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The Last Homely House
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Chamber of Mazarbul
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Never-Ending DC Chain!
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Topic: Never-Ending DC Chain! (Read 199695 times)
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April 06, 2009, 03:50:02 PM
Reply #420
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #420 on:
April 06, 2009, 03:50:02 PM »
•
Faramir, Captain of the White City
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight.
Ring-bound.
Minions bearing fortifications cannot be assigned to skirmish the ring-bearer.
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MR. Lurtzy's Tradelist
.
April 07, 2009, 12:26:02 PM
Reply #421
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #421 on:
April 07, 2009, 12:26:02 PM »
•
Ramparts of the White City
Condition • Support Area
Fortification. Toil 4.
At the end of each fellowship phase, after
you have moved, you may exert a knight to
stack a fortification from your discard pile here.
Play fortifications here as if from hand.
Logged
April 08, 2009, 02:42:12 PM
Reply #422
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #422 on:
April 08, 2009, 02:42:12 PM »
Once the Hobbitses Are Dead
Sh
Event • Response
Toil 2.
If a
ring-bound
hobbit is killed in a skirmish, exert a
character and remove a threat to add a burden for each character in the dead pile.
«
Last Edit: April 08, 2009, 11:14:28 PM by MR. Lurtzy
»
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MR. Lurtzy's Tradelist
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April 15, 2009, 05:58:50 PM
Reply #423
Aragorn_Ellessar
Information
Villager
Posts:
213
Re: Never-Ending DC Chain!
«
Reply #423 on:
April 15, 2009, 05:58:50 PM »
Saved
Event
•
Response
When a Gondor companion kills a minion, spot an exhausted
companion to heal that companion twice.
Logged
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.
April 15, 2009, 06:27:41 PM
Reply #424
Thranduil
Information
Wizard
Posts:
4996
Re: Never-Ending DC Chain!
«
Reply #424 on:
April 15, 2009, 06:27:41 PM »
Kept Safe
(V)
Event • Response
Stealth
.
If an unbound Hobbit is about to be killed or discarded during a skirmish, spot a
companion to place that companion on top of your draw deck instead.
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April 15, 2009, 08:07:13 PM
Reply #425
GarrisonofGondor
Information
Marksman
Posts:
622
Let the armies of Mordor know this....
Re: Never-Ending DC Chain!
«
Reply #425 on:
April 15, 2009, 08:07:13 PM »
Hobbit Pipe
Possession • Pipe
R: +1
Pipeweed
Bearer must be a Hobbit.
Regroup:
Discard 2 Pipweed's to remove a Threat.
Logged
"Never Again, will the land of my people, fall into enemy hands! For Gondor! For Gondor! For Gondor!
https://lotrtcgwiki.com/forums/index.php?topic=426.120
April 15, 2009, 11:09:45 PM
Reply #426
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #426 on:
April 15, 2009, 11:09:45 PM »
•
Gandalf,
Servant of the Secret Fire
Companion • Wizard
Strength: 9
Vitality: 4
Resistance: 7
Damage +1.
At the start of the manuever phase, if you cannot spot a minion with greater strength than Gandalf, discard you the top 4 cards from your draw deck.
Regroup:
Exert Gandalf twice to remove a threat for each unique minion in your opponent's discard pile.
«
Last Edit: April 23, 2009, 05:34:20 PM by MR. Lurtzy
»
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April 25, 2009, 09:55:42 AM
Reply #427
Gerontius
Information
Horseman
Posts:
308
Re: Never-Ending DC Chain!
«
Reply #427 on:
April 25, 2009, 09:55:42 AM »
ºHooded and Cloaked
Condition-Support Area
To play, spot a
minion.
Response: If Saruman is about to be discarded, you may stack him here instead.
Shadow: Discard a card stacked here to shuffle all the cards stacked here into your draw deck. Discard this condition.
«
Last Edit: April 25, 2009, 02:00:14 PM by Thranduil
»
Logged
April 27, 2009, 02:38:29 PM
Reply #428
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #428 on:
April 27, 2009, 02:38:29 PM »
Isengard Has Been Unleashed
Condition • Site
Plays on the current site.
Each
minion played at this site is damage +1 for each companion in the dead pile.
At the start of the manuever phase, if you can spot more companions than minions, discard this condition from play to play an Uruk-hai from your draw deck. It is twilight cost -
.
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MR. Lurtzy's Tradelist
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May 07, 2009, 09:53:30 AM
Reply #429
BattleWarg
Information
Marksman
Posts:
626
Re: Never-Ending DC Chain!
«
Reply #429 on:
May 07, 2009, 09:53:30 AM »
•The Gate Opens
Condition • Support Area
Each
minion is strength +X, where X is the current region.
Assignment:
Remove
to play a non-unique
minion from your discard pile. If you can spot more minions than companions, discard this condition.
Logged
May 07, 2009, 06:40:47 PM
Reply #430
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #430 on:
May 07, 2009, 06:40:47 PM »
•
The Mouth of Sauron, Dark Commander
Minion • Man
Strength: 10
Vitality: 3
Site: 6
Damage +1.
At the start of your shadow phase you may draw a card from the top
of your draw deck. If it is a shadow card, add
, if it is a free people's
card remove
, where X is the twilight cost of that card.
Shuffle said card into your draw deck.
«
Last Edit: May 07, 2009, 06:42:21 PM by Gate Troll
»
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May 08, 2009, 12:45:52 AM
Reply #431
Thranduil
Information
Wizard
Posts:
4996
Re: Never-Ending DC Chain!
«
Reply #431 on:
May 08, 2009, 12:45:52 AM »
The Path of Wisdom
Condition • Support Area
When you play this card, you may foresee 2
(look at the top 2 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order)
.
Maneuver:
Exert a
Wizard to reveal the top card of your draw deck. If it is a Free Peoples card, remove
. If it is a Shadow card, add
.
"‘… he that breaks a thing to find out what it is has left the path of wisdom.'"
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May 08, 2009, 10:23:28 AM
Reply #432
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #432 on:
May 08, 2009, 10:23:28 AM »
•
The Road goes ever on and on...
Condition • Support Area
Fellowship:
Play a site, replacing an opponent's
site if necessary. That site gains
dwelling
and the
gametext: 'Each time a hobbit moves here heal that hobbit.'
Add
or discard this condition.
"...back to the door where it began..."
Logged
May 08, 2009, 09:58:31 PM
Reply #433
MR. Lurtzy
Information
King
Posts:
2745
Wouldn't it be nice if we were Hodor?
Re: Never-Ending DC Chain!
«
Reply #433 on:
May 08, 2009, 09:58:31 PM »
•
Smaug, The Magnificent
Minion • Dragon
Strength: 19
Vitality: 5
Site: 6
Damage +1. Enduring. Fierce.
At the start of the Regroup phase, if the fellowship is at a
mountain
site, Exert Smaug 3 times to wound each archer companion.
Manuever:
Discard X cards from hand to discard a condition with a twilight cost of X (limit once per turn).
"'Oh... thank you, Smaug the Magnificent! I did not come for wealth. I wish only to have a look at you, and see if you are truly as great as tales say; I did not believe them!'"
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May 09, 2009, 04:15:01 PM
Reply #434
Gate Troll
Information
Ranger
Posts:
971
Re: Never-Ending DC Chain!
«
Reply #434 on:
May 09, 2009, 04:15:01 PM »
Dragon-Hoard
Condition • Support Area
To play, spot a Dragon. Dragons may be stacked here.
Each time a Dragon kills a companion you may exert your
Dragon to add X
tokens here where X is the amount of
possessions or artifacts the companion was bearing.
Shadow:
Spot X tokens here to add
.
"...His heart was filled and pierced with enchantment and with the desire
of dwarves; and he gazed motionless, almost forgetting the frightful
guardian
,
at the gold beyond price and count..."
Logged
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Never-Ending DC Chain!