They really aren't mentioned in the books beyond "and the variags of Khand" or "dark-skinned horsemen from the east". They're expounded on a bit in the appendices though.
All right, the spotting requirement on United by
Hate is gone (good point), and the Scout has 9 strength. Now, part of the Wainrider culture's flavor is their lack of simple strength boosters. What bonuses they get, they get from their mounts and whatever assistance comes out of Mordor.
Hm... I suppose that's where I'll take you today. But before I show you the cross-cultural ties showcased in Lands of Shadow, I think I ought to spoil one of the Wainrider mounts.
![1 [1]](https://lotrtcgdb.com/forums/Smileys/classic/1.png)
Great Horse
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
Possession • Mount
Strength +2
Bearer must be a Wainrider. Bearer gains
flanking."For horsemen went wide about westward and came up on the flank of the enemy from behind, and they were destroyed or driven east into the hills."M1C42
Flanking! Flanking! Flanking! As I started writing the
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
culture, this keyword just showed up suddenly and never went away. In fact, it bled into many other cultures and is one of the three highlight keywords of the set. Remember that the goal of this set is to introduce new subcultures without the use of old keywords (no damage, no archery, no fierce, no nothing). So the Wainriders, Native Mordor Orcs,
![Wraith [Wraith]](https://lotrtcgdb.com/forums/Smileys/classic/wraith.png)
Dead Army, and the Grey Company focus on new talents to pummel their foes.
Flanking. (If this character is not assigned to a skirmish, at the start of another of your character's skirmishes, you may exert this character to replace that character in the skirmish.)Flanking spells out a major headache for your opponent,
especially if
all of your minions happen to have it! Using it, you can pour all your strength into a select minion, ensuring his survival, and when his skirmish is up, get him into another one! This is the solution for the lack of fierce. But, of course, the FP player can just as easily leave the flanking minions skirmish until last, which is why you've got to be careful who gets it and who doesn't.
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
In Service
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
Condition • Support Area
Alliance:
. To play, spot a Corsair, Easterling, Southron, or Wainrider.
At the end of each of your shadow phases, you may exert a
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
minion to play a Corsair, Easterling, Southron, or Wainrider from your draw deck.
Regroup: Return your
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
minion to your hand to heal a
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
minion.
"Dust rose smothering the air, as from nearby there marched up an army of Easterlings that had waited for the signal in the shadows of Ered Lithui beyond the further Tower."M1C44
Alliance works as follows:
Alliance: [Culture X]. (You may replace [Culture] with [Culture X] anywhere in this card's gametext.)So, in the above case, it reads
Alliance:
. (You may replace
with
anywhere in this card's gametext.) This ability breaks down cultural barriers, but - as in M:TG - makes you work twice as hard for payoffs. No alliance can be brought into play without satisfying the alliance's own cultural enforcement (in this case, playing a specific kind of
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
minion). But once you play it, you begin reaping benefits left and right, able to strengthen your forces through working together.
Even without alliance, In Service is powerful (too powerful, I deem, which is why it's showing up nice and early). Using alliance, however, lets you substitute exerting a
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
minion for exerting a
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
minion (good in a pinch) or returning
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
minions to your hand to heal other
![Sauron [Sauron]](https://lotrtcgdb.com/forums/Smileys/classic/sauron.png)
minions if all your
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
minions happen to die. See how it works? Simple, yet highly effective.
I was going to show you another
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
alliance today, but I think I'd rather spoil something a bit different:
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
Eastern Scimitar
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
Possession • Hand Weapon
Strength +2
Bearer must be a Wainrider.
Response: If bearer wins a skirmish, remove
![3 [3]](https://lotrtcgdb.com/forums/Smileys/classic/3.png)
to make the Free Peoples player exert a companion.
From the harsh lands of the East came all manner of cruel and vicious weapons.M1R39
I'm too proud of this little weapon to save it for another time. Not only does it pack a wallop with the Wainriders, but its ability is a throw-back to the old
![Raider [Raider]](https://lotrtcgdb.com/forums/Smileys/classic/raider.png)
mechanics from TTT. Since Wainriders gain pillage easily (each time this minion wins a skirmish, add X), the response ability can be used over and over. But it costs 3 to play, gives nothing else but +2 strength, and is rare.
Hope you like 'em!