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Author Topic: Suggestions to Improve Gemp  (Read 17831 times)

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August 29, 2012, 02:03:38 PM
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sgtdraino

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Suggestions to Improve Gemp
« on: August 29, 2012, 02:03:38 PM »
I didn't see a thread specifically for this, so I figured I'd start one.

I have one suggestion in particular:

Can you add a feature that enables us to copy one of our saved decks over to another player currently logged in?

The reason I ask, is that I'm trying to recruit people who are not very familiar to the game, or are not used to building their own decks. I think it would be easier to get them started, if I could simply send them one of mine, and they would immediately be able to play a game with it.
"I would have followed you, my brother... my captain... my king." - Boromir

August 29, 2012, 02:41:35 PM
Reply #1

MarcinS

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Re: Suggestions to Improve Gemp
« Reply #1 on: August 29, 2012, 02:41:35 PM »
I didn't see a thread specifically for this, so I figured I'd start one.

I have one suggestion in particular:

Can you add a feature that enables us to copy one of our saved decks over to another player currently logged in?

The reason I ask, is that I'm trying to recruit people who are not very familiar to the game, or are not used to building their own decks. I think it would be easier to get them started, if I could simply send them one of mine, and they would immediately be able to play a game with it.
I'll work on something that will allow to share decks...
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
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August 29, 2012, 05:31:49 PM
Reply #2

sgtdraino

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Re: Suggestions to Improve Gemp
« Reply #2 on: August 29, 2012, 05:31:49 PM »
Thanks!

ETA: I just had another idea...

Can you add some sort of "horn" or "bell" button to the playing area? I started a table and waited for a game to begin, but got no takers for a while. So I started looking at a different window. While my attention was elsewhere, somebody joined my table and tried to play a game with me... but I never realized it! By the time I checked back, they'd already given up and left.

Perhaps if there could be some sort of audio fanfare that plays when a game is about to begin, so players who are waiting don't have to stare at the game screen the whole time. The musical cue would let them know that someone has accepted their challenge.

Similarly, during the game, someone might have to get up and do something, go to the bathroom, etc. A horn or bell button could alert the other player that they have returned.

Thoughts?
« Last Edit: August 29, 2012, 05:39:10 PM by sgtdraino »
"I would have followed you, my brother... my captain... my king." - Boromir

August 29, 2012, 06:29:11 PM
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MarcinS

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Re: Suggestions to Improve Gemp
« Reply #3 on: August 29, 2012, 06:29:11 PM »
Thanks!

ETA: I just had another idea...

Can you add some sort of "horn" or "bell" button to the playing area? I started a table and waited for a game to begin, but got no takers for a while. So I started looking at a different window. While my attention was elsewhere, somebody joined my table and tried to play a game with me... but I never realized it! By the time I checked back, they'd already given up and left.

Perhaps if there could be some sort of audio fanfare that plays when a game is about to begin, so players who are waiting don't have to stare at the game screen the whole time. The musical cue would let them know that someone has accepted their challenge.

Similarly, during the game, someone might have to get up and do something, go to the bathroom, etc. A horn or bell button could alert the other player that they have returned.

Thoughts?
I will add the fanfare when you are redirected to game from Game Hall, however there will be no buzzer that player can use during game, as it can be abused to annoy people.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

August 29, 2012, 11:00:50 PM
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bibfortuna25

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Re: Suggestions to Improve Gemp
« Reply #4 on: August 29, 2012, 11:00:50 PM »
One suggestion I have is to add an "Are you sure you want to pass?" window when you pass on an action during a skirmish that would kill one of your companions. Once or twice I have had a situation where I had the means to let my Frodo survive a skirmish, but I accidentally hit the Pass button, which then killed my Frodo and I lost the game.
All cards do what they say, no more, no less.

August 30, 2012, 06:25:31 AM
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Nitsuj

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Re: Suggestions to Improve Gemp
« Reply #5 on: August 30, 2012, 06:25:31 AM »
Take these suggestions with a big grain of salt, as these are more "would-be-nice"- but I do have a few tweaks:

On the "Your Stats" page, can we get a grand total stats, as well as totals per environment?  I'm just curious what my overall percentage is.

If this is possible, it would be neat if you could see other people's stats (just the summary by environment) - perhaps as a popup DIV when you mouse over their name - or a special tab where you can key in a user name and pull up their stat history?

A total number of registered players in a league would be nice to easily see, with projected prize payouts for positions finishing.

A way to "frankenstein" decks.  For example, I like that I can copy a deck into another, but in the Tower's collector league I built the following decks:

RBR & Wargs
RBR & Dunlending
RBR & Sauron Swarm
RohanDalf & Wargs
RohanDalf & Dunlending
RohanDalf & Sauron Swarm
Ents & Wargs
Ents & Dunlending
Ents & Sauron Swarm

The freeps/shadows for each of these combos was extremely similar, but when I would go to build a new deck, I would have to rebuild either the freeps or shadows from scratch.  I can now build the dunlending deck in my sleep since I used a similar build in the Movie Block Constructed League.  I was thinking it would be neat if you could start a new deck, and choose the free peoples from one deck, the shadow from another deck, and the adventure path from a 3rd deck, or something akin to that.

It would be nice to be able to do a "deck check" on a built deck to tell you what cards are in the deck that you don't have in your "my cards" collection, so you can get a "shopping list" put together.  Right now, the only way to do this is to try to start a table for "my cards" league and see the warning telling you what cards you don't own. 

Also, on the Tengwar Prize selection screen, current merchant prices would be nice so you know what the best value is for getting a Tengwar card.

Finally, if you do make sharing decks available - I think a history of past leagues with a link / deckcopy of the top players would be great to keep the competitive juices flowing - if I could easily grab the winner's deck into my "deck list" so I can test it, I think it would help keep fresh ideas out there.  This one is a little more tricky to privacy advocates, but I feel that once you enter a league, your decklist becomes public domain, as did Decipher, but I suppose since decks can be tweaked game to game this would be a bit more difficult to implement.

Just some random ideas on how to, in my humble opinion, improve this awesome site.

August 30, 2012, 02:12:35 PM
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MarcinS

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Re: Suggestions to Improve Gemp
« Reply #6 on: August 30, 2012, 02:12:35 PM »
Take these suggestions with a big grain of salt, as these are more "would-be-nice"- but I do have a few tweaks:

On the "Your Stats" page, can we get a grand total stats, as well as totals per environment?  I'm just curious what my overall percentage is.

If this is possible, it would be neat if you could see other people's stats (just the summary by environment) - perhaps as a popup DIV when you mouse over their name - or a special tab where you can key in a user name and pull up their stat history?

A total number of registered players in a league would be nice to easily see, with projected prize payouts for positions finishing.

A way to "frankenstein" decks.  For example, I like that I can copy a deck into another, but in the Tower's collector league I built the following decks:

RBR & Wargs
RBR & Dunlending
RBR & Sauron Swarm
RohanDalf & Wargs
RohanDalf & Dunlending
RohanDalf & Sauron Swarm
Ents & Wargs
Ents & Dunlending
Ents & Sauron Swarm

The freeps/shadows for each of these combos was extremely similar, but when I would go to build a new deck, I would have to rebuild either the freeps or shadows from scratch.  I can now build the dunlending deck in my sleep since I used a similar build in the Movie Block Constructed League.  I was thinking it would be neat if you could start a new deck, and choose the free peoples from one deck, the shadow from another deck, and the adventure path from a 3rd deck, or something akin to that.

It would be nice to be able to do a "deck check" on a built deck to tell you what cards are in the deck that you don't have in your "my cards" collection, so you can get a "shopping list" put together.  Right now, the only way to do this is to try to start a table for "my cards" league and see the warning telling you what cards you don't own. 

Also, on the Tengwar Prize selection screen, current merchant prices would be nice so you know what the best value is for getting a Tengwar card.

Finally, if you do make sharing decks available - I think a history of past leagues with a link / deckcopy of the top players would be great to keep the competitive juices flowing - if I could easily grab the winner's deck into my "deck list" so I can test it, I think it would help keep fresh ideas out there.  This one is a little more tricky to privacy advocates, but I feel that once you enter a league, your decklist becomes public domain, as did Decipher, but I suppose since decks can be tweaked game to game this would be a bit more difficult to implement.

Just some random ideas on how to, in my humble opinion, improve this awesome site.
1. Seeing other people stats. This is something I could have done, but don't want to do on purpose. On MTGO (Magic the Gathering Online), at the beginning stats like that were visible for other players to see. That caused some people to troll people with lower standings, call them lucksacks if they lost to them, and so on. This caused the WotC to decide to hide standings.
2. Making a deck based on another one.  Once you open a deck you want to start with, click the "Copy deck to new" button (4th from the left).
3. Card prizes. I'm afraid you have to do it by hand, also merchant currently doesn't show the prizes for cards you do now own.
4. Deck lists from leagues. Due to the fact that you don't have one deck in league, and you can play each game in league with a different deck, it's not available. However, the tournaments, where you play with just one deck, will and already are showing decks players played with, once the tournament is finished.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

August 30, 2012, 07:07:38 PM
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sgtdraino

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Re: Suggestions to Improve Gemp
« Reply #7 on: August 30, 2012, 07:07:38 PM »
I was thinking it would be neat if you could start a new deck, and choose the free peoples from one deck, the shadow from another deck, and the adventure path from a 3rd deck, or something akin to that.

I like this idea as well. Perhaps the simplest thing would be an "import" button, that would import cards from one of your other decks and add them to whatever cards you already have in the new deck? Then you could just click through and eliminate the ones you don't want.
"I would have followed you, my brother... my captain... my king." - Boromir

August 31, 2012, 05:29:19 AM
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Nitsuj

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Re: Suggestions to Improve Gemp
« Reply #8 on: August 31, 2012, 05:29:19 AM »
1. Seeing other people stats. This is something I could have done, but don't want to do on purpose. On MTGO (Magic the Gathering Online), at the beginning stats like that were visible for other players to see. That caused some people to troll people with lower standings, call them lucksacks if they lost to them, and so on. This caused the WotC to decide to hide standings.
2. Making a deck based on another one.  Once you open a deck you want to start with, click the "Copy deck to new" button (4th from the left).
3. Card prizes. I'm afraid you have to do it by hand, also merchant currently doesn't show the prizes for cards you do now own.
4. Deck lists from leagues. Due to the fact that you don't have one deck in league, and you can play each game in league with a different deck, it's not available. However, the tournaments, where you play with just one deck, will and already are showing decks players played with, once the tournament is finished.

1.  OK
2.  Yeah, that's what I do, but then I have to remove all the shadow or freeps card, and add them all back again, when I've already got that shadow side built elsewhere, but I get what you are saying.  Its not that big of a deal, like I said - more of a wood be nice feature.
3.  I don't understand what you are trying to say.
4.  Yeah, I get that.  Glad to see it'll come out of tournaments.

August 31, 2012, 08:55:00 AM
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MarcinS

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Re: Suggestions to Improve Gemp
« Reply #9 on: August 31, 2012, 08:55:00 AM »
3.  I don't understand what you are trying to say.
Merchant "buy" prizes are not available for you to see, until you actually own the card. If you want to know the prize, or at least estimate which of the Tengwar cards can give you best value, you have to do it manually by finding the cards in normal version for sale, and find the one with highest prize.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

September 01, 2012, 10:28:14 AM
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sgtdraino

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Re: Suggestions to Improve Gemp
« Reply #10 on: September 01, 2012, 10:28:14 AM »
I'll work on something that will allow to share decks...

Any news on that front?
"I would have followed you, my brother... my captain... my king." - Boromir

September 01, 2012, 05:46:20 PM
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sgtdraino

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Re: Suggestions to Improve Gemp
« Reply #11 on: September 01, 2012, 05:46:20 PM »
Any way you can make the action used to enlarge a card (so that you can read it) significantly more different than the right-click used to actually activate/play a card? Sometimes it's tricky to make the cards blow up so I can inspect them, and I'll end up accidentally playing a card. Or, if I'm working on a deck, I'll end up accidentally removing the card from my deck instead of just looking at it.
"I would have followed you, my brother... my captain... my king." - Boromir

September 01, 2012, 06:04:33 PM
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dethwish07

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Re: Suggestions to Improve Gemp
« Reply #12 on: September 01, 2012, 06:04:33 PM »
I find the shift click method works best, with regard to enlarging the cards for legibility.

September 01, 2012, 06:43:44 PM
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sgtdraino

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Re: Suggestions to Improve Gemp
« Reply #13 on: September 01, 2012, 06:43:44 PM »
Excellent! I did not know about that. Perfect.
"I would have followed you, my brother... my captain... my king." - Boromir

September 01, 2012, 07:50:52 PM
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MarcinS

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Re: Suggestions to Improve Gemp
« Reply #14 on: September 01, 2012, 07:50:52 PM »
At the beginning it was shift+click, but some people complained, that they had to touch keyboard to look at the card, so I added the slide-up.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished