The Palantir: I think events
are discarded from play. In the rules, it's clear you should "Discard an event after you play it." Discarding from hand would mean you didn't
use it. It stays in play for only a short period of time, but they do. Is this what you're going for? Seems OP to me even having to spot Saruman.
Wizard's Grasp: Pay 1 twilight AND exert Saruman TWICE to cancel one single event? Cost seems way too high for such a simple effect.
Find the Halflings!: Just a little detail. If you're referring to Lurtz's line in the movie, he says "
Find the halfling!", singular.
In general:
- You meant for the player to not be able to use only Orcs, right? Just checking.
- All minions (and most cards) seem too special. I think there should be less great minions and more stupid ones for balance (like "when you play this minion, remove
![2 [2]](https://lotrtcgdb.com/forums/Smileys/classic/2.png)
if you spot an Elf" or no text at all besides the usual
Damage+1 for Uruks).
- I also miss more common events, like simply adding +2 to strength (or +3/+4 if certain criteria are met). All of Saruman's spells are considerably strong. I doubt a fellowship could move past those
![Isengard [Isengard]](https://lotrtcgdb.com/forums/Smileys/classic/isengard.png)
#$&*@!. There's a lot of damage to companions and even though you could try to offset it with healing options, it'd end up giving more twilight for the Shadow player to deal more damage. At least that's what I'm foreseeing (I don't have a Palantir, tho

).
- You should use "Free Peoples
player" instead of "Free Peoples
Player"
- Sorry, but what is "Cunning"? I'm not used to/don't remember this keyword and couldn't find any reference to it.