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Author Topic: The Hunt for Gollum - Full DC Set With Images  (Read 30978 times)

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July 28, 2012, 08:32:08 AM
Reply #30

Cw0rk

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Before I introduce the [Sauron] culture in a few days, I want to show these 4 new sites. They should help strategies which are currently weaker in FOTR block and uses locations from The Hunt for Gollum film.

Sites [I don't know how to make culture sign for sites]

1 Bree Inn Entrance
Fellowship: Add a burden to play a [Gandalf] Man from your draw deck.
½C57

Note: Can be used as a massive way to filter 6 cards out of your deck if you use all [Gandalf] allies. I use the add a burden cost because The Prancing Pony requires adding a burden. Getting Barliman Butterbur out for any deck can be useful with the new Wizardly Instructions event which doesn't require spotting Gandalf. Getting Erland out quickly is nice if you plan to use Send the Hobbits to Bree.


7 Gladden Fields [6]
Marsh. River.
When the fellowship moves to Gladden Fields with a Man, the Ring-bearer puts on The One Ring until the end of the archery phase.
½U58

Note: Decks having Man are much better than other fellowships in FOTR Block. Silverode Banks is annoying for those who don't use Rangers. Let's try to change this a little bit. Gladden Fields is where Isildur got ambushed and dropped the ring. That card doesn't only give a Marsh to the Watcher in the Water, it makes all of those cards nobody uses (with the exception of The Twilight World) worth using. Take Southern Spies, Too Much Attention and Uruk Spy out of your trashbin! Its until the end of the archery phase because of Return to its Master.


3 Rivendell Alley (0)
Sanctuary.
When you move from Rivendell Alley, you may spot an Elf to play Elrond and an [Elven] card on him from your draw deck. Discard Aragorn.
½U59

Note: I've mentioned that one earlier. Discarding Aragorn represents Elrond not approving the relationship with Arwen. I made this because I don't want Gondor-Elves deck to get much benefits from this site. Instead, it should make Elves worth playing with Elrond and Elven Lights.


4 The Misty Mountains [2]
Mountain.
Orcs are fierce and not roaming.
½C60

Note: Uruks got Holin, Nazguls got their site 2 and 3. [Sauron] orcs got no good sites which would specifically help them. This site will mainly help [Sauron] Beatdown (one of the worst shadow side at the moment) and [Moria] Beatdown which is played much less than Swarm and Archery. The site's text is quite strong, so I reduce its twilight number to 2.

July 31, 2012, 04:53:29 AM
Reply #31

Cw0rk

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Here are the [Sauron] Orcs! In order for the set to have enough minion cards in it, the [Sauron] culture mostly includes this type of card. The aim of these cards is to improve all [Sauron] strategies, especially [Sauron] Beatdown, one of the weakest Shadow strategy in FOTR Block.

[Sauron] Culture

[3] •Dabgash, Morgul Scout [Sauron]
Minion • Orc
Strength: 9
Vitality: 2
Site Number: 6
Tracker.
The roaming penalty for each [Sauron] minion you play is -1.
Shadow: Exert Dabgash to take a [Sauron] search event into hand from your discard pile.
½U44

Note: [Sauron] search events include Host Avails Little, All Thought Bent On It and Get Off The Road! He is the [Sauron] tracker with the highest strength in FOTR Block. He has black skin, so I guess he is from Morgul.


[5] •Goblok, Orc Chief [Sauron]
Minion • Orc
Strength: 10
Vitality: 4
Site Number: 6
Shadow: Play a [Sauron] condition on a companion or a [Sauron] possession on a [Sauron] orc to make Goblok strength +2 and damage +1 until the regroup phase.
½R45

Note: He starts with low strength for his costs, but he can become pretty big and dangerous. Sauron Beatdown decks would usually include hand weapons and/or conditions to play on companions. He should fit in different style of [Sauron] decks.


[1] Gorgoroth Cudgel [Sauron]
Possession • Hand Weapon
Strength: +3
Bearer must be a [Sauron] Orc. If bearer is Goblok, he is damage +1 while skirmishing a Man or Elf.
½U46

Note: That's Goblok's weapon. He has more than one so I didn't make it unique.


[4] •Misty Mountains Detachment [Sauron]
Minion • Orc
Strength: 11
Vitality: 3
Site Number: 6
While you can spot your site 4, this minion has the gametext of that site.
½R47

Note: Can be used with Moria Stairway, [Moria] Archers with Great Chasm, [Moria] Swarm with Mithril Mine, [Isengard] with Pass of Caradhras, and more importantly with the new The Misty Mountains and Orc Beatdown decks. You just have to make sure that your site 4 is there. Try Dark Places, Ulaire Nelya or Paths Seldom Trodden.


[2] Orc Aggressor [Sauron]
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 6
Each time a minion loses a skirmish, Orc Attacker is strength -2 until the regroup phase.
½C48

Note: Strong orcs have such a high cost that they are difficult to play, especially when they are roaming until site 6. That one will solve that problem. He doesn't have spotting requirement so people might want to use it in all type of beatdown decks.


[1] Orc Deserter [Sauron]
Minion • Orc
Strength: 8
Vitality: 2
Site Number: 6
Stealth.
At the start of each skirmish involving this minion and an Elf or Man companion, discard this minion.
½C49

Note: The strongest minion you can play for [1]. Can be nice in a swarm deck. The stealth keyword that I've put on it will be useful later.


[4] Orc Investigator [Sauron]
Minion • Orc
Strength: 10
Vitality: 2
Site Number: 6
While the Free Peoples player has no cards in his or her hand, the move limit is -1.
½R50

Note: I know some of you hate discard. But its not good enough and it needs a little boost. Here is that little boost. Can make Southern Spies and new site Gladden Fields pretty efficient.


[2] •Snaga, Mordor Scout [Sauron]
Minion • Orc
Strength: 6
Vitality: 2
Site Number: 6
Tracker.
The roaming penalty for each [Sauron] minion you play is -1.
Shadow: Exert Snaga to take a [Sauron] search condition into hand from your discard pile.
½U51

Note: Journey Into Danger, Seeking It Always, Spies of Mordor, The Dark Lord's Summons, The Number Must Be Few, and especially  Under The Watching Eye are the [Sauron] search conditions in FOTR Block. I expect him to help [Sauron] wounding the most.


(0) Unhealthy Habits [Sauron]
Event
Shadow: Spot a [Sauron] minion to discard all pipes.
½C52

Note: Pipe decks are difficult to counter in FOTR Block and they are especially annoying to [Sauron] Orcs which try to wound and add burdens. This card would have a picture à la Southern Spies.

July 31, 2012, 07:25:08 AM
Reply #32

hsiale

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Re: The Hunt for Gollum - DC Set : Improved Sauron Orcs Get Rid Of Pipes
« Reply #32 on: July 31, 2012, 07:25:08 AM »
7 Gladden Fields [6]
Marsh. River.
When the fellowship moves to Gladden Fields with a Man, the Ring-bearer puts on The One Ring until the end of the archery phase.
½U58

Note: Decks having Man are much better than other fellowships in FOTR Block. Silverode Banks is annoying for those who don't use Rangers. Let's try to change this a little bit. Gladden Fields is where Isildur got ambushed and dropped the ring. That card doesn't only give a Marsh to the Watcher in the Water, it makes all of those cards nobody uses (with the exception of The Twilight World) worth using. Take Southern Spies, Too Much Attention and Uruk Spy out of your trashbin! Its until the end of the archery phase because of Return to its Master.
To make all those cards playable, you need to make FP player put the ring on after the shadow phase, as otherwise 99% of the time there will be no minion to spot when the effect happens.

August 01, 2012, 06:55:03 AM
Reply #33

Cw0rk

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Re: The Hunt for Gollum - DC Set : Improved Sauron Orcs Get Rid Of Pipes
« Reply #33 on: August 01, 2012, 06:55:03 AM »
7 Gladden Fields [6]
Marsh. River.
When the fellowship moves to Gladden Fields with a Man, the Ring-bearer puts on The One Ring until the end of the archery phase.
½U58

Note: Decks having Man are much better than other fellowships in FOTR Block. Silverode Banks is annoying for those who don't use Rangers. Let's try to change this a little bit. Gladden Fields is where Isildur got ambushed and dropped the ring. That card doesn't only give a Marsh to the Watcher in the Water, it makes all of those cards nobody uses (with the exception of The Twilight World) worth using. Take Southern Spies, Too Much Attention and Uruk Spy out of your trashbin! Its until the end of the archery phase because of Return to its Master.
To make all those cards playable, you need to make FP player put the ring on after the shadow phase, as otherwise 99% of the time there will be no minion to spot when the effect happens.
Thanx. You are right. I will make it:

At the end of the shadow phase, if there is a Man in the fellowship, the Ring-Bearer puts on The One Ring until the end of the archery phase.

August 02, 2012, 03:26:30 AM
Reply #34

hsiale

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Re: The Hunt for Gollum - DC Set : Improved Sauron Orcs Get Rid Of Pipes
« Reply #34 on: August 02, 2012, 03:26:30 AM »
To make it 100% clear, I'd change it to start of maneuver phase (there can be multiple shadow phases in case of a multiplayer game, while there always is exactly one maneuver phase on a site during a turn).

August 04, 2012, 06:56:19 PM
Reply #35

Cw0rk

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Re: The Hunt for Gollum - DC Set : Improved Sauron Orcs Get Rid Of Pipes
« Reply #35 on: August 04, 2012, 06:56:19 PM »
Thanx hsiale.

7 Gladden Fields [6]
Marsh. River.
Maneuver: Spot a Man in the fellowship to make the Ring-bearer puts on The One Ring until the end of the assignment phase.
½U58


Time for the [Gondor] culture now! As Aragorn is tracking Gollum in the movie, it mainly focused on search cards and introduces a new mechanic in which you benefit from being behind your opponent. I think I took the idea from some cards created by Thranduil. That strategy would mostly benefit those looking for a shadow kill.


[Gondor] Culture

[4] •Aragorn, Dúnedain
Companion • Man
Strength: 8
Vitality: 4
Signet: Aragorn
Ranger.
While you are behind an opponent on the adventure path, Aragorn is strength +2.
½C26

Note: A common Aragorn for the FOTR Block. Simple text. Gets a strength bonus, just like the common Gandalf I've introduced some time ago.


(0) •Aragorn's Cloak [Gondor]
Possession • Cloak
Bearer must be Aragorn.
Maneuver: Exert Aragorn to discard a search condition.
½U27

Note: Similar mechanic as Boromir's Cloak. With cards like Goblin Raiders and Seeking the Ring that I've introduced earlier in the set, search cards will become more used.


[2] •Arithir, Ranger of Arnor [Gondor]
Companion • Man
Strength: 6
Vitality: 3
Ranger.
While the fellowship is at a forest, the roaming penalty of each minion is +1.
½U28

Note: The other ranger in the movie. I didn't create a weapon for him, so I've decided to give him a text which can be useful without having him to fight. He can be useful in the early game, just like Gimli, DotM is useful in mid game. His text is not THAT great considering that there are only a few forest sites #2 and #3, but lets be honest, we don't really need another strong ranger in FOTR Block.


[1] Camouflage [Gondor]
Condition
Stealth. Plays to your support area.
Response: If a minion uses a special ability, discard this condition or your cloak from play to cancel that ability.
½R29

Note: I don't remember much people using cloaks before. I hope this condition makes more people use Elven Cloak, Boromir's Cloak and Aragorn's Cloak. [Gandalf] culture had 1 stealth card with Depart Silently. That one if the stealth card for [Gondor]. There is no spotting requirement so you can use it in any deck.


(0) Campfire Folklore [Gondor]
Event
Tale.
Maneuver: Make a companion with the Aragorn signet defender +1 for each tale borne by that companion.
½U30

Note: Each signet got a new card. You can discard it with Answering the Cries.


[1] Double-Kill [Gondor]
Event
Response: If a Man or a Dwarf kills a minion in a skirmish, wound another minion.
½C31

Note: [Dwarven] only had 3 cards in the set. I thought it would be nice to make another card to help them.


[2] Luring Techniques [Gondor]
Event
Search.
Skirmish: Exert an unassigned ranger to have him or her replace another companion (except the Ring-bearer) in a skirmish.
½R32

Note: Considering that many people use Aragorn as their main fighter, that card can be pretty good. That mechanic appears in set 12.


[1] Sensing Footsteps [Gondor]
Event
Search.
Fellowship or Regroup: Spot a ranger and an opponent who is ahead on the adventure path to make each minion roaming until the end of the regroup phase.
½U33

Note: Eregion's Trail and What Are They? can now be used more effectively.


[1] Snare-Trap [Gondor]
Event
Search.
Assignment: Exert a ranger to prevent a minion from being assigned to skirmishes until the regroup phase. Unless that minion is strength 5 or less, it may exert to prevent this.
½R34

Note: Aragorn captures Gollum in the film using this trap.
« Last Edit: August 05, 2012, 04:47:23 AM by Cw0rk »

August 11, 2012, 01:58:33 AM
Reply #36

Cw0rk

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Re: The Hunt for Gollum - DC Set : Gondor Makes You Play Cloaks
« Reply #36 on: August 11, 2012, 01:58:33 AM »
Gollum is the premium card of this 61 cards set. Stay tuned as I will be posting the cards for the [gollum] culture tomorrow.

[2] •Gollum, Spy of Sorts [Gollum] (Shadow)
Minion
Strength: 5
Vitality: 4
Site Number: 3
When you play Gollum, you may take a Shadow stealth card into hand from your discard pile.
½P61

Note: There will be 5 [Gollum] Shadow stealth cards for you to take back from your discard pile. You can look at the first post to see all Shadow stealth cards from other culture that will be in the set. I think that the most interesting combo would be with Orc Deserter in a swarm deck.

August 11, 2012, 09:17:35 AM
Reply #37

Not a Zombie

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Re: The Hunt for Gollum - DC Set : Premium Gollum
« Reply #37 on: August 11, 2012, 09:17:35 AM »

[1] Camouflage [Gondor]
Condition
Stealth. Plays to your support area.
Response: If a minion uses a special ability, discard this condition or your cloak from play to cancel that ability.
½R29

Seems mighty powerful for only (1)

(0) Campfire Folklore [Gondor]
Event
Tale.
Maneuver: Make a companion with the Aragorn signet defender +1 for each tale borne by that companion.
½U30

This is the first time for a defender +x type card, because it is really powerful. I'd have to look at what tales can be born, but it might be a bit OP.

[1] Sensing Footsteps [Gondor]
Event
Search.
Fellowship or Regroup: Spot a ranger and an opponent who is ahead on the adventure path to make each minion roaming until the end of the regroup phase.
½U33

Unfortunately, the way the rules work the fellowship half of this card would do nothing, because there are no minions in play at the time. I don't remember the specific ruling, but cards that give other cards traits only apply to cards in play. Could someone back me up on this?
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

August 11, 2012, 11:45:54 AM
Reply #38

Cw0rk

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Re: The Hunt for Gollum - DC Set : Premium Gollum
« Reply #38 on: August 11, 2012, 11:45:54 AM »
For Camouflage, I look forward to know the opinion of others... perhaps I could make it cost 2.

Well, for Campfire Folklore, I think it will mostly just end up in def +0, +1 or +2. Unless you really want to play 4 The White Arrows of Lorien on an Elf or if you use Stone Troll.

For Sensing Footsteps, you may be right, its probably better if I make it Maneuver or Regroup.

August 11, 2012, 10:19:32 PM
Reply #39

Cw0rk

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Re: The Hunt for Gollum - DC Set : Premium Gollum
« Reply #39 on: August 11, 2012, 10:19:32 PM »
Before I post the [Gollum] cards. I want to say that I've decided to get rid of the uncommon Ring in order to have an equal number of Free Peoples and Shadow cards in the set. No one really liked it anyway.

The [Gollum] culture main strategy is to slow down your opponent. Cards like Depths of Moria, Wizard Storm or Spies of Mordor did that before, but there were no culture that did that as its main strategy. It fits perfectly with what happens in the film as Gollum is put in the bag and is extra weight to carry, slowing down Aragorn. Stealth cards are also very important for the [Gollum] culture, and very useful with the premium Gollum showed earlier. A deck using many of these [Gollum] cards would use stealth to make sure that Gollum makes it to the regroup phase and would then rely on other cards which punish the Free Peoples player if he decides to move again.

Also, the [Gollum] culture in this set is highly event based compared to other Shadow cultures which mostly relies on conditions.


[Gollum] Culture

[1] Baggins Has It! [Gollum]
Event
Response: If the Ring-bearer puts on The One Ring, spot Gollum to make the move limit -1 for this turn (to a minimum of 1).
½U16

Note: Works well with the new site 7.


[2] •Gollum, The Former Owner of the Ring [Gollum]
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time the fellowship moves, you may add 2 burdens.
½R17

Note: To be used in corruption decks.


[2] •His Lurking Shadow [Gollum]
Condition
Stealth. To play, exert Gollum or a tracker. Plays to your support area.
At the start of your shadow phase, if the twilight pool has fewer than 10 twilight tokens, add [2].
Shadow: Discard this condition to play Gollum from your draw deck or discard pile.
½U18

Note: This is how you are supposed to get Gollum back in play in FOTR block context. As it is a stealth card, you can always get it back if you play the premium Gollum. Can also be played in most decks against annoying FOTR Block choke cards (which got banned later).


[2] Locked Doors [Gollum]
Condition
Stealth. Plays to your support area.
While you can spot Gollum, allies cannot be assigned to skirmishes.
½C19

Note: An attempt to solve the Horn of Gondor issue. Also good against the new Elven Lights card. Maybe your opponent won't play allies, but it's a stealth card so you can discard it and grab it anytime with the premium Gollum.


[1] Roof Climbing [Gollum]
Event
Stealth.
Maneuver: Exert Gollum to prevent him from taking any wounds until the end of the archery phase.
½U20

Note: To make Gollum survive the archery phase.


[2] Snatching [Gollum]
Event
Stealth.
Skirmish: Exert Gollum to discard a possession borne by a character he is skirmishing.
½R21

Note: There is a lack of possession removal in FOTR Block. I hope this helps a little bit.


[1] Tree Climbing [Gollum]
Event
Stealth.
Assignment: Exert Gollum to prevent him from being assigned to skirmishes until the regroup phase.
½C22

Note: To make Gollum survive the skirmish phase.


(0) We Should Have Squeezed It! [Gollum]
Event
Response: If a stealth card is played, spot Gollum to exert the Ring-Bearer.
½C23

Note:Interesting with the new Shadow stealth cards. Can be useful with Twilight Nazguls or Isengard Warrior.


[2] We'll Put Out It's Eyes! [Gollum]
Event
Response: If the Free Peoples player chooses to move during the regroup phase, spot Gollum to wound a companion twice (except the Ring-bearer).
½R24

Note: To be used in wounding decks or/and with the next card. Could be interesting with Wizard Storm.


[3] We'll Wring It's Filthy Neckses! [Gollum]
Event
Response: If the Free Peoples player chooses to move during the regroup phase, spot Gollum to exhaust a companion.
½U25

Note: To be used in wounding decks, perhaps with the previous card. Can also work on the Ring-bearer.

August 12, 2012, 05:32:58 AM
Reply #40

ket_the_jet

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Re: The Hunt for Gollum - DC Set : All Cards Posted
« Reply #40 on: August 12, 2012, 05:32:58 AM »
[2] •Gollum, The Former Owner of the Ring [Gollum]
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time the fellowship moves, you may add 2 burdens.
½R17
I don't dislike the card beyond the subtitle.

I think that Locked Doors should be the kind of condition that plays on a site. I don't know if it is fair to handicap an entire deck design.

I like the rest of the ideas though.
-wtk

August 15, 2012, 03:51:50 AM
Reply #41

Cw0rk

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Re: The Hunt for Gollum - DC Set : All Cards Posted
« Reply #41 on: August 15, 2012, 03:51:50 AM »
[2] •Gollum, The Former Owner of the Ring [Gollum]
Minion
Strength: 5
Vitality: 4
Site Number: 3
Each time the fellowship moves, you may add 2 burdens.
½R17
I don't dislike the card beyond the subtitle.

I think that Locked Doors should be the kind of condition that plays on a site. I don't know if it is fair to handicap an entire deck design.

I like the rest of the ideas though.
-wtk
I like your idea for Locked Doors.

(0) Locked Doors [Gollum]
Condition
Stealth. To play, spot Gollum. Plays on a site.
While the fellowship is at this site, allies cannot be assigned to skirmishes.
Discard this condition at the end of the turn.
½C19

I'll change The Former Owner Of The Ring into Former Owner Of The Ring. It's a minor change but maybe the The was not necessary. It's from a quote from the film.
« Last Edit: August 18, 2012, 01:26:31 AM by Cw0rk »

August 17, 2012, 06:41:18 AM
Reply #42

Cw0rk

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Re: The Hunt for Gollum - DC Set : All Cards Posted
« Reply #42 on: August 17, 2012, 06:41:18 AM »
Here is what the starter pack would look like. The set is 61 cards so there is only one starter.

1C290
1C2

1U319
1U336
1U338
1C346
1C349
2U120
½U58
1C356
1U360

2C114
1C303
1C306
1C299
3C108
½C53
1C297
1U301
1U309
1C315
1U293
1C296
1C298
3C114

½P61
2U232
1U235
½U42
½U43
½C49
½U18
3C84
2U79
½C23
½C39
½U25
½C22

Frodo, Son of Drogo
The One Ring, The Ruling Ring

Bag End
Weathertop
Ford of Bruinen
Moria Lake
The Bridge of Khazad-dum
Valley of the Silverlode
Gladden Fields
Anduin Banks
Emyn Muil

Sam, Proper Poet
Merry, From O'er the Brandywine
Pippin, Friend to Frodo
Hobbit Sword
Frying Pan
Hobbit Taverner
Hobbit Party Guest
•Master Proundfoot, Distant Relative of Bilbo
Rosie Cotton, Hobbiton Lass
Stout And Sturdy
Halfing Deftness
Hobbit Intuition
Hobbit Stealth
Three Monstrous Troll

•Gollum, Spy of Sorts
Ulaire Enquea, Ringwraith In Twilight
Ulaire Ostea, Lieutenant of Morgul
Ulaire Cantea, Rider in Black
Ulaire Toldea, Rider in Black
Orc Deserter
•His Lurking Shadow
They Will Never Stop Hunting You
Resistance Becomes Unbearable
We Should Have Squeezed It!
Invisible In The Dark
We'll Wring It's Filthy Neckses!
Tree Climbing
1
1

1
1
1
1
1
1
1
1
1

1
1
2
2
2
3
2
1
1
2
2
2
2
1

2
3
2
1
1
2
2
1
2
3
3
1
2
« Last Edit: August 17, 2012, 06:45:28 AM by Cw0rk »

December 13, 2012, 04:37:43 AM
Reply #43

Cw0rk

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Re: The Hunt for Gollum - DC Set [COMPLETE - NO IMAGE]
« Reply #43 on: December 13, 2012, 04:37:43 AM »
I've changed a few cards that I wasn't satisfied with (see first post). I'm especially happy with the new [Wraith] cards and Seeking The Ring.

(0) Seeking The Ring [Wraith]
Condition
To play, exert a Nazgul. Plays to your support area.
If you can spot 9 [Wraith] search cards, the Ring-bearer is corrupted.
"'The last ring of power had reawaken. Its evil master Sauron was seeking it.'"
½R40

I've added lores to almost every card using quotes from the film. However, I still have several blank spaces to fill up.

Could anyone please help me find lores for the following cards (as I only own a French version of the books)? Thank you.

•Dug Far and Deep
Lords of the Mountains
Mine Exploration
Elanor
Lords of the Forests
Wizard Hat
•Aragorn, Dúnedain
•Aragorn's Cloak
Camouflage
Bree Thugs
Saruman's Fog
•Danger of the Unexplored
Unhealthy Habits
Hobbit Taverner
•Lilly Mugwort, Bree-hobbit

January 02, 2013, 07:13:34 PM
Reply #44

Cw0rk

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Re: The Hunt for Gollum - DC Set [Deck #1: Wraith Search Corruption]
« Reply #44 on: January 02, 2013, 07:13:34 PM »
I've found lore for every cards (check first post)! Technically, everything would be ready for playtesting or turning these into nice graphical DCs (if I had the skills).


Here is a first deck idea using the cards from this DC Set! The format is FOTR Block. Would it be overpowered? Would it be too weak? Let me know! Do you have other deck ideas?


NEW CARD USED FROM THIS SET

(0) Seeking The Ring [Wraith]
Condition
To play, exert a Nazgul. Plays to your support area.
If you can spot 9 [Wraith] search cards, the Ring-bearer is corrupted.
"'I think,' answered Frodo slowly... 'There is a connexion with Bilbo's old adventures, and the Riders are looking, or perhaps one ought to say searching, for him or for me.'"
½R40

[6] •Úlairë Toldëa, Rider in Black [Wraith]
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 2
Tracker.
The twilight cost of each [Wraith] search card is -1.
"What are these black men after, and where do they come from, I'd like to know?'"
½U43

[Wraith] Search Corruption (30)
4x Ulaire Toldea, Rider in Black
3x Ulaire Attea, The Easterling
3x Ulaire Otsea, Lieutenant of Morgul
4x Morgul Skulker
2x Seeking The Ring
4x The Nine Servants of Sauron
4x Paths Seldom Trodden
4x Bent on Discovery
2x Too Great and Terrible

Play your search conditions as soon as possible in order to corrupt the Ring-bearer with Seeking The Ring. Morgul Skulker, Ulaire Attea and Too Great and Terrible are there against cards that could potentially discard your conditions.
« Last Edit: January 02, 2013, 07:16:26 PM by Cw0rk »