Here is my interpretation of the
Eater of Light:
4x
Gollum, Mad Thing3x
Shelob, Eater of Light1x
Shelob, Her Ladyship4x
Foul Tentacle4x
Huge Tentacle3x
Watcher in the Water, Keeper of Westgate4x
Web2x
Captured by the Ring4x
Evil-smelling Fens1x
Fat One Wants It1x
Plotting2x
Promise Keeping2x
They Stole ItIt's 35 cards and yes, it's not pure
Eater of Light.
In fact, I wanted a Watcher in the Water swarm deck. This is very efficient (when it works). You wait until site 4 where your minions are not roaming, and with 14 twilight and a
Foul Tentacle, you can put 6 minions on the table.
But this is a one shot: if your swarm fails, you cannot do anything dangerous anymore... This is where
Eater of Light come: you don't need many cards to make it work (4x
Web, 4x Gollum and 4x Shelob is the minimum), so I managed to have both decks in one.
The strategy is to play Gollum / Shelob early in the game to start stacking them on
Web and adding threats. Then come site 4/5, you play you tentacles swarm.
Best case: you win!
More often, you overwhelm a character and the threats inflict more damage.
Worst case, nothing dramatic happens. You can then go on adding threats and boosting Shelob. At site 8,
Northern Ithilien, you can use the following combo:
- play Watcher in the Water
- Remove 2 threats to play Gollum and add two burdens
- Gollum is discarded by the Watcher
- Continue converting threats to burdens
I found this deck to be very funny to play. Unfortunately, there are many combos (too many?) and some of them will not work (I never managed to do the
Northern Ithilien corruption). But maybe it can help you in your deck building.
You can also see that I don't have any Orc to stack on
Web. But with 4 copies of
Web, you can only stack 8 minions max (in my case 4 Gollum and 3 Shelob). It's still a nice +21 strength for fierce Shelob!