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Author Topic: Never-Ending DC Chain!  (Read 173544 times)

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August 15, 2010, 04:30:23 AM
Reply #570

Thranduil

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Re: Never-Ending DC Chain!
« Reply #570 on: August 15, 2010, 04:30:23 AM »
[1] Victory Untold [Sauron]
Event • Response
If a companion wins a skirmish, exert your [Sauron] minion to discard the Free Peoples player's hand.
"... there can be no victory."

August 15, 2010, 04:51:12 AM
Reply #571

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #571 on: August 15, 2010, 04:51:12 AM »
[2] Breeland Sneak [Men]
Minion • Man
Strength: 5
Vitality: 2
Site: 2
Breelander. Lurker.
Response: If the Free People's Player is about to discard a card, you may exert this minion to remove that card from the game instead.

The connection was exerting :P
« Last Edit: August 18, 2010, 09:45:31 PM by MR. Lurtzy »

August 19, 2010, 09:21:33 AM
Reply #572

Gate Troll

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Re: Never-Ending DC Chain!
« Reply #572 on: August 19, 2010, 09:21:33 AM »
(0) Little Sneak [Gollum]
Event • Maneuver
Discard Gollum and remove [X] to discard X Free People's conditions.

August 19, 2010, 03:04:58 PM
Reply #573

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #573 on: August 19, 2010, 03:04:58 PM »
(0) Dangerous Game [Men]
Event • Response
If a stealth event was played in a skirmish involving a [Men] breelander, you may cancel that event and make your breelander strength +4.

May 05, 2012, 04:25:32 PM
Reply #574

Not a Zombie

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Re: Never-Ending DC Chain!
« Reply #574 on: May 05, 2012, 04:25:32 PM »
[1] •Masters of Stealth [Shire]
Condition • Support Area
Each time you play a stealth event, you may reinforce a [Shire] token (or two [Shire] tokens if you can spot 4 hobbits)
"I know how to cut across country, Gandalf."
-Frodo, The Fellowship of the Ring
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

May 08, 2012, 07:12:58 AM
Reply #575

Thranduil

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Re: Never-Ending DC Chain!
« Reply #575 on: May 08, 2012, 07:12:58 AM »
[1] Sitting and Thinking [Shire]
Condition • Support Area
To play, spot Bilbo (or 2 Hobbits).
When you play this condition, you may add a [Shire] token here for each site you have on the adventure path.
Regroup: Remove a [Shire] token from here to draw a card.
"Now he had become the real leader in their adventure. He had begun to have ideas and plans of his own."

May 08, 2012, 07:47:39 AM
Reply #576

TelTura

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Re: Never-Ending DC Chain!
« Reply #576 on: May 08, 2012, 07:47:39 AM »
[1] Sitting and Thinking [Shire]
Condition • Support Area
To play, spot Bilbo (or 2 Hobbits).
When you play this condition, you may add a [Shire] token here for each site you have on the adventure path.
Regroup: Remove a [Shire] token from here to draw a card.
"Now he had become the real leader in their adventure. He had begun to have ideas and plans of his own."

Should be titled, "The Road Goes Ever On and On".
Come join the Player's Council to help us run events, create new cards, and steer the direction of this great game!

Join our Discord here for more information.

May 13, 2012, 07:34:28 AM
Reply #577

Not a Zombie

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Re: Never-Ending DC Chain!
« Reply #577 on: May 13, 2012, 07:34:28 AM »
[1] •Stepping onto the Road [Shire]
Condition • Support Area
To play, spot Frodo.
The move limit is +1. Each time a Hobbit loses a skirmish, the shadow player may replace a site on the adventure path with a site from their adventure deck or play a site to the end of the adventure path (up to site 9).
"Remember what Bilbo used to say: It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to."
« Last Edit: January 01, 2013, 12:02:29 PM by Not a Zombie »
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

January 01, 2013, 11:45:56 AM
Reply #578

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #578 on: January 01, 2013, 11:45:56 AM »
[2]Pity and Mercy [Shire]
Condition
To play, exert a [Shire] Hobbit.
Bearer must be a [Shire] Hobbit.
Response: If bearer wins a skirmish against a [Gollum] minion, return that minion to its owner's hand to remove 2 burdens. Discard this condition.

January 01, 2013, 12:08:47 PM
Reply #579

Not a Zombie

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Re: Never-Ending DC Chain!
« Reply #579 on: January 01, 2013, 12:08:47 PM »
[1] •Courage [Gandalf]
Condition • Support Area
Response: If a minion is about to be killed by a wound, prevent that wound to remove two burdens. Discard this condition.
"True courage is not about knowing when to take a life, but when to spare one."
-Gandalf, The Hobbit
« Last Edit: January 01, 2013, 12:26:32 PM by Not a Zombie »
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

January 01, 2013, 12:20:58 PM
Reply #580

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #580 on: January 01, 2013, 12:20:58 PM »
[1] Dark Allegiance [Sauron]
Condition • Suppport Area
At the start of the maneuver phase, remove 3 threats or remove this condition from the game.
While you can spot an equal number of [Raider] and [Sauron] minions, shadow cards may not be discarded from your support area.

January 01, 2013, 12:25:57 PM
Reply #581

Not a Zombie

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Re: Never-Ending DC Chain!
« Reply #581 on: January 01, 2013, 12:25:57 PM »
Sorry MR. Lurtzy, I didn't like my card so I changed it :P I'll repost my original card :)

[3] •Merciless [Sauron]
Condition • Suppport Area
Each time a [Sauron] orc wins a skirmish, the free peoples player must discard a card from hand.
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

January 01, 2013, 12:29:38 PM
Reply #582

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #582 on: January 01, 2013, 12:29:38 PM »
[3] Raucous Orc [Sauron]
Minion • Orc
Strength: 8
Vitality: 2
Site: 6
This minion is strength +1 for each other minion with its name you can spot.

January 01, 2013, 12:34:55 PM
Reply #583

Not a Zombie

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Re: Never-Ending DC Chain!
« Reply #583 on: January 01, 2013, 12:34:55 PM »
[2] Strength in Numbers [Sauron]
Event • Response
If a [Sauron] minion wins a skirmish, discard that minion to make another [Sauron] minion strength +1 for each minion you spot.
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

January 01, 2013, 12:53:20 PM
Reply #584

MR. Lurtzy

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Re: Never-Ending DC Chain!
« Reply #584 on: January 01, 2013, 12:53:20 PM »
[2]Gollum, Twisted and Foul [Gollum]
Minion
Strength: 5
Vitality: 4
Site: 3
To play, spot a [Gollum] card.
Each time Gollum wins a skirmish, you may remove a threat to take a card into hand from your discard pile.
Skirmish: If Gollum is skirmishing a Hobbit, exert him twice to make him fierce until the regroup phase.
« Last Edit: January 01, 2013, 01:52:01 PM by MR. Lurtzy »