I got this sweet open deck and I run a 28-1 score at the moment, and my only loss is from a computer crash. And in all of those games, I did not even get any close to worry about my chances. Either I am the luckiest dude in the format or the deck works. Bonus points? If has no kind of combo or loop. Either way, here it goes:
Ring-bearer:
Boromir, Bearer of CouncilRing:
The One Ring, The Ring of DoomAdventure deck:
Neekerbreekers' BogSteward's TombNurnWestfold VillageMithlondCaras GaladhonThe Prancing PonyImladrisNorth UndeepFree Peoples Draw Deck:
3x
Aragorn, Heir to the White City1x
Faramir, Captain of Ithilien1x
Madril, Defender of Osgiliath1x
Watcher at Sarn Ford, Ranger of the North3x
Elrond, Herald to Gil-galad3x
Tom Bombadil, The Master3x
Aragorn's Bow, Ranger's Longbow2x
Faramir's Bow3x
Horn of Boromir2x
Ithilien Blade4x
What Are They?4x
Gondor Bowmen4x
No Stranger to the ShadowsShadow Draw Deck:
4x
Following Uruk3x
Mauhur, Relentless Hunter4x
Ugluk, Ugly Fellow4x
White Hand Guard3x
White Hand Taskmaster2x Úlairë Enquëa, Lieutenant of Morgul
2x
Ships of Great Draught4x
Violent Hurl2x
You Do Not Know Fear2x
Fury of the Evil Army2x
Tracking the Prize2x
With All Possible SpeedYou bid 1 , if you win play first and bring Gorn. If you don't , you get to play gorn on site 2 or you can easily pull him, the deck is very small. This is a little bit of everything kind of deck. Gorn +
no stranger to the shadows make sure you travel cheap. Madril +
what are they makes sure you get rid of pesky opponents, but it is just a bonus, it's not your main trick.
Aragorn's bow,
faramir's bow and
gondor bowmen let you kill things when you don't have madrils, and
Tom Bombadil + Elrond come forward with
horn of boromir to deal with things you can't deal otherwise. By switching carefully between adding threats to wound minions in the archery and using those threats to
What are they? minons away, this deck is incredibly resilient. After your allies
come down, you effectively only ever pay 5 tokens + the region number each time you move.
Bombandil takes your burdens or threats away, and
Watcher at Sarn Ford, Ranger of the North helps you against tricky overwhelm situations every once in a while.
The shadow is basic ugluk with a ton of pumps, ships of great drawught against madril and a couple of enqueas. It does not usually kill the opponent but Ugluk is the biggest stopper in any format he is playable. His role is to slow the opponent down by crippling his companions at random moments (site 2 extravaganza or 3 pump hands) and making sure your fellowship will move as planned.
This deck also does not care much about site manipulation, I just let my opponent switch things to his heart's desire. He gets no twilight enough to kill me and whatever can pass through maneuver and archery,
The Master can take care of it.
The only time I had a problem with this deck is when I double moved from 5-7 against StDaigano and he underground + balroged me. But I still came through