good cards but situational, expecially
vile pit, i've never seen it so useful to justify a spot in one of my decks (which require more than only 1 card slot if you decide to add it).
For
Final Triumph it's another story, really good card but it's situational, it's strong, but there are many ways to turn it around...
Wise Guide,
Time for Food,
Faramir SoD,
Spirit of the White Tree, anything that cancels skirmishes, id all depends on what uruks you are playing, and what fp you are confronting.
In my personal experience i tend to see much more new uruk hunters with
Violent Hurl and
Broken in Defeat (for large companies); and they seem very consistent in dmg/kill output in both Standard and Expanded format (even if expanded has some really nasty tricks/loops for the fp).
in a uruk deck, be it new uruks or old ones, i would not add more than 2 copies of FT (totally another story if
Saruman's Ambition could work with this pump, that would probably be overkill on fp...)
just my 2cents for you.