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December 14, 2012, 04:55:32 PM
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sgtdraino

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Race to Mount Doom League
« on: December 14, 2012, 04:55:32 PM »
Some of you may remember a league promotion Decipher came out with during TTT block called "Race to Mount Doom." In the league, each series of games was affected by a special rule which would change from one series to the next. All of the special rules were designed and put out by Decipher, but league administrators could choose which rule they wanted to set for each series. The official rules to choose from are as follows:

"At the start of each of your fellowship phases, you may take any card into hand from your draw deck"

"Your starting companions may have a total twilight cost of 6 instead of 4."

"Each time your fellowship moves, you may draw a card."

"Skirmish: Discard 3 cards from hand to make your companion or minion strength +1."

"Shadow: Discard 3 cards from hand to play a condition from your discard pile."

"Each time a companion is played, that companion comes into play exhausted (except at site 1)."

"At the start of each regroup phase, you must discard a card from your hand."

"Your weapons lose all damage bonuses."

"You must bid at least 6 burdens."

"For each companion over 4, each of your opponents may draw a card at the start of his or her Shadow phase."

"Each time your fellowship moves, add 3 twilight (6 twilight if you can spot 6 companions)."

"While you can spot 5 or more companions, your move limit is -1."

"While you can spot a Dwarf companion, an Elf companion, and Gandalf, your move limit is +1."

"You may not play a Man."

"Your opponent's minions are not roaming."

"Each time your fellowship moves, add a burden."

"You may not perform a maneuver phase action."

"Your starting companions must have a total twilight cost of 3 or less."
"I would have followed you, my brother... my captain... my king." - Boromir

December 15, 2012, 07:41:32 AM
Reply #1

Hobbiton Lad

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Re: Race to Mount Doom League
« Reply #1 on: December 15, 2012, 07:41:32 AM »
I actually helped Decipher with a couple of those special rules. This one I came up with was always my favorite:

"The Ring-bearer is resistance -X, where X is the Fellowship's current site number."

We also used this one in the league I ran:

"Make any Bilbo the Ring-bearer (resistance 10). Your fellowship may only consist of Dwarves and Gandalf."
« Last Edit: December 15, 2012, 07:44:21 AM by Hobbiton Lad »

December 18, 2012, 01:59:35 PM
Reply #2

sgtdraino

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Re: Race to Mount Doom League
« Reply #2 on: December 18, 2012, 01:59:35 PM »
Cool. How tough would it be to incorporate something like this into gemp?
"I would have followed you, my brother... my captain... my king." - Boromir

December 27, 2012, 11:59:09 AM
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JakeA

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Re: Race to Mount Doom League
« Reply #3 on: December 27, 2012, 11:59:09 AM »
There was also a second release around RotK that has another batch of possibilities (including one of mine).

December 29, 2012, 07:59:56 AM
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sgtdraino

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Re: Race to Mount Doom League
« Reply #4 on: December 29, 2012, 07:59:56 AM »
Anybody have a comprehensive list? The first batch is all I've got.
"I would have followed you, my brother... my captain... my king." - Boromir

December 29, 2012, 09:11:34 AM
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JakeA

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Re: Race to Mount Doom League
« Reply #5 on: December 29, 2012, 09:11:34 AM »
"While at a sanctuary, you may heal no more than one wound from each character."

"To play a companion you must exert the Ring-bearer."

"Each companion may carry only one possession."

"Play with your hand face up (so everyone can see it)."

"While the fellowship is at site 6(T) or higher, no companions may be played."

"Skirmish: Exert a companion to make another companion of the same culture strength +1."

"At the start of each of your Shadow phases, you may remove (2) to draw a card."
Timo Moisio
Tampere, Finland

"The twilight number of each site is +1 for each burden on the Ring-bearer."

"At the start of each of your Fellowship phases, add (1) for each Free Peoples possession you can spot."

"You cannot have more than 5 companions in your fellowship.
Fellowship: Exert the Ring-bearer to discard a companion."

Those are the contest winning ones.  Let me see if I can find the final release list.

---

A few more.  No luck on the comprehensive list yet.
"Your adventure deck may contain sites from any block."
"Your draw deck may contain up to six copies of any card (instead of four).
"Each time your fellowship moves, discard your hand."
"Shadow: Open and reveal a sealed booster pack (once per turn). You may play one shadow card revealed, ignoring all costs."
"Each time your fellowship moves, discard one non-Hobbit companion (two if at site 7 or higher)."
"All sites are underground."

December 29, 2012, 08:45:30 PM
Reply #6

fenix

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Re: Race to Mount Doom League
« Reply #6 on: December 29, 2012, 08:45:30 PM »
I think its important to remember some technical limitations for the league. Something like "Play with your hand face up (so everyone can see it)." Wouldn't really be possible on Gemp

December 30, 2012, 04:55:27 AM
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sgtdraino

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Re: Race to Mount Doom League
« Reply #7 on: December 30, 2012, 04:55:27 AM »
I dunno, you could make the "number of cards in hand" indicator clickable, like your discard pile or dead pile. Click it, and see the cards in his hand.
"I would have followed you, my brother... my captain... my king." - Boromir

November 24, 2013, 01:55:41 AM
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ununtrium

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Re: Race to Mount Doom League
« Reply #8 on: November 24, 2013, 01:55:41 AM »
I recently bought the Race to Mount Doom kits and now had the time to type up the cling sheets that were included with the kits. The "TTT" had one cling sheet, the "RotK" two. Both the RotK retailer kit and the RotK home kit contain the same cling sheets. I only have the TTT home kit, but I think it is safe to say that the cling sheet in the TTT retailer kit is identical to the home kit's sheet. So here goes:

Race to Mount Doom – The Two Towers Edition
•   Your starting companions may have a total twilight cost of 6 instead of 4.
•   At the start of each of your fellowship phases, you may take any card into hand from your draw deck.
•   Each time your fellowship moves, you may draw a card.
•   Your weapons lose all damage bonuses.
•   For each companion over 4, each of your opponents may draw a card at the start of his or her Shadow phase.
•   Each time your fellowship moves, add a burden.
•   Your opponent's minions are not roaming.
•   While you can spot 5 or more companions, your move limit is -1.
•   Each time a companion is played, that companion comes into play exhausted (except at site 1).
•   Skirmish: Discard 3 cards from hand to make your companion or minion strength +1.
•   Skirmish: Discard 3 cards from hand to play a condition from your discard pile.
•   While you can spot a Dwarf companion, an Elf companion, and Gandalf, your move limit is +1.
•   You may not perform a maneuver phase action.
•   Your starting companions must have a total twilight cost of 3 or less.
•   You may not play a Man.
•   At the start of each regroup phase, you must discard a card from your hand.
•   Each time your fellowship moves, add [3] ([6] if you spot 6 companions).
•   You must bid at least 6 burdens.

Race to Mount Doom – Return of the King Edition
•   Your adventure deck may contain sites from any block.
•   Shadow: Exert a Nazgul twice to play a Nazgul from your discard pile.
•   Fellowship: Play a companion. Its twilight cost is -4.
•   Shadow: Play a weather condition to draw a card. Its twilight cost is -2.
•   Skirmish: Exert your companion to make another companion of the same culture strength +1.
•   Your Nazgul are non-unique.
•   Each time your fellowship moves, add [1] for each burden on the Ring-bearer.
•   Each time your fellowship moves, add [1] for each Free Peoples possession.
•   Each time your fellowship moves, discard your hand.
•   Fellowship or Shadow: Play an artifact from your draw deck (once per turn).
•   Shadow: Open and reveal a sealed booster pack (once per turn). You may play one shadow card revealed, ignoring all costs.
•   At the start of each of your Shadow phases, you may remove [2] to draw a card.
•   Fellowship: Exert two Elf companions to make a Shadow player discard a Shadow condition.
•   Fellowship: Exert a companion to heal another companion with the same signet.
•   At the start of each of your Shadow phases, you may take one card with ‘initiative' in its game text into hand from your draw deck.
•   Each companion may bear no more than one possession.
•   While at a sanctuary, you may heal no more than one wound from each character.
•   You cannot have more than 5 companions in your fellowship. Fellowship: Exert the Ring-bearer to discard another companion.
•   Your draw deck may contain up to six copies of any card (instead of four).
•   Shadow: Once per turn, exert your [Isengard] Man to play an [Isengard] condition from your draw deck.
•   All sites are underground.
•   Fellowship: Play a pipe to play a pipeweed from your draw deck (or vice versa).
•   Fellowship: Exert X companions to remove [X].
•   The twilight cost of each of your mounts is -5.
•   You must play with your hand revealed.
•   Each time you play a companion, you must exert the Ring-bearer.
•   While your fellowship is at site [Towers 6] or higher, companions cannot be played.
•   Shadow: Discard three cards from hand to play a minion from your discard pile.
•   If the fellowship has moved more than once this turn, your minions are each strength +1.
•   While you are the Shadow player, skip the archery phase.
•   Shadow: Play a possession to make the Free Peoples player exert a companion.
•   Shadow: Play 3 [Raider] minions to discard Sam.
•   Your Dwarves are each strength +1 and each cannot take more than one wound during each skirmish phase.
•   Gollum and Smeagol cannot take wounds.
•   Each time your fellowship moves, add a threat.
•   Each time your fellowship moves, discard one non-Hobbit companion (two if at site 7 or higher).

These rules that were mentioned above in previous postings are not on the cling sheets. Can anyone verify their origins and authenticity?
•   Skirmish: Exert a companion to make another companion of the same culture strength +1.
•   The twilight number of each site is +1 for each burden on the Ring-bearer.
•   At the start of each of your Fellowship phases, add [1] for each Free Peoples possession you can spot.
•   The Ring-bearer is resistance -X, where X is the Fellowship's current site number.

If anyone is interested, I can type up the Race to Mount Doom rules or make a scan of the official booklet as well as the cling sheets.
« Last Edit: March 18, 2014, 11:28:04 AM by ununtrium »
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November 24, 2013, 12:25:08 PM
Reply #9

CoS

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Re: Race to Mount Doom League
« Reply #9 on: November 24, 2013, 12:25:08 PM »
Although I would love to see a race to Mt Doom on GEMP. However, absent a change in heart by MarcinS or some substantial financial donations by site users I don't see new additions to GEMP becoming a reality.

January 17, 2014, 11:33:51 AM
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thetimewarptrio

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Re: Race to Mount Doom League
« Reply #10 on: January 17, 2014, 11:33:51 AM »
Is there any place you can find these sealed for sale? I've been looking locally and a little bit online, but I'm apt to wait for or find the best deal so I can indulge my LOTR TCG habit with only the smallest financial dent.
If we're gonna play games, I'm gonna need a cup of coffee.

January 17, 2014, 11:55:14 PM
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ununtrium

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Re: Race to Mount Doom League
« Reply #11 on: January 17, 2014, 11:55:14 PM »
They crop up on ebay from time to time. I found a TTT home kit using google. There are kits out there...
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