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Author Topic: Never-Ending DC Chain!  (Read 199695 times)

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April 06, 2009, 03:50:02 PM
Reply #420

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #420 on: April 06, 2009, 03:50:02 PM »
[3]Faramir, Captain of the White City [Gondor]
Companion • Man
Strength: 7
Vitality: 3
Resistance: 7
Knight. Ring-bound.
Minions bearing fortifications cannot be assigned to skirmish the ring-bearer.

April 07, 2009, 12:26:02 PM
Reply #421

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #421 on: April 07, 2009, 12:26:02 PM »
[4]Ramparts of the White City [Gondor]
Condition • Support Area
Fortification. Toil 4.
At the end of each fellowship phase, after
you have moved, you may exert a knight to
stack a fortification from your discard pile here.
Play fortifications here as if from hand.

April 08, 2009, 02:42:12 PM
Reply #422

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #422 on: April 08, 2009, 02:42:12 PM »
[6] Once the Hobbitses Are Dead [Gollum] Sh
Event • Response
Toil 2.
If a ring-bound hobbit is killed in a skirmish, exert a [Gollum] character and remove a threat to add a burden for each character in the dead pile.
« Last Edit: April 08, 2009, 11:14:28 PM by MR. Lurtzy »

April 15, 2009, 05:58:50 PM
Reply #423

Aragorn_Ellessar

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Re: Never-Ending DC Chain!
« Reply #423 on: April 15, 2009, 05:58:50 PM »
[2] Saved [Gondor]
EventResponse
When a Gondor companion kills a minion, spot an exhausted [Gondor] companion to heal that companion twice.
One Ring to rule them all.
One Ring to find them.
One Ring to bring them all,
And in the darkness, bind them.

April 15, 2009, 06:27:41 PM
Reply #424

Thranduil

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Re: Never-Ending DC Chain!
« Reply #424 on: April 15, 2009, 06:27:41 PM »
[2] Kept Safe (V) [Shire]
Event • Response
Stealth.
If an unbound Hobbit is about to be killed or discarded during a skirmish, spot a [Gandalf] companion to place that companion on top of your draw deck instead.

April 15, 2009, 08:07:13 PM
Reply #425

GarrisonofGondor

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Re: Never-Ending DC Chain!
« Reply #425 on: April 15, 2009, 08:07:13 PM »
 [1] Hobbit Pipe [Shire]
 Possession • Pipe
 R: +1
 Pipeweed
 Bearer must be a Hobbit.
 Regroup: Discard 2 Pipweed's to remove a Threat.
"Never Again, will the land of my people, fall into enemy hands! For Gondor! For Gondor! For Gondor!

https://lotrtcgwiki.com/forums/index.php?topic=426.120

April 15, 2009, 11:09:45 PM
Reply #426

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #426 on: April 15, 2009, 11:09:45 PM »
[5]Gandalf, Servant of the Secret Fire [Gandalf]
Companion  • Wizard
Strength: 9
Vitality: 4
Resistance: 7
Damage +1.
At the start of the manuever phase, if you cannot spot a minion with greater strength than Gandalf, discard you the top 4 cards from your draw deck.
Regroup: Exert Gandalf twice to remove a threat for each unique minion in your opponent's discard pile.
« Last Edit: April 23, 2009, 05:34:20 PM by MR. Lurtzy »

April 25, 2009, 09:55:42 AM
Reply #427

Gerontius

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Re: Never-Ending DC Chain!
« Reply #427 on: April 25, 2009, 09:55:42 AM »
[2]ºHooded and Cloaked [Isengard]
Condition-Support Area
To play, spot a [Isengard] minion.
Response: If Saruman is about to be discarded, you may stack him here instead.
Shadow: Discard a card stacked here to shuffle all the cards stacked here into your draw deck. Discard this condition.

« Last Edit: April 25, 2009, 02:00:14 PM by Thranduil »

April 27, 2009, 02:38:29 PM
Reply #428

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #428 on: April 27, 2009, 02:38:29 PM »
[2] Isengard Has Been Unleashed [Isengard]
Condition • Site
Plays on the current site.
Each [Isengard] minion played at this site is damage +1 for each companion in the dead pile.
At the start of the manuever phase, if you can spot more companions than minions, discard this condition from play to play an Uruk-hai from your draw deck. It is twilight cost - [4].

May 07, 2009, 09:53:30 AM
Reply #429

BattleWarg

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Re: Never-Ending DC Chain!
« Reply #429 on: May 07, 2009, 09:53:30 AM »
[3] •The Gate Opens [Sauron]
Condition • Support Area
Each [Sauron] minion is strength +X, where X is the current region.
Assignment:  Remove [2] to play a non-unique [Sauron] minion from your discard pile.  If you can spot more minions than companions, discard this condition.

May 07, 2009, 06:40:47 PM
Reply #430

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #430 on: May 07, 2009, 06:40:47 PM »
[4]The Mouth of Sauron, Dark Commander [Sauron]
Minion • Man
Strength: 10
Vitality: 3
Site: 6
Damage +1.
At the start of your shadow phase you may draw a card from the top
of your draw deck. If it is a shadow card, add [X], if it is a free people's
card remove [X], where X is the twilight cost of that card.
Shuffle said card into your draw deck.
« Last Edit: May 07, 2009, 06:42:21 PM by Gate Troll »

May 08, 2009, 12:45:52 AM
Reply #431

Thranduil

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Re: Never-Ending DC Chain!
« Reply #431 on: May 08, 2009, 12:45:52 AM »

[2] The Path of Wisdom [Gandalf]
Condition • Support Area
When you play this card, you may foresee 2 (look at the top 2 cards of your draw deck; you may replace them on top of or beneath your draw deck in any order).
Maneuver: Exert a [Gandalf] Wizard to reveal the top card of your draw deck. If it is a Free Peoples card, remove [2]. If it is a Shadow card, add [2].
"‘… he that breaks a thing to find out what it is has left the path of wisdom.'"

May 08, 2009, 10:23:28 AM
Reply #432

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #432 on: May 08, 2009, 10:23:28 AM »
[2]The Road goes ever on and on...[Shire]
Condition • Support Area
Fellowship: Play a site, replacing an opponent's
site if necessary. That site gains dwelling and the
gametext: 'Each time a hobbit moves here heal that hobbit.'
Add [2] or discard this condition.
"...back to the door where it began..."

May 08, 2009, 09:58:31 PM
Reply #433

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #433 on: May 08, 2009, 09:58:31 PM »
[1][8]Smaug, The Magnificent (R)
Minion • Dragon
Strength: 19
Vitality: 5
Site: 6
Damage +1. Enduring. Fierce.
At the start of the Regroup phase, if the fellowship is at a mountain site, Exert Smaug 3 times to wound each archer companion.
Manuever: Discard X cards from hand to discard a condition with a twilight cost of X (limit once per turn).
"'Oh... thank you, Smaug the Magnificent! I did not come for wealth. I wish only to have a look at you, and see if you are truly as great as tales say; I did not believe them!'"
 

May 09, 2009, 04:15:01 PM
Reply #434

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #434 on: May 09, 2009, 04:15:01 PM »
[3] Dragon-Hoard (R)
Condition • Support Area
To play, spot a Dragon. Dragons may be stacked here.
Each time a Dragon kills a companion you may exert your
Dragon to add X (R) tokens here where X is the amount of
possessions or artifacts the companion was bearing.
Shadow: Spot X tokens here to add [X].
"...His heart was filled and pierced with enchantment and with the desire
of dwarves; and he gazed motionless, almost forgetting the frightful guardian,
at the gold beyond price and count..."