LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Never-Ending DC Chain!  (Read 199773 times)

0 Members and 1 Guest are viewing this topic.

March 24, 2009, 04:33:54 PM
Reply #375

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Never-Ending DC Chain!
« Reply #375 on: March 24, 2009, 04:33:54 PM »
[2]Gimli, Elf-friend [Elven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 7
Archer.
While you can spot Legolas, each minion skirmishing Gimli is strength -2.

March 24, 2009, 05:07:25 PM
Reply #376

Selrahc

  • *
  • Information Offline
  • Orc
  • Posts: 30
Re: Never-Ending DC Chain!
« Reply #376 on: March 24, 2009, 05:07:25 PM »
[2] •Legolas, Dwarven Ally [Dwarven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Damage +1.
While you can spot Gimli, Legolas' and Gimli's twilight cost is -1.

^Original^
vRevisedv

[2] •Legolas, Dwarven Ally [Dwarven]
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 7
Damage +1.
If Legolas is played in the starting fellowship with Gimli, Legolas' twilight cost is 0.

Okay, so, I'm not sure if this is worded correctly. Say you play Gimli in your starting fellowship and his twilight cost is 2. When you play Legolas, Dwarven Ally, Gimli's twilight would go down to 1 as well as Legolas' twilight. That would then enable one to play a couple hobbits or another companion with a twilight cost of 2. Does my wording make this happen?

--Selrahc
« Last Edit: March 24, 2009, 07:26:02 PM by Selrahc »
Apres Moi, Le Deluge.

March 24, 2009, 05:15:46 PM
Reply #377

TheJord

  • League Director
  • *****
  • Information Offline
  • King
  • Posts: 2294
  • High King of Rules
    • GamesCobra
Re: Never-Ending DC Chain!
« Reply #377 on: March 24, 2009, 05:15:46 PM »
Twilight cost modifiers only apply when you play the card sorry.
"The rule of Gondor is mine!"

March 24, 2009, 06:16:15 PM
Reply #378

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Never-Ending DC Chain!
« Reply #378 on: March 24, 2009, 06:16:15 PM »
[4] Mountain Uruk [Uruk]
Minion • Uruk-hai
Strenghth: 11
Vitality: 2
Site: 7
Damage +1.
Shadow: Exert this minion at a mountain site to play a [Uruk] minion at twilight cost - [X] where X is the current region number.
« Last Edit: March 25, 2009, 12:00:23 PM by MR. Lurtzy »

March 24, 2009, 07:33:53 PM
Reply #379

Selrahc

  • *
  • Information Offline
  • Orc
  • Posts: 30
Re: Never-Ending DC Chain!
« Reply #379 on: March 24, 2009, 07:33:53 PM »
I edited my previous post to include a revised version of Legolas, Dwarven Ally.

[4] Home in a Hill [Shire]
Fellowship • Event
Toil 2.
Reinforce X [Shire] tokens where X equals the total number of [Shire] companions and allies you can spot.

--Selrahc
Apres Moi, Le Deluge.

March 25, 2009, 11:15:28 AM
Reply #380

Gate Troll

  • *****
  • Information Offline
  • Ranger
  • Posts: 971
Re: Never-Ending DC Chain!
« Reply #380 on: March 25, 2009, 11:15:28 AM »
[3]Mountain Foundries [Isengard]
Condition • Support Area
Shadow: Remove [1] to add an [Isengard] token here.
Regroup: Remove an [Isengard] token from here to
stack an [Isengard] possession in your discard pile on
this card. Possessions may be played here as
if from hand.

March 25, 2009, 01:30:25 PM
Reply #381

Not a Zombie

  • *****
  • Information Offline
  • Ranger
  • Posts: 786
  • An intelligent Corporeal, Previously sweet_stuff
Re: Never-Ending DC Chain!
« Reply #381 on: March 25, 2009, 01:30:25 PM »
 :gp: I like it.

[2] *Surounded  [Moria]

Condition*Support Area

Shadow: Remove [2] or spot 6 companions to discard one of your possessions and play an [Moria] orc from your discard pile.
« Last Edit: March 25, 2009, 11:24:23 PM by Sweet_Stuff »
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

March 25, 2009, 02:32:50 PM
Reply #382

Aragorn_Ellessar

  • ****
  • Information Offline
  • Villager
  • Posts: 213
Re: Never-Ending DC Chain!
« Reply #382 on: March 25, 2009, 02:32:50 PM »
 [3]*Library of Rivendell [Elven]
 Condition*Support Area
Fellowship: Exert one elf companion and spot an unwounded elf to take two cards from your draw deck and place them in your hand. Shuffle your draw deck. (Limit 1 per turn)
Regroup:Spot Elrond to take 2 cards from your discard pile and shuffle them into your draw deck. (Limit 1 per turn)



My first one!  :mrgreen:

Edit-Added one twilight and decreased its Regroup action from 3 cards to 2.
« Last Edit: March 25, 2009, 05:41:55 PM by Aragorn_Ellessar »
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

March 25, 2009, 04:47:13 PM
Reply #383

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Never-Ending DC Chain!
« Reply #383 on: March 25, 2009, 04:47:13 PM »
A_E, what type of card is that? :P

[2] Moment's Rest [Elven]
Event • Response
When the fellowship moves to region 3, you may exert Elrond and discard 2 [Elven] cards from hand to heal each other companion.
« Last Edit: March 25, 2009, 05:14:28 PM by MR. Lurtzy »

March 25, 2009, 05:03:04 PM
Reply #384

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Never-Ending DC Chain!
« Reply #384 on: March 25, 2009, 05:03:04 PM »
[4]Elrond, Lord of the Eldar [Elven]
Companion • Elf
Str: 8
Vit: 4
Res: 7
While you can spot 2 Elves, Elrond's twilight cost is -2.
While the fellowship is in region 1 and you can spot 3 Elves, Elrond is strength +2 and resistance +2.
While the fellowship is in region 2, Elrond cannot take more than 1 wound in a skirmish.
"'But maybe when the One has gone, the Three will fail, and many fair things will fade and be forgotten. That is my belief.'"

March 25, 2009, 05:15:22 PM
Reply #385

Aragorn_Ellessar

  • ****
  • Information Offline
  • Villager
  • Posts: 213
Re: Never-Ending DC Chain!
« Reply #385 on: March 25, 2009, 05:15:22 PM »
 [5]*Gil-Galad, Wielder of Aiglos [Elven]
Companion*Elf
Strength:8
Vitality:4
Resistance:7

While Gil-Galad bears a ranged weapon, he is strength +2, damage +1, and does not add to the archery level.

Skirmish: While Gil-Galad bears Aiglos, you may exert Gil-Galad to wound a minion he is skirmishing twice. (limit once per skirmish phase)


Can I get some feedback on the last two?
« Last Edit: March 25, 2009, 05:49:47 PM by Aragorn_Ellessar »
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

March 25, 2009, 05:16:38 PM
Reply #386

MR. Lurtzy

  • *****
  • Information Offline
  • King
  • Posts: 2745
  • Wouldn't it be nice if we were Hodor?
    • My website
Re: Never-Ending DC Chain!
« Reply #386 on: March 25, 2009, 05:16:38 PM »
Card types are key.

March 25, 2009, 05:18:18 PM
Reply #387

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Never-Ending DC Chain!
« Reply #387 on: March 25, 2009, 05:18:18 PM »
Can I get some feedback on the last two?
Both very cool, but with a few wording issues like "damage +1", "skirmishing" not "facing" etc. Library is very overpowered currently, but taking 1 card into your draw deck instead I think would make that work.

Thranduil

March 25, 2009, 05:26:24 PM
Reply #388

Selrahc

  • *
  • Information Offline
  • Orc
  • Posts: 30
Re: Never-Ending DC Chain!
« Reply #388 on: March 25, 2009, 05:26:24 PM »
[5]*Gil-Galad, Wielder of Aiglos [Elven]
Strength:8
Vitality:4
Resistance:7

While Gil-Galad bears a ranged weapon, he is strength plus 2, damage plus 1, and does not add to the archery level.

Skirmish: While Gil-Galad bears Aiglos, you may exert Gil-Galad to wound a minion he is facing twice. (limit once per skirmish)


Can I get some feedback on the last two?

I would limit the skirmish ability to say limit once per skirmish phase. I really like the card, though. GP for you for creativity.

[2]Aiglos, Elven Weapon [Elven]
Artifact • Hand Weapon
Vitality: +1
Bearer must be an elf.
If bearer is Gil-Galad, he is resistance +1.
Regroup: You may exert bearer to remove a threat (limit 1).

--Selrahc
Apres Moi, Le Deluge.

March 25, 2009, 05:39:55 PM
Reply #389

Aragorn_Ellessar

  • ****
  • Information Offline
  • Villager
  • Posts: 213
Re: Never-Ending DC Chain!
« Reply #389 on: March 25, 2009, 05:39:55 PM »
Thanks for the hint.

[3]Isildur, Son of Elendil [Gondor]
Companion•Man
Strength:7
Vitality:4
Resistance:5
To play, spot 2 [Gondor] companions, or exert 1 Gondor Companion
While Isildur is resistance 4 or lower, each [Gondor] companion is strength -1
While Isildur bears a weapon, he is strength +1 and resistance +1 for each wound on Isildur.

« Last Edit: March 25, 2009, 10:31:38 PM by Aragorn_Ellessar »
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.