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Author Topic: Lands of Shadow: Say Goodbye to Wainriders! (10/3).  (Read 13136 times)

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September 29, 2008, 02:32:59 AM
Reply #15

lem0nhead

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Re: Lands of Shadow: Two New Keywords (9/24).
« Reply #15 on: September 29, 2008, 02:32:59 AM »

[2] Great Chariot [Raider]
Possession • Mount
Strength +3
Bearer must be a Wainrider.
Bearer may not take wounds during the archery phase and gains dominate.
"‘The new host that we had tidings of has come first, from over the River by way of Andros, it is said.'"
M1C41

Nice.

[2] Heavy-armored Horse [Raider]
Possession • Mount
Strength +1
Vitality +1
Bearer must be a Wainrider. When you play this possession, bearer gains dominate or flanking until the start of the regroup phase.
Decorated after the fashion of the Eastern tribes, the companies of armored cavalry were a disheartening sight on the plains of the Pelennor.
M1U43

Think you have to specify you have to make the choice.

[8] •Chariot Company [Raider]
Minion • Man
Strength 17
Vitality 3
Site Number 5
Wainrider. Dominate. When you play Chariot Company, you may play a [Raider] mount on it from your discard pile.
For each mounted Wainrider you spot, Chariot Company gains pillage 1.
"‘Many of those that we pursued had reached the havens before us, and brought their fear with them…'"
M1U34

Sweet!

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That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

September 29, 2008, 11:15:18 AM
Reply #16

menace64

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Re: Lands of Shadow: Of Mounts and Men (9/26).
« Reply #16 on: September 29, 2008, 11:15:18 AM »
Hmm, good point lemonbrain. There should be a "you choose to make" clause for the Horse. As for Dominate, Thranduil, I think you're right. Dominate shouldn't flat-out prevent all exertions; just exertions from the character being dominated should be blocked.

Today for Wainrider spoilers I've chosen three cards that just scream "Woah!!". So far I've stuck to showing you guys the core mechanics - the simple stuff.

[8] •Chieftain of Rhûn, Lord of the Tribes [Raider]
Minion • Man
Strength 15
Vitality 3
Site Number 5
Wainrider. Dominate. Pillage [3].
Each time you play a [Raider] mount, draw a card.
Response: If another Wainrider wins a skirmish, exert Chieftain of Rhûn to play a [Raider] possession from your discard pile; it is twilight cost -2.
Taught the potency of Voice by Saruman, this lord of Men is a cunning leader, able to bend both mind and man.
M1R38

What Castamir does for Corsairs, this fella does for Wainriders. Grossly-strong for a single dude, he's the minion to be most-feared by the Free Peoples player. He won't lose skirmishes easily, and if the same can be said for your other Wainriders, you can re-outfit the entire horde to really put on the hurt when you make them move again (using the previously-spoiled United by Hate).

(0) Swift Raid [Raider]
Event • Response
If the fellowship moves, reveal your hand and the Free Peoples player's hand. Count the number of Wainriders in your hand and the number of Free Peoples cards in the Free Peoples player's hand. For each card counted in your hand more than the cards counted in his or her hand, discard a card from his or her hand.
"'And even as they fell they heard the rush of horsemen sweeping over the bridge...'"
M1R47

It's kind of convoluted, but the gist of the card is that you can "fight" with your Wainriders before the fellowship has even finished moving. And yes, this card could be used by any Shadow player to reveal the FP player's hand, but since that doesn't really mean anything on its own, I don't see a problem.

Now this next card is still more of a utility card...

(0) •From Lands of the White Sun [Raider]
Condition • Support Area
Each time your [Raider] mount is discarded, you may exert a Wainrider to stack that mount here.
While there are 3 cards stacked here, each Wainrider gains pillage [1].
Shadow: Discard a card from hand to play a card stacked here.
"'Out of some savage land in the wide East they come, we deem.'"
M1U40

Since mounts are so vital to the Wainriders, I thought it best to include a stacking condition that could save them for later. It's a bit on the expensive side, so to counter-balance things a bit I wrote in the pillage text.
« Last Edit: October 03, 2008, 12:15:56 PM by menace64 »

September 30, 2008, 02:09:28 AM
Reply #17

lem0nhead

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Re: Lands of Shadow: Of Mounts and Men (9/26).
« Reply #17 on: September 30, 2008, 02:09:28 AM »

[8] •Chieftain of Rhûn, Lord of the Tribes [Raider]
Minion • Man
Strength 15
Vitality 3
Site Number 5
Wainrider. Dominate. Pillage 3.
Each time you play a [Raider] mount, draw a card.
Response: If another Wainrider wins a skirmish, exert Chieftain of Rhûn to play a [Raider] possession from your discard pile; it is twilight cost -2.
Taught the potency of Voice by Saruman, this lord of Men is a cunning leader, able to bend both mind and man.
M1R38

Coolio, though does he need to cost 8?

(0) Swift Raid [Raider]
Event • Response
If the fellowship moves, reveal your hand and the Free Peoples player's hand. Count the number of Wainriders in your hand and the number of Free Peoples cards in the Free Peoples player's hand. For each card counted in your hand more than the cards counted in his or her hand, discard a card from his or her hand.
"'And even as they fell they heard the rush of horsemen sweeping over the bridge...'"
M1R47

Couldnt this be rephrased "For each wainrider in your hand more than free peoples cards in the free peoples player's hand, discard a card from the free peoples hand." Neither is nice really but its just shorter and closer to what we are used to.

(0) •From Lands of the White Sun [Raider]
Condition • Support Area
Each time your [Raider] mount is discarded, you may exert a Wainrider to stack that mount here.
While there are 3 cards stacked here, each Wainrider gains pillage 1.
Shadow: Discard a card from hand to play a card stacked here.
"'Out of some savage land in the wide East they come, we deem.'"
M1U40

How does this work in the regroup?

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

September 30, 2008, 10:47:45 AM
Reply #18

sickofpalantirs

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Re: Lands of Shadow: Oh Me, Oh My! (9/29).
« Reply #18 on: September 30, 2008, 10:47:45 AM »
Hmm, good point lemonbrain. There should be a "you choose to make" clause for the Horse. As for Dominate, Thranduil, I think you're right. Dominate shouldn't flat-out prevent all exertions; just exertions from the character being dominated should be blocked.

Today for Wainrider spoilers I've chosen three cards that just scream "Woah!!". So far I've stuck to showing you guys the core mechanics - the simple stuff.

[8] •Chieftain of Rhûn, Lord of the Tribes [Raider]
Minion • Man
Strength 15
Vitality 3
Site Number 5
Wainrider. Dominate. Pillage 3.
Each time you play a [Raider] mount, draw a card.
Response: If another Wainrider wins a skirmish, exert Chieftain of Rhûn to play a [Raider] possession from your discard pile; it is twilight cost -2.
Taught the potency of Voice by Saruman, this lord of Men is a cunning leader, able to bend both mind and man.
M1R38
foine.

(0) Swift Raid [Raider]
Event • Response
If the fellowship moves, reveal your hand and the Free Peoples player's hand. Count the number of Wainriders in your hand and the number of Free Peoples cards in the Free Peoples player's hand. For each card counted in your hand more than the cards counted in his or her hand, discard a card from his or her hand.
"'And even as they fell they heard the rush of horsemen sweeping over the bridge...'"
M1R47
fine

(0) •From Lands of the White Sun [Raider]
Condition • Support Area
Each time your [Raider] mount is discarded, you may exert a Wainrider to stack that mount here.
While there are 3 cards stacked here, each Wainrider gains pillage 1.
Shadow: Discard a card from hand to play a card stacked here.
"'Out of some savage land in the wide East they come, we deem.'"
M1U40
I think you are gonna find it really helpful if you include the italics text with keywords...it just gets to be a lot to remember...
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School... :P),
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October 01, 2008, 05:59:47 PM
Reply #19

Thranduil

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Re: Lands of Shadow: Of Mounts and Men (9/26).
« Reply #19 on: October 01, 2008, 05:59:47 PM »
[8] •Chieftain of Rhûn, Lord of the Tribes [Raider]
Minion • Man
Strength 15
Vitality 3
Site Number 5
Wainrider. Dominate. Pillage 3.
Each time you play a [Raider] mount, draw a card.
Response: If another Wainrider wins a skirmish, exert Chieftain of Rhûn to play a [Raider] possession from your discard pile; it is twilight cost -2.
Taught the potency of Voice by Saruman, this lord of Men is a cunning leader, able to bend both mind and man.
M1R38
Is there a particular reason why there is no choice whether you draw a card or not? The card is solid, I'm just wondering.

(0) Swift Raid [Raider]
Event • Response
If the fellowship moves, reveal your hand and the Free Peoples player's hand. Count the number of Wainriders in your hand and the number of Free Peoples cards in the Free Peoples player's hand. For each card counted in your hand more than the cards counted in his or her hand, discard a card from his or her hand.
"'And even as they fell they heard the rush of horsemen sweeping over the bridge...'"
M1R47
There doesn't seem to be a particular reason why this event can't just spot a [Raider] card to play, but whatever. It's interesting.

(0) •From Lands of the White Sun [Raider]
Condition • Support Area
Each time your [Raider] mount is discarded, you may exert a Wainrider to stack that mount here.
While there are 3 cards stacked here, each Wainrider gains pillage 1.
Shadow: Discard a card from hand to play a card stacked here.
"'Out of some savage land in the wide East they come, we deem.'"
M1U40
This card is gooooood! :up:

Quote from: lem0nhead
How does this work in the regroup?
Presumably the Free Peoples player decides in which order the cards are discarded? Or all the cards are discarded at the same time? Either way, I don't think you can save your mounts. That would be my guess, anyway...

Thranduil

October 02, 2008, 07:52:00 AM
Reply #20

DáinIronfoot

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Re: Lands of Shadow: Of Mounts and Men (9/26).
« Reply #20 on: October 02, 2008, 07:52:00 AM »
Quote from: menace64
[8] •Chieftain of Rhûn, Lord of the Tribes [Raider]
Minion • Man
Strength 15
Vitality 3
Site Number 5
Wainrider. Dominate. Pillage 3.
Each time you play a [Raider] mount, draw a card.
Response: If another Wainrider wins a skirmish, exert Chieftain of Rhûn to play a [Raider] possession from your discard pile; it is twilight cost -2.
Taught the potency of Voice by Saruman, this lord of Men is a cunning leader, able to bend both mind and man.
M1R38

The card is awesome, but one note on pillage: I think it might be better to do it like ambush, meaning pillage [3] instead of pillage 3. Not a big deal, but makes more sense to me since it, like ambush, is adding twilight.

Quote from: menace64
(0) Swift Raid [Raider]
Event • Response
If the fellowship moves, reveal your hand and the Free Peoples player's hand. Count the number of Wainriders in your hand and the number of Free Peoples cards in the Free Peoples player's hand. For each card counted in your hand more than the cards counted in his or her hand, discard a card from his or her hand.
"'And even as they fell they heard the rush of horsemen sweeping over the bridge...'"
M1R47

I'd prefer lem0n's suggested wording, but it's quite nice. :up: Or "noice", as SoP would put it.

Quote from: menace64
(0) •From Lands of the White Sun [Raider]
Condition • Support Area
Each time your [Raider] mount is discarded, you may exert a Wainrider to stack that mount here.
While there are 3 cards stacked here, each Wainrider gains pillage 1.
Shadow: Discard a card from hand to play a card stacked here.
"'Out of some savage land in the wide East they come, we deem.'"
M1U40

Nifty!

As for the regroup question, I think all minions (and their mounts) are discarded simultaniously as far as rules go, so there's no way to save them with this card. That's what I THINK, but it might be good to get birthday boy bib or someone to answer more definitively.

Assuming this does NOT work with regroup discarding, I'd recommend creating a card (an event would probably be best) that saved mounts discarded in regroup.
« Last Edit: October 02, 2008, 09:47:12 AM by DáinIronfoot »
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October 02, 2008, 09:45:08 AM
Reply #21

Elf_Lvr

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Re: Lands of Shadow: Oh Me, Oh My! (9/29).
« Reply #21 on: October 02, 2008, 09:45:08 AM »
I'd agree with Dain's suggestions.
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October 03, 2008, 12:15:14 PM
Reply #22

menace64

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Re: Lands of Shadow: Oh Me, Oh My! (9/29).
« Reply #22 on: October 03, 2008, 12:15:14 PM »
Good call on rephrasing Swift Raid, lemon. I'm not sure how I didn't write it that way the first time, but these things happen. And I've got to say the same thing regarding your point on Pillage, Dain. An obvious thing to do.

As for From Lands of the White Sun, it's not meant to be a 'catch all, play all' card for [Raider] mounts. There are other means for recycling the ponies; this particular card is a good "economy" card that does an important function without being rare.

Today I think is the last of Wainrider cards for a while, since there's little more to show besides a few minions here and there. But let's start with this:

(0) Broad-shield [Raider]
Possession • Shield
Bearer must be a Wainrider.
Bearer may not take wounds (except during a skirmish).
Skirmish: Remove [2] to make a companion skirmishing bearer strength -1 (limit -3).
Only the strongest, most hardy of warriors could bear such a shield.
M1U33

Doesn't really play a significant function in any of what Wainriders excel at, but is one of the only defensive measures available to them. Plus, along with pillage (adding twilight for winning skirmishes) you can squeeze out a little bit of strength reducing.

While we're on the subject of shields...

[2] Chariot Shielder [Raider]
Minion • Man
Strength 6
Vitality 3
Site Number 5
Wainrider.
Skirmish:
Remove [2] to transfer a possession borne by this minion to another eligible bearer.
Riding at the front of each chariot was a pair of dark-hearted shield-bearers. Their strength and courage brought other riders safely into battle.
M1C37

Won't always be useful, but let's say the Shielder has the mount that grants dominate, or maybe flanking, or even a pillage bonus, and it's obvious to you that the Shielder won't be able to use those talents. Simply move the possession elsewhere and put it to better use.

Now here are three more cards, but you only need to read one of them!

[3] Variag Assaulter [Raider]
Minion • Man
Strength 9
Vitality 2
Site Number 5
Wainrider. When you play this minion, you may play a [Raider] mount on him from your discard pile.
"'...and they laughed when they looked on us...'"
M1C52

[4] Variag Charger [Raider]
Minion • Man
Strength 10
Vitality 2
Site Number 5
Wainrider. When you play this minion, you may play a [Raider] mount on him from your discard pile.
"'...being now driven to the brink, turned at bay... for they were a great army still.'"
M1C53

[2] Variag Rider [Raider]
Minion • Man
Strength 8
Vitality 2
Site Number 5
Wainrider. When you play this minion, you may play a [Raider] mount on him from your discard pile.
"Some now hastened up behind the Rohirrim, others held westward to hold off the forces of Gondor and prevent their joining with Rohan."
M1C54

All right. There is just a small handful of cards left to show for these fellas, which I'll hold off on now until a later time. For now, look for my other thread where you can vote for the next round of spoilers.

Thanks for all the reviews so far. I still don't have internet of my own which is why I'm only on like every other day and only long enough to post new cards. I've got three days off this next week, and I'll try really hard to get online and take a look at what you guys are doing in your own sets. I'm sure it's good!

October 03, 2008, 03:28:40 PM
Reply #23

sickofpalantirs

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Re: Lands of Shadow: Say Goodbye to Wainriders! (10/3).
« Reply #23 on: October 03, 2008, 03:28:40 PM »
Good call on rephrasing Swift Raid, lemon. I'm not sure how I didn't write it that way the first time, but these things happen. And I've got to say the same thing regarding your point on Pillage, Dain. An obvious thing to do.

As for From Lands of the White Sun, it's not meant to be a 'catch all, play all' card for [Raider] mounts. There are other means for recycling the ponies; this particular card is a good "economy" card that does an important function without being rare.

Today I think is the last of Wainrider cards for a while, since there's little more to show besides a few minions here and there. But let's start with this:

(0) Broad-shield [Raider]
Possession • Shield
Bearer must be a Wainrider.
Bearer may not take wounds (except during a skirmish).
Skirmish: Remove [2] to make a companion skirmishing bearer strength -1 (limit -3).
Only the strongest, most hardy of warriors could bear such a shield.
M1U33
maybe limit -2...
While we're on the subject of shields...

[2] Chariot Shielder [Raider]
Minion • Man
Strength 6
Vitality 3
Site Number 5
Wainrider.
Skirmish:
Remove [2] to transfer a possession borne by this minion to another eligible bearer.
Riding at the front of each chariot was a pair of dark-hearted shield-bearers. Their strength and courage brought other riders safely into battle.
M1C37
I wonder, maybe cut vitality to 1-2 and cost to 1 makes things interesting

[3] Variag Assaulter [Raider]
Minion • Man
Strength 9
Vitality 2
Site Number 5
Wainrider. When you play this minion, you may play a [Raider] mount on him from your discard pile.
"'...and they laughed when they looked on us...'"
M1C52
fine

[4] Variag Charger [Raider]
Minion • Man
Strength 10
Vitality 2
Site Number 5
Wainrider. When you play this minion, you may play a [Raider] mount on him from your discard pile.
"'...being now driven to the brink, turned at bay... for they were a great army still.'"
M1C53
fine

[2] Variag Rider [Raider]
Minion • Man
Strength 8
Vitality 2
Site Number 5
Wainrider. When you play this minion, you may play a [Raider] mount on him from your discard pile.
"Some now hastened up behind the Rohirrim, others held westward to hold off the forces of Gondor and prevent their joining with Rohan."
M1C54
fine why is it 2 though?
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October 04, 2008, 05:38:40 PM
Reply #24

Thranduil

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Re: Lands of Shadow: Oh Me, Oh My! (9/29).
« Reply #24 on: October 04, 2008, 05:38:40 PM »
(0) Broad-shield [Raider]
Possession • Shield
Bearer must be a Wainrider.
Bearer may not take wounds (except during a skirmish).
Skirmish: Remove [2] to make a companion skirmishing bearer strength -1 (limit -3).
Only the strongest, most hardy of warriors could bear such a shield.
M1U33
Fair enough. Maybe should be [1] or [2] with a possible reduction like Pavise.

[2] Chariot Shielder [Raider]
Minion • Man
Strength 6
Vitality 3
Site Number 5
Wainrider.
Skirmish:
Remove [2] to transfer a possession borne by this minion to another eligible bearer.
Riding at the front of each chariot was a pair of dark-hearted shield-bearers. Their strength and courage brought other riders safely into battle.
M1C37
Fun!

[3] Variag Assaulter [Raider]
Minion • Man
Strength 9
Vitality 2
Site Number 5
Wainrider. When you play this minion, you may play a [Raider] mount on him from your discard pile.
"'...and they laughed when they looked on us...'"
M1C52

[4] Variag Charger [Raider]
Minion • Man
Strength 10
Vitality 2
Site Number 5
Wainrider. When you play this minion, you may play a [Raider] mount on him from your discard pile.
"'...being now driven to the brink, turned at bay... for they were a great army still.'"
M1C53

[2] Variag Rider [Raider]
Minion • Man
Strength 8
Vitality 2
Site Number 5
Wainrider. When you play this minion, you may play a [Raider] mount on him from your discard pile.
"Some now hastened up behind the Rohirrim, others held westward to hold off the forces of Gondor and prevent their joining with Rohan."
M1C54
Tis good, but I think the [4] should have strength 11.

Thranduil

October 06, 2008, 01:21:30 AM
Reply #25

lem0nhead

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Re: Lands of Shadow: Oh Me, Oh My! (9/29).
« Reply #25 on: October 06, 2008, 01:21:30 AM »

(0) Broad-shield [Raider]
Possession • Shield
Bearer must be a Wainrider.
Bearer may not take wounds (except during a skirmish).
Skirmish: Remove [2] to make a companion skirmishing bearer strength -1 (limit -3).
Only the strongest, most hardy of warriors could bear such a shield.
M1U33

Nice, silly power but i like it.

[2] Chariot Shielder [Raider]
Minion • Man
Strength 6
Vitality 3
Site Number 5
Wainrider.
Skirmish:
Remove [2] to transfer a possession borne by this minion to another eligible bearer.
Riding at the front of each chariot was a pair of dark-hearted shield-bearers. Their strength and courage brought other riders safely into battle.
M1C37

Id remove 1 as he doesnt do anything else.

[3] Variag Assaulter [Raider]
Minion • Man
Strength 9
Vitality 2
Site Number 5
Wainrider. When you play this minion, you may play a [Raider] mount on him from your discard pile.
"'...and they laughed when they looked on us...'"
M1C52

Yeah ok.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.