LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Suggestions to Improve Gemp  (Read 17856 times)

0 Members and 1 Guest are viewing this topic.

October 25, 2012, 04:22:04 AM
Reply #45

MarcinS

  • *****
  • Information Offline
  • Knight
  • Posts: 1060
Re: Suggestions to Improve Gemp
« Reply #45 on: October 25, 2012, 04:22:04 AM »
i dont know if this is suggested before but i would like to see a friend list or an ignore / ban list if possible of course .
i would like to have the ignore list for players who leave without conseding or having bad behaviour and that list would not allow them to join the matches i create .
and the friend list so when i am planning to play with a friend , nobody else random manages to join before my friend does . thx in advance . sorry for my bad english
This could be done, but if (and when) I decide to do that, it will only be used for Casual games.
New/old way to play Lord of the Rings online.
Give Gemp-LotR a try.
All sets are finished

October 25, 2012, 04:25:38 AM
Reply #46

argyles

  • *
  • Information Offline
  • Goblin
  • Posts: 20
Re: Suggestions to Improve Gemp
« Reply #46 on: October 25, 2012, 04:25:38 AM »
yes i was talking only for casual games . Doesnt make sence and may be exploited in tournaments/leagues etc

October 26, 2012, 10:51:46 AM
Reply #47

sgtdraino

  • *****
  • Information Offline
  • Knight
  • Posts: 1041
  • Ranger of Ecthelion
    • Facebook
Re: Suggestions to Improve Gemp
« Reply #47 on: October 26, 2012, 10:51:46 AM »
When playing the Shadow sites (the ones without numbers), can you have Gemp display the number of the site once it's been played in the site path? This would make things a little easier to keep track of, especially if players are doing site control and some of the sites are in various support areas.

Also, I mentioned this before: could you add an option (which can be turned on or off by either player) to have Gemp give you a brief audible alert tone whenever it is your turn to take an action? This would make it easier for me to multitask with other windows if my opponent is a particularly slow player, or has a sporadic internet connection. Otherwise I'm either staring at a screen where nothing happens for several minutes, or I'm looking at another screen and not knowing that my opponent is finally ready for me to come back and play.
"I would have followed you, my brother... my captain... my king." - Boromir

October 30, 2012, 08:30:24 PM
Reply #48

bibfortuna25

  • *****
  • Information Offline
  • Knight
  • Posts: 1531
Re: Suggestions to Improve Gemp
« Reply #48 on: October 30, 2012, 08:30:24 PM »
I have a post-Shadows suggestion. When the popup window for choosing a site comes up, it would be helpful if there was a number next to each site that shows how much twilight there will be when the FP moves to that site, accounting for the region and the number of companions and other factors.  That would make choosing a site much easier.
All cards do what they say, no more, no less.

October 31, 2012, 01:54:32 PM
Reply #49

hsiale

  • ****
  • Information Offline
  • Marksman
  • Posts: 506
Re: Suggestions to Improve Gemp
« Reply #49 on: October 31, 2012, 01:54:32 PM »
Suggested by me long ago. Marcin says there are too many variables involved that can mix with shadow numbers and other twilight sources to make this effectively, it's easier to leave this calculation for us.

That said, it would be useful at least to have this window tell us current region twilight (can take tme to calculate in case of massive site control) and number of companions (checking if that big fellowship has 8 or 9 companions also isn't that much fun). Then we have to remember about modifiers like Strider or A Talent for Not Being Seen.

November 07, 2012, 01:36:32 PM
Reply #50

Creator

  • **
  • Information Offline
  • Scout
  • Posts: 75
Re: Suggestions to Improve Gemp
« Reply #50 on: November 07, 2012, 01:36:32 PM »
Here's a suggestion: make a Movie format that bans Lady Redeemed.

Seriously, it's way over-used on Gemp. One of the reasons I loved GCCG so much was that there was a general agreement to not play her. Gemp is a different story, however. Every third deck I play is running Galadriel, LR. One or two is annoying, but she is probably one of the cheapest cards in the entire game and should have been banned by Decipher long ago.

If other people want to play her, that's fine-- but I want to be able to host a game where she's banned. I've really had enough of this nonsense.

November 07, 2012, 05:29:36 PM
Reply #51

Ringbearer

  • ****
  • Information Offline
  • Marksman
  • Posts: 709
Re: Suggestions to Improve Gemp
« Reply #51 on: November 07, 2012, 05:29:36 PM »
A reason why I play 2 terrible as the dawn in my sauron deck :D

November 07, 2012, 05:34:48 PM
Reply #52

bibfortuna25

  • *****
  • Information Offline
  • Knight
  • Posts: 1531
Re: Suggestions to Improve Gemp
« Reply #52 on: November 07, 2012, 05:34:48 PM »
With the added benefit of pwning the Galadriel Ring-bearer if you get the chance. :)
All cards do what they say, no more, no less.

November 07, 2012, 06:27:09 PM
Reply #53

Ringbearer

  • ****
  • Information Offline
  • Marksman
  • Posts: 709
Re: Suggestions to Improve Gemp
« Reply #53 on: November 07, 2012, 06:27:09 PM »
Exactly :D

November 13, 2012, 11:52:11 PM
Reply #54

bibfortuna25

  • *****
  • Information Offline
  • Knight
  • Posts: 1531
Re: Suggestions to Improve Gemp
« Reply #54 on: November 13, 2012, 11:52:11 PM »
For the merchant, I would like to have the ability to buy/sell more than one copy of a card at a time. It's really irritating if I've opened a bunch of packs and have 5-6 more copies of a card than I need and having to sell them all one by one.

Also, in the main lobby, it would be really helpful if the chat window didn't automatically scroll to the bottom every time someone says something or enters/leaves the lobby. When I'm trying to browse upwards on the chat window, it would be nice to actually have it stay put so I can read what others have written earlier in the day.

One more thing: when you are trying to build a Standard, Expanded or Open deck, it would be helpful if the movie-block sites were not included in the filter.
« Last Edit: November 14, 2012, 05:07:12 AM by bibfortuna25 »
All cards do what they say, no more, no less.

November 17, 2012, 05:49:32 AM
Reply #55

MADG0BLIN

  • **
  • Information Offline
  • Uruk-hai
  • Posts: 50
Re: Suggestions to Improve Gemp
« Reply #55 on: November 17, 2012, 05:49:32 AM »
Would it be possible to get some more features for player profiles and a sort of friends list?

Sometimes I play games with people I'd like to remember and add to some sort of friends list so I can play with them in the feature.
Also you could send invites from there for games and such.
And maybe make some player profiles with for example contact information, the amount of games people have played, win/loss ratio.

December 03, 2012, 02:53:16 AM
Reply #56

hsiale

  • ****
  • Information Offline
  • Marksman
  • Posts: 506
Re: Suggestions to Improve Gemp
« Reply #56 on: December 03, 2012, 02:53:16 AM »
I've just watched a game replay and I think the "Faster" and "Slower" buttons have improved the experience a lot. I think to make it really good we need a few more buttons to navigate the game:
- "Back to start of the game"
- "Back to start of previous turn"
- "Back to start of current turn"
- "Next phase"
- "Next turn"

Quite often there are just some interesting moments in a game and getting to them easily with a possibility of watching a few times would make it possible to concentrate on what was important in a game.

December 05, 2012, 12:15:20 AM
Reply #57

Helkadal

  • Guest
Re: Suggestions to Improve Gemp
« Reply #57 on: December 05, 2012, 12:15:20 AM »
I would like to have more rule options for casual games (i.e., not tournaments nor leagues).

For example, I'd like to set a rule like "only My Cards allowed". While this would benefit older players, it's just an optional rule for casual games. My point as a new player (on the site, played it like 11-9 years ago) is that you get used to all cards as you get them, instead of going straight to the better ones (most rare). I think this progress feeling adds a lot to card games. Even if it's like this when you play tournaments and some leagues, I think instantly having access to all cards is demotivating. Of course, I know that it is just me and the option to use all cards should be preserved. Maybe it wouldn't be named as "casual", but like a "single match". Maybe we could also see how many cards the other player has (among other data, as asked here by other people) to find out if they're on the same "level" as we are.

You should also be able to ban some cards from your casual/single match game and set some other things.

Of course, the player joining a game should be able to see the rules before doing so, in order to decide whether s/he agrees with them or not.

I hope this makes sense. Keep up the good work!

December 11, 2012, 08:41:01 AM
Reply #58

janjetina

  • *
  • Information Offline
  • Orc
  • Posts: 40
Re: Suggestions to Improve Gemp
« Reply #58 on: December 11, 2012, 08:41:01 AM »
I'd like to state my opinion regarding prize support. As a new Gemp player, my intention is to build a deck (decks, to be exact, one at the time) for competitive Constructed play. This I can do by buying packs or singles, and the currency for that is obtained mostly by selling the cards obtained from the prize support in sealed tournaments (by opening the boosters or selling single rewards).

However, certain rewards do not contribute to that goal. I'm talking about the common, promo and uncommon foils. As far as selling them is concerned, they are practically worthless. So I suggest replacing those common and uncommon foil prizes by booster packs, so there is a negligible chance of getting the necessary cards (or cards valuable enough to be sold), or giving the player a choice between the pack and the foil (for those who want to build all foil decks).

I'd also like to see the prize support for the sealed tournaments increased a bit in addition to replacing the foils with boosters.

December 14, 2012, 02:10:19 PM
Reply #59

sgtdraino

  • *****
  • Information Offline
  • Knight
  • Posts: 1041
  • Ranger of Ecthelion
    • Facebook
Re: Suggestions to Improve Gemp
« Reply #59 on: December 14, 2012, 02:10:19 PM »
I would like to have more rule options for casual games (i.e., not tournaments nor leagues).

For example, I'd like to set a rule like "only My Cards allowed". While this would benefit older players, it's just an optional rule for casual games.

I think this is a GREAT idea. It could be accomplished in the form of a "Collectors" check-box you tick when you set up the table. I think the ability to play formats in collectors mode outside of the League structure would be a great addition, could add a whole new dimension.

Here's another idea: How about if there was an option to add stakes to a game? Such that the winner would get some of the loser's gold?
"I would have followed you, my brother... my captain... my king." - Boromir