards like deep in thought or spells from Towers block.
Dig far and deep is useless for me, unless the sitepath has mountains (to make strategy with Till Durin wakes Again efficient). Lords of the Mountains should be unique (Balrog for 34? Thanks a lot).

June 20, 2012, 03:24:31 AM
Reply #11

Cw0rk

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Re: The Hunt for Gollum - DC Set : Underground site 6?
« Reply #11 on: June 20, 2012, 03:24:31 AM »
Idea of Wizard Hat is interesting, mixed with cards like deep in thought or spells from Towers block.
Dig far and deep is useless for me, unless the sitepath has mountains (to make strategy with Till Durin wakes Again efficient). Lords of the Mountains should be unique (Balrog for 34? Thanks a lot).

Thanx for your comments. I think that Dug Far And Deep can be useful, it can also work with Gimli, DotM, Their Halls of Stone, Realm of Dwarrowdelf and to some extent, with Speak "Friend" and Enter. It also works with Mine Exploration. I would like to keep Lords of the Mountains non-unique, it is not THAT strong compared to Hobbit Stealth which can help you avoid the Balrog too. However, if others also think it should be unique, I will change it.


June 22, 2012, 10:49:32 PM
Reply #12

Cw0rk

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Re: The Hunt for Gollum - DC Set : Underground site 6?
« Reply #12 on: June 22, 2012, 10:49:32 PM »
I believe that the [Wraith] Culture is already one of the strong shadow culture in FOTR Block so it doesn't need too much improvement. Instead, I decided to introduce a new strategy with [Wraith] trackers which focus on increasing the shadow number of each site (versus their ranger counterpart).


[Wraith] Culture

[1] Escape Through the Dark [Wraith]
Event • Shadow or Skirmish
Stealth.
Remove a burden to prevent all exertions to a Nazgul until the end of the current phase.
½U39

Note: Facilitate the use of cards like Bent on Discovery and can be nice with some Nazgul like Ulaire Cantea, LoDG. I didn't want to include Maneuver because of Ulaire Enquea, LoM. The remove a burden requirement was included in order to not make it too powerful when combined with the next card...


(0) Seeking the Ring [Wraith]
Condition
To play, exert a Nazgul. Plays to your support area.
While you can spot 5 burdens and 5 [Wraith] search cards, the Ring-bearer is corrupted.
½R40

Note: [Wraith] search cards are Bent on Discovery, Paths Seldom Trodden and The Nine Servants of Sauron.

 
[3] The Road Will Not Be Easy [Wraith]
Condition
To play, exert a tracker (or exert a [Wraith] tracker and add a burden). Plays to your support area.
The shadow number of each site is +1.
½U41

Note: It can be used in most decks as each culture will have trackers, except [Moria] and [Gollum]. I decided to make this to counter choke strategies which can be quite annoying, so annoying that Decipher had to ban cards. The add a burden twist is interesting as I believe that corruption is much harder to achieve in FOTR block than in other format.


[5] •Úlairë Cantëa, Rider in Black [Wraith]
Minion • Nazgul
Strength: 10
Vitality: 3
Site Number: 2
Tracker.
The shadow number of each site is +1 for each weapon you can spot.
Fellowship: Play this minion from your hand to end the current fellowship phase.
½U42

[6] •Úlairë Toldëa, Rider in Black [Wraith]
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 2
Tracker.
The shadow number of each site is +2 (or +4 if you can spot 4 burdens).
Fellowship: Play this minion from your hand to end the current fellowship phase.
½U43

Note: These two Nazgul are uncommon, making them more accessible to players. Having the Tracker keyword, they are not fierce and got site number 2 instead of 3. I decided to make them playable during the fellowship phase because it fits with the concept of trackers arriving first.
« Last Edit: June 22, 2012, 11:14:13 PM by Cw0rk »

June 25, 2012, 01:22:48 PM
Reply #13

hsiale

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Re: The Hunt for Gollum - DC Set : Nazgul Trackers!?!
« Reply #13 on: June 25, 2012, 01:22:48 PM »
Rules problem: Shadow player is not allowed to perform fellowship actions.

Possible rewording: Response: If you can spot 5/6 twilight tokens during the fellowship phase, play this minion from your hand to make the Free Peoples player pass his next fellowship action.

Remark: "make the FP player pass his next fellowship action" instead of "end current fellowship phase" because of a few reasons - movement happens still during the fellowship phase, sometimes required amount of twilight is reached in the middle of some action and stopping it halfway could lead to other problems etc.

Possible problem: should those minions be playable at site 1? Should they cost 2 more then?

June 25, 2012, 02:46:34 PM
Reply #14

tanzhamster

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Re: The Hunt for Gollum - DC Set : Nazgul Trackers!?!
« Reply #14 on: June 25, 2012, 02:46:34 PM »
Sarumans Fog is totally OP with Isengard warrior or spies of saruman...so the orcs would be played and the freeps player would have nearly no chance to do something against them exept for condition discard in the maneuver

Interrogate makes LoM nearly useless to protect from 6+ Companion Freeps and big minions like the balrog nearly unplayable against any sort of archery.

I don't like Gandalfs abillity, because it circumvents the rules just like radagast with his +1 movement increasing.